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Everything posted by Covfefe
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How do I go about making the thief message show up in global chat again? It used to work all the time like “player has raided base” etc "Event Messages": { "Announce Raid Unlocked": false, "Announce Buy Base Messages": false, "Announce Thief Message": true, "Announce PVE/PVP Enter/Exit Messages": true, "Show Destroy Warning": true, "Show Opened Message": false, "Show Opened Message For Paid Bases": false, "Show Prefix": false, "Notify Plugin - Type (-1 = disabled)": -1, "Notification Interval": 1.0, "Send Messages To Player": true },
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Damn, maintained events used to work all the time for me. Don’t know what changed. It feels like when it’s trying to find a new place to spawn a maintained base that the old raided bases are still taking up that spot on the map so the plugin runs out of places to spawn and doesn’t spawn anymore. It’s only spawning easy bases for me since it has the smallest radius also what does this mean in laymens term? "Use Cumulative Probability":
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Can someone check my config for me? Half the time the actual raid bases are not spawning, only the surrounding high walls are there. I've already tried deleting every difficulty profile and redoing them as well as the config file, but this is till happening every so often. This is my config. I'm only using MAINTAINED Edit: I just noticed that the bases with no bases and only highwalls are near monuments. I just changed the distance from monuments from 100-200. Will report back.
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- 7 comments
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- #raid
- #raid base
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(and 3 more)
Tagged with:
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- 7 comments
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- #raid
- #raid base
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(and 3 more)
Tagged with:
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Yes, that's the prefab. I've tried turning off furnace splitter to no avail. This is the new copypaste file where I moved the furnace to the first floor, but once you place it on the second floor it'll turn off in a couple seconds. It's probably one of the plugins interfering, but I'm not going to go through all of them since this base is the only one that has issues with furnaces on second floor. starter.json
- 98 comments
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- #lighting
- #automation
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- 98 comments
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- #lighting
- #automation
- (and 6 more)