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Everything posted by Sulfur
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Error while compiling MetalEvent: 'VendingMachineMapMarker' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachineMapMarker' could be found (are you missing a using directive or an assembly reference?) | Line: 6616, Pos: 21
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Failed to call hook 'CanLootPlayer' on plugin 'SimplePVE v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00039] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000bf] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00900] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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one of my players reported the following while trying to pickup the caboose "Exception (cs:161541): NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <00000000000000000000000000000000>:0) UnityEngine.Component.get_transform () (at <00000000000000000000000000000000>:0) %f807923e48eb24d776d7a9b7e6c1e427a1820f2f.%d3b5f6719bd019f8845305a5154203eb7cd616c0 (UnityEngine.Camera %17322eb7f0cd9fcb8192b9df1a8913901bcb7647, AtmosphereVolume %7c45d74255db2a11c591d2bdbd1f2469731b2ad7, UnityEngine.Vector3& %8aa8647536a012ee1dbc5913879b088d844eb22d, System.Single& %b276302b30a24fe36397a4f9b3ef1afca5793114) (at <00000000000000000000000000000000>:0) AtmosphereVolumeRenderer.%d3be1960cd6276c79f10c28952a1f2218c056c3e (UnityEngine.Rendering.CommandBuffer %9dabd6bbf4b3fdce1e1b9a87544725b2b190dca7) (at <00000000000000000000000000000000>:0) CommandBufferManager.OnPreCull () (at <00000000000000000000000000000000>:0)" They tried to pick it up with the hammer middle mouse button, it caused a error which kicked me off server it looks like a unity problem here is the log file
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E14 - Quarry Marauders (missing prefabs/floating) speakers, siren lights H8 - Misplaced cliff (players can go inside the cliff) keypad 4 R3 - River mouth, water protrudes the terrain glitch V1 to V7 Cargo glitch - Cargo enters harbor from V1 goes through the buildings at V4/V5 players die when clipping into buildings (havent seen it myself just players reporting it)
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This has been an issue since the map was created
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Could you add the ability for VIP permissions eg; "HeliStorageUpgraderZ.gold spawned storages count for Minicopter: (0-4) / 0 = disable": 1 "HeliStorageUpgraderZ.silver spawned storages count for AttackHelicopter: (0-8) / 0 = disable": 4 "HeliStorageUpgraderZ.bronze spawned storages count for ScrapTransportHelicoper: (0-18) / 0 = disable": 12 "HeliStorageUpgraderZ.vip1" Storage slot amount: 1
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- 1,651 comments
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- #leveling
- #progression
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- 96 comments
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- 1
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- #recycler
- #monetization
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I used to use sleep protection plugin from umod, uninstalled it because it would be good way for people to cheese top stats for animal kills they would look for logged out players with animal hordes around them, could you add into the NPC rules that "animals do not target sleeping players" TRUE/FALSE
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- 451 comments
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- #builder
- #automation
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(and 9 more)
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- 78 comments
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- #wallpaper
- #wall
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(and 8 more)
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- 451 comments
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- #builder
- #automation
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(and 9 more)
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train tracks from i6 to k6 are under the tehrain
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Just a heads up i8 keypad 9 / J8 near the snowy hill side, misplaced cliff here as well as the next cliff over, most of the cliffs in that area need adjusting, towards northwest a cliff needs to be lowered or rock placed over the top, K8 keypad 6, another cliff needs to readjusted or rock over the top, K7 keypad 6, another small cliff needs adjusting, its floating Will keep you updated til force wipe, i always seem to be finding all the spots each time i use this map, its a good map and players love it
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Error while compiling SpawnPoints: 'Pool' does not contain a definition for 'GetList' | Line: 906, Pos: 59
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- 22 comments