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Everything posted by steampunkvalley
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- 1,336 comments
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- #leveling
- #progression
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- 1,336 comments
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- #leveling
- #progression
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
steampunkvalley commented on Scalbox's file in Plugins
hello! It looks like with the new horse behavior, the horse prefab is now: assets/content/vehicles/horse/ridablehorse2.prefab It works when changed in the config, but wanted to let you know so you can update the default config. Thanks Edit - I saw that i was able to add the lock, but couldn't figure out why I couldn't move- 143 comments
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- #carbon
- #oxide
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Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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- 16 comments
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- #skills
- #skill tree
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(and 3 more)
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- 16 comments
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- #skills
- #skill tree
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This is one of my favorite plugins for several reasons: First and foremost: the documentation. Anyone like me that has absolutely no programming background that has searched for plugins would agree that there is usually very little (useful) information that actually describes what the plugin does. Additionally, there usually are very few, if any, images to help me visually understand what I am looking at. Not only is there thorough detail of what each section means, it makes sense. I don't have to re-read the same sentence 10 times. Holy customization, Batman! The quality and speed of support from the dev is incredible. I reported an issue due to a recent update and opened a support ticket. 18 minutes later I received a response, and 15 minutes later a fix was deployed. All of that aside, our players love them. It gives them tons of flexibility for deeper pockets and hoarding of loot. Every Rust player loves loot. Throw the yellow backpack away and get yourself a Bag of Holding. It's worth every penny.
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Upgrade requiring scrap instead of economics
steampunkvalley replied to steampunkvalley's Support Request in Support
Yep, saw you released an update. Uploaded and it looks like it's back to normal. Thank you for the super quick turnaround service! -
Upgrade requiring scrap instead of economics
steampunkvalley replied to steampunkvalley's Support Request in Support
It's definitely loaded. HUD shows balance, commands like /balance and /withdraw work because I used them when I refunded the player's scrap and deducted their economy balance instead. -
Since the update earlier this week, the bag upgrades are requiring scrap instead of economics currency. The config didn't change at all so I'm not sure if it's user error somehow or an issue with the update. I'm attaching the config for reference. Thanks for your time. BagOfHolding.json
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Similar to the Convoy plugin compile error I see you've been made aware of, we're also getting one for Space: Failed compiling 'Space.cs': 01/02 11:44:04 | 1. 'Space.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override [CS0115] (Space 34 line 4105)
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- 1,336 comments
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- 1
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- #leveling
- #progression
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- 196 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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- 1,336 comments
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- #leveling
- #progression
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Better Alphaloot integration
steampunkvalley replied to steampunkvalley's Support Request in Support
Awesome, thanks. I know AlphaLoot has some API for populating loot containers with specific profiles. So it should hopefully be easy to add. I look forward to seeing it being added. -
It would be cool to be able to use custom loot profiles for NPCs with Alphaloot. Within alphaloot, you can define any number of loot profiles, and we would like to be able to utilize that feature more here with our custom NPCs at monuments and what not. Is this a feature that has been looked at being added?
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Thanks for the lang file. Just so you know, It does look like a few are still missing from the lang file, like "JoinNoActiveRaces" and "JoinUsage" specifically I see are missing.
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We are getting a lot of these type of messages in our console: FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list It looks like a lot of lang definitions are missing, so when someone does an invalid command it can't format the lang to send back to them. Are you able to add all the missing lang defaults?
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- 8 comments
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- #group
- #permissions
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(and 2 more)
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- 8 comments
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- #group
- #permissions
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(and 2 more)
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- 1,336 comments
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- #leveling
- #progression
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Massive error when certain people click on random items
steampunkvalley replied to steampunkvalley's Support Request in Support
Ayee! Seems like that worked for the player having the issues. Thanks for your help! -
Massive error when certain people click on random items
steampunkvalley replied to steampunkvalley's Support Request in Support
I don't have the issue either, so I'm not sure how he is having the problem. We are using Carbon. Can you provide the option to disable the search function in the config?