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Sulfur

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Everything posted by Sulfur

  1. Sulfur

    Wallpaper Planner

    When deleting wallpapers you have imported from the workshop could you make it so when you delete a wallpaper it doesnt reset the menu and make you go back to the first page, if you have too many wallpapers and i want to clear them up i have to keep going back to that same page
  2. Sulfur

    WarnMenu

    Yes, i'd like to see warnings get published in discord to a channel of our choosing to let players know what other players have done so they dont repeat it
  3. Sulfur

    Alien Tripod

    Do you have this working with economics or server rewards so players can get rewards for take downs, is there a custom loot table we can mess with and add things on to i assume so
  4. Would of liked a warning about the map being really laggy in rust edit, you select something from the map and it highlights everything, it seems i need to connect 10 nasa pc's togethor to get good frame rate, feels like 20fps meanwhile i do have 64GB ram and decent AMD CPU, 4070ti
  5. i managed to fix this myself by adding fertilizer to the config, Before it was "horsedung:", "plantfiber" Added in "fertilizer"
  6. jackolantern.angry[63103078] changed its network group to null jackolantern.angry[63103120] changed its network group to null jackolantern.angry[63103120] changed its network group to null jackolantern.angry[63103137] changed its network group to null jackolantern.angry[63103137] changed its network group to null jackolantern.angry[63103166] changed its network group to null jackolantern.angry[63103166] changed its network group to null jackolantern.angry[63103192] changed its network group to null Is there a way to stop the spam in the console
  7. Sulfur

    AA18

    you can walk under water here meaning unraidable base, i built an external to stop players from building there
  8. Sulfur

    Cooldown on bot respawn

    The wood inside the temple is too low the bots cant run or walk around
  9. Sulfur

    Cooldown on bot respawn

  10. Sulfur

    Cooldown on bot respawn

    chronus temple needs a nerf, the bot respawn is inside and if not looked at the bodies piling up can cause large FPS issues when players kill them, make it so the bots respawn every 5 minutes not every 30 seconds
  11. Once is it finished making fert it drops the item on the floor, if auto splitting is disabled it still happens, it should go to the output if no industrial system is hooked to the composter, as soon as it makes 1 fert it stops making new fert and doesnt do anything
  12. as per what the title says it simply stops composting and is at a stand still
  13. 2 years since i made my last post, have you any means to bring this up to date with the current state of rust or let this decay like the rest of the maps
  14. assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed server crashes, tries to restart and repeats "assertion failed" Really dissapointed
  15. Sulfur

    error in console

    Loaded plugin F15AirStrike v1.2.0 by Fruster System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at HumanPathFinder.GetBestRoamPoint (AIInformationZone aiZone, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single clampDistance, System.Single lookupMaxRange) [0x00041] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanPathFinder.GetBestRoamPoint (UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single anchorClampDistance, System.Single lookupMaxRange) [0x0003b] in <fb72291d03c04d66834b1439625b5c80>:0 at ScientistBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x0005f] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <fb72291d03c04d66834b1439625b5c80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.DoThink () [0x0000d] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fb72291d03c04d66834b1439625b5c80>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanNPC.TryThink () [0x00000] in <fb72291d03c04d66834b1439625b5c80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fb72291d03c04d66834b1439625b5c80>:0
  16. Error while compiling MetalEvent: 'VendingMachineMapMarker' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachineMapMarker' could be found (are you missing a using directive or an assembly reference?) | Line: 6616, Pos: 21
  17. Failed to call hook 'CanLootPlayer' on plugin 'SimplePVE v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00039] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000bf] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00900] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  18. Sulfur

    Caboose crash error

    one of my players reported the following while trying to pickup the caboose "Exception (cs:161541): NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <00000000000000000000000000000000>:0) UnityEngine.Component.get_transform () (at <00000000000000000000000000000000>:0) %f807923e48eb24d776d7a9b7e6c1e427a1820f2f.%d3b5f6719bd019f8845305a5154203eb7cd616c0 (UnityEngine.Camera %17322eb7f0cd9fcb8192b9df1a8913901bcb7647, AtmosphereVolume %7c45d74255db2a11c591d2bdbd1f2469731b2ad7, UnityEngine.Vector3& %8aa8647536a012ee1dbc5913879b088d844eb22d, System.Single& %b276302b30a24fe36397a4f9b3ef1afca5793114) (at <00000000000000000000000000000000>:0) AtmosphereVolumeRenderer.%d3be1960cd6276c79f10c28952a1f2218c056c3e (UnityEngine.Rendering.CommandBuffer %9dabd6bbf4b3fdce1e1b9a87544725b2b190dca7) (at <00000000000000000000000000000000>:0) CommandBufferManager.OnPreCull () (at <00000000000000000000000000000000>:0)" They tried to pick it up with the hammer middle mouse button, it caused a error which kicked me off server it looks like a unity problem here is the log file
  19. Sulfur

    Just a few problems

    E14 - Quarry Marauders (missing prefabs/floating) speakers, siren lights H8 - Misplaced cliff (players can go inside the cliff) keypad 4 R3 - River mouth, water protrudes the terrain glitch V1 to V7 Cargo glitch - Cargo enters harbor from V1 goes through the buildings at V4/V5 players die when clipping into buildings (havent seen it myself just players reporting it)
  20. Sulfur

    Prefab issue

    This has been an issue since the map was created
  21. Could you add the ability for VIP permissions eg; "HeliStorageUpgraderZ.gold spawned storages count for Minicopter: (0-4) / 0 = disable": 1 "HeliStorageUpgraderZ.silver spawned storages count for AttackHelicopter: (0-8) / 0 = disable": 4 "HeliStorageUpgraderZ.bronze spawned storages count for ScrapTransportHelicoper: (0-18) / 0 = disable": 12 "HeliStorageUpgraderZ.vip1" Storage slot amount: 1
  22. Sulfur

    Skinner

    when can we expect an update so we can use wokrshop skins on the small backpacks

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