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Everything posted by steampunkvalley
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We absolutely love this plugin. It's helped our players to use their accumulating materials and put them towards something other than a storage box. Our server prefers sever-wide rewards, like increased xp for a time, rather than physical items to top contributors, but the flexibility either way is fun to play around with. There have been several new features released recently which have been great additions to the plugin's unique abilities. The prompt and attentive support from Wrecks has been a breath of fresh air. They responded to my Discussion post within minutes, one of my requests released a few hours after, then immediately started working with me on my second request. Compared to many other developers we've worked with in the past, the prompt attentiveness has been appreciated! Highly recommend.
- 37 comments
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- 2
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- #community goal
- #commands
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- 37 comments
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- #community goal
- #commands
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We love this plugin - thanks so much for making a fun and honestly useful plugin and updating it with new features! I have two requests for you if possible: 1. I'd like to have different offerings in the same config. For instance, at the beginning of wipe, I might want the requirement to be 100k stone, but once that's fulfilled, after x long, the next "tier" would start that would require 250k stone, and so on. Right now, I have multiple configs that I manually rotate out and it's a bit of a pain. 2. Unless I'm missing it, I can't find where to customize the text & color for "top offering contributors" (in red), number for placement (#1 in orange), name (in yellow), and number of items contributed (in red). I see all of the other options in the lang file. Can you add those? Thank you again!
- 37 comments
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- #community goal
- #commands
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
steampunkvalley commented on Scalbox's file in Plugins
- 188 comments
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- #carbon
- #oxide
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- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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It appears the new medieval boxes are unstackable. Additionally, if you skin it while it's deployed (skinbox by k1lly0u), it breaks any boxes above it except the medieval box itself if it's the first box placed. If it's not the first box, it breaks the medieval box and any above it. Are you able to make the medieval box stacking compatible with the vanilla box?
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- 1,535 comments
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- #leveling
- #progression
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- 1,535 comments
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- #leveling
- #progression
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
steampunkvalley commented on Scalbox's file in Plugins
hello! It looks like with the new horse behavior, the horse prefab is now: assets/content/vehicles/horse/ridablehorse2.prefab It works when changed in the config, but wanted to let you know so you can update the default config. Thanks Edit - I saw that i was able to add the lock, but couldn't figure out why I couldn't move- 188 comments
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- #carbon
- #oxide
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(and 60 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
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- 16 comments
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- #skills
- #skill tree
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- 16 comments
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- #skills
- #skill tree
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This is one of my favorite plugins for several reasons: First and foremost: the documentation. Anyone like me that has absolutely no programming background that has searched for plugins would agree that there is usually very little (useful) information that actually describes what the plugin does. Additionally, there usually are very few, if any, images to help me visually understand what I am looking at. Not only is there thorough detail of what each section means, it makes sense. I don't have to re-read the same sentence 10 times. Holy customization, Batman! The quality and speed of support from the dev is incredible. I reported an issue due to a recent update and opened a support ticket. 18 minutes later I received a response, and 15 minutes later a fix was deployed. All of that aside, our players love them. It gives them tons of flexibility for deeper pockets and hoarding of loot. Every Rust player loves loot. Throw the yellow backpack away and get yourself a Bag of Holding. It's worth every penny.
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Similar to the Convoy plugin compile error I see you've been made aware of, we're also getting one for Space: Failed compiling 'Space.cs': 01/02 11:44:04 | 1. 'Space.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override [CS0115] (Space 34 line 4105)
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- 1,535 comments
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- #leveling
- #progression
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- 197 comments
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- #rust plugin
- #custom rust plugin
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- 1,535 comments
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- #leveling
- #progression
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- 8 comments
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- #group
- #permissions
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- 8 comments
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- #group
- #permissions
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- 1,535 comments
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- #leveling
- #progression
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- 268 comments
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- #event
- #cargoplane
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Hello! We love your plugin and love how customizable it is. I think I know the answer, but are you able to make it compatible with inventory viewer? https://umod.org/plugins/inventory-viewer When I tried it, the backpack was added to my inventory. I know the bags are reskinned loot bags so they work differently than a backpack, but thought I'd check. Thanks!
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Did you figure out what the level rewards settings mean (1 and 3)? Someone correct me if I'm wrong, but I believe this means if you have anything specified under the section "List of commands that are fired off when the player data is reset": [ then when the player prestiges, these commands are not run for the player. So if you have a command in that section like c.revoke user {id} permission that command will not run.
- 1,535 comments
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- #leveling
- #progression
- (and 19 more)