aimacak
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Everything posted by aimacak
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is this the right behavior? or do you mean that BetterNpc has retired?
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Yes, but even on a Custom Map, the final reason is incorrect coordinates or the navmesh type at the NPC) You can use the game console to spawn NPCs anywhere on the map, for example, on the road, ( spawn scientistnpc_oilrig / spawn scientistnpc_patrol) and they will stand still and spam you in the console, my console hides these messages and I see them only in the log file itself
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Can you add me to discord or create a ticket in mad mappers? @shrpndfcsd It would be much easier and faster for both of us, I don't insist.. UpdaterNpcSpawn and UpdaterBetterNpc are only needed to update to new versions of plugins, and if installed correctly, they delete themselves after performing all the actions for which they were created)
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Hello, I've read your previous ticket a bit ( https://codefling.com/files/support/14120-console-spam/ ) and I can tell you for sure that the reason for the spam has been with you all this time, at least the current one. This may seem strange to you, but it is true, this spam causes a lot of simultaneously running events multiplied by the number of players on the server with advanced map marker, change the markers in all events to simple and make sure of this. About it from before ticket, if you interesting: Failed to create agent because it is not close enough to the NavMesh When an NPC wants to move, it uses NavMesh coordinates. If it can't find them, it tries endlessly, but fails, which is what causes the errors you mentioned. Typically, this is due to incorrect NPC coordinates or an incorrect NavMesh type, which can be specified in the preset file oxide/data/NpcSpawn/Preset/, previously, it was also specified for each preset, but they were located in oxide/data/BetterNpc/
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Hello, this is most likely from the update plugin (UpdaterNpcSpawn.cs or UpdaterBetterNpc.cs), which for some reason is located in oxide/plugins/ if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can start updating again, or send me your backup, I'll try to do it for you. Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
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Hello, this is an error from the update plugin if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can delete UpdaterNpcSpawn.cs, UpdaterBetterNpc.cs, NpcSpawn.cs and BetterNpc.cs from the folder oxide/plugins on your server, download the files that I listed above and start updating again according to the instructions from the archive with the BetterNpc plugin Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
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hello, your logs indicate that BetterNpc loaded correctly, which means NpcSpawn is working for you, I also see a lot of errors from the Admin v1.8.0 plugin, if your NPCs are not working correctly, I would try to unloaded it for testing. Do Events work for you? You can send me thease files? oxide/config/NpcSpawn.json oxide/config/BetterNpc.json folder oxide/data/BetterNpc folder oxide/data/NpcSpawn/Preset Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
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This is the only timer associated with removing NPC corpses, and it removes a corpse after 0.2 seconds only if that NPC has the Remove Corpse On Death option enabled. The update note you pointed to says that this parameter (Remove Corpse On Death) has changed its default value for the new presets (it was true, it became false) that you create in NpcSpawn (/preset) and for all NPCs that are used in events that have not yet been updated. in compatibility mode, because The configuration of these events for these NPCs does not have all the parameters that are in /preset, and therefore they accept the default values of these parameters from the NpcSpawn plugin. timer.In(0.2f, () => { if (corpse.IsExists()) corpse.Kill(); });
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Yes, you're right, unloading or reloading the NpcSpawn plugin naturally affects this, but you wrote after the update, in the current situation, I understood this as a transition from older versions of plugins to a major update. You can read the information for each update, and if you are not concerned about what was fixed in the last update, update when it is convenient for you, there is nothing wrong with that, you should not immediately ruin the entire server operation when the plugin is released, unless there are good reasons for it. I will discuss with the developer the point you mentioned, whether there is a way to make Bosses have a timer to appear if they have retired due to NpcSpawn's unload / reload, but in any case it will be like a future plugin improvement, this will not happen in the shortest possible time, so you can stick to my first advice.
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- 458 comments
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The problem was solved in discord, thanks.
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can u add me in discord? @shrpndfcsd
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this command implies using the following format: /SpawnPointAddPos 1 Launch Site, where 1 is the preset number from top to bottom in the data/BetterNpc/Monument/Launch Site file.json, when you enter a command into this file, in this case, the coordinate where you are located is added to the first preset. Is your ship moving or is it static? Do you have a procedural map or custom?
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And try with NpcSpawn version 3.1.9, maybe the changes to NPC sleep will help you. And I also ask you once again to check the contents of the folder with the Sailing Ship plugin from codefling, perhaps there are additional NavMesh files for NpcSpawn, because you yourself said that you deleted all the files when updating.
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Did I understand correctly that you don't have an npc on the ship in the plugin you sent?) I'm not sure, but it's like there haven't been updates to this plugin for a long time.. maybe there are files in the archive in the folder data/NpcSpawn/NavMesh?
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Hello, sorry for the long reply, fixed in 1.1.9.
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Solved in the discord, thank you.
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I'm sorry, just if it's convenient for you, add me to the @shrpndfcsd discord for a real-time dialogue, while I study your files on the local server.
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Oh, sometimes, be more careful in the future I wish you good luck with the settings
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Hello, could you add me to the discord for a real-time dialogue? @shrpndfcsd If this is inconvenient for you for any reason, please send some files, also if you have backup BetterNpc before upgrading to new versions of plugins, attach them too. oxide/config/NpcSpawn.json oxide/config/NpcSpawn_old.json oxide/config/BetterNpc.json oxide/config/BetterNpc_old.json folder: oxide/data/BetterNpc/ folder: oxide/data/BetterNpc_old/ folder: oxide/data/NpcSpawn/
