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Everything posted by Jbird
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- 72 comments
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- #rust
- #marketplace
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@HexOptimal that would be awesome! Addition to the others could be cool, there are a plugins it could conflict with for placement though. If you want/need any suggestions of placement to avoid other plugins I have a few vehicle mods. Would it be possible to have two different buttons controlling toggles? One for lights and one for siren? These are all just ideas and suggestions. I already love the plugin as is. I wanted to make sure I wasn't missing anything.
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Yes I do. Apologies totally missed that comment and such have been busy myself lately in and outside Rustland much like yourself. What's odd is that the codelock seems to be normal sized. I want to get it near a normal codelock to look. Not that it matters it likely would be this other plugin as bmgjet stated. It's just that I had never seen this pop up before having your plugin. The signs just act a bit wonky in a few different scenarios. When I do different things near the signs for instance like pick something up that was deployed, use remover tool on another item, different things like this, I hear the sound of an item breaking and can see the sign break. It is usually replaced instantly by a blank sign. So just some minor things that could be tweaked in the future. Currently I am using Vehicle Deployed Locks by WhiteThunder from uMod. https://umod.org/plugins/vehicle-deployed-locks I had recently seen another plugin however that does similarly allow addition of locks to vehicles but also will give ownership to those vehicles which I don't necessarily need but I might consider looking into. Also by the way I never expect people to drop everything they are doing to respond to anything be it bugs fixes suggestions or whatnot. Get to it when you can bud just like to leave feedback and do my little part to help improve things. Happy holidays to all!
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Yes you can manually enter them into the config but he wrote it very well in that when it detects new NPC display names it automatically adds them into Death Notes config for you. The more that I thought about it the more that I was like yeah that was a crazy idea. But not too crazy we would need a hook from LazerHydra that you could use and it would be possible. Just a hook that calls on that function where it adds a new name to the config. You could use that same hook to add the new name to your config as well.
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No worries just thinking out loud essentially. Death Notes tends to learn the display names as it goes. So when I have added plugins and given those NPC random names or specific names, they automatically are added to Death Notes. But to your point I wasn't sure that there would be any way to connect the two dots. Looking at the plugin there really is only the hook to be able to take those notifications and use them. I'll reach out to LazerHydra to see if they could add a hook for when those display names are added that we could use for something like this. Would be a really nice integration of two awesome plugins. I'll contact them as soon as I submit this comment. Won't except too much from either of you with it being truly into the holiday days now but will go ahead and start the conversation.
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Another idea perhaps. Death Notes seems pretty friendly to integrate with. For anyone using Death Notes perhaps there would be a config option to allow it to read the NPCs that end up listed there, and add them to the list. This would cover so many custom NPCs as they are usually given a name and will generate themself in Death Notes if configured that way. Would potentially kill multiple birds with one stone if it's not too complicated. I do use Boss Monster as well but this would even cover that plugin since each Boss is given a name. But then that would require people have Death Notes which I'm sure is pretty popular but wouldn't cover everything. Just adding some additional thoughts and ideas. Thank you for your diligence and hard work @Steenamaroo!
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Just a heads up I am also getting the following while the server is running. I just hadn't noticed until today. Couldn't create a Convex Mesh from source mesh "Minicopter_part001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Minicopter_part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Minicopter_part003" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Minicopter_part011" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/locks/keypad/lock.code.prefab/Cube"
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Absolutely love it. Let me know if you have any questions about it. I have built an admin and moderator system from the ground up because the native admin and moderator powers are just OP and don't make sense to me that there isn't much of a difference between them. So this tool is AWESOME. Simplifies player moderation so much and gives links to many other functions. Especially handy when it comes to teaching new staff what to do because you can literally put all of it in one place. It actually led me to wanting to get one or two other plugins that I didn't have like freeze. If you don't have the permissions plugin get that too because these go hand in hand.
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All of the plugins load first. The errors come later as it is loading in the map and everything else in it or on it. Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab", Mesh asset path "" Mesh name "sign.wood.1x05.collision" (Filename: Line: 0 Still getting the error an assload of times right before the server finishes coming back up from daily updates and restart.
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Just for the record simply putting a negative value does work currently. You wouldn't need to do anything in that regard. But perhaps just adding death types in the 'Players' category such as suicide, drowning, fall damange, explosion, etc. Adding things like this we would be able to give a negative value for players who suicide or drown themselves to essentially teleport to their base or to another bag or bed when they don't want to travel the map.
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Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab", Mesh asset path "" Mesh name "sign.wood.1x05.collision" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab/sign.wood.2x1_LOD0", Mesh asset path "" Mesh name "sign.wood.1x05.collision" Just noticed I was getting these (for each mini on the map) with the restart this morning @The Friendly Chap. Just a heads up bud.
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Can you please add a Chinook, and a Cargo Plane that drops more NPCs, and when you kill Bradley I would like for several mini Bradleys to spawn as well, and when you kill each of those send a Patrol Heli in please that shoots NPCs at me. If you could just make my server actually shits itself that would be grreeaaaat. Mmmkay? Thanks.
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Here are a few by the way depending on what you're looking for. For permissions A few simple buttons https://umod.org/plugins/admin-panel A full player administration panel probably one of my favorite admin tools https://umod.org/plugins/player-administration
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What a crock of shit.... I LOVE IT. Thank you for adding in the screams hahaha So glad that I could be here for the birthing of this shitty plugin.
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I have this already on my server. Blanking on the name at the moment but could find it for you if you'd like. I had run into the same problem and at the time I didn't even try contacting the dev or anything. Honestly I don't even know that I was aware that there was a whole help section and all that so I just removed it and went on about my business until I was able to solve this riddle.
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I'm sure @David probably knows best but just to ask. Do quotations not work? Would "skin shop" just = "skin ? If not another workaround would be to change that command, you could for example make it /skinshop without the space in it. You can do this inside the config for the plugin you are using. That is an awesome plugin by the way. I have it as well. You can change it to whatever you want. For example I have it set to /skins (for skin shop) and left it at /skin to.. well skin.. an item.
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Any time! @ProCelle is very responsive and easy to talk to as well! Keeps busy so I figured I would make myself useful when I saw the post. Hope you're able to get it situated where you wanted! If not, let him know and it will get sorted. I haven't experimented with moving it around myself or I'd offer more help. After forced wipe I might help find a good top location for it. Unless someone beats me to it! ^_^ I think that might be a popular request. Then we could share that information in the description for others to use if they choose.