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steampunkvalley

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Everything posted by steampunkvalley

  1. Hello - it says this isn't Carbon compatible. Any idea when this might be? I know some plugins do work on Carbon even though the plugin description says it's not, but I don't want to waste the $10 to find out.
  2. We also have this issue. The only options in the config are SmallAnimal, MediumAnimal, and LargeAnimal - it doesn't allow us to specify/change per animal specifically.
  3. Ayee! Seems like that worked for the player having the issues. Thanks for your help!
  4. I don't have the issue either, so I'm not sure how he is having the problem. We are using Carbon. Can you provide the option to disable the search function in the config?
  5. Thank you for updating the plugin - that issue seems to be resolved. We have a new issue, however. One player in particular, who had the same crashing issue as described above, can't craft anything. Please see attached video. You can see the search bar is selected as soon as the panel appears. Even if he clicks elsewhere and removes the search bar being selected, when he selects an item, he has the same issue. He removed all key binds and verified the integrity of his files. So far no one else has reported this issue. 2024-10-26 12-24-56.mp4
  6. I see the plugin works with SimpleLootTable. Can you look into integrating this with AlphaLoot as well?
  7. Howdy, We are still getting this error on version 1.2.9, it is just a lot less frequent. It seems to be a race condition between the search happening and a player going into the same or different category while the search is still going. I was able to modify a few lines of the code to make it stop the crash from happening. You can see by the attached error, it doesn't like updating the search box if it has an image. This is where I think the race condition is happening. So instead of updating the search UI when a search is done, it just destroys and recreates it. Error we were receiving: Modify the ItemsSearch coroutine with the following lines:
  8. massive error when certain people click on random items. This happened to me when I tried to craft a boat. It happened 10 or so times to a player last night when trying to purchase a heli signal. Below is the error in console 10/09 18:14:59 | 76.17.226.35:56339/76561198075606580/Desdaa disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. at CommunityEntity.%a13240ee3a56250e3214643a1e9787d080183e2c (UnityEngine.GameObject %e452c63bf864bf54b08e09072ea03742eca455a2, %e8dbd2ba4eb107021c89511d28a9b46d39e0c700 %3eef772d1ba28af9c95a2990ab4956bcab5e94da, System.Boolean %2b5483ad8071fe734321abc36a50a5647e04b52b) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%726cc31c74b0cbac7bce9dbe2bd32560027d0835 (BaseEntity+%6f52d081f4165e068c7159d385110bb2cf9081b4 %cea4674a2583ecf8563f056ee74c60c0143ac001) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%13c83f0d971f1a4de169ca6ba82c9a1c8bacfe4f (BasePlayer %08847a64423720901e671cd24a77415a42e83ae2, System.UInt32 %22338b5d18a5c125aeaa6c1b6e5def0b5dfa5ff5, %e6cb5c3bef8976bea26da25fba88387f6c3166d2 %cea4674a2583ecf8563f056ee74c60c0143ac001) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%936d46ee5f4f518a2c6b120948a3b10e97bb1ed0 (System.UInt32 %fa1ec6d34877d0d45d7b21f69b5a5a44e5efd65e, %e6cb5c3bef8976bea26da25fba88387f6c3166d2 %574f9d798bf99f6c8d619c1e0b4264df0a18a17c) [0x00000] in <00000000000000000000000000000000>:0 at Client.%9da00ac73ba3e4c8d5efb5df7e9dd240937e9e76 (%e6cb5c3bef8976bea26da25fba88387f6c3166d2 %2b6d42d01d9384d69706a0c9591a8313532fed1e) [0x00000] in <00000000000000000000000000000000>:0 at Client.%140c721df47200d0b153707379e1483580e0164e (%e6cb5c3bef8976bea26da25fba88387f6c3166d2 %2b6d42d01d9384d69706a0c9591a8313532fed1e) [0x00000] in <00000000000000000000000000000000>:0 at %e3aa0ae5abc9ce69bc0fccd78ee17be9810eedff.%3486fd2176a5e467a00ec00e25fc16c80a10dc09 (%492e49d0fb78b6c04c7cfe219245ab1f68f2e39f %4ab057eaf21efc7bedf986e232dd18b435a2d231) [0x00000] in <00000000000000000000000000000000>:0 at %988293bae173eb737280d94c291405c060dbb2ba.%6af47bb8b6402ced92e46d148aaad7f79453cfcd () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  9. Definitely user error. I was right clicking on the bag like a vanilla bag, not opening like this plug works. Thanks!
  10. Hello! We love your plugin and love how customizable it is. I think I know the answer, but are you able to make it compatible with inventory viewer? https://umod.org/plugins/inventory-viewer When I tried it, the backpack was added to my inventory. I know the bags are reskinned loot bags so they work differently than a backpack, but thought I'd check. Thanks!
  11. Thank you. Will you be pushing the next update by force wipe by tomorrow by chance?
  12. Did you figure out what the level rewards settings mean (1 and 3)? Someone correct me if I'm wrong, but I believe this means if you have anything specified under the section "List of commands that are fired off when the player data is reset": [ then when the player prestiges, these commands are not run for the player. So if you have a command in that section like c.revoke user {id} permission that command will not run.
  13. Hi, anyone can register a horse, regardless of if they purchased it or what have you. Anyone can go up to any horse at a barn/ranch etc. and register however many horses they have permission for. What am I missing
  14. thank you!
  15. Is there a reason small and large oil are not included? I tried /monument show oilrig_1 and /monument show oilrig_2 and /monument show while at the monuments and I'm getting the error that I need to give the monument name or be at the monument. What am I doing wrong?
    RobJ was wonderful to work with in making a custom monument for us. He took our guidelines and ran with it, putting extra (fantastic) details in that we wouldn't have even thought to ask for. Everything was completed within the timeframe we asked for as well. Thank you so much!
  16. Hey wondering if there was any progress on this. Thanks!
  17. Is there a way to disable automatic spawning of a particular boss without disabling it entirely? The only feature that I was able to locate was ' "Enabled? [true/false]":', however that prevents even manual spawning. The goal is to make some bosses not spawn in the wild, but be called into the world by the player through a 'shop' like feature. Thanks, and great plugin.
  18. I'm not sure this is a bug, but thought I would let you know of something that took a while for me to figure out and others might be confused as well. When creating a custom perk with permissions, I added a description to the perk as a placeholder: "Not set yet." Later, I changed the text in the config and reloaded the plugin, but the description would not update no matter what formatting I changed it to. I eventually found the description in the lang file that was still the placeholder text. I had to update the lang file in order for the desired description to display. Again, not sure if this is a bug or is working as intended. Either way, thank you for a phenomenal plugin.
  19. I should add not only boxes though, people like to sometimes share recyclers, repair benches, research tables, etc.
  20. A lot of people like to create community-type bases and share loot with everyone. For instance a player group liked to /share lockers and include kits for new players, and another player made a ton of potatoes and wanted to share them with whoever passed by their base.
  21. Can the ability to use AlphaLoot instead of CustomLoot be added? AlphaLoot has some APi methods to allow populating loot containers with a specific profile according to plugin description page: https://chaoscode.io/resources/alphaloot.13/ This would be nice to use as we and a lot of other people use AlphaLoot as our loot table plugin. Also can Economics integration be added for the surrender command? We would like to use economics currency instead of scrap for surrendering from a raid.
  22. Another update and think we have resolved our issue. There is currently a carbon issue with itself and the Carbon Server Metrics module. If you use RSM, OnEntityKill does not fire. We have removed RSM for now till an update gets pushed out to Carbon to fix it. Everything seems to be working properly with the server metrics removed.
  23. We ran into this issue too. Do you have the plugin name "WPKits" or kits? It doesn't work if I have "WPKits". "Addon (plugin name)": "kits"
  24. Did you test on Carbon or Oxide? We are using Carbon.
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