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Everything posted by Kk
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Failed to initialize plugin 'NoBuildingDebris v1.0.2' (ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void BaseNetworkable::OnKilled() instead.) at HarmonyLib.PatchProcessor.Patch () [0x00051] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.NoBuildingDebris.Loaded () [0x00099] in <5f271d7e106c4c7db233a4ea98080b73>:0 at Oxide.Plugins.NoBuildingDebris.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00032] in <5f271d7e106c4c7db233a4ea98080b73>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <9c80d821d00a44c9a24497c73ad2d20d>:0
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I deleted all files related to data and config in the space station, reinstalled the plugin, but it still reports errors Failed to call hook 'CanMoveItem' on plugin 'Space v1.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.CanMoveItem (Item item, PlayerInventory playerLoot, ItemContainerId targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00004] in <c4b26cbab2d0458e817c7757abc97795>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01178] in <c4b26cbab2d0458e817c7757abc97795>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Hello author, I have deleted the previous configuration, but it still reports errors to the backend Since this update, this issue has arisen Failed to call hook 'CanMoveItem' on plugin 'Space v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.CanMoveItem (Item item, PlayerInventory playerLoot, ItemContainerId targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00004] in <71cad060936440b082f84d33b5883c7e>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01178] in <71cad060936440b082f84d33b5883c7e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
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<color=#aff>[rock.entity[13355644]] SwitchParent Missed player_corpse_new[117502946]</color> (18:15:03) | <color=#aff>[rock.entity[5662005]] SwitchParent Missed player_corpse_new[117502946]</color> (18:15:03) | <color=#aff>[snowball.entity[2421044]] SwitchParent Missed player_corpse_new[117502946]</color> (18:15:03) | <color=#aff>[snowball.entity[42475904]] SwitchParent Missed player_corpse_new[117502946]</color> (18:15:03) | <color=#aff>[snowball.entity[13349905]] SwitchParent Missed player_corpse_new[117502946]</color> (18:15:03) | <color=#aff>[snowball.entity[74887199]] SwitchParent Missed player_corpse_new[117502946]</color> (18:15:03) | <color=#aff>[snowball.entity[7770480]] SwitchParent Missed player_corpse_new[117502946]</color> During the raid, the backend kept reporting such junk information
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How can I make it drive on the road?? It has been in a static state since the event was generated "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 0, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true }, "Setting up a experimental type": { "Always choose the longest route? [true/false]": true, "The minimum number of roads in a complex route": 3 }, "Setting up a custom route type": { "List of presets for custom routes": [] } },
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During the raid, such spam messages were continuously sent to the backend <color=#aff>[rock.entity[108735382]] SwitchParent Missed player_corpse_new[108743590]</color> <color=#aff>[torch.entity[108735384]] SwitchParent Missed player_corpse_new[108743590]</color> I have received hundreds of such messages
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Error while compiling TeamFix: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
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| Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 481, Pos: 50
- 129 comments
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Failed to run a 0.20 timer in 'OwnCasinoPremium v1.4.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OwnCasinoPremium+WheelComponent.TryPickup (BasePlayer player) [0x0001f] in <e0ede4ee90d14348a9324090aec52ff8>:0 at Oxide.Plugins.OwnCasinoPremium+<>c__DisplayClass51_0.<CheckHit>b__0 () [0x0001c] in <e0ede4ee90d14348a9324090aec52ff8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 976 comments
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- #loot
- #customloot
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- 90 comments
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- 90 comments
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The above is the plugin bug video I recorded, and there is also an issue with the turret not actively attacking humanoid NPCs. When recording the video above, I have removed all plugins related to the turret and only kept your turret pluginsThe above is the plugin bug video I recorded, and there is also an issue with the turret not actively attacking humanoid NPCs. When recording the video above, I have removed all plugins related to the turret and only kept your turret plugins
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I have resolved the issue of turret damage, but your turret plugin cannot lock the weapons inside the turret. Dragging the weapons into the backpack to replace them can bypass the lock. After that, the weapons inside the gun turret can be easily taken away. Picking up the turret and placing it allows for unlimited brushing of weapons inside the turret
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