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Everything posted by steampunkvalley
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This is one of my favorite plugins for several reasons: First and foremost: the documentation. Anyone like me that has absolutely no programming background that has searched for plugins would agree that there is usually very little (useful) information that actually describes what the plugin does. Additionally, there usually are very few, if any, images to help me visually understand what I am looking at. Not only is there thorough detail of what each section means, it makes sense. I don't have to re-read the same sentence 10 times. Holy customization, Batman! The quality and speed of support from the dev is incredible. I reported an issue due to a recent update and opened a support ticket. 18 minutes later I received a response, and 15 minutes later a fix was deployed. All of that aside, our players love them. It gives them tons of flexibility for deeper pockets and hoarding of loot. Every Rust player loves loot. Throw the yellow backpack away and get yourself a Bag of Holding. It's worth every penny.
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Upgrade requiring scrap instead of economics
steampunkvalley replied to steampunkvalley's Support Request in Support
Yep, saw you released an update. Uploaded and it looks like it's back to normal. Thank you for the super quick turnaround service! -
Upgrade requiring scrap instead of economics
steampunkvalley replied to steampunkvalley's Support Request in Support
It's definitely loaded. HUD shows balance, commands like /balance and /withdraw work because I used them when I refunded the player's scrap and deducted their economy balance instead. -
Since the update earlier this week, the bag upgrades are requiring scrap instead of economics currency. The config didn't change at all so I'm not sure if it's user error somehow or an issue with the update. I'm attaching the config for reference. Thanks for your time. BagOfHolding.json
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Similar to the Convoy plugin compile error I see you've been made aware of, we're also getting one for Space: Failed compiling 'Space.cs': 01/02 11:44:04 | 1. 'Space.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override [CS0115] (Space 34 line 4105)
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- 1,253 comments
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- #leveling
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- 195 comments
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- #rust plugin
- #custom rust plugin
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- 1,253 comments
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- #leveling
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Better Alphaloot integration
steampunkvalley replied to steampunkvalley's Support Request in Support
Awesome, thanks. I know AlphaLoot has some API for populating loot containers with specific profiles. So it should hopefully be easy to add. I look forward to seeing it being added. -
It would be cool to be able to use custom loot profiles for NPCs with Alphaloot. Within alphaloot, you can define any number of loot profiles, and we would like to be able to utilize that feature more here with our custom NPCs at monuments and what not. Is this a feature that has been looked at being added?
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Thanks for the lang file. Just so you know, It does look like a few are still missing from the lang file, like "JoinNoActiveRaces" and "JoinUsage" specifically I see are missing.
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We are getting a lot of these type of messages in our console: FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list It looks like a lot of lang definitions are missing, so when someone does an invalid command it can't format the lang to send back to them. Are you able to add all the missing lang defaults?
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- 6 comments
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- #group
- #permissions
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- 6 comments
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- #group
- #permissions
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Tagged with:
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- 1,253 comments
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- #leveling
- #progression
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Massive error when certain people click on random items
steampunkvalley replied to steampunkvalley's Support Request in Support
Ayee! Seems like that worked for the player having the issues. Thanks for your help! -
Massive error when certain people click on random items
steampunkvalley replied to steampunkvalley's Support Request in Support
I don't have the issue either, so I'm not sure how he is having the problem. We are using Carbon. Can you provide the option to disable the search function in the config? -
Massive error when certain people click on random items
steampunkvalley replied to steampunkvalley's Support Request in Support
Thank you for updating the plugin - that issue seems to be resolved. We have a new issue, however. One player in particular, who had the same crashing issue as described above, can't craft anything. Please see attached video. You can see the search bar is selected as soon as the panel appears. Even if he clicks elsewhere and removes the search bar being selected, when he selects an item, he has the same issue. He removed all key binds and verified the integrity of his files. So far no one else has reported this issue. 2024-10-26 12-24-56.mp4 -
- 220 comments
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- #event
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Massive error when certain people click on random items
steampunkvalley replied to steampunkvalley's Support Request in Support
Howdy, We are still getting this error on version 1.2.9, it is just a lot less frequent. It seems to be a race condition between the search happening and a player going into the same or different category while the search is still going. I was able to modify a few lines of the code to make it stop the crash from happening. You can see by the attached error, it doesn't like updating the search box if it has an image. This is where I think the race condition is happening. So instead of updating the search UI when a search is done, it just destroys and recreates it. Error we were receiving: Modify the ItemsSearch coroutine with the following lines: -
Massive error when certain people click on random items
steampunkvalley posted A Support Request in Support
massive error when certain people click on random items. This happened to me when I tried to craft a boat. It happened 10 or so times to a player last night when trying to purchase a heli signal. Below is the error in console 10/09 18:14:59 | 76.17.226.35:56339/76561198075606580/Desdaa disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. at CommunityEntity.%a13240ee3a56250e3214643a1e9787d080183e2c (UnityEngine.GameObject %e452c63bf864bf54b08e09072ea03742eca455a2, %e8dbd2ba4eb107021c89511d28a9b46d39e0c700 %3eef772d1ba28af9c95a2990ab4956bcab5e94da, System.Boolean %2b5483ad8071fe734321abc36a50a5647e04b52b) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%726cc31c74b0cbac7bce9dbe2bd32560027d0835 (BaseEntity+%6f52d081f4165e068c7159d385110bb2cf9081b4 %cea4674a2583ecf8563f056ee74c60c0143ac001) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%13c83f0d971f1a4de169ca6ba82c9a1c8bacfe4f (BasePlayer %08847a64423720901e671cd24a77415a42e83ae2, System.UInt32 %22338b5d18a5c125aeaa6c1b6e5def0b5dfa5ff5, %e6cb5c3bef8976bea26da25fba88387f6c3166d2 %cea4674a2583ecf8563f056ee74c60c0143ac001) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%936d46ee5f4f518a2c6b120948a3b10e97bb1ed0 (System.UInt32 %fa1ec6d34877d0d45d7b21f69b5a5a44e5efd65e, %e6cb5c3bef8976bea26da25fba88387f6c3166d2 %574f9d798bf99f6c8d619c1e0b4264df0a18a17c) [0x00000] in <00000000000000000000000000000000>:0 at Client.%9da00ac73ba3e4c8d5efb5df7e9dd240937e9e76 (%e6cb5c3bef8976bea26da25fba88387f6c3166d2 %2b6d42d01d9384d69706a0c9591a8313532fed1e) [0x00000] in <00000000000000000000000000000000>:0 at Client.%140c721df47200d0b153707379e1483580e0164e (%e6cb5c3bef8976bea26da25fba88387f6c3166d2 %2b6d42d01d9384d69706a0c9591a8313532fed1e) [0x00000] in <00000000000000000000000000000000>:0 at %e3aa0ae5abc9ce69bc0fccd78ee17be9810eedff.%3486fd2176a5e467a00ec00e25fc16c80a10dc09 (%492e49d0fb78b6c04c7cfe219245ab1f68f2e39f %4ab057eaf21efc7bedf986e232dd18b435a2d231) [0x00000] in <00000000000000000000000000000000>:0 at %988293bae173eb737280d94c291405c060dbb2ba.%6af47bb8b6402ced92e46d148aaad7f79453cfcd () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 -
Hello! We love your plugin and love how customizable it is. I think I know the answer, but are you able to make it compatible with inventory viewer? https://umod.org/plugins/inventory-viewer When I tried it, the backpack was added to my inventory. I know the bags are reskinned loot bags so they work differently than a backpack, but thought I'd check. Thanks!