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Everything posted by Jbird
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Just feedback more than anything. Slick idea! And love it! Finally pushed me to get a different vehicle storage plugin so that I could use it! haha Just as a heads up, it really doesn't matter much but in case anyone else mentions it. I have a plugin that adds a blue light onto the tail of the mini. When I use Sign Artist to add an image to the License Plate, the blue light turns on! So odd it doesn't blink it's just on. Going through a night cycle fixes it, begins to blink at night. It also turns off all the way in the morning so as I said this is just feedback not really an issue. Well done!
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@Deeplyfri3d does excellent work and puts a lot of time into his creations. Also a damn good person who takes time to help out, even when the issue has nothing to do with his map, monument, or prefab! This location is AWESOME as is with no work needed. But there is A LOT of room for using your imagination and making this a must see POI on your map! You can see this from a great distance away which is one of my favorite aspects. At night it really looks awesome! Grab this monument and take a look at his maps!
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- #custom monument
- #rust
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Outstanding! First let me just say that this is fully functional right away with little setup required at all! Bravo! Secondly, everything you need is right in the config file and is incredibly simplified and intuitive. This is working with all kinds of different NPC, so before you ask the developer let me tell you that this does work in the following instances. Bradley with adjusted name and HP Patrol Heli with adjusted name and HP NPCs spawned by other plugins All default animals and NPCs like scientists, dwellers, and all animals! This has been a discussion myself and friends have had, a plugin that does exactly this! Lastly I will also say that within literally minutes of this plugin being released I HAD to have it. I gave some feedback on things that could function better or differently. @ProCelle responded with version 1.0.1 and 1.0.2 to those two suggestions and feedback ALSO within MINUTES. Awesome quick responses and appreciative developer. I would give 10 stars if I could. Edit: It just keeps getting better! There is no limit to this plugin's abilities. And the dev is an awesome person. Get this plugin!
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My pleasure! I have been talking to others about trying to do something like this or find something that does it. And here it is! Excellent work! One other bit of feedback. The text in the config does update properly. Love it! All but one thing worked. The only one that didn't seem to change was the config chat command. I changed it, reloaded the plugin, and it was still only finding the "hitbar" command. CONFIRMATION: Tested the update. Now seeing the health bar when shooting Bradley! (Wow that was fast!) UPDATE: See below. Config command has also been taken care of in the newest update!
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You can close this @Steenamaroo this has been fixed some way or another will recent onslaught of updates to plugins. Thank you for all the great work you do sir.
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So a couple things. 1) If players spawn in a police vehicle and leave it on the map for awhile, they seem to have some kind of timer where eventually they just become a normal helicopter and can no longer be removed with the command. I have had issues with this between wipes where some information gets held up in the plugin and I have to unload wipe the data folder and reload the plugin. 2) Beyond that I am having an even bigger issue with this "This is not your vehicle" stuff. Similarly to the above, if a player had spawned a police vehicle in, and we either wiped, or the vehicle reverted to a "normal" vehicle, the player will get a string of chat spam This is not your vehicle and then nothing happens. When they try to spawn it in it will tell them that they have to use the remove command as they already have one spawned. I just literally DELETED the entire plugin, the config file, and the data file. I removed every single file entirely, and then reintroduced the plugin from scratch. At first there was no issue but after just a little while, an hour maybe tops, when removing a vehicle I am getting multiple (last attempt 7 messages) This is not your vehicle in the chat. The final message is the confirmation and the vehicle is removed. But why is it adding all of this spam chat? There is nobody else active at the time and there are only maybe 3 people that have access to that permission. I spawned and removed it twice with no issue but the 3rd time I got the 7 spam messages then a confirmation. I am not getting anything in console that could be of any help so if you have any idea that would be great. I love this plugin but I would love even more to help work out the bugs.
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Okay good I was just concerned that it seemed to have been done by a guest! (Thank you for replying)
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hahaha What? This is still an issue but alright.
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I see somewhat similar posts but just wanted to post this as I didn't seem to find anyone with the exact same issue. Honestly every single thing seems fine except for Patrol Helicopter kills. I had major issues with Death Notes as well until I got GUI Announcements and that works MUCH better. I still use Death Notes but Death Notes also never seemed to want to let me give a player credit for a heli kill. Any ideas? Here is my console error. Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001a1] in <f9f800b8b6184348b4439a80a5903af3>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078a] in <f9f800b8b6184348b4439a80a5903af3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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Holy crap I literally came here to post this one and looks like i'm not alone. Very similar to the above I can add my errors as well. Looks like it's the OnPlayerDeath & OnEntityDeath hooks that are giving several of us console errors. I recently had teams being disbanded somehow too but I don't think that these could be related. Never rule anything out but never assume anything either. Going over notes to see if there is anything recently that has been changed around the time the error started. These console errors just started popping up for me in the past few days though.
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I have gotten Bradley to work no problem but still figuring out the heli portion.
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Just as a note I have tried this with the normally spawning patrol helicopter as well as spawned in by the personal heli plugin. They both respond the same way upon destruction.
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In my case I am testing it and the only one doing any damage. I also wasn't sure about the dynamic distance multiplier so I have mine set to false. I have distance multipliers starting at 1x and going up to 4x at 400m. Using the entries you already have as far as distance. Only weapon multipliers are pistols and bows at 2x. Trying to think what if anything could cause it. I am going to get back on and test some more now. Have been working on my map all morning so far. If I find anything or get either of them to work I will let you know if I am aware of what fixed it. I do my restarts in the morning so maybe a fresh restart knocked somethin loose? [UPDATE] Bradley works now. Just heli for some reason still does not award any points. But everything else seems to be functioning properly. I am getting the GUI Announcement banner popup for the kill so just gotta figure out why it's not wanting to give me points for that one particular thing so far.
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Interesting. Could have sworn it was working but maybe I didn't test it. Definitely not working for these two for me so far. I switched to this just today. Little bit new but pretty savvy. Will try a few things but those seem to be the main ones not doing anything. Have to take a break and do some map editing. Feel like I hit a brick wall haha. Between those two the only other thing I have done recently was installed Remover Tool. Really don't think it could be anything to do with that but i'll look there to just to be sure.
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Calm down bud.. Found what I wanted for free. https://umod.org/plugins/remover-tool If you want me to give your friend another star or something that's fine but considering I spent $10 on the plugin I feel like I am fully entitled to an opinion last I checked. It CLEARLY does not actually say that there will be no configuration options on what is being recycled or what is not able to be repaired with the tool when trying to use this plugin. I spent my money and I am not asking for a refund or for any work to be done. We found what we need.
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Very cool function but no customization. Would be 5 stars if you could choose which entities are healed and which are recycled. Ideally just being able to create a list of what you desire to be an entity that can be recycled or picked up this way would be perfect for a server like mine. As some players will still want to use the Tool Gun to heal some entities that this plugin disallows.
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I see your point but I understood it to remove deployed items. Not foundation pieces or building pieces such as walls windows and embrasures. Many players on my server use the tool for repairs, building repairs in heli bases most often. We were looking for an alternate to pickup large furnaces and oil refineries. Just those two items really. I believe many players use the tool for repairs on walls and window embrasures. We can look back into alternate solutions we just thought this tool sounded more fun than a hammer of some kind. Those options exist though so thank you for your replies. I will look at the config file again later but we may just look into another option. If you ever consider adding options to the configuration that would be excellent and we would consider this plugin again. It would be most ideal I think to be able to list which items you want to make able to be destroyed and recycled by the tool. Allowing servers to fit this to their needs. Thank you again for your replies.
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I think I mostly figured it out. The damage part confused me at first but makes sense now. Is there a way though to configure this to recognize some things to repair them? I can still repair minicopters with it for example. Is there a way to still heal building walls windows and embrasures with the Tool Gun?
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Can you explain how to ensure players can use this function? I feel that the settings are properly set up but it appears to do damage in some instances on hammer hit, instead of repairing or picking up the item. I have tried 0 and -1 as the amount of damage done by hammer. I am not sure what other option or action is needed. Thank you in advance. Edit- FIxed Didn't realize that damage was a good thing. ^_^ 20% damage now and picks up in 5 hits. Thank you!
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Awesome, imaginative, big, and full of action! This map is amazing. The details put into the Golem's and the many Golem-like features around the entire map are incredible. The mapper is responsive and active. This guy is pumping out updates as things come his way! If you enjoy flying or if you love parkour you really have to check out the double dome puzzle at Golem Haven! If you are looking for an awesome map that can help your server stand out and has plenty of space for your players, grab this map!
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