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Everything posted by Sulfur
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the " What's New in Version 1.2.11 See changelog Released October 5 fix Entity is NULL but still in save list" patch did not work for me and the console spam is insane Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? door.hinged.industrial.d Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? researchtable_deployed Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? crate_basic Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? table.deployed Entity is NULL but is still in saveList - not destroyed properly? bed_deployed Entity is NULL but is still in saveList - not destroyed properly? sofa.deployed Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? crate_normal Entity is NULL but is still in saveList - not destroyed properly? codelockedhackablecrate Entity is NULL but is still in saveList - not destroyed properly? door.hinged.toptier Entity is NULL but is still in saveList - not destroyed properly? secretlabchair.deployed This list started off small now it's exploded into big bertha
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- 447 comments
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- #builder
- #automation
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(and 9 more)
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- 447 comments
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- #builder
- #automation
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- 864 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 864 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 27 comments
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- 864 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Farmer is wrong in list of List of categories for sending random top 5 players but i corrected it "List of categories for sending random top 5 players in a category on Discord (List of available categories - stat.category list)": [ "Score", "Killer", "KillerNpc", "KillerAnimal", "PlayedTime", "Gather", "Explosive", "Builder", "Fermer" < probaly a good idea to rename & fix in the plugin it should say farmer
- 129 comments
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- #stats
- #statistic
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 1,638 comments
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- #leveling
- #progression
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- 2 comments