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WarKingz

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Everything posted by WarKingz

  1. WarKingz

    Shop UI

    Hello all if anyone is using https://www.myvector.xyz/index.php?resources/npc-random-raids.128/ this is the shop config i did for this mod if you like use it just remamber to change the YourCommandName in the shop config as my one will run from my commands "YourCommandName10": { "DisplayName": " Npc Raid Level 1", "Image": "https://i.imgur.com/Zu7k7wo.jpg", "Message": "You just bought Npc Raid Level 1", "Command": "randomraid {steamid} easy", "BuyPrice": 500, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName11": { "DisplayName": " Npc Raid Level 2", "Image": "https://i.imgur.com/kBWRDgu.jpg", "Message": "You just bought Npc Raid Level 2", "Command": "randomraid {steamid} medium", "BuyPrice": 700, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName12": { "DisplayName": " Npc Raid Level 3", "Image": "https://i.imgur.com/R1zESGz.jpg", "Message": "You just bought Npc Raid Level 3", "Command": "randomraid {steamid} hard", "BuyPrice": 900, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName13": { "DisplayName": " Npc Raid Level 4", "Image": "https://i.imgur.com/kWwtxRg.jpg", "Message": "You just bought Npc Raid Level 4", "Command": "randomraid {steamid} expert", "BuyPrice": 1100, "Currency": "eco", "ShowDisplayName": true }, "YourCommandName14": { "DisplayName": " Npc Raid Level 5", "Image": "https://i.imgur.com/104auqk.jpg", "Message": "You just bought Npc Raid Level 5", "Command": "randomraid {steamid} nightmare", "BuyPrice": 1300, "Currency": "eco", "ShowDisplayName": true }
  2. WarKingz

    Craft Menu

    i have had to move all my craft to the shop plugin
  3. WarKingz

    Craft Menu

    What gets me so mad is that Facepunch does not communicate with the mod community, as the mod community has more players and a mass audience for them.
    This is a very clean map. The abandoned village is very cool, and I do love how there are plenty of trees across the map. Keep up the good work, I am looking forward to more maps from you.
  4. WarKingz

    same prefabs

    How can i fix this please [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' LimitEntities.json
  5. WarKingz

    Failed to call hook

    Failed to call hook 'welcomepanel_open' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OpenAddOn_API (BasePlayer player, System.String addonName) [0x000ca] in :0 at Oxide.Plugins.WelcomePanel.CreateTab (BasePlayer player, System.Int32 tabNumber, System.Int32 pageNumber) [0x01290] in :0 at Oxide.Plugins.WelcomePanel.welcomepanel_open (ConsoleSystem+Arg arg) [0x00066] in :0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e42] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  6. will this have any problems with the new update coming out next week ?
  7. WarKingz

    commands remove

    i have gone brain dead how do i remove just one button and not all ?
  8. WarKingz

    locked crate

    plugins.txt
  9. WarKingz

    locked crate

    the airfield event seems have the problem if the event is locked and another person starts the locked crate, then nobody can loot it when its on 0:00 even the one that the event is locked to AirfieldEvent.json
  10. WarKingz

    BetterTC

    so it needs to look like this ? "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true,
    I started being an admin on my server some years ago, and I came across RobJs Maps. The first map I used was the New World Map. It was an amazing map. We started to use all RobJs Maps. The monuments were outstanding work, and with the top support, whenever I asked about something, he was on it fast with his Discord showing updates on each map, even the old maps. He still keeps them updated. He did a lot of cutom work for me as I needed some custom monuments added to the maps and edited the NPCs with the monuments, and he was happy to help out. All I can say is thank you, Rob. Keep up the great work, mate.
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  11. WarKingz

    HUD Panel

    i added that info but it will not load on editor HUDPanel.json
  12. WarKingz

    HUD Panel

    how do i remove Added BuildCost button as its not showing in the config or web editer ?
  13. WarKingz

    Duplicate key

    Hello mate i am trying to add a some custom items to the craft but its it will not show two items as its Error: Duplicate key 'vehicle.1mod.flatbed' this is the config its from line 333 i am trying to add CustomModules Thank you Warkingz Blueprints.json
  14. WarKingz

    Bone Market

    This will be ace if it can give Economics and not scrap ?
  15. What is this and how do i fix it sorry [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' LimitEntities.json
  16. WarKingz

    Heli Signals

    will the heli be locked to the player so the players that did not pay for it can not damage it or loot it as i run a pve server this is needed
  17. WarKingz

    Sky Base

    How will this work with the space event , plane crash event & jet event ?
  18. Love the bases thank you just have a question what plugin is them items for will like to get it ?
  19. i have encountered some problems with this some time the crates go under the map when killed on land but as soon as i remove Buoyant Crates 1.5.0 it stops doing it but this only happens now and them on a small % with this mod on the server
  20. WarKingz

    Marketplace

    100% purchase items with in the UI will be amazing
  21. WarKingz

    Countdown

    i got to work now with this webpage https://www.unitconverters.net/time/days-to-seconds.htm
  22. WarKingz

    Countdown

    Hello i can not get this to give the correct time i need it give the 1st of next month "General Settings": { "Countdown (seconds)": 105079.0, "Global Response Enabled": false, "Global Response Text": "<size=20><color=#FF5733>ManicRust</color></size> \n Next map wipe will be in <color=#FFE49B>{countdown}</color>", "Global Response Icon": 76561199136807947, "Global Response Cooldown": 3600, "Keyword To Trigger Response": "wipe", "Reset Countdown on Map Change": true
  23. Has anyone got a custom config with Colors all changed ect ?
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