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WarKingz

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Everything posted by WarKingz

  1. WarKingz

    Initial Experience

    it starts to work then it get pitch black
  2. WarKingz

    Initial Experience

    same i can not work this one out i just want it Inverted Nights like it shows on the image on the plugin page
  3. Will this be updated on lone.design ?
  4. WarKingz

    recycler vanished

    When i replaced my recycler it vanished this happens now and then
  5. I keep getting this in consol Failed to call hook 'OnEntityDeath' on plugin 'BradleyTiers v1.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityDeath (BradleyAPC apc, HitInfo info) [0x006a8] in :0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0025c] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  6. WarKingz

    Siren

    Can a lang file be added so we can change the text in chat ? SORRY JUST SEEN IT IN CONFIG LOL
  7. i still can not see the kits in the info menu has anyone worked this out please
  8. WarKingz

    Failed to call hook

    Failed to call hook 'OnEconomicsBalanceUpdated' on plugin 'HUDPanel v1.2.4' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <467a840a914a47078e4ae9b0b1e8779e>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in :0 at Oxide.Plugins.HUDPanel.LibaryServerInfoHUD (Oxide.Plugins.HUDPanel app, System.Collections.Generic.Dictionary`2[TKey,TValue] cf, System.String key, BasePlayer player) [0x005c3] in :0 at Oxide.Plugins.HUDPanel+UI.AddModuleUI (Oxide.Plugins.HUDPanel app, Oxide.Game.Rust.Cui.CuiElementContainer& container, System.Collections.Generic.Dictionary`2[TKey,TValue] cf, System.String key, BasePlayer player, System.Boolean rest) [0x00031] in :0 at Oxide.Plugins.HUDPanel.API_HUDPanel_ReloadBloc (BasePlayer player, System.String name) [0x0000f] in :0 at Oxide.Plugins.HUDPanel.OnEconomicsBalanceUpdated (System.String playerId, System.Double amount) [0x00010] in :0 at Oxide.Plugins.HUDPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c07] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  9. WarKingz

    Update needed

    Hi mate i am running a test server & i am getting this come up just to let you know Loottable - Failed to compile: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 1432, Pos: 39 197 MapProtection - Unloaded
  10. WarKingz

    brad and heli

    its ok i have did it sorry it was in the plugin that come with the map lol just me being silly
  11. WarKingz

    brad and heli

    Hello i have edited the map but i can not get a custom brad to spawn is it all blocked on the map ?
  12. Hello i am looking at getting this for my next wipe is all the map upto date ?
  13. Same kit tab blank as well will keep a eye out for the fix
  14. WarKingz

    Auto Wipe

    I do like the look of this as i will be working more this will help me out i will defo be getting this mate nice work thank you
  15. WarKingz

    Shop UI

    Hello all if anyone is using https://www.myvector.xyz/index.php?resources/npc-random-raids.128/ this is the shop config i did for this mod if you like use it just remamber to change the YourCommandName in the shop config as my one will run from my commands "YourCommandName10": { "DisplayName": " Npc Raid Level 1", "Image": "https://i.imgur.com/Zu7k7wo.jpg", "Message": "You just bought Npc Raid Level 1", "Command": "randomraid {steamid} easy", "BuyPrice": 500, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName11": { "DisplayName": " Npc Raid Level 2", "Image": "https://i.imgur.com/kBWRDgu.jpg", "Message": "You just bought Npc Raid Level 2", "Command": "randomraid {steamid} medium", "BuyPrice": 700, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName12": { "DisplayName": " Npc Raid Level 3", "Image": "https://i.imgur.com/R1zESGz.jpg", "Message": "You just bought Npc Raid Level 3", "Command": "randomraid {steamid} hard", "BuyPrice": 900, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName13": { "DisplayName": " Npc Raid Level 4", "Image": "https://i.imgur.com/kWwtxRg.jpg", "Message": "You just bought Npc Raid Level 4", "Command": "randomraid {steamid} expert", "BuyPrice": 1100, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName14": { "DisplayName": " Npc Raid Level 5", "Image": "https://i.imgur.com/104auqk.jpg", "Message": "You just bought Npc Raid Level 5", "Command": "randomraid {steamid} nightmare", "BuyPrice": 1300, "Currency": "eco", "ShowDisplayName": true }
  16. WarKingz

    Craft Menu

    i have had to move all my craft to the shop plugin
  17. WarKingz

    Craft Menu

    What gets me so mad is that Facepunch does not communicate with the mod community, as the mod community has more players and a mass audience for them.
    This is a very clean map. The abandoned village is very cool, and I do love how there are plenty of trees across the map. Keep up the good work, I am looking forward to more maps from you.
  18. WarKingz

    same prefabs

    How can i fix this please [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' LimitEntities.json
  19. WarKingz

    Failed to call hook

    Failed to call hook 'welcomepanel_open' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OpenAddOn_API (BasePlayer player, System.String addonName) [0x000ca] in :0 at Oxide.Plugins.WelcomePanel.CreateTab (BasePlayer player, System.Int32 tabNumber, System.Int32 pageNumber) [0x01290] in :0 at Oxide.Plugins.WelcomePanel.welcomepanel_open (ConsoleSystem+Arg arg) [0x00066] in :0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e42] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  20. will this have any problems with the new update coming out next week ?
  21. WarKingz

    commands remove

    i have gone brain dead how do i remove just one button and not all ?
  22. WarKingz

    locked crate

    plugins.txt
  23. WarKingz

    locked crate

    the airfield event seems have the problem if the event is locked and another person starts the locked crate, then nobody can loot it when its on 0:00 even the one that the event is locked to AirfieldEvent.json
  24. WarKingz

    BetterTC

    so it needs to look like this ? "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true,
2m

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