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Everything posted by Covfefe
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- 1,296 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,296 comments
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- #leveling
- #progression
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Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.1.2' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x0004f] in :0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in :0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 trafficdrivers.debug [Traffic Drivers] Ð’Ñего машин трафика: 0 / Traffic cars amount: 0 My config { "Enable path recorder?": false, "Vehicle presets": { "3-Ñ… модульный транÑпорт": { "Random modules count (2-4, 0 for random count)": 0, "Modules (if you enter modules here the random modules option will not work)": [ "vehicle.1mod.engine", "vehicle.1mod.storage", "vehicle.1mod.cockpit.with.engine" ], "Add codelock?": false, "Add door lock?": false, "Engine parts tier (0-3, 0 to spawn without parts)": 3, "Fuel amount (-1 for max amount)": -1, "Water amount for fuel tank (not necessary, -1 for max amount)": 0, "Max speed": 10.0, "Enable infinite fuel": true, "Driver preset name (leave blank to spawn random driver)": "Zombie Driver", "Destroy car after driver death?": true, "Block access to engine parts?": true, "Destroy engine parts after driver death?": true, "Add flashing lights to car driver module?": true, "Vehicle and passenger immortal time after spawn": 5.0, "Make vehicle immortal?": false, "Detonator (for vehicle despawn)": { "Add a detonator to the car after the death of the driver (useful to despawn cars)": true, "In how many seconds detonator will be blow up": 5.0 }, "Loot in Storage Module": { "Add loot to Storage Module": false, "Loot": [ { "Item shortname": "wood", "Item skin": 0, "Item name (not necessary)": null, "Spawn chance": 100.0, "Item amount": { "Minimum": 1000.0, "Maximum": 10000.0 } }, { "Item shortname": "stones", "Item skin": 0, "Item name (not necessary)": null, "Spawn chance": 100.0, "Item amount": { "Minimum": 5000.0, "Maximum": 50000.0 } } ] }, "Passengers": [ { "Spawn chance": 100.0, "Make passenger scientist?": true, "Passenger display name": "Zombie Passenger", "Passenger skin (0 for random, this option isn't available when passenger is scientist)": 0, "Passenger health": { "Minimum": 100.0, "Maximum": 150.0 }, "Passenger loot (scientists will be have a standard rust loot, here you can give them clothes and guns)": [ { "Item name": null, "Item shortname": "wood", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 100.0, "Maximum": 1000.0 }, "Target container (main, belt, wear)": "main" }, { "Item name": null, "Item shortname": "stones", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 500.0, "Maximum": 1000.0 }, "Target container (main, belt, wear)": "main" } ], "Passenger lock inventory containers (this option isn't available when passenger is scientist)": { "Lock player main inventory container?": false, "Lock player wear inventory container?": true, "Lock player belt inventory container?": true } } ] } }, "Driver presets": { "Водитель Ярик": { "Display driver name": "Zombie Driver", "Bot skin (0 - random)": 0, "Bot health": { "Minimum": 100.0, "Maximum": 150.0 }, "Bot loot": [ { "Item name": null, "Item shortname": "rifle.ak", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 1.0, "Maximum": 1.0 }, "Target container (main, belt, wear)": "belt" }, { "Item name": null, "Item shortname": "hatchet", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 1.0, "Maximum": 1.0 }, "Target container (main, belt, wear)": "main" } ], "Driver will be moving with default speed (1) or will be increase max. speed for a while (2) when attacked?": 2, "Damage receive rate": 0.5, "Clothes": [ { "Item shortname": "halloween.mummysuit", "Item skin": 0 } ], "Companion": { "Spawn companion for driver? (he will shoot and protect him)": true, "Display companion name": "Zombie Passenger", "Prevent companion from attacking first?": false, "Companion health": { "Minimum": 100.0, "Maximum": 150.0 }, "Clothes": [ { "Item shortname": "halloween.mummysuit", "Item skin": 0 } ], "Weapons": [ { "Item shortname": "rifle.ak", "Item skin": 0 } ], "Damage receive rate": 0.5, "Damage rate": 1.0 }, "Lock player inventory containers": { "Lock player main inventory container?": false, "Lock player wear inventory container?": true, "Lock player belt inventory container?": true } } }, "Limits, spawn and interaction setup": { "Maximum amount of cars": { "Minimum": 5.0, "Maximum": 10.0 }, "Minimum road width": 300, "After how many seconds destroy stuck car?": 60.0, "Delay between spawn next car": 5, "Prevent bots from attacking drivers and companions?": true, "Convoy plugin support": { "Enable the Convoy plugin support?": true, "Destroy traffic vehicles at the start of the Convoy plugin event?": false, "Destroy traffic vehicles when colliding with Convoy plugin event vehicles?": true } } } Why can't you just find a english speaking friend to help you translate the config properly? I've had nothing but bugs for months on this plugin.
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Overpriced and never works right. Plugin is constantly throwing errors and won't actually spawn any vehicles. Every time you report an issue, the developer wants you to privately message them so they can make a different version for you which still doesn't work, because the language barrier is too great. To make it worse, the developer releases updates to the plugin that's completely different than what changes they made to try to fix the plugin for each individual player making it useless. Never been so ripped off from a plugin.
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- 25 comments
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- 1
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- #scientist
- #scarecrow
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(and 4 more)
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It's ok. I blacklisted grenade launchers and rocket launchers from the turret weapons plugin.
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- 25 comments
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- #scientist
- #scarecrow
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(and 4 more)
Tagged with:
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So I deleted all my convoy files and started with a fresh install, but now my convoy won't move. When it spawns, the 2 rear bradleys drive up to the crate vehicle, but the crate vehicle doesn't budge. { "Version": "2.0.6", "Prefix of chat messages": "[Convoy]", "Use a chat? [true/false]": false, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Grey", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "Discord setting (only for DiscordMessages)": { "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Do you use the Discord? [true/false]": false, "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "EventStart", "PreFinish", "Finish", "StartHackCrate" ] }, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "BetterNpc Setting": { "Allow Npc spawn after destroying Bradley": false, "Allow Npc spawn after destroying Heli": false }, "Setting Up the economy": { "Enable economy": false, "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "The minimum value that a winner must collect to make the commands work": 0.0, "Killing an NPC": 0.3, "Killing an Bradley": 1.0, "Killing an Heli": 1.0, "Killing an sedan": 0.3, "Killing an mpdular Car": 0.3, "Hacking a locked crate": 0.5, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "Custom route name": "", "If there is a ring road on the map, then the event will be held on it": true, "The minimum length of the road on which the event can be held (Recommended values: standard map - 100, custom - 300)": 200, "The distance between the machines during spawn (Recommended values: standard map - 3, custom - 10)": 5, "Minimum time between events [sec.]": 30, "Maximum time between events [sec.]": 60, "Time before the starting of the event after receiving a chat message [sec.]": 5, "Notification time until the end of the event [sec.] ": 10, "Duration of the event [sec.]": 9999, "The time for which the convoy stops moving after receiving damage [sec.]": 180, "Maximum distance for dealing damage to the convoy": 100.0, "The convoy will not attack first [true/false]": false, "Remove obstacles in front of the convoy [true/false]": true, "Remove trees in front of the convoy (If the previous one is enabled) [true/false]": true, "It is necessary to stop the convoy to open the crate": false, "It is necessary to kill all vehicles to open the crate": false, "It is necessary to kill all NPC to open the crate": false, "List of obstacles": [ "workcart", "minicopter.entity", "scraptransporthelicopter", "rowboat", "rhib", "1module_passengers_armored", "2module_car_spawned.entity", "3module_car_spawned.entity", "4module_car_spawned.entity", "hotairballoon", "saddletest", "testridablehorse", "servergibs_bradley", "loot_barrel_1", "loot_barrel_2", "loot-barrel-2", "loot-barrel-1", "oil_barrel", "snowmobile", "tomahasnowmobile" ], "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": false, "Blocked roads (command /convoyroadblock)": [], "Convoy Presets": [ { "Name": "hard", "Name displayed on the map (For custom marker)": "Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, "Enable the helicopter": true, "The number of Bradleys ahead the truck": 2, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 0, "Number of Sedans behind the truck": 0, "Number of Modular cars behind the truck": 0, "The number of Bradleys behind the truck": 2, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" }, { "Name": "standart", "Name displayed on the map (For custom marker)": "Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 0.0, "Enable the helicopter": false, "The number of Bradleys ahead the truck": 1, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 1, "Number of Sedans behind the truck": 1, "Number of Modular cars behind the truck": 0, "The number of Bradleys behind the truck": 1, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" } ], "Marker Setting": { "Do you use the Marker? [true/false]": true, "Radius": 0.3, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 } }, "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, "Darkening the dome": 5, "Radius": 70.0 }, "GUI": { "Use the Countdown GUI? [true/false]": false, "AnchorMin": "0 0.9", "AnchorMax": "1 0.95" }, "Bradley Configurations": [ { "Name": "bradley_1", "HP": 1000.0, "Scale damage": 1.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.1, "The multiplier of Machine-gun fire rate": 1.0, "Amount of Machine-gun burst shots": 10, "The time between shots of the main gun [sec.]": 10.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 6, "NPC preset": "Tanker", "Location of all NPCs": [ { "Position": "(3, 0, 3)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, 3)", "Rotation": "(0, 0, 0)" }, { "Position": "(3, 0, -3)", "Rotation": "(0, 0, 0)" }, { "Position": "(3, 0, 0)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, 0)", "Rotation": "(0, 0, 0)" }, { "Position": "(-3, 0, -3)", "Rotation": "(0, 0, 0)" } ], "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Sedan Configurations": [ { "Name": "sedan_1", "HP": 500.0, "NPC preset": "Convoy Guard", "Location of all NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Truck Configurations": [ { "Time to unlock the crates [sec.]": 10.0, "Location of the locked crate": { "Position": "(0, 0.65, -2.35)", "Rotation": "(0, 180, 0)" }, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] }, "Name": "truck_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.flatbed" ], "NPC preset": "Convoy Guard", "Location of NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Modular Configurations": [ { "Name": "modular_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.passengers.armored" ], "NPC preset": "Convoy Guard", "Location of NPCs": [ { "Position": "(2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, 2)", "Rotation": "(0, 0, 0)" }, { "Position": "(2, 0, -2)", "Rotation": "(0, 0, 0)" }, { "Position": "(-2, 0, -2)", "Rotation": "(0, 0, 0)" } ] } ], "Heli Configurations": [ { "Name": "heli_1", "HP": 10000.0, "HP of the main rotor": 750.0, "HP of tail rotor": 375.0, "Numbers of crates": 4, "Flying height": 20.0, "Bullet speed": 250.0, "Bullet Damage": 20.0, "The distance to which the helicopter can move away from the convoy": 350.0, "Speed": 25.0, "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "NPC Configurations": [ { "Name": "Convoy Security", "Health": 200.0, "Should remove the corpse?": false, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 10.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ] }, { "ShortName": "syringe.medical", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "explosive.timed", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] } ], "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Kits": [], "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Name": "Tanker", "Health": 500.0, "Should remove the corpse?": false, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.2, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ] }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [] }, { "ShortName": "explosive.timed", "Amount": 100, "skinID (0 - default)": 0, "Mods": [] } ], "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Kits": [], "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] }
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How do i get the scarecrows to toss bean cans? They just stare at me Can you make them dormant? My server loses 20 frames just from this plugin, but I have even more npcs out using botrespawn with much less performance loss Can you also remove the random names. I only want them to be called whatever I name them in the prefix. Not my custom prefix + random name
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My players build a base to fight the convoy, but the turrets with grenades and rockets didn't hurt the convoy at all. I'm using this to enable rockets and grenade launchers in turrets https://umod.org/plugins/turret-weapons