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Sulfur

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Everything posted by Sulfur

  1. Would of liked a warning about the map being really laggy in rust edit, you select something from the map and it highlights everything, it seems i need to connect 10 nasa pc's togethor to get good frame rate, feels like 20fps meanwhile i do have 64GB ram and decent AMD CPU, 4070ti
  2. i managed to fix this myself by adding fertilizer to the config, Before it was "horsedung:", "plantfiber" Added in "fertilizer"
  3. jackolantern.angry[63103078] changed its network group to null jackolantern.angry[63103120] changed its network group to null jackolantern.angry[63103120] changed its network group to null jackolantern.angry[63103137] changed its network group to null jackolantern.angry[63103137] changed its network group to null jackolantern.angry[63103166] changed its network group to null jackolantern.angry[63103166] changed its network group to null jackolantern.angry[63103192] changed its network group to null Is there a way to stop the spam in the console
  4. Sulfur

    AA18

    you can walk under water here meaning unraidable base, i built an external to stop players from building there
  5. Sulfur

    Cooldown on bot respawn

    The wood inside the temple is too low the bots cant run or walk around
  6. Sulfur

    Cooldown on bot respawn

  7. Sulfur

    Cooldown on bot respawn

    chronus temple needs a nerf, the bot respawn is inside and if not looked at the bodies piling up can cause large FPS issues when players kill them, make it so the bots respawn every 5 minutes not every 30 seconds
  8. Once is it finished making fert it drops the item on the floor, if auto splitting is disabled it still happens, it should go to the output if no industrial system is hooked to the composter, as soon as it makes 1 fert it stops making new fert and doesnt do anything
  9. as per what the title says it simply stops composting and is at a stand still
  10. 2 years since i made my last post, have you any means to bring this up to date with the current state of rust or let this decay like the rest of the maps
  11. assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed assertion failed server crashes, tries to restart and repeats "assertion failed" Really dissapointed
  12. Sulfur

    error in console

    Loaded plugin F15AirStrike v1.2.0 by Fruster System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_transform () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at HumanPathFinder.GetBestRoamPoint (AIInformationZone aiZone, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single clampDistance, System.Single lookupMaxRange) [0x00041] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanPathFinder.GetBestRoamPoint (UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single anchorClampDistance, System.Single lookupMaxRange) [0x0003b] in <fb72291d03c04d66834b1439625b5c80>:0 at ScientistBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x0005f] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <fb72291d03c04d66834b1439625b5c80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <fb72291d03c04d66834b1439625b5c80>:0 at BaseAIBrain.DoThink () [0x0000d] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fb72291d03c04d66834b1439625b5c80>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <fb72291d03c04d66834b1439625b5c80>:0 at HumanNPC.TryThink () [0x00000] in <fb72291d03c04d66834b1439625b5c80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fb72291d03c04d66834b1439625b5c80>:0
  13. Error while compiling MetalEvent: 'VendingMachineMapMarker' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'VendingMachineMapMarker' could be found (are you missing a using directive or an assembly reference?) | Line: 6616, Pos: 21
  14. Failed to call hook 'CanLootPlayer' on plugin 'SimplePVE v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00039] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000bf] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00900] in <9864a7cc461b43b1a56aae44fa61cccf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  15. Sulfur

    Caboose crash error

    one of my players reported the following while trying to pickup the caboose "Exception (cs:161541): NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <00000000000000000000000000000000>:0) UnityEngine.Component.get_transform () (at <00000000000000000000000000000000>:0) %f807923e48eb24d776d7a9b7e6c1e427a1820f2f.%d3b5f6719bd019f8845305a5154203eb7cd616c0 (UnityEngine.Camera %17322eb7f0cd9fcb8192b9df1a8913901bcb7647, AtmosphereVolume %7c45d74255db2a11c591d2bdbd1f2469731b2ad7, UnityEngine.Vector3& %8aa8647536a012ee1dbc5913879b088d844eb22d, System.Single& %b276302b30a24fe36397a4f9b3ef1afca5793114) (at <00000000000000000000000000000000>:0) AtmosphereVolumeRenderer.%d3be1960cd6276c79f10c28952a1f2218c056c3e (UnityEngine.Rendering.CommandBuffer %9dabd6bbf4b3fdce1e1b9a87544725b2b190dca7) (at <00000000000000000000000000000000>:0) CommandBufferManager.OnPreCull () (at <00000000000000000000000000000000>:0)" They tried to pick it up with the hammer middle mouse button, it caused a error which kicked me off server it looks like a unity problem here is the log file
  16. Sulfur

    Just a few problems

    E14 - Quarry Marauders (missing prefabs/floating) speakers, siren lights H8 - Misplaced cliff (players can go inside the cliff) keypad 4 R3 - River mouth, water protrudes the terrain glitch V1 to V7 Cargo glitch - Cargo enters harbor from V1 goes through the buildings at V4/V5 players die when clipping into buildings (havent seen it myself just players reporting it)
  17. Sulfur

    Prefab issue

    This has been an issue since the map was created
  18. Could you add the ability for VIP permissions eg; "HeliStorageUpgraderZ.gold spawned storages count for Minicopter: (0-4) / 0 = disable": 1 "HeliStorageUpgraderZ.silver spawned storages count for AttackHelicopter: (0-8) / 0 = disable": 4 "HeliStorageUpgraderZ.bronze spawned storages count for ScrapTransportHelicoper: (0-18) / 0 = disable": 12 "HeliStorageUpgraderZ.vip1" Storage slot amount: 1
  19. Sulfur

    Skinner

    when can we expect an update so we can use wokrshop skins on the small backpacks
  20. Sulfur

    just a few things

    - Floating bushes - Cliffs clipping out of the ground terrain (players can hide inside the cliffs)
  21. Hey i was thinking, maybe you could feature the new recycler that is launching on forcewipe, infact do all 3 versions, yellow recycler 40%, green recycler 60%, Red recycler 75%, each one have thier skin ids so we can add them to the /shop plugin mevent has or any other shop plugin everyone else has
  22. Sulfur

    SimplePVE

    I used to use sleep protection plugin from umod, uninstalled it because it would be good way for people to cheese top stats for animal kills they would look for logged out players with animal hordes around them, could you add into the NPC rules that "animals do not target sleeping players" TRUE/FALSE
  23. Sulfur

    BetterTC

    Well i am doing a no stability wipe due to force wipe coming up so i could assume its because of the floating bases, i will update when its force wipe when stability is turned back on
  24. Sulfur

    Wallpaper Planner

    ive already done that but thanks for the suggestion

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