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steampunkvalley

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Everything posted by steampunkvalley

    We absolutely love this plugin. It's helped our players to use their accumulating materials and put them towards something other than a storage box. Our server prefers sever-wide rewards, like increased xp for a time, rather than physical items to top contributors, but the flexibility either way is fun to play around with. There have been several new features released recently which have been great additions to the plugin's unique abilities. The prompt and attentive support from Wrecks has been a breath of fresh air. They responded to my Discussion post within minutes, one of my requests released a few hours after, then immediately started working with me on my second request. Compared to many other developers we've worked with in the past, the prompt attentiveness has been appreciated! Highly recommend.
  1. Dang that was quick, thank you! It would be fantastic to have the multiplier feature if it’s feasible within the plugin. Also, thank you for the suggestion to look up the umod plugin. At first glance it does seem to do what I’m looking to do!
  2. We love this plugin - thanks so much for making a fun and honestly useful plugin and updating it with new features! I have two requests for you if possible: 1. I'd like to have different offerings in the same config. For instance, at the beginning of wipe, I might want the requirement to be 100k stone, but once that's fulfilled, after x long, the next "tier" would start that would require 250k stone, and so on. Right now, I have multiple configs that I manually rotate out and it's a bit of a pain. 2. Unless I'm missing it, I can't find where to customize the text & color for "top offering contributors" (in red), number for placement (#1 in orange), name (in yellow), and number of items contributed (in red). I see all of the other options in the lang file. Can you add those? Thank you again!
  3. It appears the new medieval boxes are unstackable. Additionally, if you skin it while it's deployed (skinbox by k1lly0u), it breaks any boxes above it except the medieval box itself if it's the first box placed. If it's not the first box, it breaks the medieval box and any above it. Are you able to make the medieval box stacking compatible with the vanilla box?
  4. Heya - looks like the prefab for the new horses changed, so anything affecting horses aren't working. I remember this happening with the new wolf behavior a few months ago. The new prefab name is: assets/content/vehicles/horse/ridablehorse2.prefab
  5. Can you please explain what this in the config means? "Reward Type: true - int, false - double": false Thank you.
  6. That would be wonderful. Thanks!
  7. Unless I’m missing something, there’s no way to prevent a player that has a Skill Tree permission for bonus XP to receive said bonus xp when using, correct? I know Skill Tree has the true/false condition you can add in the givexp command, but I don’t see that integrated here.
    This is one of my favorite plugins for several reasons: First and foremost: the documentation. Anyone like me that has absolutely no programming background that has searched for plugins would agree that there is usually very little (useful) information that actually describes what the plugin does. Additionally, there usually are very few, if any, images to help me visually understand what I am looking at. Not only is there thorough detail of what each section means, it makes sense. I don't have to re-read the same sentence 10 times. Holy customization, Batman! The quality and speed of support from the dev is incredible. I reported an issue due to a recent update and opened a support ticket. 18 minutes later I received a response, and 15 minutes later a fix was deployed. All of that aside, our players love them. It gives them tons of flexibility for deeper pockets and hoarding of loot. Every Rust player loves loot. Throw the yellow backpack away and get yourself a Bag of Holding. It's worth every penny.
  8. steampunkvalley

    Space

    Similar to the Convoy plugin compile error I see you've been made aware of, we're also getting one for Space: Failed compiling 'Space.cs': 01/02 11:44:04 | 1. 'Space.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override [CS0115] (Space 34 line 4105)
  9. We wanted to do this too, but like imthenewguy said, there's no option to run a command. As a workaround, we created a kit with the item(s) that requires permission to use, then grant that permission in the prestige section. Kinda clunky, but it works.
  10. Looks like this purchasable again.
  11. I'm not sure if I'm misunderstanding, but can't you just remove the format for the title in Skill Tree, create the names and priority/order in BetterChat, then assign the user to that BetterChat group when they prestige in the permissions section?
  12. After more testing today, it looks like it's more than just after the server reboots. If movement speed works before I reload Skill Tree, this plugin stops working after Skill Tree is reloaded. At that point, after I reload movement speed, it works again. We are using Carbon.
  13. Same issue here. After every single server restart, we have to reload this plugin for it to work again.
  14. Thank you!!
  15. Hello - it says this isn't Carbon compatible. Any idea when this might be? I know some plugins do work on Carbon even though the plugin description says it's not, but I don't want to waste the $10 to find out.
  16. We also have this issue. The only options in the config are SmallAnimal, MediumAnimal, and LargeAnimal - it doesn't allow us to specify/change per animal specifically.
  17. I see the plugin works with SimpleLootTable. Can you look into integrating this with AlphaLoot as well?
  18. Definitely user error. I was right clicking on the bag like a vanilla bag, not opening like this plug works. Thanks!
  19. Hello! We love your plugin and love how customizable it is. I think I know the answer, but are you able to make it compatible with inventory viewer? https://umod.org/plugins/inventory-viewer When I tried it, the backpack was added to my inventory. I know the bags are reskinned loot bags so they work differently than a backpack, but thought I'd check. Thanks!
  20. Did you figure out what the level rewards settings mean (1 and 3)? Someone correct me if I'm wrong, but I believe this means if you have anything specified under the section "List of commands that are fired off when the player data is reset": [ then when the player prestiges, these commands are not run for the player. So if you have a command in that section like c.revoke user {id} permission that command will not run.

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