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Everything posted by Jbird
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Another idea perhaps. Death Notes seems pretty friendly to integrate with. For anyone using Death Notes perhaps there would be a config option to allow it to read the NPCs that end up listed there, and add them to the list. This would cover so many custom NPCs as they are usually given a name and will generate themself in Death Notes if configured that way. Would potentially kill multiple birds with one stone if it's not too complicated. I do use Boss Monster as well but this would even cover that plugin since each Boss is given a name. But then that would require people have Death Notes which I'm sure is pretty popular but wouldn't cover everything. Just adding some additional thoughts and ideas. Thank you for your diligence and hard work @Steenamaroo!
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Just a heads up I am also getting the following while the server is running. I just hadn't noticed until today. Couldn't create a Convex Mesh from source mesh "Minicopter_part001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Minicopter_part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Minicopter_part003" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Minicopter_part011" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/locks/keypad/lock.code.prefab/Cube"
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Absolutely love it. Let me know if you have any questions about it. I have built an admin and moderator system from the ground up because the native admin and moderator powers are just OP and don't make sense to me that there isn't much of a difference between them. So this tool is AWESOME. Simplifies player moderation so much and gives links to many other functions. Especially handy when it comes to teaching new staff what to do because you can literally put all of it in one place. It actually led me to wanting to get one or two other plugins that I didn't have like freeze. If you don't have the permissions plugin get that too because these go hand in hand.
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All of the plugins load first. The errors come later as it is loading in the map and everything else in it or on it. Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab", Mesh asset path "" Mesh name "sign.wood.1x05.collision" (Filename: Line: 0 Still getting the error an assload of times right before the server finishes coming back up from daily updates and restart.
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Just for the record simply putting a negative value does work currently. You wouldn't need to do anything in that regard. But perhaps just adding death types in the 'Players' category such as suicide, drowning, fall damange, explosion, etc. Adding things like this we would be able to give a negative value for players who suicide or drown themselves to essentially teleport to their base or to another bag or bed when they don't want to travel the map.
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Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab", Mesh asset path "" Mesh name "sign.wood.1x05.collision" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/minicopter/minicopter.entity.prefab/assets/prefabs/deployable/signs/sign.small.wood.prefab/sign.wood.2x1_LOD0", Mesh asset path "" Mesh name "sign.wood.1x05.collision" Just noticed I was getting these (for each mini on the map) with the restart this morning @The Friendly Chap. Just a heads up bud.
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Can you please add a Chinook, and a Cargo Plane that drops more NPCs, and when you kill Bradley I would like for several mini Bradleys to spawn as well, and when you kill each of those send a Patrol Heli in please that shoots NPCs at me. If you could just make my server actually shits itself that would be grreeaaaat. Mmmkay? Thanks.
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Here are a few by the way depending on what you're looking for. For permissions A few simple buttons https://umod.org/plugins/admin-panel A full player administration panel probably one of my favorite admin tools https://umod.org/plugins/player-administration
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What a crock of shit.... I LOVE IT. Thank you for adding in the screams hahaha So glad that I could be here for the birthing of this shitty plugin.
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I have this already on my server. Blanking on the name at the moment but could find it for you if you'd like. I had run into the same problem and at the time I didn't even try contacting the dev or anything. Honestly I don't even know that I was aware that there was a whole help section and all that so I just removed it and went on about my business until I was able to solve this riddle.
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I'm sure @David probably knows best but just to ask. Do quotations not work? Would "skin shop" just = "skin ? If not another workaround would be to change that command, you could for example make it /skinshop without the space in it. You can do this inside the config for the plugin you are using. That is an awesome plugin by the way. I have it as well. You can change it to whatever you want. For example I have it set to /skins (for skin shop) and left it at /skin to.. well skin.. an item.
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Any time! @ProCelle is very responsive and easy to talk to as well! Keeps busy so I figured I would make myself useful when I saw the post. Hope you're able to get it situated where you wanted! If not, let him know and it will get sorted. I haven't experimented with moving it around myself or I'd offer more help. After forced wipe I might help find a good top location for it. Unless someone beats me to it! ^_^ I think that might be a popular request. Then we could share that information in the description for others to use if they choose.
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You're welcome! It's definitely odd. Couldn't even begin to guess how or where that's happening. Just as a follow up though, if there has been a sign artist image upload on the minicopter, every time we log the tail light is back on. I think we need to be near it during a night cycle to get them back to normal. Will test that further though. It's still cool enough that I don't really care all that much but wouldn't mind a fix in the future. Take your time of course. Worst case I might end up trying to weigh whether or not that tail light is really necessary. It's super cool to have a flashing blue light at night, just like the plate, not necessary at all but pretty fricken cool when you see it! But I could either look at removing that or maybe float the idea past the uMod plugin that is adding it and see if there is anything we could do on that front too.
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Just feedback more than anything. Slick idea! And love it! Finally pushed me to get a different vehicle storage plugin so that I could use it! haha Just as a heads up, it really doesn't matter much but in case anyone else mentions it. I have a plugin that adds a blue light onto the tail of the mini. When I use Sign Artist to add an image to the License Plate, the blue light turns on! So odd it doesn't blink it's just on. Going through a night cycle fixes it, begins to blink at night. It also turns off all the way in the morning so as I said this is just feedback not really an issue. Well done!
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@Deeplyfri3d does excellent work and puts a lot of time into his creations. Also a damn good person who takes time to help out, even when the issue has nothing to do with his map, monument, or prefab! This location is AWESOME as is with no work needed. But there is A LOT of room for using your imagination and making this a must see POI on your map! You can see this from a great distance away which is one of my favorite aspects. At night it really looks awesome! Grab this monument and take a look at his maps!
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- #custom monument
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Outstanding! First let me just say that this is fully functional right away with little setup required at all! Bravo! Secondly, everything you need is right in the config file and is incredibly simplified and intuitive. This is working with all kinds of different NPC, so before you ask the developer let me tell you that this does work in the following instances. Bradley with adjusted name and HP Patrol Heli with adjusted name and HP NPCs spawned by other plugins All default animals and NPCs like scientists, dwellers, and all animals! This has been a discussion myself and friends have had, a plugin that does exactly this! Lastly I will also say that within literally minutes of this plugin being released I HAD to have it. I gave some feedback on things that could function better or differently. @ProCelle responded with version 1.0.1 and 1.0.2 to those two suggestions and feedback ALSO within MINUTES. Awesome quick responses and appreciative developer. I would give 10 stars if I could. Edit: It just keeps getting better! There is no limit to this plugin's abilities. And the dev is an awesome person. Get this plugin!
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My pleasure! I have been talking to others about trying to do something like this or find something that does it. And here it is! Excellent work! One other bit of feedback. The text in the config does update properly. Love it! All but one thing worked. The only one that didn't seem to change was the config chat command. I changed it, reloaded the plugin, and it was still only finding the "hitbar" command. CONFIRMATION: Tested the update. Now seeing the health bar when shooting Bradley! (Wow that was fast!) UPDATE: See below. Config command has also been taken care of in the newest update!
