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Everything posted by steampunkvalley
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Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
Yes it is still an issue on the prod version of Carbon. Was the fix in Carbon fully pushed out, or it still on the dev releases and will be released in a bigger patch later? -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
You should probably change the plugin description to state it's not compatible, then. I will be asking for a refund. -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
Yes, we use Carbon. mjmfighter will be messaging you tomorrow. -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
Checking in again. -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
Any update? -
- 16 comments
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- #skills
- #skill tree
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(and 3 more)
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- 16 comments
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- #skills
- #skill tree
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(and 3 more)
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Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
As far as I know, it shouldn't have been doing anything at that time. Nothing needed to be sync'ed and no one was trying to link any accounts. When it was happening, we didn't see any logs either of anything happening on the discord bot or server side of things. Do the logs go to a special file somewhere? They weren't being shown in the console output. The easiest way to tell that messages were being missed is by watching our chat. We had our chat going to a discord channel from another plugin, and RustAdmin (or any rcon) was missing messages there were going to the channel. -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
No. That's the point. -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
Do I just request a refund then? -
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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We absolutely love this plugin. It's helped our players to use their accumulating materials and put them towards something other than a storage box. Our server prefers sever-wide rewards, like increased xp for a time, rather than physical items to top contributors, but the flexibility either way is fun to play around with. There have been several new features released recently which have been great additions to the plugin's unique abilities. The prompt and attentive support from Wrecks has been a breath of fresh air. They responded to my Discussion post within minutes, one of my requests released a few hours after, then immediately started working with me on my second request. Compared to many other developers we've worked with in the past, the prompt attentiveness has been appreciated! Highly recommend.
- 30 comments
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- 2
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- #community goal
- #commands
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(and 1 more)
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- 30 comments
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- #community goal
- #commands
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(and 1 more)
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We love this plugin - thanks so much for making a fun and honestly useful plugin and updating it with new features! I have two requests for you if possible: 1. I'd like to have different offerings in the same config. For instance, at the beginning of wipe, I might want the requirement to be 100k stone, but once that's fulfilled, after x long, the next "tier" would start that would require 250k stone, and so on. Right now, I have multiple configs that I manually rotate out and it's a bit of a pain. 2. Unless I'm missing it, I can't find where to customize the text & color for "top offering contributors" (in red), number for placement (#1 in orange), name (in yellow), and number of items contributed (in red). I see all of the other options in the lang file. Can you add those? Thank you again!
- 30 comments
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- #community goal
- #commands
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(and 1 more)
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Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
In game, no everything seems to work fine. All our plugins and events in game work fine. Using things like Rustadmin, or any RCON client, is completely broken when using the plugin/discord bot. 30-50% of all RCON messages are missing. This includes chat, console, etc. Any broadcasted messages on RCON seem to be effected, where sent commands works fine on RCON. This makes the RCON applications useless for helping monitor our server since messages are missing. -
Plugin causing massive RCON issues
steampunkvalley replied to steampunkvalley's Support Request in Support
Hello, hoping to get a response to this in lieu of requesting a refund. Thanks. -
For the previous few months, we have noticed with Rust Admin and other RCON clients that RCON messages were missing. After testing basically all our plugins and help from some other community members, we discovered that this plugin was the culprit. It seems that somewhere RCON is being overloaded and causing 30-50% of RCON messages to be dropped. Is there any way this can be fixed, or a known fix for this already?
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
steampunkvalley commented on Scalbox's file in Plugins
- 110 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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It appears the new medieval boxes are unstackable. Additionally, if you skin it while it's deployed (skinbox by k1lly0u), it breaks any boxes above it except the medieval box itself if it's the first box placed. If it's not the first box, it breaks the medieval box and any above it. Are you able to make the medieval box stacking compatible with the vanilla box?
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
steampunkvalley commented on Scalbox's file in Plugins
hello! It looks like with the new horse behavior, the horse prefab is now: assets/content/vehicles/horse/ridablehorse2.prefab It works when changed in the config, but wanted to let you know so you can update the default config. Thanks Edit - I saw that i was able to add the lock, but couldn't figure out why I couldn't move- 110 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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- 16 comments
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- #skills
- #skill tree
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(and 3 more)
Tagged with:
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- 16 comments
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- #skills
- #skill tree
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(and 3 more)
Tagged with: