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Wajeeh Agbariya

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Everything posted by Wajeeh Agbariya

    I was having issues with players placing a lot of electrical components to power up their bases, with this plugin it has helped me not only reduce the amount but better the lag on my server. It works flawlessly and recommend it to any server owner. Took me a bit to understand how each option works, but once I got, it was super easy to work with. It is also worth noting that Khan takes any kind of information provided to him and tries to work with you on how to better the plugin and add your suggestion.
  1. the oil rig event comes up one time and then it keeps sending the message that its starting but never actually starts
  2. Can confirm this has been fixed ,thank you very much for the fast response. now to fix heavy cargo
  3. Turrets on the event are not taking damage while the vent is active thus making it really hard/near impossible to finish the event
  4. players are unable to hurt turrets in this event as well running truepve
  5. Players are not able to destroy the turrets as they are not taking any damage, is there a way to fix this?
  6. also when it was working you could do loot all if you have the quicksort plugin and it would place a hidden scientist suit in your bag that if you put into a recycler by putting everything in your backpack it would just continuesly recycle giving infinit amount of hqm
  7. the ideal idea for my server would be to throw the supply signal in base but have the bradley spawn in a radius of 30 meters from the base or tc range, and have it move by itself when it gets stuck so that its not as easy to kill
  8. is there a way to lower the range in which the game checks for if the bradley is too close to a base?
  9. can we get the option to go to monuments? please?
  10. Failed to run command '/mode' on plugin 'CoreLevel'. (NullReferenceException: Object reference not set to an instance of an object) at XLIB.PLAYER+Location+Utility.MountChair (BasePlayer player, System.Boolean LockMovement) [0x000f2] in <42b5d4b7ae6e481fa6dc987f1bb1cc61>:0 at Oxide.Plugins.AdminToggle+CoreLevel.Set (BasePlayer player, System.String command, System.String reason, XLIB.PLAYER+AuthLevel+LevelType authLevel, Oxide.Plugins.AdminToggle+ConfigData+Modes targetMode, BasePlayer targetPlayer, System.Boolean QuickUnload, Oxide.Plugins.AdminToggle+ConfigData+Modes OnRevokeMode) [0x00694] in <6a2b616531fb4533b5b91053863c178d>:0 at Oxide.Plugins.AdminToggle+CoreLevel.Toggle (BasePlayer player, System.String command, System.String[] args) [0x00420] in <6a2b616531fb4533b5b91053863c178d>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in <f514aa2c40934e9eace4d41edbe3cb9e>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in <f514aa2c40934e9eace4d41edbe3cb9e>:0 at Oxide.Game.Rust.RustCore.IOnPlayerCommand (BasePlayer basePlayer, System.String message) [0x000db] in <f514aa2c40934e9eace4d41edbe3cb9e>:0
  11. yeah id like the option of being able to go to monuments as well have the bulding block option thing disabled
  12. Failed to call hook 'OnQuarryConsumeFuel' on plugin 'QuarryLevels v2.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.QuarryLevels.OnQuarryConsumeFuel (MiningQuarry quarry, Item item) [0x00042] in <86363c5c65924b6098004e112dfef222>:0 at Oxide.Plugins.QuarryLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004c1] in <86363c5c65924b6098004e112dfef222>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 this gets spammed while the server is loading. also quarry and pumpjacks turn off and never turn back on after a server restart
  13. quarries on my server turn off on server restart and never start back up, is there a fix for this?
  14. hey ive bought this but having trouble setting it up, is there any chance you could maybe help me set it up?
  15. Wajeeh Agbariya

    Team Info

    few things, Does this support clans reborn? if not can you add support for it? an option to change the command to show the ui and an option to have the ui on by default when they connect if they have the permission to use team info
  16. is it possible to allow convoy to spawn with the tiered bradleys?
  17. Wajeeh Agbariya

    Skills

    i dont think you can do this with this plugin but there is a quality crafting plugin that just got released on here try checking that
  18. i have run into a somewhat interesting issue which made all the bags i had turn into Items & construction bags when each one was different before that happened, i dont know what caused it and using the latest version. also would it be possible that when a person has specific type bags and the normal one that when they pick something up and have gathermode on for the bags that the specific items bags take priority over the general bag? and only let the general bag take things when the specific bags no longer have space in them?
  19. (23:43:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.4.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnGuardAndMount (Oxide.Plugins.BradleyGuards+GuardSetting settings, UnityEngine.Vector3 position, UnityEngine.Vector3 eventPos) [0x00052] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.SpawnGuards () [0x000b0] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.SpawnEvent () [0x000a2] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.OnAPCDeath (BradleyAPC bradley) [0x00038] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00000] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00251] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 getting this error for the plugin
  20. yes, i looked everywhere around them and nothing seems to be spawning other than 1 bot and sometimes 2 and when i kill them i dont see any still standing
  21. this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test outStoreRobbery.json
  22. this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test out StoreRobbery.json
  23. would it be possible to add support for abandoned bases by nivex? and when can we expect the next update?
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