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frostyty1

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  1. Good day, I have received this error. Any support would be groovy, thank you!
  2. For us, we see that they are no longer spawning "Randomly" but instead in sequence based off the RB Grid. For example, if I have 1 Easy Base active it will spawn in position 1. When that first raid base concludes and the new Raid Base begins, it will spawn at the same place as the last event. Now, if I add multiple raid base, say 10, they will all be right next to each other as generated by the RB Grid. So, to conclude, I believe the grid does work, but the randomization isn't.
    My gamers love this mod. They love to give me the old "Why did you put these jump scares in here". I think it's funny and perfect for this season. I wanted to let you all know that the prebuilt graveyard is beautiful and thoughtfully put together. I really want a graveyard like this behind my base because it just looks really good. The junkpiles add some nice flare at night while roaming the roads...kind of feels like Halloween night looking at all the neighborhoods' pumpkins while trick-or-treating.
  3. Hello! So I think the problem was a SERVER RESTART! So, that was my bad. Please mark this as complete and a non-issue if you haven't' already. Thanks much!
  4. Hello, I looked at your previous Support Requests and you recommended the Disable Sandbox plugin. I had it installed and I still get this error: (13:44:00) | Sandbox is enabled, disabling it via reflection and creating oxide.disable-sandbox in the game's root directory. (13:44:00) | Sandbox sucessfully disabled. (13:44:00) | Sandbox is enabled. (13:44:00) | Loaded plugin DisableSandbox v1.0.0 by Vice (13:44:14) | Failed to initialize plugin 'Halloween v1.0.4' (UnauthorizedAccessException: System access is restricted, you are not allowed to use System.Xml.Serialization.XmlSerializer) at Oxide.Plugins.Halloween+SoundManager.LoadBuiltinSounds () [0x00000] in <2d157bc6620146a3b94a7e4c2168f59a>:0 at Oxide.Plugins.Halloween.Init () [0x00028] in <2d157bc6620146a3b94a7e4c2168f59a>:0 at Oxide.Plugins.Halloween.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0007e] in <2d157bc6620146a3b94a7e4c2168f59a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0
  5. frostyty1

    Unauthorized Horse Mounting

    Hello! When I have friends/clan/tribe set to 'false' as well as the Restricted Mounted set to 'true', other players can still mount the horses. Any thoughts on this?
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