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Stark

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Everything posted by Stark

  1. Stark

    BotReSpawn

    Yes
  2. Stark

    Durability Loss Skill

    Hello, I'm getting reports from players that the Durability Loss isn't working correctly and their weapons are still losing durability.
  3. It's just there's no May Update file for this map on Lone Design. What ever you updated here isn't on Lone Design is all.
  4. You need to update the Lone Design files.
  5. Stark

    Error Message?

    For some reason I get this error message even though I'm downloading a fresh file each time. Not sure why. [Ferry Terminal Event] Your configuration is an older version than the actual plugin, please update the config accordignly. You might experience issues in the plugin otherwise [Ferry Terminal Event] Expected Version 1.0.0 [Ferry Terminal Event] Newest Version 1.1.0
  6. Stark

    Skill Tree

    I can't get near it. It's cause serious lag issue -- also if it's something from the plugin that's needed I don't wanna kill it. But I found one invisible in mid air on one map and underneath a different map. I'm not sure if that's cause the first map was "trash" or what
  7. Stark

    Skill Tree

    Question @imthenewguy is this caused by the new Skill Tree for work benches? [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed Because I thought these were an error originally I found them under the map -- however - in alot of cases these things stacked up causes some serious lag.
  8. If you have an open ticket already why even mention anything here?
  9. Stark

    Raidable Bases

    Question @nivex I have a player that's constantly being disconnected due to this error. It's just him he doesn't say anything about it. When I bring it up he claims all he's doing is walking through a door. TBH I don't believe him. Like clock work he does the same thing every time. Buys a Hazmat suit -- goes back to the raid base gets disconnected. Buys a hazmat suit goes back gets disconnected. Any idea of what this error code/message means? Exception (cs:95822): NullReferenceException: Object reference not set to an instance of an object. BaseViewModel.HideSightMeshes (System.Boolean bHide) (at <00000000000000000000000000000000>:0) ViewmodelAttachment.CreateAttachment () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) HeldEntity.OnDeploy () (at <00000000000000000000000000000000>:0) BaseProjectile.OnDeploy () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityStart () (at <00000000000000000000000000000000>:0) PlayerBelt.ChangeSelect (System.Int32 iSlot, System.Boolean allowRunAction) (at <00000000000000000000000000000000>:0) PlayerBelt.DoNextItemDirection (InputState state, System.Int32 direction) (at <00000000000000000000000000000000>:0) PlayerBelt.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) BaseEntity:UpdateDisableState() BaseEntity:UpdateDisableState() HeldEntity:OnDeploy() BaseProjectile:OnDeploy() BasePlayer:HeldEntityStart() PlayerBelt:ChangeSelect(Int32, Boolean) PlayerBelt:DoNextItemDirection(InputState, Int32) PlayerBelt:ClientInput(InputState) BasePlayer:ClientInput(InputState) BasePlayer:ClientUpdateLocalPlayer() BasePlayer:ClientCycle(Single) Client:Update()
  10. Stark

    AgileZones

    The problem with this plugin in regards to TC pvp zones are people clearing Auth on TC -- this removes any timer and restarts it @Goblox effectively making tc timer zones ineffective
  11. Stark

    Raidable Bases

    So, what after wipe all the shops ui will go back to normal?
  12. Stark

    Players Removing Auth on TCs

    There's a flaw with this when using it with TruePVE - players remove auth on TC rendering it completely useless as other players aren't able to damage bases - then they gain TC auth causing the timer to restart. Player can simply remove auth on TC and render this completely useless.
  13. Stark

    AgileZones

    There's a flaw with this when using it with TruePVE - players remove auth on TC rendering it completely useless as other players aren't able to damage bases - then they gain TC auth causing the timer to restart. Player can simply remove auth on TC and render this completely useless.
  14. These are just way too big.
  15. Stark

    AgileZones

    Can we get notifications for players to let them know if they try to raid a base that a base is still "protected" or still within a certain timeframe and refunded their boom back. Or at least a command to check to see if a base is raidable.
  16. Stark

    AgileZones

    Can we get notifications for players to let them know if they try to raid a base that a base is still "protected" or still within a certain timeframe and refunded their boom back. Or at least a command to check to see if a base is raidable.
    Very knowledgeable and responsive developers that you don't really get from anyone or anywhere else. Quickly becoming my go-to for all my map and prefab needs. Highly recommended.
      • 1
      • Love
    Could've been a nice map if dev responded and fixed the train issue - map is unplayable until then.
    I honestly do like this plug-in and it fits really well into my server(s) theme I'm working on. Now every monument on my server has their own unique event that comes with it that players actually run/play and enjoy. 10/10 For Me.
  17. Lol You got me. I usually don't write reviews. But I'll do it this time.
  18. Told ya @Yac Vagueryou didn't have to change the price - your plugin is good. And Bet you that guy still didn't buy it. Also. not everything uses loot plugins or even Custom Loot plugin.
  19. stuck between the stairs and the wall - the stairs that go to the wheel at outpost.
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