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Everything posted by Sulfur
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i managed to fix this myself by adding fertilizer to the config, Before it was "horsedung:", "plantfiber" Added in "fertilizer"
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jackolantern.angry[63103078] changed its network group to null jackolantern.angry[63103120] changed its network group to null jackolantern.angry[63103120] changed its network group to null jackolantern.angry[63103137] changed its network group to null jackolantern.angry[63103137] changed its network group to null jackolantern.angry[63103166] changed its network group to null jackolantern.angry[63103166] changed its network group to null jackolantern.angry[63103192] changed its network group to null Is there a way to stop the spam in the console
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The wood inside the temple is too low the bots cant run or walk around
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chronus temple needs a nerf, the bot respawn is inside and if not looked at the bodies piling up can cause large FPS issues when players kill them, make it so the bots respawn every 5 minutes not every 30 seconds
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Once is it finished making fert it drops the item on the floor, if auto splitting is disabled it still happens, it should go to the output if no industrial system is hooked to the composter, as soon as it makes 1 fert it stops making new fert and doesnt do anything
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as per what the title says it simply stops composting and is at a stand still
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- 3 comments
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assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed server crashes, tries to restart and repeats "assertion failed" Really dissapointed
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Loaded plugin F15AirStrike v1.2.0 by Fruster System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at HumanPathFinder.GetBestRoamPoint (AIInformationZone aiZone, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single clampDistance, System.Single lookupMaxRange) [0x00041] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanPathFinder.GetBestRoamPoint (UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single anchorClampDistance, System.Single lookupMaxRange) [0x0003b] in <fb72291d03c04d66834b1439625b5c80>:0 at ScientistBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x0005f] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <fb72291d03c04d66834b1439625b5c80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.DoThink () [0x0000d] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fb72291d03c04d66834b1439625b5c80>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanNPC.TryThink () [0x00000] in <fb72291d03c04d66834b1439625b5c80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fb72291d03c04d66834b1439625b5c80>:0
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Error while compiling MetalEvent: 'VendingMachineMapMarker' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachineMapMarker' could be found (are you missing a using directive or an assembly reference?) | Line: 6616, Pos: 21
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Failed to call hook 'CanLootPlayer' on plugin 'SimplePVE v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00039] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000bf] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00900] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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one of my players reported the following while trying to pickup the caboose "Exception (cs:161541): NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <00000000000000000000000000000000>:0) UnityEngine.Component.get_transform () (at <00000000000000000000000000000000>:0) %f807923e48eb24d776d7a9b7e6c1e427a1820f2f.%d3b5f6719bd019f8845305a5154203eb7cd616c0 (UnityEngine.Camera %17322eb7f0cd9fcb8192b9df1a8913901bcb7647, AtmosphereVolume %7c45d74255db2a11c591d2bdbd1f2469731b2ad7, UnityEngine.Vector3& %8aa8647536a012ee1dbc5913879b088d844eb22d, System.Single& %b276302b30a24fe36397a4f9b3ef1afca5793114) (at <00000000000000000000000000000000>:0) AtmosphereVolumeRenderer.%d3be1960cd6276c79f10c28952a1f2218c056c3e (UnityEngine.Rendering.CommandBuffer %9dabd6bbf4b3fdce1e1b9a87544725b2b190dca7) (at <00000000000000000000000000000000>:0) CommandBufferManager.OnPreCull () (at <00000000000000000000000000000000>:0)" They tried to pick it up with the hammer middle mouse button, it caused a error which kicked me off server it looks like a unity problem here is the log file
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E14 - Quarry Marauders (missing prefabs/floating) speakers, siren lights H8 - Misplaced cliff (players can go inside the cliff) keypad 4 R3 - River mouth, water protrudes the terrain glitch V1 to V7 Cargo glitch - Cargo enters harbor from V1 goes through the buildings at V4/V5 players die when clipping into buildings (havent seen it myself just players reporting it)
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This has been an issue since the map was created
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Could you add the ability for VIP permissions eg; "HeliStorageUpgraderZ.gold spawned storages count for Minicopter: (0-4) / 0 = disable": 1 "HeliStorageUpgraderZ.silver spawned storages count for AttackHelicopter: (0-8) / 0 = disable": 4 "HeliStorageUpgraderZ.bronze spawned storages count for ScrapTransportHelicoper: (0-18) / 0 = disable": 12 "HeliStorageUpgraderZ.vip1" Storage slot amount: 1
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- 1 reply
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- 1,655 comments
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- #leveling
- #progression
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- 96 comments
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- 1
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- #recycler
- #monetization
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I used to use sleep protection plugin from umod, uninstalled it because it would be good way for people to cheese top stats for animal kills they would look for logged out players with animal hordes around them, could you add into the NPC rules that "animals do not target sleeping players" TRUE/FALSE
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- 451 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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- 78 comments
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- #wallpaper
- #wall
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(and 8 more)
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