-
Posts
229 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Billionaire
-
Good job, thanks
-
If we use /remove, then we can remove "electric heater" separately
-
- 4 comments
-
- #shopping precinct
- #shopping centre
-
(and 2 more)
Tagged with:
-
- 4 comments
-
- #shopping precinct
- #shopping centre
-
(and 2 more)
Tagged with:
-
@xDEgg So, I do have the messages that the repairs are being done well, but nothing is happening. Best would be to wait for your plugin to be rebuilt. I also have an idea: When you repair the vehicle, and there are already driving parts, the repair changes them every time and replaces them with low-quality driving parts. This is annoying because if there were high quality parts, the repair changes them to low quality each time. It would be interesting if this repaired the driving parts without changing them. CustomCarGarage.json GarageZones.json
-
error in console when spawn : Failed to call hook 'policecar' on plugin 'PoliceVehicles v1.3.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <ba657ba1ce6746c39d9263534c2395e1>:0 at Oxide.Plugins.PoliceVehicles.spawnentity (BaseVehicle vehicle, System.String spawnentity, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x0005b] in <561c0c2f81aa425a8db64734b81d6d13>:0 at Oxide.Plugins.PoliceVehicles.policecar (BasePlayer player) [0x000cb] in <561c0c2f81aa425a8db64734b81d6d13>:0 at Oxide.Plugins.PoliceVehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004cf] in <561c0c2f81aa425a8db64734b81d6d13>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 I get this error for any vehicle I spawn. Everything was working fine but since the update on Thursday, I have this error.
-
-
@David This plugin is great, but it would be very nice to have a complete data (blueprints) file. It is true that this would take a long time to do on your part, but having a file with the rust items would be a plus because it would be easier to implement and would also allow you to have more sales. Have at least these categories, which for my part, are the most interesting: Weapons, construction, Attire, Electrical his file would be consistent with the game's default craft. After each player would be free to put what he wants.
-
- 130 comments
-
- 1
-
-
- 692 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
-
Hi, since the last update, the backpack is accessible again. Great. However, I just saw a new bug, you can't get a handcuffed person into the vehicle. Before we could. If he's handcuffed and I get in a car, he stays on the side of the road. An idea or a fix for this ??
-
Hi, tell me, I have this error in red in the game when I want to look at a player's backpack after handcuffing it. With your LockMeUp plugin Missing Loot Panel: assets/bundled/prefabs/ui/lootpanels/lootpanel.genericlarge.prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LootPanelContainer:CreateLootPanel() LootPanelContainer:Update()