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Everything posted by Jbird
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Does Skill Tree allow custom files, for example can it give rewards based on an NPCs 'name'? Off the top of my head I don't think SkillTree is specifically written into the plugin I know at least 1 or 2 plugins have been added over time as far as rewarding points of some kind for killing. I feel like SkillTree might have the customization configuration options but if not let us know especially if you've reached out to that developer and gotten any feedback from them let us know.
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- #abilities
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Excellent. Glad to hear that took care of the issue, and thank you for letting me know!
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Ha! Just noticed I said BetterLoot but I meant AlphaLoot haha! The plugin is technically already working with it but just needs updated as I believe the newer API has been added somewhat recently. I believe it's already being implemented but know for sure that KpucTaJl is aware of the new API and intends to add it, so stay tuned!
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NRE are often a configuration error. Are you able to tell me what is occurring when the error is appearing? Do you use default configuration or have you customized some of the configuration yourself?
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Can you confirm what version of the plugin you're using? I know this was updated in most of the plugins not long ago but will check into it on our end as soon as possible.
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I feel it, would love to know what could be causing this in some places that we haven't been able to reproduce it. It's happened enough times that there is potentially something going on, we just have no idea what because we can't get it to happen. Has to be a specific plugin or something. If that doesn't work try 1, so far 2 or 1 has completely taken care of the issue and the kicks stopped. Let me know if they don't work though.
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Do you have any information by chance leading up to this happening? Something is going crazy there and if you have any details leading up to that it will help diagnose the issue. Something I want to share. This is the line referenced in the error you shared which is 1689 if (Npc.Config.States.Contains("RoamState")) AddState(new RoamState(Npc)); I am wondering if you can find what NPCs this might be referring to and check their roam range in your configuration. See if anything looks off there because that is my first guess. Alternatively if needed we may also check with the Carbon team since I see that you're using Carbon, and just make sure that's not a repeatable issue that's happening on Carbon that we can sort out that way in the back end of stuff.
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This is a link to an old uMod help ticket for Rust it seems I can't even tell what the plugin it was posted on otherwise. But I think wrong link essentially sorry. Are you able to provide details for what kind of damage is taking place? Need to understand the entity being damage and what's going on in this instance and we can address it.
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There may still be something we have not been able to diagnose as a potential cause, but there is a fix that may work for you. Since the October Facepunch update and since, I've had about 2 or 3 reports of it. In testing on a server with a small amount of plugins on it, I have not been able to reproduce this at all. I have high ping as well I am testing on a strong server but in EU, and I am in the US. We haven't found a fix but have found in many instances there are questions of server performance or client performance and connection to the server, such as high ping. Now like I said I do have a potential fix though. In those few instances we had, the flyhack level was reduced to a comfortable level, and it no longer happens. antihack.flyhack_protection The default value when entering this command into console, or adding a line for it in your server.cfg for example, the default value is 3. I have reports that lowering it by 1 or 2 points, has stopped this from happening on the server. Be sure to save the setting or add it to your startup info or cfg file so that it does not revert.
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Too professional? You just answered my question! haha Thank you even if you thought I was asking for more. Now the only issue is I wonder why a message for Convoy and Caravan could result in a BossMonster error. Would you feel comfortable joining the Mad Mapper Discord? You can create a more private ticket there and share your config. I will look for any clues as to anything that could cause this error if you'd like. I will go ahead and tag @Adem so that he can read some of the information in this ticket. When I am able next I will personally test all of those plugins at the same time, but there likely is a special situation in your case that we will need to diagnose if you are up to looking into it further together. KpucTaJl is the developer of NpcSpawn and BossMonster Adem is the developer of Convoy and Caravan Just for reference, and I do support. I hope I am able to help and apologies if any of this has been frustrating so far.
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Perhaps you have had the plugin for awhile. If that is the case, you may not have noticed that as new locations are added, those files are in the download. However they need to be moved manually. Check this for files like FerryTerminal and RadTown and make sure they are all added in your servers data files.
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I know that AlphaLoot is at least already integrated in most if not all of KpucTaJl's plugins. But to be fair, initially it was only able to pull the NPC that was a base, as set in the configuration. I do remember this discussion happening recently in the Discord though so I will add a note about it, and reference this ticket. If this can be integrated so that custom loot profiles can be pulled then it will be added the next time he is able to as he goes through the notes for plugins as he updates them.
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I sent a message on here but yes that's fine with me. We can also catch up in the Mad Mapper Discord! If you want to join there feel free I even have the link in my profile on here.
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Thank you that looks good to go. So we just have to find out what is being damaged and we can go backwards from there. Let your staff team if you have help try to help find what is being damaged during the event when the error occurs. I will run some more tests on my end. I may ask for your files to test them specifically. If you'd like to join the Mad Mapper Discord you can share the files there privately. Just tag myself and KpcuTaJl.
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There are many servers that run all 3 plugins and I've not had any other reports. I have asked to see the messages when the plugin reloads from the beginning of the ticket. Did I miss it somewhere? Send the plugin reload command. On oxide it's oxide.reload BossMonster or o.reload BossMonster On carbon its carbon.reload BossMonster or c.reload BossMonster Then copy and paste those messages here for me to take a look at and we can go from there. There may be some hints for me in the loading messages. Otherwise I have started to try to think of ideas of what could be creating the error but I don't know specifically what is receiving damage that is causing the error. That is the most useful information if we can find it.
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You would want to give different presets different weapons. It is possible to add more but to start I won't want you to complicate it too much. When you go to a new set of NPC within a configuration with another name for example you can equip them with different weapons and they will have separate spawn points. Many files have multiple presets. NPCs do not swap weapons much at all. Except in an instance like giving them rocket launchers, and they will raid bases when players go inside if they are still nearby and within the chase range. The easiest way in my opinion is to use option 4, and change the path there to a loot table that works for you. Do you know what loot you'd want to see? Choose a loot table from the game, either a crate or a scientist. Then we get that path to the prefab and the plugin will pull from that loot table.
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Can you share the loading messages please? I am not saying that I don't believe you but I don't know what could be happening since those plugins have nothing to do with each other. I also asked if there is a boss in the path of the Convoy or Caravan. So obviously I believe you. But we can't fix it without knowing why it is happening and more specifically when it is happening. Most people can run these plugins together and do not report this issue so there may be something we will be able to find but tell me what you find and answer my questions and we will try to find out what is causing this for you.
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The error is for BossMonster, so that's very curious how or why the error would occur during Convoy or Caravan. Do you have a Boss in the path where those two events are taking place? Reload BossMonster and share the console messages here from it reloading. Please copy and paste all of the text like you did above.
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Honestly there are a lot of ways to do it, just depends on what works best for you. One thing you can do with option 4 is to just pick a different prefab path to maybe a normal scientist for example, to give basic scientist drops. You can also use the option to create your own loot table, and use the configuration to make a specific loot table to your choosing. There are more ways to do it beyond that but those are the easiest recommendations I can make. Correct minimum and maximum timer for respawn, and yes it is in seconds.
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Please use the Discussion tab or create a new ticket. You are replying to a very old and closed support ticket. Search and browse around, I know more exist but I do not recall if they are paid or free.
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I just want to say if you think this was a long message, you've never seen me go off on a tangent filled rant. The one thing I want to mention, is that as far as the prefabs that cause errors, there are a couple things to note. First, one thing that will add to this headache is unlocking all prefabs in the editor. It can be nice as it unlocks some hidden prefabs, but it also unlocks A LOT of stuff that is not intended for use and can cause errors or servers not to load for example. As to the list I'll see if I can find a reference point for you unless anyone beats me to it.