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Everything posted by Bad Land
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other issue, testing and testing, if you give to npc more materials that he needs, when bot finish the building dissapears with the extra mats, i have some suggestions that i think will improve a lot the building process. Sure is a lot of work and maybe is not possible. but if you want i call try explain my idea when you get some time. Thank you and sorry for the text mistakes.
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yes i´ve .dll installed. let me check the caves. ,but i tried to place it all map arround looking on flat places and was impossible.
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ofc, but copypaste folder is too big, maybe better send you the base file. the map is custom this wipe. PersonalBuilder.json basebuilderhard.json
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another question. could add option to block wear? to prevent players take the attire.
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hello, after test on my test server, all works good, but now on main server, when try to build a base. says non suitable ladnscape...... y test it on an open place, and nothing. can you help me please?¿
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hello walkingrey i been testing , would be great if you explain on description, how to configure speed parameters, to increase or deacrease speed construction. Ex: "Speed": { "Bot speed multiplier (upper=faster) ": 1.0, "Build speed multiplier (lowerer=faster)": 1.0, "Time to check 1 foundation (lowerer=faster)": 0.15, "Time to check 1 building block (lowerer=faster)": 0.15
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- 130 comments
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- #chatsystem
- #chat
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- 130 comments
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- #chatsystem
- #chat
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- 144 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 144 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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hello!!. i have a question/suggestion. after las update facepunch did available use this commands for admins , this command only works from server console, adding true or flase. creative.allUsers - activate creative all players creative.toggleCreativeModeUser PLAYERNAME o ID64 de steam creative.freeRepair - no cost repair creative.freeBuild - build without mats creative.freePlacement - build without restrictions creative.unlimitedIO - cable longer and invisible woul be possible implement this to activate them when toggle admin mode and disable on player mode?
- 144 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 569 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 569 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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hi nivex, i hace a question, i dont know why players not owning bases can enter to the zones , i want lock pve bases for owner and team only, but i think im missing something. "Eject Corpses From Enemy Raids (Advanced Users Only)": false, "Eject Corpses From PVE Instantly (Advanced Users Only)": false, "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, "Eject Tree Radius When Spawning Base": 0.0,
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If yo can help with that ill apreciatte. Thanks
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hello. since some time i had some problems with player names, untill i realiced is something from admin map, but i cant identify what is it and fix it. i dont know why i see name like this and i think is something from admin map because this modify names size*10 on .cs Would be possible check it and tell my if is possible? Thanks
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- 61 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Yes. Im using: -Convoy -Armored Train -Harbor Event
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hello. this is spaming on console, can u help me up please? | Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x00070] in <fa9915294a0c436f8924dcf4e8d3338c>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006ad] in <fa9915294a0c436f8924dcf4e8d3338c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0