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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Fusion 3.64

    Bank System

    @Mevent Request: Allow players to deposit economics balance. I'm running RustRewards. Players gain points through set actions. So there's a lot of Economics points that they aren't able to deposit or transfer to other players. I have "Economy Settings": { "Use own economic system?": true, "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, set so I figured I should be able to transfer them. But I'm guessing that's not a thing. Or maybe I'm just missing something somewhere? I see that you're able to set points for pickups and boxes etc. But I'm not able to replace RustRewards entirely with how things run in the plugin.
  2. Failed to call hook 'OnPlayerInput' on plugin 'RustNET v0.1.31' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at Oxide.Plugins.RustNET.OnPlayerInput (BasePlayer player, InputState input) [0x0006d] in <32c5b12a7d754c7281866e3e144bde15>:0 at Oxide.Plugins.RustNET.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00389] in <32c5b12a7d754c7281866e3e144bde15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 This come up in console every time I interact with an "ATM". I have no idea why it's saying that version number since I'm using the latest. "[Info ( "Ruster.NET", "Raul-Sorin Sorban", "2.2.0" )]" I've uploaded it a couple times to make sure and same result.
  3. Awesome. Thank you.
  4. Lovin' this plugin. And I know my server will as well. But I know of one thing that will bring forth the reeeee. It's not compatible with QuickSort. Not sure if there's anything that can be done about that but if it's possible that would be a huge plus.
  5. I keep having to reload the plugin. The time left message won't display on attack. And players are reporting that bases are displaying as active on the map but cannot be damaged(I'm guessing this is a zoning issue).
  6. Fusion 3.64

    Raidable Bases

    Just had an admin point this out to me. Not a huge deal overall. But might be in lower grade bases.
  7. If it's always giving the skin then it would always be the item tied to the plugin. Just missing the name unless it rolls the name in the plugin settings. It's not a total deal breaker not being able to do multiples. Just complicates things a bit. I'd have to spread the loot out more. Maybe I'm totally reaching and getting the formatting wrong here. But is this possible? (Possible incoming cringe) "pickaxe": { "custom item": [ {"display name": "3x gather at the cost of radiation", "skin": 859006499 }, {"display name": null, "skin": 0 }], "probability": 0, "minStack": 1, "maxStack": 1, "skins": [], "IncludeAllApprovedSkins": false }, Still using the pickaxe as an example. But things that are more of a concern would be items like sticks that are skinned/named for crafting items. Or some other type of plugin.
  8. I have a request. I know I've had a lot of those over the years Adding a line for a display name. This way we can add custom items to the loot table. I'm not sure if we can add duplicate items or not. But that would be required as well. For example if you wanted to add a drop for a standard pickaxe with a default drop rate and a custom pickaxe with a 3x gather from a plugin with a really low probability. "pickaxe": { "display name": null, "probability": 37, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 }, "pickaxe": { "display name": "Uranium Pickaxe - 3x gather at the cost of radiation", "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [859006499], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 },
  9. Fusion 3.64

    Cooking

    I'm getting the same error in console. Not using FishingTreasure either. Also getting (19:23:59) | [Cooking] Checking ingredient/ (19:23:59) | [Cooking] Not ingredient/ Guessing that's debug?
  10. Fusion 3.64

    Hotbars

    I don't know if this is just me or not. But this is spamming like a mothabitch on server load. Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <ddd830f20aea48d8b5dfa90ff8708b2e>:0 at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  11. Fusion 3.64

    Cooking

    Requested an API for StacksExtended. If I get a response is another thing.
  12. Fusion 3.64

    Cooking

    StacksExtended Also QuickSort can bypass the blacklist. Not sure if anything can be done about that one.
  13. Fusion 3.64

    Cooking

    Gotcha. I'll take a look and see what I have and if it's something I can pull.
  14. Fusion 3.64

    Cooking

    So you can still put the bag in the bag. And I had a player report a dupe bug from this but I wasn't able to replicate it. And I'm current [Info("Cooking", "imthenewguy", "1.1.0")]
  15. @Steenamaroo I'm having this pop up. Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001a1] in <cfe481f70640497eaf7ead898ede905d>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078a] in <cfe481f70640497eaf7ead898ede905d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  16. Fusion 3.64

    Raidable Bases

    @nivex Bases are still spawning in the ground. Procgen. Seed:4324444 Size:5000
  17. This is fuckin' glorious.
  18. Fusion 3.64

    Cooking

    @imthenewguyWhile you're working on the update. Would you be able to add the Halloween pickups to the to-do list? I just realized nobody is going to be able to get salt on my server. Or I'm just having crap luck. I've been spawning headstones like mad with no return.
  19. Fusion 3.64

    Necronomicon

    @Mevent There's no [I] (I'm assuming info?) button. The enroll studies button is way out of position (Yes I know I can move it). We should have the option to edit the text for that button because it's really unclear as to what it means.
  20. Fusion 3.64

    Cooking

    Not sure if you can do anything about this one. But my dumb ass just found out that you can put that bag into itself. You can get it back by making another bag. But figured it was worth mentioning. Maybe just blacklist the lootbag?
  21. Not a huge one. But cacti are trees. There's no entry for them in FriendlyNames or a setting in harvest. Just now getting around to setting things up for wipe. Last minute as always lol.
  22. Fusion 3.64

    Raidable Bases

    Bases are still spawning in the ground. Had to go clear out turrets that were shooting through the terrain. Size:4500 Seed:449534958
  23. Edit. Never mind. I found what I was looking for
  24. Fusion 3.64

    Quarry Levels

    @Death Okay. So I dropped the cap on quarries and jacks down to 5. I pulled every plugin on the server and am only running BackPumpJack so I can get oil strikes. QuarryLevels. ImageLibrary and SurveyInfo. And this is what I got from a stone only strike. { "SurveySettings": { "EnableOilCraters": true, "OilCraterChance": 20 }, "PlayerSettings": { "PreventUnauthorizedToggling": true, "PreventUnauthorizedLooting": false }, "QuarrySettings": { "QuarryMaxLevel": 5, "PumpjackMaxLevel": 5, "EnableEconomics": false, "EconomicsCost": 5000.0, "EconomicsCurrency": "credits" }, "QuarryOptions": { "Metal_Production": 4.0, "Sulfur_Production": 4.0, "HQM_Production": 50.0 }, "Button": { "ButtonBounds": { "xMin": 0.648, "yMin": 0.115, "xMax": 0.72, "yMax": 0.143 }, "ButtonColor": "FFFFF3", "ButtonOpacity": 0.16, "ButtonFontColor": "#f7ebe1" }, "Panel": { "PanelBounds": { "xMin": 0.39, "yMin": 0.55, "xMax": 0.61, "yMax": 0.75 }, "PanelColor": "FFFFF3", "PanelOpacity": 0.16, "PanelFontColor": "#e8ddd4" } } I have no idea what I could possibly be doing wrong here.
  25. Fusion 3.64

    Quarry Levels

    @DeathI'm not sure if this is a bug or a conflict with my settings because of the level cap I have it set to. But the upgrades are not applying properly. Level 2 is correct. But level 3 is just another upgrade of Level 2. Then the addition ore upgrades will start to apply.

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