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Everything posted by TheRiddledNote
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- 61 comments
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it's ok if it doesnt apply to me or if i do not understand it fully at the moment. Knowledge is always very useful as I might use it later on and such. And it would really be wonderful to see this plug in have such feature. It would really be a game changer over dyanmic pvp hands down. I will wait for it for sure! Thank you so much for responding and I will definitely snag this today or tomorrow once I am ready to set up another server. It is a pain looking for a provider
- 61 comments
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hi newguy, I do not think so but I will ask She is not moving when she is placing them so I would assumo no. Same thing happens when we want to place animals in a raised platform, such as the 2nd or 3rd floor of a huse, apparently the animals spawn all the way at the bottom on the ground. I will ask her and recheck later
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i see, so I think I would still take this as I would like every event to be a "pvp" zone. My plan really is to make any event and monument a "pvp zone". One important thing I have to know as I do not understand the config listed on the page, is it possible to disable creating zones for pl.ayer tc's? I just need the pvp zones for moving events. Another question is, will you put support on r event plug ins such as sputnik etc? Apologies for such long winded questions
- 61 comments
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so i am interested in making a monument only pvp and everything else pve server, or actually what you have suggested but I want to know how to do both as an option using your plug in. So to make monuments only pvp, I just replace dynamic pvp with this plug in and still download zone manager, ZoneManagerAutoZones, and TruePVE? another question, without going into extreme details, is this more resource intensive that dynamic pvp?
- 61 comments
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- 979 comments
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- #loot
- #customloot
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- 6 comments
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- 6 comments
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just bought this and i really love it. One huge thing though is that when I press g for map, the overlay used to stay on top of the map so we can see and press the down arrow key for buttons but now it is being covered by the map, how do i fix this? edit: I wanna keep this here for those who somehow miss the setting like my dumbass did. In order for the hud to tay on top of everything, make sure to set this to false on the config file "Don't do Hud on top of everything". Don't be like me... be smarter lmao
- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 5 comments
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- #krunghcrow
- #rust
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Tagged with:
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- 3 comments
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Can't go wrong with this guy. I also have his giant spider monument and both Electrik's map and monument were so good. This map in particular, you can tell a lot of care went into this as it is polished for the most part. No weird looking objects that looks like it doesnt belong there or anything. You can literally tell, a lot of time was spent editing the little details. The roads are amazing to drive on as well.
- 36 comments
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- #custom
- #custom map
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- 197 comments
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- #bradley
- #krunghcrow
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hi, does alpha loot conflict with this plug in? I see a bradley crate default profile on my alpha loot profiles. I'm also having problem with bradley tier plug in as Bradley is always 1 hit xD. I have bradley guards but I have already set the Bradley APC loot and hp to 0 and the result is bradley being 1 hit. I can kill with with 1 explosive ammo. Which makes me wonder if alpha loot is causing this somehow?
- 197 comments
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- #bradley
- #krunghcrow
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