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Everything posted by Billionaire
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I have this error on my console. I'm using a custom map with a fixed spawn point. (12:29:04) | Failed to find dismount position for player :Player Model / 3724021 on obj : assets/bundled/prefabs/static/chair.static.prefab (12:29:04) | Killing player due to invalid dismount point :Player Model / 3724021 on obj : assets/bundled/prefabs/static/chair.static.prefab (12:29:04) | Player Model[3724021] was killed by Suicide at (398.0, 7.0, 661.2) And as a result, I can't see my player and I can't put clothes on him
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Yes, that's what it seemed to me. That's why they would be interesting to update the plugin in order to have several possible translations. Here is a small list for some interesting additions for the plugin: - Language translation. - No Decay for the house when not purchased or rented by a player. - No Decay when the player resells the house. I think these little additions would really be a plus for the plugin. I know very well that this requires a lot of work but I know that it is doable.
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Like this: { "PrefabFilter": "supermarket_cash_register", "InteractionIndex": 2, "Permission": null, "ContainerSize": 3, "AllowStack": false, "Liquid": false, "Lock": { "Health": 500.0 }, "Hack": null, "Rule": { "RefillRate": 40.0, "OnlyIfParentFilter": [], "OnlyIfNotParentFilter": [], "OnlyIfInZone": [], "OnlyIfNotInZone": [] }, "Contents": [] }
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Great plug-in. However, I have an idea to submit. The possibility of adding permissions for loot each container. Is it possible @Raul-Sorin Sorban? Like this (exemple): { "PrefabFilter": "supermarket_cash_register", "InteractionIndex": 2, "Permission": null, "ContainerSize": 3, "AllowStack": false, "Liquid": false, "Lock": { "Health": 500.0 }, "Hack": null, "Rule": { "RefillRate": 40.0, "OnlyIfParentFilter": [], "OnlyIfNotParentFilter": [], "OnlyIfInZone": [], "OnlyIfNotInZone": [] }, "Contents": [] }
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I think it would be better for the plugin. because otherwise the houses decay while waiting for a player to take it. And therefore must be repaired each time and therefore this is not really feasible. But if a player takes the house, then it decays. And if the player returns the house, then it no longer decays. Good luck and congratulations again for this magnificent plugin.
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Great plug-in. However, I would like to share with you a little something extra for the plugin. When creating the property, it would be nice for the property to not decay until the property has been taken by player. When the player takes the property, it decays and if the player returns the property, it no longer decays. Do you think this will be possible because it would be a +..
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In "StoreRobbery.json" in your server's config folder: Announce Robberies In Chat": true, "Require Permission for Announcement": true, "Announcement Permission": "storerobbery.receiveannouncement", You give the "storerobbery.receiveannouncement" permission to the police only. It's up to you to see how. But it's doable, nothing too complicated, just a little thought.
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ok thanks
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it's ok. resolved
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Hello, I installed your plugin but when I type /players , the panel opens but no players are displayed.
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same for me error CS1501: No overload for method `Init' takes `14' arguments
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- 236 comments
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Hello, I noticed a small problem when purchasing items. When I buy items from a npc-specific shop, the items don't get removed from the shopping list if I go back to the npc. If I go to another pnj who has another shop, no worries, but if I go back to the pnj where I have made my purchases, the items purchased are still in the list of my basket
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Good job. thanks RESOLVED
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Hello, I just noticed a problem with the shop. I did this with a basic install, with no changes to the config. I only put two NPCs to differentiate the shops and see if the problem occurs. And that's the case. I explain: I put 1 NPC for "Food" and another for "Weapons". When I go to an NPC and buy an item, no worries, I have the item in my inventory. But when I go to the other NPC, then it opens the same panel as the previous purchase with the same categories as the NPC before. I have to leave the NPC and go back to it to have the right Panel with the right categories. This only happens if you buy an item from an NPC and go to another NPC behind. It leaves the NPC categories from before. I specify that I have not changed anything in the config file, it is the basic one. I only changed the NPC IDs.
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- 692 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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same for me
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- 110 comments
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@The_Kiiiing Hello, I love this plugin, but I could retain a negative point. If I'm in the UI of a mixingtable (for example), I can't tell if a player is hurt because the chat is hidden by the UI. So, it would be cool to be able to add a sound (in addition to the marker) that only the doctor hears when someone is injured. A beep, or a trumpet sound for example.
- 36 comments
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