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Everything posted by steampunkvalley
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I also really like the idea of giving more xp for stone. Sick of seeing nothing but stone on the map! For the different scientists, do you use BetterNPC, NPCSpawn, BotRespawn or similar? If yes, you can specify the NPC names and give their own xp in the Misc settings section. "NpcSpawn (by KpucTaji) settings": { "Give xp based on the name of a NpcSpawn, rather than the scientist type?": true, "Dictionary of NPC names and the value that they provide": { "Baron Von Gear": 600.0, "Boiler Bob": 300.0, "BotRespawn settings": { "Should we consider the BotRespawn NPCs as regular NPCs when calculating buffs?": true, "Enable botrespawn profile tracking and xp": false, "BotReSpawn profile and xp list": {}
- 1,336 comments
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- #leveling
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Revoking "wipe" permissions on daily restarts
steampunkvalley replied to steampunkvalley's Support Request in Support
Thank you much! -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
Hey there - This is still an issue. See the screenshots below: a log from RCON not showing the player disconnected, and a screenshot from the Discord Chatbot that caught it. -
Hello again. Looking for an update!
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Did you ever get a response to this? I see that you asked originally almost a full year ago and I can't find an answer. I've been trying to use this functionality too and having the same issue. Workaround I'm trying now is to make the cooldown insanely long. We wipe 2x/month, so I set it at 1.5 mil seconds.
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- #kits
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- #rustkits
- #kits plugin
- #cooldowns
- #amounts
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- #kit cooldowns
- #rewards
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- #kits rust plugin
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- #kits umod
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- #rust kits plugin
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Revoking "wipe" permissions on daily restarts
steampunkvalley replied to steampunkvalley's Support Request in Support
That would explain it. We sync our configs on server boot with a github repository, so that gets reset every time our server starts. May I ask why are you not using the OnNewSave hook instead for detecting wipes? -
When our server starts up, "wipe" permissions are being revoked. This command was run, which did assign the appropriate permission: tperm grant user 76561199566470946 kits.may25force.3 wipe Console log: 05/10/2025 18:48:47 | [Temporary Permissions] Luv (76561199566470946) - Permission has been granted: 'kits.may25force.3' until the wipe However, after the server's routine restart at 4am, all temporary permissions granted previously by the plugin (all commands specified wipe) were revoked. Console log: 05/11/2025 04:04:38 | [Temporary Permissions] Luv (76561199566470946) - Permission has been revoked: 'kits.may25force.3' | Is expired: True This has happened every restart with the same results. We wiped last on May 1st (force), and May 15th. Thanks!
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Hey there! I've spent so much time trying to get answers to these questions over the last few months, so I feel your pain! You'd think there'd be a resource with this info, but I haven't found it if it exists. Let me know if you have other questions, and if anyone wants to correct me on anything, please feel free! Placement & Anchors To change the anchors, I use this editor. Add screenshots/pictures and move/resize as needed. Use the anchormin values for anchormin and offsetmin, and of course anchormax values for anchormax and offsetmax. Colors & Transparency For colors, I typed up an explanation for how to use the RGBA color system that some configs require, but I looked at the Notify config again and it looks like it uses hex color codes which is easy with any hex color picker site (Google "hex color picker"). Because I already typed it up though, in case you come across a config that is asking for RGBA values instead of a hex color code... As far as I understand, Rust uses the RGBA color system but uses decimal values. I believe it's called the RGB 0-1 color system. From Google AI: You can use any color picker site that gives you RGBA values and do the conversion mentioned above. Edit: I don't know how I haven't found this RGB 0-1 color picker before just now. #gamechanger The "A" (alpha) in RGBA represents the transparency. I believe if the alpha value is 1.0, the element is a solid color with no transparency. Obviously then you would reduce that value to anything above 0.01 but below 1.0 to your liking. Sound Effects To find different sound effects, I use a free umod plugin called Play FX. For the prefab names, I go to Carbon's prefab documentation and choose anything that I think might be a sound effect (which I assume would have "fx" somewhere in the prefab name?) and run the command. If it's not a valid sound effect, you'll just get an error in chat. Example of chat command to preview a sound effect: /playfx player PlayerName assets/bundled/prefabs/fx/notice/item.select.fx.prefab Honestly when I am working on a new plugin that has a lot of different visual customization options, I make a few random changes, save, reload the plugin, and test it to see what my changes look like in-game. Sometimes I think I have rad ideas, but once I see them, I almost always change my mind! Hope this helps!
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- #notify
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Hi there. Any update on this?
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Position (not) installed successfully
steampunkvalley replied to steampunkvalley's Support Request in Support
Hello. Any update? -
Hi, I'm trying to use this on a pregen map in a custom monument and the position is not saving. There is nothing in console when I run the command to save the position, but I do receive a notification in chat after I run it. This is in console when I reload the plugin after the command is run. Can confirm that the config is not being updated prior to reload and after command is run. 05/14 20:14:01 | Unloaded plugin OneTimeSpawn v1.0.0 by xkrystalll 05/14 20:14:01 | Loaded plugin OneTimeSpawn v1.0.0 by xkrystalll [11ms] 05/14 20:14:01 | [OneTimeSpawn] Spawn position is (0, 0, 0). Please install position via command /spawnpos when you have ownerid 05/14 20:14:01 | [OneTimeSpawn] Spawn position is (0, 0, 0). Please install position via command /spawnpos when you have ownerid 05/14 20:14:01 | [OneTimeSpawn] Spawn position is (0, 0, 0). Please install position via command /spawnpos when you have ownerid 05/14 20:14:01 | [OneTimeSpawn] Spawn position is (0, 0, 0). Please install position via command /spawnpos when you have ownerid 05/14 20:14:01 | [OneTimeSpawn] Spawn position is (0, 0, 0). Please install position via command /spawnpos when you have ownerid Also, what are the chances you could make this work with Monument Finder? We use the custom monument every wipe, so integration would be one less step I'd have to do manually.
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- #group
- #permissions
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- 210 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 1,336 comments
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- #leveling
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- 1,336 comments
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They are all false. These are in the Events Manager log file, so the Events Manager plugin initiated the event, correct? Airfield: "Random time to event start": false, Junkyard: "Is active the timer on to start the event? [true/false]": false, Power Plant: "Is active the timer on to start the event? [true/false]": false,
- 210 comments
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- #eventmanager
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I don't know if I'm missing a setting somewhere, but can we prevent an event from starting when it's already active?? This happens quite frequently. The Airfield Event on our server is 90 minutes. Junkyard and Power Plant Events are both 60 minutes. Examples from Events Manager logs: [2025-05-06 21:21:00] [05/06/2025 21:21:00] Event started: AirfieldEvent [2025-05-06 21:57:01] [05/06/2025 21:57:01] Event started: AirfieldEvent [2025-05-02 03:16:06] [05/02/2025 03:16:06] Event started: Junkyard Event [2025-05-02 04:09:00] [05/02/2025 04:09:00] Event started: Junkyard Event [2025-05-04 01:55:03] [05/04/2025 01:55:03] Event started: Power Plant Event [2025-05-04 02:08:04] [05/04/2025 02:08:04] Event started: Chinook 47 [2025-05-04 02:40:06] [05/04/2025 02:40:06] Event started: Power Plant Event
- 210 comments
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Participants are removed on permission change
steampunkvalley replied to steampunkvalley's Support Request in Support
thank you so much!! -
Love the plugin and players do too! But when they work hard to win the events, if their permissions change for any reason, granted or revoked, they are removed from the leaderboard as if they had never participated. We have a lot of plugins that alter permissions, and this has become a pretty big frustration for the players. Can you take a look, please? Thanks!