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Everything posted by Billionaire
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@Steenamaroo The plugin is great. Good job. I would have a little suggestion: That the playing time be calculated according to the afk. To put it simply, that the player touches his gain but only when it is active, that the plugin can detect if it is AFK. Because currently, even if the player is AFK, he still receives his gain.
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OK. but I am using version 1.1.40. I am not using version 1.1.41 because indeed the triggers are not displayed. so I went back to the version before. I make my map with version 1.1.40 and I do it on the normal Rust version, I don't use the stagin brench version. 1.1.41 = bugs with trigger. Not with 1.1.40 or, keep the old version of your monument and use version 1.1.40 of rustedit. But will this still work with the next rust update?
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@SPooCK Hey, I've tried finding you in the CodeFling discord but was unable to do so. I'm currently getting an issue where when I have a user handcuffed I can't view their backpack. I get the error message: "No Backpack found for {target.displayName}" and was wondering if you could push and update or explain to me how I could fix this. Please and thank you. - Kindest regards, Gbutome.
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@SPooCK Hey, I've tried finding you in the CodeFling discord but was unable to do so. I'm currently getting an issue where when I have a user handcuffed I can't view their backpack. I get the error message: "No Backpack found for {target.displayName}" and was wondering if you could push and update or explain to me how I could fix this. Please and thank you. - Kindest regards, Gbutome. My config files: { "Item Permission": "lockmeup.user", "Item Name": "Menottes", "Item Skin ID": 2102994025, "Item Max Stack": 20, "Item Masking - Short Name": "metalspring", "Lock Seconds Interval": 0.25, "Cancel on Spotted": false, "Can Lock NPCs": true, "Stick to Ground": false, "Lock Inventory": { "Main": true, "Wear": true, "Belt": true, "Backpack": true }, "Lock Messages": { "Victim": "<color=#C24641>Vous avez été menotté par l'agent</color>: {name}", "Attacker": "<color=#C24641>Vous avez menotté</color>: {name}" }, "Access to Locked Players": { "Anyone": false, "Permission": true, "Admin": false }, "Lock Protection": { "Permission": false, "Admin": false }, "Blocked Commands while Locked": [ "tp", "remove", "suicide", "kill" ], "Can Permission use self Lock/Unlock": true, "Can Drag With Vehicle": { "Enabled": false, "Distance": 6.0 }, "Unlimited Item Usage": { "Permission": true, "Admin": false }, "Blocked Console while Locked": [ "tp", "remove", "suicide", "kill" ], "Can Ride in Vehicle": true, "Unlock on Warden Death": false, "Unlock on Victim Death": true, "Cuffs Button - (Use = 256) (Middle Mouse = 134217728) (Sprint = 128) (Duck = 64) (Reload = 8192)": 256, "Change Victim Clothes": { "Enabled": false, "Clothes List (max 7) - shortName: skinID": { "hat.beenie": "2281372995", "burlap.shirt": "2281363953", "burlap.trousers": "2281243846" } } } Help me please
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So I did the tests again, and I don't have access to the backpack. Yet the prisoner has items in it. I do not understand. Does it work with Umod's Backpack plugin? Would there be a permission to declare on your plugin or on the Backpack plugin? Have you tried again on your server to see if it still works?
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Hello, very nice plugin, however, the backpack does not work. When I activate the option in the configuration, and I handcuff a player, I want to look in his backpack, and there, I have this message: No Backpack found for {target.displayName} However, I have the backpack plugin: https://umod.org/plugins/backpacks How come?
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
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Great plugin. however, It would be interesting to be able to retrieve the handcuffs when they are removed. It would be nice if a player is handcuffed, his clothes remain in his inventory because currently his clothes fall to the ground to be replaced by those of a prisoner. And when the player is released the prisoner's clothes are removed from the player.
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- 838 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Hello, I would like to know how the permission works? how should i put my text for it to work? Example: I have a "Hunter" group. How to set the permission for this group? "Shop": [ { "Enabled": true, "Title": "Attire", "Permission": "", "Items": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "Mev Mask", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin Name": null, "Amount": 0 },
- 838 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 253 comments
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
Tagged with:
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This plugin works great. For my part, when there is an update of a plugin, whatever it is, I always make a backup of my config file, and I delete it from my server. After this step, I install the plugin update. This allows the plugin to take a clean config and not have any errors with it. But don't forget to make a backup of your config before. I think if you open a rust server, "that's one of the basics" of a server founder. Updates do not always overwrite the old config. In any case, good job, and great plugin. Thank you
- 19 comments
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- 1
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- #gui
- #information
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(and 4 more)
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