Jump to content

Covfefe

Member
  • Posts

    1,554
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Covfefe

  1. The zombies don't go after the general anymore. They usually bum rush him, but now even with no barricades up. They don't even try to attack him or go inside. They only focus on the players. I tried turning off TruePVE and BotReSpawn, but the general still doesn't take any damage. This is my config { "NPC Configuration - Sledge": { "Worn items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "bow.compound", "SkinID (0 - default)": 0, "Mods": [], "Ammo": "arrow.fire", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 }, { "ShortName": "shotgun.waterpipe", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "ammo.shotgun.slug", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 } ], "The probability of the appearance of Beancan Grenades": 99.0, "Health Points": 100.0, "Damage Scale": 1.0, "Speed": 8.0, "NPC damage each second to Barricade or The General": 10.0, "Turret damage scale": 1.0 }, "NPC Configuration - Blazer": { "Worn items": [ { "ShortName": "frankensteins.monster.02.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.02.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.02.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "bow.compound", "SkinID (0 - default)": 0, "Mods": [], "Ammo": "arrow.fire", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 }, { "ShortName": "shotgun.waterpipe", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.small.scope" ], "Ammo": "ammo.shotgun.slug", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 1.0 } ], "Health Points": 100.0, "Attack Range Multiplier": 5.0, "Aim Cone Scale": 0.2, "Speed": 7.5 }, "NPC Configuration - Juggernaut": { "Worn items": [ { "ShortName": "frankensteins.monster.03.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.03.legs", "SkinID (0 - default)": 0 } ], "Weapons": [ { "ShortName": "hmlmg", "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.flashlight" ], "Ammo": "", "Probability Percent [0.0-100.0]": 100.0, "Damage Scale": 0.4 } ], "The probability of the appearance of Beancan Grenades": 15.0, "Health Points": 250.0, "Attack Range Multiplier": 1.0, "Aim Cone Scale": 0.1, "Speed": 5.0, "Turret damage scale": 1.0 }, "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 1.0, "grenade.f1.deployed": 1.0, "explosive.satchel.deployed": 1.0, "explosive.timed.deployed": 1.0, "rocket_hv": 1.0, "rocket_basic": 1.0, "40mm_grenade_he": 0.5 }, "Custom Barricades": [ { "Level": 0, "Hit points": 500.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 222, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 2222, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 2222, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 50.0 }, { "Level": 1, "Hit points": 1000.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 333, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 3333, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 3333, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 50.0 }, { "Level": 2, "Hit points": 1500.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 444, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 4444, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 4444, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 75.0 }, { "Level": 3, "Hit points": 2000.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 555, "SkinID (0 - default)": 0 }, { "ShortName": "metal.fragments", "Amount": 5555, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 5555, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 5555, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 100.0 }, { "Level": 4, "Hit points": 2500.0, "Price for repairs (per hammer hit)": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "scrap", "Amount": 666, "SkinID (0 - default)": 0 }, { "ShortName": "metal.refined", "Amount": 660, "SkinID (0 - default)": 0 }, { "ShortName": "wood", "Amount": 66660, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 66606, "SkinID (0 - default)": 0 } ] }, "Hit points recovered (per hammer hit)": 100.0 } ], "List of paths to GUI images": [ { "Name": "Tab_KpucTaJl", "Path": "Images/Tab_KpucTaJl.png" }, { "Name": "Clock_KpucTaJl", "Path": "Images/Clock_KpucTaJl.png" }, { "Name": "Plus_KpucTaJl", "Path": "Images/Plus_KpucTaJl.png" }, { "Name": "Bookmark_KpucTaJl", "Path": "Images/Bookmark_KpucTaJl.png" }, { "Name": "Tablet_KpucTaJl", "Path": "Images/Tablet_KpucTaJl.png" }, { "Name": "Lock_KpucTaJl", "Path": "Images/Lock_KpucTaJl.png" }, { "Name": "Economic", "Path": "Images/Economic.png" }, { "Name": "2777422016", "Path": "Images/2777422016.png" }, { "Name": "2777422268", "Path": "Images/2777422268.png" }, { "Name": "2803087918", "Path": "Images/2803087918.png" }, { "Name": "2777422630", "Path": "Images/2777422630.png" }, { "Name": "2777422812", "Path": "Images/2777422812.png" }, { "Name": "autoturret", "Path": "Images/autoturret.png" }, { "Name": "flameturret", "Path": "Images/flameturret.png" }, { "Name": "guntrap", "Path": "Images/guntrap.png" }, { "Name": "ammo.rifle", "Path": "Images/ammo.rifle.png" }, { "Name": "ammo.rifle.hv", "Path": "Images/ammo.rifle.hv.png" }, { "Name": "ammo.rifle.incendiary", "Path": "Images/ammo.rifle.incendiary.png" }, { "Name": "ammo.rifle.explosive", "Path": "Images/ammo.rifle.explosive.png" }, { "Name": "lowgradefuel", "Path": "Images/lowgradefuel.png" }, { "Name": "ammo.handmade.shell", "Path": "Images/ammo.handmade.shell.png" }, { "Name": "blueberries", "Path": "Images/blueberries.png" }, { "Name": "cctv.camera", "Path": "Images/cctv.camera.png" }, { "Name": "gears", "Path": "Images/gears.png" }, { "Name": "grenade.f1", "Path": "Images/grenade.f1.png" }, { "Name": "gunpowder", "Path": "Images/gunpowder.png" }, { "Name": "largemedkit", "Path": "Images/largemedkit.png" }, { "Name": "metal.fragments", "Path": "Images/metal.fragments.png" }, { "Name": "metal.refined", "Path": "Images/metal.refined.png" }, { "Name": "rope", "Path": "Images/rope.png" }, { "Name": "scrap", "Path": "Images/scrap.png" }, { "Name": "stones", "Path": "Images/stones.png" }, { "Name": "sulfur", "Path": "Images/sulfur.png" }, { "Name": "syringe.medical", "Path": "Images/syringe.medical.png" }, { "Name": "targeting.computer", "Path": "Images/targeting.computer.png" }, { "Name": "wood", "Path": "Images/wood.png" } ], "Minimum time between events [sec.]": 300.0, "Maximum time between events [sec.]": 600.0, "Is there a timer to start the event? [true/false]": true, "Time before the starting of the event after receiving a chat message [sec.]": 10.0, "Time of notification signaling the end of the event [sec.]": 60, "The duration of the event, if no one calls The General for help [sec.]": 99999, "Marker configuration on the map": { "Name": "DefendableBases ({wave} wave)", "Radius": 0.5, "Transparency": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Prefix of chat messages": "", "Do you use global chat? [true/false]": true, "GUI Announcements setting": { "Do you use the GUI Announcements plugin? [true/false]": false, "Banner color": "Orange", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify plugin? [true/false]": false, "Type": "0" }, "Discord setting (only for users DiscordMessages plugin)": { "Do you use the Discord Messages plugin? [true/false]": false, "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "CallForAssistance", "UpgradeBase", "GeneralKill", "GeneralEvacuationStart", "GeneralEvacuationEnd", "DoorOpen", "AllPassword" ] }, "List of prefabs to be deleted in the event zone": [ "douglas_fir_d" ], "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": true, "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true, "Configuration version": { "Major": 1, "Minor": 1, "Patch": 1 } } A base config: { "Name (not edited)": "A", "List of monument locations": [ { "Name of monument": "Giant Excavator Pit", "List of locations": [ { "Position": "(102.860, 0.580, 37.196)", "Rotation": "(0, 0, 0)", "Radius around the base for Blazer (not edited)": 23.0, "List of positions for NPCs": [ "(57, -6.561, -40)", "(22, -6.452, -104)", "(-43.5, -6.621, -58)", "(-65.5, -6.545, -57)", "(98, -6.512, -39)", "(95.5, -6.352, -9)", "(102, 0.585, 31.5)", "(72, 0.643, 46)", "(18, 0.635, 30.5)", "(23, 0.313, 7)" ] } ] } ], "Radius of the base zone (not edited)": 50.0, "Health points for The General": 420.0, "List of rooms": [ { "Door position (not edited)": "(-3, 4.008, -4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(-3, 4.108, -3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 1, "Maximum number of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 100, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 128, "Maximum": 128, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 1 }, { "Door position (not edited)": "(0, 4.008, -4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(0, 4.108, -3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 1, "Maximum number of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 150, "Maximum": 150, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 192, "Maximum": 192, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 2 }, { "Door position (not edited)": "(3, 4.008, -4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(3, 4.108, -3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 256, "Maximum": 256, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 3 }, { "Door position (not edited)": "(3, 4.008, 4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(3, 4.108, 3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 50.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 250, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 320, "Maximum": 320, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 4 }, { "Door position (not edited)": "(0, 4.008, 4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(0, 4.108, 3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 3, "Maximum number of prefabs": 3, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 3, "Maximum number of items": 3, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "explosives", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "rocket.launcher", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 300, "Maximum": 300, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 384, "Maximum": 384, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 5 }, { "Door position (not edited)": "(-3, 4.008, 4.5)", "List of crates": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(-3, 4.108, 3)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 3, "Maximum number of prefabs": 3, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 3, "Maximum number of items": 3, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "explosives", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "rocket.launcher", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": true, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 400, "Maximum": 400, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 512, "Maximum": 512, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "The door opens after this attack wave": 6 } ], "List of doorway positions for installing barricades (not edited)": [ "(0, 0.019, -10.099)", "(0, 0.019, -7.5)", "(0, 0.018, -4.5)", "(-10.1, 0.019, 0)", "(-7.5, 0.018, 0)", "(-4.5, 0.018, 0)", "(0, 0.019, 10.099)", "(0, 0.019, 7.5)", "(0, 0.018, 4.5)", "(10.099, 0.019, 0)", "(7.5, 0.019, 0)", "(4.5, 0.018, 0)" ], "List of counters to display Health Points for barricade (not edited)": [ { "Counter position": "(0, 2.907, -10.031)", "Barricade position": "(0, 0.019, -10.099)" }, { "Counter position": "(0, 2.907, -7.406)", "Barricade position": "(0, 0.019, -7.5)" }, { "Counter position": "(0, 2.907, -4.417)", "Barricade position": "(0, 0.018, -4.5)" }, { "Counter position": "(-10.032, 2.907, 0)", "Barricade position": "(-10.1, 0.019, 0)" }, { "Counter position": "(-7.406, 2.907, 0)", "Barricade position": "(-7.5, 0.018, 0)" }, { "Counter position": "(-4.417, 2.907, 0)", "Barricade position": "(-4.5, 0.018, 0)" }, { "Counter position": "(0, 2.907, 10.032)", "Barricade position": "(0, 0.019, 10.099)" }, { "Counter position": "(0, 2.907, 7.406)", "Barricade position": "(0, 0.019, 7.5)" }, { "Counter position": "(0, 2.907, 4.417)", "Barricade position": "(0, 0.018, 4.5)" }, { "Counter position": "(10.032, 2.907, 0)", "Barricade position": "(10.099, 0.019, 0)" }, { "Counter position": "(7.406, 2.907, 0)", "Barricade position": "(7.5, 0.019, 0)" }, { "Counter position": "(4.417, 2.907, 0)", "Barricade position": "(4.5, 0.018, 0)" } ], "List of active indicators in the absence of a barricade (not edited)": [ { "Light position": "(0, 3.623, -7.539)", "Barricade position": "(0, 0.019, -7.5)" }, { "Light position": "(0, 6.941, -4.587)", "Barricade position": "(0, 0.018, -4.5)" }, { "Light position": "(-7.54, 3.623, 0)", "Barricade position": "(-7.5, 0.018, 0)" }, { "Light position": "(-4.601, 6.941, 0)", "Barricade position": "(-4.5, 0.018, 0)" }, { "Light position": "(0, 3.623, 7.541)", "Barricade position": "(0, 0.019, 7.5)" }, { "Light position": "(0, 6.941, 4.587)", "Barricade position": "(0, 0.018, 4.5)" }, { "Light position": "(7.54, 3.623, 0)", "Barricade position": "(7.5, 0.019, 0)" }, { "Light position": "(4.601, 6.941, 0)", "Barricade position": "(4.5, 0.018, 0)" } ], "Does the Recycler appear? [true/false]": true, "Does the Repair Bench appear? [true/false]": true, "Does the Workbench appear? [true/false]": true, "List of turrets": [ { "Name (not edited)": "Auto Turret", "Enabled? [true/false]": true, "Price to unlock": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.refined", "Amount": 50, "SkinID (0 - default)": 0 }, { "ShortName": "targeting.computer", "Amount": 5, "SkinID (0 - default)": 0 }, { "ShortName": "cctv.camera", "Amount": 5, "SkinID (0 - default)": 0 } ] }, "List of doors that open when unlocking (not edited)": [ "(-7.501, 0.019, -10.099)", "(-5.25, 0.019, -8.8)", "(-8.251, 0.019, -8.801)", "(-8.801, 0.019, -8.251)", "(-10.1, 0.019, -7.501)", "(-8.8, 0.019, -5.25)", "(-8.8, 0.018, 5.249)", "(-10.099, 0.018, 7.501)", "(-8.801, 0.018, 8.253)", "(-8.251, 0.018, 8.8)", "(-7.501, 0.018, 10.1)", "(-5.25, 0.018, 8.8)", "(5.249, 0.019, 8.8)", "(7.501, 0.019, 10.099)", "(8.25, 0.019, 8.8)", "(8.8, 0.019, 8.251)", "(10.1, 0.019, 7.501)", "(8.8, 0.019, 5.25)", "(8.799, 0.019, -5.249)", "(10.099, 0.019, -7.501)", "(8.8, 0.019, -8.251)", "(8.25, 0.019, -8.801)", "(7.501, 0.019, -10.1)", "(5.25, 0.019, -8.8)" ], "Amount of ammo when turret is unlocked": [ { "ShortName": "ammo.rifle", "Amount": 400 } ], "List of ammo": [ { "Name (not edited)": "5.56 Rifle Ammo", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 300, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 300, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 }, { "Name (not edited)": "HV 5.56 Rifle Ammo", "Enabled? [true/false]": false, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 100, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 100, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 }, { "Name (not edited)": "Incendiary 5.56 Rifle Ammo", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 400, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 400, "SkinID (0 - default)": 0 }, { "ShortName": "sulfur", "Amount": 400, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 }, { "Name (not edited)": "Explosive 5.56 Rifle Ammo", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "sulfur", "Amount": 500, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 400, "Ammo amount each purchase": 100 } ] }, { "Name (not edited)": "Flame Turret", "Enabled? [true/false]": true, "Price to unlock": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "gears", "Amount": 5, "SkinID (0 - default)": 0 } ] }, "List of doors that open when unlocking (not edited)": [], "Amount of ammo when turret is unlocked": [ { "ShortName": "lowgradefuel", "Amount": 50 } ], "List of ammo": [ { "Name (not edited)": "Low Grade Fuel", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "lowgradefuel", "Amount": 50, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 150, "Ammo amount each purchase": 100 } ] }, { "Name (not edited)": "Shotgun Trap", "Enabled? [true/false]": true, "Price to unlock": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "metal.fragments", "Amount": 500, "SkinID (0 - default)": 0 }, { "ShortName": "gears", "Amount": 5, "SkinID (0 - default)": 0 }, { "ShortName": "rope", "Amount": 5, "SkinID (0 - default)": 0 } ] }, "List of doors that open when unlocking (not edited)": [], "Amount of ammo when turret is unlocked": [ { "ShortName": "ammo.handmade.shell", "Amount": 50 } ], "List of ammo": [ { "Name (not edited)": "Handmade Shell", "Enabled? [true/false]": true, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "stones", "Amount": 50, "SkinID (0 - default)": 0 }, { "ShortName": "gunpowder", "Amount": 50, "SkinID (0 - default)": 0 } ] }, "Maximum number of ammo": 250, "Ammo amount each purchase": 50 } ] } ], "List of barricades to buy": [ { "Name (not edited)": "Barricade Tier 0", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422016, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 500, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 1", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422268, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 1000, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 2", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2803087918, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 1500, "SkinID (0 - default)": 0 }, { "ShortName": "stones", "Amount": 1500, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 3", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422630, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 2000, "SkinID (0 - default)": 0 }, { "ShortName": "metal.fragments", "Amount": 2000, "SkinID (0 - default)": 0 } ] } }, { "Name (not edited)": "Barricade Tier 4", "Enabled? [true/false]": true, "ShortName (not edited)": "wall.frame.netting", "SkinID (not edited)": 2777422812, "Price": { "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3, "Price (if the economy method is 0, 1, 2)": 0.0, "List of items, 3 maximum (if the economy method is 3)": [ { "ShortName": "wood", "Amount": 2500, "SkinID (0 - default)": 0 }, { "ShortName": "metal.refined", "Amount": 100, "SkinID (0 - default)": 0 } ] } } ], "A list of items that are in the laptop inventory when the base appears": [ { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 2777422016, "Name (empty - default)": "Barricade Tier 0" }, { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 2777422268, "Name (empty - default)": "Barricade Tier 1" }, { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 2803087918, "Name (empty - default)": "Barricade Tier 2" }, { "ShortName": "wall.frame.netting", "Minimum": 2, "Maximum": 2, "Chance probability [0.0-100.0]": 30.0, "SkinID (0 - default)": 2777422630, "Name (empty - default)": "Barricade Tier 3" } ], "List of prefabs with changed SkinID": [ { "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "List of SkinIDs": [ 0 ] } ], "Level of building blocks (0 - Twigs, 1 - Wood, 2 - Stone, 3 - Sheet Metal 4 - Armored)": 4, "List of doors that open at the beginning of evacuation (not edited)": [ "(0, 4.008, 1.5)" ], "Lift height during evacuation (not edited)": 10.0, "Helicopter position and rotation during evacuation (not edited)": { "Position": "(0, 9.2, 8.3)", "Rotation": "(0, 0, 0)" }, "The General's evacuation position (not edited)": "(0, 10.2, 3)", "List of attack waves": [ { "Level": 1, "Preparation time [sec.]": 5, "Duration [sec.]": 60, "Additional missions": [ { "Type": 1, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 1, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 20, "Maximum": 20, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 100, "Maximum": 100, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 10, "Maximum": 15, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 10, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 5 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 2, "Preparation time [sec.]": 60, "Duration [sec.]": 80, "Additional missions": [ { "Type": 1, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 2, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 20, "Maximum": 20, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 2, "Maximum": 4, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 100, "Maximum": 100, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 10, "Maximum": 15, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 10, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 8 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 3, "Preparation time [sec.]": 60, "Duration [sec.]": 100, "Additional missions": [ { "Type": 1, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 3, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 30, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 400, "Maximum": 400, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 15, "Maximum": 20, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 10, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 11 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 4, "Preparation time [sec.]": 60, "Duration [sec.]": 120, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 2, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 30, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 4, "Maximum": 6, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 200, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 400, "Maximum": 400, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 15, "Maximum": 20, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 20, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 9 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] }, { "Type of NPC": "Juggernaut", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 5, "Preparation time [sec.]": 60, "Duration [sec.]": 140, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 3, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 6, "Maximum": 10, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 40, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 6, "Maximum": 8, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 300, "Maximum": 300, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 600, "Maximum": 600, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 20, "Maximum": 30, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 20, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 9 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] }, { "Type of NPC": "Juggernaut", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] }, { "Level": 6, "Preparation time [sec.]": 60, "Duration [sec.]": 180, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 3, "Reward for completing the mission": { "Minimum number of items": 1, "Maximum number of items": 1, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "largemedkit", "Minimum": 6, "Maximum": 10, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "blueberries", "Minimum": 40, "Maximum": 40, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "grenade.f1", "Minimum": 6, "Maximum": 8, "Chance probability [0.0-100.0]": 35.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 300, "Maximum": 300, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 600, "Maximum": 600, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 20, "Maximum": 30, "Chance probability [0.0-100.0]": 100.0, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Time until appearance of new NPCs [sec.]": 20, "NPC Sets": [ { "Type of NPC": "Sledge", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 9 } ] }, { "Type of NPC": "Blazer", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] }, { "Type of NPC": "Juggernaut", "Setting the number of NPCs depending on the probability": [ { "Chance probability [0.0-100.0]": 100.0, "Count": 2 } ] } ] } ] }
  2. Covfefe

    NpcRaiders

    I wish typing /raidme would show you the cost AND the reward in the same line. I tried messing with mine but could never get it right.
  3. XL and LUX has stopped working. You can call it, sit on it, but you will get no chat messages telling you what to do. You can click on the map, but nothing will happen. Only the X works and I already double checked my permissions.
  4. Covfefe

    Auto-Combat behavior

    Auto-Combat only attacks when npcs's attack the owner. Can you make it so it attacks all hostile within a configurable range? This is how mybot used to work. There's a range for the bot to engage and disengage. Thank you
  5. I would like an option to run /pnpc command for every player that connects so that they have a personalnpc whether they like it or not. This would help with a lot of new solo's to have a personalnpc defend them in combat. Also please make sure auto combat is on by default when this happens.
  6. "Player has purchased Nightmare Raiders. Go watch them get rekt in H12!" This would be really cool.
  7. Covfefe

    Request: Loot All

    Can we get a LOOT ALL button? My server used to use MYBOT and my players have gotten very used to this feature for bots. I'm surprised there isn't an option for the bot to loot whatever is on the ground. Drops, corpses, containers, etc. You can even give the LOOT ALL feature optional radius so it doesn't go too far and just loots whatever you just killed. Thank you
  8. Covfefe

    Personal NPC

    I understand that but do I increase or decrease the anchor values? to get things to move down?
  9. Can someone give me settings to use for the plane and crate to drop as soon as possible?
  10. Covfefe

    Sputnik

    Is it possible to turn off the space card thing? I don't want my players to have to look for a space card to swipe just for the event
  11. My player gave his bot a grenade launcher, got onto a minicopter and once the bot shot 1 grenade, it kicked him off the server with these errors and this is what I see in spectate
  12. I'm getting a lot of reports of the pnpc dying after dismounting a vehicle. Does the npc take collision damage from vehicles? I'm guessing players are getting off too fast and the vehicle is still moving?
  13. Covfefe

    Personal NPC

    Can you make it so that the bot farms from the closest resource to the farther? When I make my bot farm wood or stone, it runs sooo far away past so many trees and nodes. It doesn't make sense.
  14. My player's tc was next to the rock formation and all the raiders just kept shooting the rock formation behind his base instead of his walls. Don't know if this is fixable, but figured I'd let you know.
  15. Covfefe

    Personal NPC

    If I want to move the entire GUI lower, which values do I change?
  16. Covfefe

    Personal NPC

    Damn, I thought the auto-farm feature meant it will farm anything around it, any type of material.
  17. Covfefe

    Personal NPC

    I can't get the auto farm to work, but my bot will farm if i click on the tree It keeps saying no resources nearby when i use the button to auto farm
  18. Covfefe

    Personal NPC

    Nevermind, it was because I changed pnpc to slave in my cs file.
  19. Covfefe

    Personal NPC

    Yeah but every time I click the arrow the buttons never come out. Is there any way to make those buttons always show?
  20. Covfefe

    Personal NPC

    Can we get an autofarm button instead of Kill since we can easily kill the pnpc by typing /pcnpc, but auto farm is a pain the butt to get working right.
  21. Covfefe

    Better AirDrop

    If I want the plane and airdrop to show up as fast as possible, what values should I use?
  22. Covfefe

    Personal NPC

    Is this plugin PVE friendly? or is the bot able to raid other players bases with explosives?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.4k
Customers served
Files Sold
163.2k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.