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Everything posted by StrongWolves
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Hi, Is it possible to add a configuration option for a global cooldown across all difficulty levels? For example, if a player completes an EASY event, they can currently start a MEDIUM event immediately. I'd like to prevent that. The idea is that after completing any difficulty (EASY, MEDIUM, or HARD), the player would have to wait for the configured cooldown before being able to start any other difficulty. @KpucTaJl
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20:56:08 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] in <3ba763ef5bb047c39789d5bfa4cfd2e4>:0 at Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] in <3ba763ef5bb047c39789d5bfa4cfd2e4>:0 at Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] in <3ba763ef5bb047c39789d5bfa4cfd2e4>:0 at Oxide.Plugins.FurnaceUpgrades+<>c__DisplayClass67_0.<CanMoveItem>b__0 () [0x00000] in <3ba763ef5bb047c39789d5bfa4cfd2e4>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
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Hi, I've spent quite a while trying to figure out why a crosshair appears in the center of the screen and never disappears. It's quite annoying for players and prevents some features from working properly. After a lot of testing, I found out that this plugin is causing the issue. Could you please fix it? Thank you!
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- 16 comments
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- #battlepass
- #battle pass
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- 127 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
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- #plugin
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- 57 comments
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- #ultimateleaderboard
- #leaderboard
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- 57 comments
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- #ultimateleaderboard
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Yes, I’m using RealPVE. I don’t have any information that the timer would be extended, but I mentioned that it would be nice to extend the time once someone enters the event, because if I join and the event ends a few minutes later, there’s no point in going there. And I’d say that with our settings, destroying it can easily take up to an hour. Thank you for your reply.
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Hi, I have a few questions about the event. We have a small complication: when I enter the event, the first issue is that the event doesn’t get extended and it also doesn’t show the owner on the map. So, for example, if there are 30 minutes left until the end and I attack, the timer doesn’t extend. Another major problem is that NPCs are going through doors, which is something I mainly want to fix. Is there any solution for that? @KpucTaJl
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Ok, thanks.
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@Mevent
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I tested Dungeon event, animals, and players, and it still shows the same. And for deer, it doesn’t show anything at all.
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The plugin seems broken to me. It shows the same damage for body and head, and it doesn't match the combat log. Can I request a refund if it isn't fixed?
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- 315 comments
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- #bradley
- #bradleyapc
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