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WarKingz

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Everything posted by WarKingz

  1. WarKingz

    decay

    Hi mate any chance of adding the decay of the players boats
    One amazing plugin developer is always there; if set up correctly, it's a must-have. This developer consistently updates their plugins, ensuring compatibility with the latest software versions. Users often rave about the exceptional support and regular enhancements that elevate their overall experience.
  2. it was a plugin that was stopping my ships to not spawn WaterBasesJunkpileFix.cs but it has been fixed now
  3. if i have it set to AlwaysOpen will the ships still spawn ?
  4. Will just like to say I love this plugin but have some questions. Players are not seeing the Ghost Ships. I have set it to 6? And will it be possible to have Allow Building In Deep Sea as a permission?
  5. Needs updating please
  6. he posted Updates for my plugins today will probably be a little delayed. Thank you for your understanding
  7. WarKingz

    Raidable Bases

    Read update notes before updating is the best way to see what the new update is about
  8. WarKingz

    more slots

    can the slots be increased from 2 rows
  9. WarKingz

    Failed to call hook

    Failed to call hook 'OnEntityKill' on plugin 'VirtualVending v1.0.2' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.VirtualVending+<>c__DisplayClass31_0.<OnEntityKill>b__0 (VendingMachine x) [0x00000] in <f3266d426bcc4c22b319c94795355247>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.VirtualVending.OnEntityKill (VendingMachine machine) [0x0000d] in <f3266d426bcc4c22b319c94795355247>:0 at Oxide.Plugins.VirtualVending.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005be] in <f3266d426bcc4c22b319c94795355247>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I had this come in console then my server crashed
  10. WarKingz

    Skill Tree

    Can change this var dItem = __instance.SpawnLootListItem(player) as DroppedItem; To this for now to get it to compile var dItem = __instance.SpawnItem(player) as DroppedItem;
  11. WarKingz

    Version still 1.0.3

    [Info("LootManager", "Adem", "1.0.3")] Hello i just downloaded the file but its not 1.0.4
  12. WarKingz

    BetterTC

    just do this in the config Wallpaper Enable": false its nothing todo with this plugin its rust its self just add this plugin for now it will fix your problems for now LoadEntityBasePlayerFix.cs
  13. WarKingz

    icon move

    How can i move the Economics to this part of the UI
  14. WarKingz

    Not loading :(

    Error while compiling BagTimerStatus: Cannot implicitly convert type 'PooledList<SleepingBag>' to 'SleepingBag[]' | Line: 89, Pos: 24
  15. WarKingz

    ParentEntity

    Sent in thank you
  16. WarKingz

    ParentEntity

    Hello i don't have this on my server but its keeps coming up can you please let me know what its for thank you
  17. WarKingz

    Loot

    Its ok i sorted it my brain was in silly mode lol
  18. WarKingz

    Loot

    Hello is there a way i can remove the loot from the bases as its to much for my server
  19. WarKingz

    not loading

    Error while compiling SkyBase: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 726, Pos: 23
  20. WarKingz

    not loading

    Hi the plugin is not loading after the new rust update
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