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Everything posted by StrongWolves
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I’ve been dealing with this cooldown issue for weeks, and I finally figured out it’s caused by this. Because when RealPVE is disabled, everything works perfectly — but as soon as it’s enabled, it starts breaking things. I’ll try to contact the plugin author. Thank you. And please — can you accept my Discord?
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I have everything set to false in RealPVE, and it still doesn’t work… If I disable RealPVE and enter a raid, deal damage, the raid becomes mine, and after I complete it I receive the cooldown properly. But when RealPVE is enabled, this does not work at all. At this point I really don’t know what else to try…
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@nivex I have a problem with the RealPVE plugin… When it’s enabled and I enter a raid, it automatically purchases the raid (based on the RealPVE config), and after completing the raid I don’t receive any cooldown. When I disable RealPVE, everything works fine — I enter the raid, deal damage, claim the raid, finish it, and I get the cooldown properly. But when RealPVE is enabled, this doesn’t happen at all. Is there any way to add an ignore for this plugin somewhere? It seems like RealPVE is interfering with the whole system.
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@IIIaKa Hi, RealPVE is causing problems with Raidable Bases… When I enter a raid while RealPVE is enabled, I don’t receive any cooldown after finishing the raid. But if I disable RealPVE and enter the raid normally, I do get the cooldown after completion. I’ve been dealing with this for about a week, and only now I figured out that RealPVE is the cause. Is it possible to add some kind of ignore for RealPVE? It’s really breaking the system I have set up. I’m sending the RealPVE + Raidable Bases config. { "Is RaidableBases enabled?": false, "RaidableBases Console command": "rbevent", "Is it worth enabling forced auto-buy for raidable bases where the final price is greater than 0?": true, "Settings for the RaidableBases. WARNING: The first value will be used as a template for new levels": [ { "Price": 0.0, "Language key for displaying the difficulty name": "MsgRaidableBasesEasy", "List of difficulty levels to which these settings apply": [ 0 ], "Time in seconds (1-15) given to respond for purchasing a Raidable Base. Note: This is shown to everyone who enters, and the first person to buy it will claim it": 5.0, "Is it worth using a progress bar for bars with a counter?": true, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP RaidableBase. 0 disables the delay": 10.0, "Settings id for the status bar": "raidable_bases_easy", "Settings id for the progress status bar": "raidable_bases_easy" }, { "Price": 0.0, "Language key for displaying the difficulty name": "MsgRaidableBasesMedium", "List of difficulty levels to which these settings apply": [ 1 ], "Time in seconds (1-15) given to respond for purchasing a Raidable Base. Note: This is shown to everyone who enters, and the first person to buy it will claim it": 5.0, "Is it worth using a progress bar for bars with a counter?": true, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP RaidableBase. 0 disables the delay": 10.0, "Settings id for the status bar": "raidable_bases_medium", "Settings id for the progress status bar": "raidable_bases_medium" }, { "Price": 0.0, "Language key for displaying the difficulty name": "MsgRaidableBasesHard", "List of difficulty levels to which these settings apply": [ 2 ], "Time in seconds (1-15) given to respond for purchasing a Raidable Base. Note: This is shown to everyone who enters, and the first person to buy it will claim it": 5.0, "Is it worth using a progress bar for bars with a counter?": true, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP RaidableBase. 0 disables the delay": 10.0, "Settings id for the status bar": "raidable_bases_hard", "Settings id for the progress status bar": "raidable_bases_hard" }, { "Price": 0.0, "Language key for displaying the difficulty name": "MsgRaidableBasesExpert", "List of difficulty levels to which these settings apply": [ 3 ], "Time in seconds (1-15) given to respond for purchasing a Raidable Base. Note: This is shown to everyone who enters, and the first person to buy it will claim it": 5.0, "Is it worth using a progress bar for bars with a counter?": true, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP RaidableBase. 0 disables the delay": 10.0, "Settings id for the status bar": "raidable_bases_expert", "Settings id for the progress status bar": "raidable_bases_expert" }, { "Price": 0.0, "Language key for displaying the difficulty name": "MsgRaidableBasesNightmare", "List of difficulty levels to which these settings apply": [ 4 ], "Time in seconds (1-15) given to respond for purchasing a Raidable Base. Note: This is shown to everyone who enters, and the first person to buy it will claim it": 5.0, "Is it worth using a progress bar for bars with a counter?": true, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP RaidableBase. 0 disables the delay": 10.0, "Settings id for the status bar": "raidable_bases_nightmare", "Settings id for the progress status bar": "raidable_bases_nightmare" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } }
- 116 comments
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- 1
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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@nivex May I ask why my cooldown isn’t working? I have cooldowns set to one hour. When I finish a raid and the base despawns, I see the UI showing cooldowns for all bases, which is correct. However, if I try to enter a raid base during the cooldown using the purchase button, it still lets me in and the cooldown is ignored. I am entering the raid using the purchase button. I can also provide my config if needed — please help. RaidableBases.json
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@IIIaKa Hello, I have been dealing with an issue with AbandonedBases for some time. When a player raids a base and finds a locked box, then destroys it, it turns into a grey stash that cannot be looted. I was wondering if this could be caused by a conflict with the RealPVE plugin. Do you know how you could help me with this?
- 116 comments
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- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 631 comments
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- #rust
- #rust plugin
- (and 6 more)
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@nivex Hello, I’m constantly having an issue with a plugin – or possibly with the interaction between this plugin and RealPVE. When players raid a base that is already raid-allowed (for example an abandoned base), any locked storage containers that get destroyed turn into a small grey box. This box cannot be opened by anyone, even though the base should be fully raid-able. I’m not sure if this behavior is caused by a setting in the plugin, or if it’s a conflict with RealPVE (ownership / protection not being removed correctly). Is this controlled by some configuration option, or is it a known incompatibility with RealPVE?
- 631 comments
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- #rust
- #rust plugin
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Hello, So there is no way to set it up so that when a player completes an easy raid, they receive a notification that they have a 1-hour cooldown for starting another raid (of any difficulty), and at the same time see some kind of UI showing this cooldown? And during this cooldown, it would simply be impossible to purchase or start another raid? Ideally, the UI would remain visible the entire time and display the remaining cooldown.
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@nivex Hello, I have an issue with cooldown settings. I have a cooldown set to 60 minutes. After finishing a raid, when I enter a raid base, I am not able to purchase it (the system requires purchasing the base from inside). However, once the previous raid base despawns, I am immediately able to purchase another raid. The purchase is done via UI, not via commands. What I want is: After finishing a raid, I should receive a 1-hour cooldown During this cooldown, I should not be able to enter or purchase another raid base Ideally, the system should display a message informing me that I am on cooldown How should this be configured to work correctly?
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- 631 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 631 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 33 comments
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- #ultimateleaderboard
- #leaderboard
- (and 20 more)
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"Type": "Custom", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/time_icon.png", "Title": "Time", "Prefab": "current_playtime", "Second Prefab": "formatted_total_playtime" }, { "Data Storage Settings": { "Data Type": "SQLite", "SQLite Settings": { "Database Name": "players.db" }, "MySQL Settings": { "Host": "localhost", "Port": 3306, "Database Name": "rust", "Username": "root", "Password": "", "Table Prefix": "" } I am using the default settings.
- 33 comments
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- #ultimateleaderboard
- #leaderboard
- (and 20 more)
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- 33 comments
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- #ultimateleaderboard
- #leaderboard
- (and 20 more)
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Version 1.0.0
15 downloads
This package contains 40 fully prepared raid bases designed for the Raidable Bases plugin. Each base is created with a focus on gameplay balance, functionality, and variety. All bases have been carefully tested and are ready for immediate deployment on any Rust server. The package also includes preconfigured loot tables adjusted to match the difficulty of each base. Package Contents: Description: Easy: 10 simple bases suitable for beginners Medium: 10 moderately challenging bases with balanced defenses Hard: 10 more advanced and well-defended bases Expert: 10 very challenging raid bases for experienced players Total: 40 raid bases Loot Tables The package includes balanced loot tables, fully compatible with the Raidable Bases plugin. Each difficulty level uses its own loot configuration. All loot tables have been tested in practice to ensure fair gameplay progression — higher difficulty levels offer better rewards without disrupting the server economy. Key Features ➤ 40 ready-to-use raid bases ➤ Difficulty categories: Easy, Medium, Hard, Expert ➤ Separate loot tables for each difficulty ➤ Tested for stability and gameplay balance ➤ Suitable for both PvE and PvP servers ➤ Optimized for performance without server lag ➤ Easy installation and implementation Requirements To use this package, the following plugins must be installed on your server: ➤ RaidableBases ➤ CopyPaste Install Upload all raid base files to the following directory: /oxide/data/copypaste Upload the included loot tables to: /oxide/data/RaidableBases/Base_Loot Register the base packages by difficulty in the server console: rb.config add "Easy Bases" raideasy1 raideasy2 raideasy3 rb.config add "Medium Bases" raidmed1 raidmed2 raidmed3 rb.config add "Hard Bases" raidmed1 raidmed2 raidmed3 rb.config add "Expert Bases" raidmed1 raidmed2 raidmed3 If needed, this package can be customized or extended — for example with custom base designs, additional loot variants, or server economy integration. For more information, please contact us.$12.00 -
