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Everything posted by Mr. Wilder Wilderness
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- 14 comments
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- #motorbike
- #attachment
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(and 4 more)
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- 15 comments
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- 24 comments
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- 73 comments
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- #rust
- #marketplace
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- 6 comments
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- #admin
- #restrictions
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- 43 comments
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- #better vanish
- #admin
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(and 2 more)
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- 43 comments
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- 3
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- #better vanish
- #admin
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- 297 comments
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- #protection
- #base
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- 417 comments
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- #builder
- #automation
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(and 9 more)
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- 417 comments
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- #builder
- #automation
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Wow such a great plugin and such a great addition to my server. Everything we have is based of rust and nature ( name the wilderness i don t think i can say this) and this fits so well my overall theme for the server. Plugin is very well made as all of wrecks work. For me hes one of the top devs out there, very ingenious , very creative and a great guy who not only bug fixses very fast but he's also adding stuff as plugs go and always keep improving them. Keep up the good work!
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- 111 comments
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- #halloween
- #zombie
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also the error in the config now changed to, after the update : NullReferenceException Error in DecayTick caused by assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab [0] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <d80724673c3e443aa87ae614e5548969>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <d80724673c3e443aa87ae614e5548969>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity) Server Exception: Building Manager NullReferenceException
- 111 comments
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- #halloween
- #zombie
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(and 8 more)
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
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