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Showing results for tags 'custom monument'.
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Version 1.1.1
31 downloads
This is middle monument comparable to large oilrig. A great alternative to the oilrig on mainland. This monument requires a green, blue, red cards and 2 fuses for full looting. Features: Great detail; A lot of content; Loot is divided into rooms; It is possible to install bots using the BetterNpc plugin; Requires a green, blue, red cards and 2 fuses for full looting; Optimized fps. General info: Prefabs count: ~3k; Type: for looting; Modifiers: Height&Topology&Spat&Aplha. Loot: Loot barrels: 42 Oil barrels 10: Diesel barrels: 6 Ordinary crates: 6 Random crates: 4 Elite crates: 3 Locked oilrig crate: 1 To check my other works click here. Other information: Subscribe on me and take "Karting rental" for free. I recommend you to familiarize yourself with my map I make custom prefabs to order. Discord: shemov#6310$14.30- 1 comment
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- #rust custom
- #custom monument
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Version 1.3.1
6,620 downloads
This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal$30.00 -
Version 1.0.0
2 downloads
The new railway station is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Can be used in railway system; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~1.8k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil Barrels: 5; Food boxes/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
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- #rust custom
- #custom monument
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Version 2,0,0
18 downloads
I would like to offer you my version of the popular map from the game Counter-Strike: Global Offensive (2) - CS_ASSAULT. This monument is perfect for any server as I have meticulously worked on it and included everything just like in the original version. ABOUT THE MONUMENT: It consists of a train stop, residential buildings, and the main hangar with 4 entrances: The first entrance, which is also the main one, is the main gate. The second entrance is a black exit on the opposite side of the hangar. The third entrance is on the opposite side of the hangar on the second floor. And the fourth exit is through the ventilation shaft connecting the parapet of the second floor and the guardroom. Loot: On the outside, you can find regular crates, while military crates are located inside. The monument will be constantly updated.$16.00- 4 comments
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- #custom
- #custom map
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Version 1.0.0
20 downloads
WindyCleft (OneGrid) A small map in the (OneGrid) style with unique monuments featuring intriguing puzzles and a fully customized underwater monument. Specially designed for OneGrid servers and servers with up to 150 players online. Custom Monuments: Fuel processing plant – a semi-ruined factory with two floors. Two Tower – Two towers connected high in the mountains with military crates. Mysterious house – at first glance, it’s just an ordinary wooden house in the forest under the mountain, but it’s only at first glance. The house hides a secret military bunker with a puzzle and security. You’ll find many interesting things there. Angar – it used to be used to unload military trains, but after the war in 2050, the island’s new residents started using the hangar to repair their cars. However, from the past, there is one room that no one has been able to open yet; they say there is something very valuable inside. Zavod – an old factory that once supplied the island with fuel; now only one external fuel processor remains. Post – a small roadside monument. Puzzle – a monument from the Hapis map slightly modernized. ??? – During a rescue operation with a sunken ship, Captain Morrison discovered an unusual underwater signal. He reported this information to the Cobalt Corporation, and since then, no one has seen them. Old residents say there was once an island there, but it sank after a volcano eruption. FacePunch Monuments: Fishing village Oil Rig SuperMarket Gas Station HQM Quarry Sewer Branch The map will be constantly supported and updated. If you have any questions, feel free to message me on Discord.$19.00-
- #maps
- #custom maps
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Version 1.0.0
2 downloads
The New Hope town is ready to go on any map, this monument doesn`t contain a puzzle so no card is needed to loot and makes a great POI. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~6,5k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil Barrels: 5; Food boxes/crates: 5; Barrels: 30; Ordinary crates: 13; and 1 green card. Other works:$14.70-
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- #rust custom
- #custom monument
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Version 11.0
4 downloads
Maunsell Sea Forts Add variety for your players with this sea-based monument! The vision/goal for this monument when i first created the original version was to simply add new content to the ocean in Rust. Currently there's Oil Rig and Cargoship for the most part. Sea Forts solves that issue and adds another upper-mid-tier monument to your server! With PVP as a big focus this monument adds a challenge to the ocean. Packed with a handful of sam sites, players are forced to enter from the dock at the bottom and work their way up! Features NPC guards Blue keycard door (requires fuse) Red keycard spawn Upper-mid tier loot Prefab Count: 2097$12.99 -
Version 2
17 downloads
Bundle of 5 interesting places to build a base is ready to go. Features: Simple installing on your map; Great detail; There are some loot on every places; Interesting places. General info: 1st place[ 7CustomPlace1 ]: Prefabs count: 603; Modifiers: Alpha&Height&Splat&Topology. 2nd place[ 7CustomPlace2 ]: Prefabs count: 381; Modifiers: Alpha&Height&Splat&Topology. 3rd place[ 7CustomPlace3 ]: Prefabs count: 422; Modifiers: Alpha&Height&Splat&Topology. 4th place[ 7CustomPlace4 ]: Prefabs count: 376; Modifiers: Alpha&Height&Splat&Topology. 5th place[ 7CustomPlace5 ]: Prefabs count: 360; Modifiers: Alpha&Height&Splat&Topology. Other Works: You may like to take a look at a full finished maps by myself.$10.70-
- #rust custom
- #custom monument
- (and 5 more)
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Version 5.0.0
3,494 downloads
Custom Map with my current work - fully functional and ready to use Custom Prefabs Included: Cobalt Police Department with Bradly Spawn Ringroad (replaced Launchside) Bank of Lian Yu Cinema of Lian Yu Trade Tower Compound (with Compound Spawn) Military Base V2 (Puzzle and Cards to get MLRS Access) Roadside Truck Skull Waterpring Underwater Bunker Offshore Prefab Miller Town (not released yet) New Custom Prefabs V2 Kirran & Lifas Swamp Zombie Home Graveyard of Rustcoon City Sunken Ship Kathi's Whine Heaven (not released yet) Facepunch Monuments Trainyard Arctic Base Dome Airfield Oilrig Oilrig Large Excavator Military Tunnel Trainstation Silo Harbor 2x Fishing Village Underwater Lab Tunnels / Metro Roadside Monuments Stone / Sulfur / HQM Quarry No password provided. No editable Version will be public for the Map. Support Provided here or on Discord. You need to Put "KahoMapLock.cs" (<3 bmg) into your Oxide Plugin Folder else the Server will not start. Tested with the Convoy & Dangerous Treasures Plugin - works without problems. Oxide and Rustdll requiredFree- 93 comments
- 6 reviews
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- 7
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- #custom
- #custom map
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Version 1.1.6
355 downloads
This Christmas map will bring your server a great Christmas mood. This is a reissue of the old version of Lapland on a new landscape and with old monuments. The map has been increased from 3700 to 4250. Missing and new monuments, an oasis, modern rivers and a canyon were added. There have also been fixed and slightly reworked plugins that come bundled with the map for free Description: Size: 4250к Prefab Count: ~60к Plugins (The plugins are bundled with the map completely free of charge): Cableway CustomSledge SpawnStag (Decoratively adds deer to the ranch) Files for Better NPC: Lapland_CentralSquare Lapland_Excavation Lapland_JunkHands Custom monuments: New Year's Snow Globe New Year's Central Square Sledge Slide Yeti Cave Stag Ranch Port Village Cableway Junkyard Hands Underground Cannabis Plantation Excavation Train Station Festive Christmas trees on standard monuments Christmas pole А place to build your base (Igloo) Monuments from Facepunch: Radtown (new on the map) Giant Excavator (new on the map) Water Wells (new on the map) Ferry Terminal (new on the map) Airfield (new on the map) Train Yard Arctic Base Military Tunnels The Dome Water Treatment Plant Military Base Outpost Sewer Branch Bandit camp Satellite Dish Lighthouses Launch Site Underwater Labs Oil Rig Large Oil Rig Harbor 1 Harbor 2 Fishing Villages Ranch and Barn Junkyard 2 in the form of roadside monuments Quarries$34.99- 29 comments
- 8 reviews
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- 9
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- #jtedal
- #mad mappers
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Version 1.1.7
274 downloads
Great custom map with a large size but also a high density of water. The history of the map creation is timed to coincide with the Halloween update of the game Rust 2022. On the map you can find iconic locations from various movies and games How can I view the map? You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it. Discord Server: https://discord.gg/UpUXuxs4Vx For which plugins do I provide configuration files? Defendable Bases BetterNpc BossMonsters Description Size: 4000к Prefab Count: ~54к Custom monuments: Railway Depo Gornizon Snake Pumpkin Sphere Outpost / Bandit Camp (Combined together and decorated in the Halloween style) Amusement Park Camp Crystal Lake Haddonfield Frankenstein's Castle Several places for the building of base Standard monuments: Radtown (NEW) Launch Site Train Yard Excavator Harbor [2/2] Military Base Military Tunnel Arctic Base Junkyard Water Treatment Plant Airfield Lighthouse Satellite Dish Stables [2/2] Oil Rigs [2/2] Underwater Labs Check out more of my work here!$34.99- 8 comments
- 2 reviews
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- 6
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- #halloween
- #building
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(and 23 more)
Tagged with:
- #halloween
- #building
- #custom
- #custom map
- #custom maps
- #custom monument
- #custom prefab
- #facepunch
- #jtedal
- #hdrp
- #mad mappers
- #monument
- #prefab
- #premium
- #rust
- #rust custom map
- #rustedit
- #rust custom map halloween
- #better npc
- #defendable bases
- #boss monsters
- #halloweensale
- #halloween map
- #halloween maps
- #halloween prefab
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Version 1.0.1
40 downloads
Features: Simple installing on your map (Example - . ) Total count of prefabs is 1089 General: 1st place [ 2CustomPlaceA ] Prefabs count: 342 Modifiers: Height&Spat&Topology 2nd place [ 2CustomPlaceB ] Prefab count: 396 Modifiers: Alpha&Height&Spat&Topology 3rd place [ 2CustomPlaceC ] Prefab count: 222 Modifiers: Alpha&Height&Spat&Topology 4th place [ 2CustomPlaceD ] Prefab count: 84 Modifiers: not required( There is very simple installing( You must only drop the prefab on water:) ) ) 5th place[ 2CustomPlaceE ] Prefab count: 45 Modifiers: not required( There is very simple installing( You must only drop the prefab on water:) ) ) If you have any ideas for work please tell me about it. To check my other works click here. Other information: Subscribe on me and take "Karting rental" for free. I make custom prefabs to order. Discord: shemov#6310$9.55- 1 comment
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- #rust custom
- #custom monument
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Version 1.0.1
12 downloads
Cookie Island is a one grid map designed for both PVE and PVP Server. The Map have beautiful places and is also tactical designed. As example if you want a red card then you need to travel around the Island to get one. If you just want a small beautiful map for your PVE Server then this map gives you two wonderfull lakes connected to a river and harmony landscape. Everything is manual created and placed! The Map contains custom monuments and a custom fishing village. The fishing village contains all mission npc, airwolf, all shops, boat vendor, blackjack, slotmachine and the wheel of fortune! There is also both Oilrigs and a underground tunnel system. Custom Monuments: MaLai's - Gas Station MaLai's - Warehouse MaLai's - Beach Club MaLai's - Fishing Village Monuments by Facepunch: Both Oilrigs Lighthouse Password comes with the map. Entity Count: 3416$19.99- 26 comments
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Version 4.0.0
156 downloads
Perfect sized 3500K Rust map offers a unique gaming experience for creative builders, featuring all monuments except the Sewer Branch. It includes train tracks that connect to underground rails making transportation smooth all around. Full types of Topology terrain includes lush forests, arid deserts, rugged coastlines, gentle hills, deep valleys, and elevated plateaus. Key monuments such as the Military Base, Military Tunnel, Launch Site, and more are strategically placed, providing prime locations for looting, trading, and player interactions. The train tracks, linked to underground rails, create additional routes and strategic points for players to explore and control. This unique feature introduces a tactical element, where mastering the train tracks can significantly impact resource and territory competition. Additionally, the map is enriched with numerous custom buildable monuments, including caves, underwater bases, and various structures for building. These custom elements enhance the gameplay, offering diverse options for base construction and defense. Summary this 3500K Size Rust map delivers a complete and dynamic experience, featuring key monuments, custom buildable locations, and the strategic addition of train tracks connected to underground rails. General Information Map size: 3500K Prefab Count: 6091 Custom Buildable Monuments Several total low prefab count monuments to build in such as Caves, Underwater Bases and buildings! Facepunch Monuments Small Harbor Large Harbor Airfield Junkyard Launch Site Military Tunnels Nuclear Missile Silo Powerplant Trainyard Ferry Terminal Water Treatment Sphere Tank Sewer Branch Satellite Dish Outpost Excavator Large Oilrig Small Oilrig Arctic Research Base A Military Base To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: DarkoRust$19.99- 11 comments
- 4 reviews
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- 3
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Version 1.0.5
12 downloads
The smallest and most spacious map, featuring high-tier monuments, a railway, many flat areas, and elevation changes. Designed to concentrate lots of players within a small area, provide full gameplay, offering enough loot, farming space, NPC monuments, and a winter wonderland! Try something new this winter Features: Ring Railway: used as a road, and there's a respawn of junkpiles Ice Caves: trains run through them, and players can build a base in some areas Green Caves: green trees, hemp, berries, corn and pumpkins Winter CargoShip (safe-zone): players can spawn here if the island too dangerous Sailing Yacht: nice spot for living Bradley: patrolling the subway, time for a new challenge Undeground Excavator: stylized Train Unloading Station: part of the trainyard, green card puzzle, wagon unloading, blue card spawn Nuclear Missle Silo: stylized & build zone reduced Arctic Research Base: stylized & build zone reduced Sphere Tank: stylized & build zone reduced Subway Oilrigs Underwater lab Map size: 1024 Prefabs: ~15k If you have any questions about the map, need help or find a bug, please let us know! Our discord: https://discord.com/invite/GGgx822$19.90 -
Version 2.3
19 downloads
Welcome to snake island A post-apocalyptic unique landscape over a mountainous region with many unique monuments to keep your players entertained as well as some great buildable locations right across the full stretch of the map. The railways feature my own railway stations for you to transverse across the map. I’ll keep the map fully updated and I hope you enjoy discovering snake Island. Features: Railways and railway stations; Underground Rail tunnels; A lot custom monuments and places on the map; A lot custom places to build a base on map ( "X" on minimap ); There is bradley on hangars; Custom icebergs to build a base inside them; Underwater Labs; Ziplines; There are NPC on some locations; Map size is 2500; Prefabs count : ~25k. Custom monuments: Hangars; Town; Village; Dump settlement Bunker; Red brick railway station; White brick railway station; A lots custom places to build a base. Monuments: Outpost; Bandit camp; Nuclear Missile Silo; The Dome; Warehouse; Large fishing village; Fishing village; Large barn; Lighthouses; Underwater labs; Underground railway; Harbor; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov#6310 A password is attached to the map. You can edit it.$13.30- 4 comments
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- #rust custom
- #custom map
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Version 1.0.1
428 downloads
This monument is designed for my TrainHomes plugin, but if you like it, you can use it on your map. (for personal use only, no resale) You can read more information on the plugin page. Description 266 Prefabs for this build There are all the necessary modification masks for easy installation on the map Triggers Not has any loot Modification masks Height Mask Splat Mask Topology Mask Triggers Building Box Collider Instruction Video example: Check out more of my work here!Free- 3 comments
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- 3
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- #custom
- #custom monument
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Version 3
50 downloads
There are 15 custom places to build a base + procedural map, with installed ones. This unique set of 15 custom locations for base construction will be a great addition to your custom map in Rust. These zones were modeled by experts in the game to make it easier for players to build their bases and defend them from enemies. This set opens up countless opportunities to create your ideal base. These locations provide a unique experience for each player. Features: Simple installing on your map; Interesting places; Objects as furnaces, mining quarries etc on some places; Low prefabs count; High FPS. General: 1st place[ 3CustomPlaceA ]: Prefabs count: 107 Modifiers: Not required 2nd place[ 3CustomPlaceB ]: Prefabs count: 50 Modifiers: Not required 3rd place[ 3CustomPlaceC ]: Prefabs count: 127 Modifiers: Not required 4th place[ 3CustomPlaceD ]: Prefabs count: 141 Modifiers: Not required 5th place[ 3CustomPlaceE ]: Prefabs count: 162 Modifiers: Alpha&Height&Splat&Topology 6th place[ 3CustomPlaceF ]: Prefabs count: 152 Modifiers: Alpha&Height&Splat&Topology 7th place[ 3CustomPlaceG ]: Prefabs count: 67 Modifiers: Height&Splat&Topology 8th place[ 3CustomPlaceH ]: Prefabs count: 96 Modifiers: Height&Splat&Topology 9th place[ 3CustomPlaceI ]: Prefabs count: 97 Modifiers: Height&Splat&Topology 10th place[ 3CustomPlaceJ ]: Prefabs count: 208 Modifiers: Height&Splat&Topology 11th place[ 3CustomPlaceK ] Prefabs count: 295 Modifiers: Height&Splat&Topology 12th place[ 3CustomPlaceL ]: Prefabs count: 76 Modifiers: Height&Splat&Topology 13th place[ 3CustomPlaceM ]: Prefabs count: 44 Modifiers: Height&Splat&Topology 14th place[ 3CustomPlaceN ]: Prefabs count: 51 Modifiers: Height&Splat&Topology 15th place[ 3CustomPlaceO ]: Prefabs count: 315 Modifiers: Alpha&Height&Splat&Topology And procedural map with installed custom places. Total prefabs count: ~10k; Map size: 4250. \ If you have some ideas for work please tell me about it. To check my other works click here. Other information: Subscribe on me and take "Karting rental" for free. I make custom prefabs to order. Discord: shemov#6310$34.27- 1 review
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- 2
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- #rust custom
- #custom monument
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Version 1.0.2
20 downloads
Pack of 10 optimized monuments to build an amazing base for your players. Total number of prefabs: – 3443 A total of 10 excellent monuments for the construction of bases. 1 – 170 prefabs 2 – 349 prefabs 3 – 279 prefabs (Equipped with a shredder) 4 – 124 prefabs (Equipped with 2 large furnace) 5 – 209 prefabs (Equipped with Pumpjack) 6 – 38 prefabs (Equipped with Recycler) 7 – 758 prefabs 8 – 264 prefabs (Equipped with Quarry) 9 – 380 prefabs 10 – 787 prefabs$19.90- 2 reviews
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- 3
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- #custom prefab
- #custom monument
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(and 4 more)
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Version 1.0.2
42 downloads
Pack of 10 optimized monuments to build an amazing base for your players. Total number of prefabs: – 1944 Places to Build (Bundle) These places to build your base will bring variety to your map. Custom Base 1 368 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 2 99 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 3 176 Prefabs for this build Installation Modifiers: Topology, Height, Splat Custom Base 4 192 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 5 146 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 6 224 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 7 257 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 8 182 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 9 157 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha Custom Base 10 143 Prefabs for this build Installation Modifiers: Topology, Height, Splat, Alpha$19.90 -
Version 1.2.7
1,822 downloads
This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments Description The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost! All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps Constructions of other bases Defendable Bases (Bundle-1) Defendable Bases (Bundle-2) Custom Map Maps that have a configuration for the appearance of bases on their custom monuments You can also download all these files for all maps here Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit Images You may want to change some parameters during the plugin installation or the base configuration In the plugin configuration these parameters are: Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are: List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item, you need to name the image file by the SkinID of the item Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name All images must be used square. Attention! The lower size of the image file will be displayed to the player faster Dependencies Required NpcSpawn Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Chat commands (only for administrators) /warstart {name} – start the event ({name} – name of the base) /warstop - end the event Console commands (RCON only) warstart {name} – start the event ({name} – name of the base) warstop - end the event givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Base Config en - example of base configuration in English ru - example of base configuration in Russian Custom Map Config en - example of custom map configuration in English ru - example of custom map configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration and the bases – jtedal Help in creating a plugin description – Jbird#2022$45.00- 93 comments
- 7 reviews
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- 9
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- #barricade
- #ch47
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Version 1.3
57 downloads
Paradise Town – Safe Zone Monument Paradise Town combines bandits town and outpost Relaxation area, custom casino, poker tables, slot machines, blackjack and more NPCs from bandits town and outpost are in the same location. Easy Installation The location has 4060 prefabs. Ideal for pve and pvp servers Required Dependencies: RustEdit DLL Check out more of my work here!$25.00- 14 comments
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- 3
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- #custom safe zone
- #safe zone
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Version 3_3
115 downloads
The debut post-apocalyptic map with industrial monuments. Welcome to Turtleland island! If you are looking for an exciting survival experience, then our map is perfect for you. We have created a unique custom landscape that gives you the opportunity to explore rivers and swamps, travel through dense forests and abandoned urban areas. Turtleland island has everything you need in order to carefully plan your survival and return to the origin at a new level. Your players will be able to test their base creation skills using unique construction sites on our map. Players feel like real survivalists, exploring an abandoned tank factory, a sawmill, railway stations, a fire station and a yin. The Turtleland island map is ready to welcome your players at any time, giving new adventures with each visit to the server. We will be glad if you decide to become its owner. Give players an unforgettable experience of survival on a map created with love and care Features: Optimized FPS; Ground railway stations; Tanks factory(replacement to Launch Site); Great detailed monuments; A lot custom monuments and places on the map; Underwater farm places ; Underground Rail tunnels; Underwater Labs; Ziplines; Map size is 2500; 34469 prefabs. Custom monuments: Tanks factory; Wood industry; Mayakovskaya station; Abandoned military camp; Secret shelter; Underground base; Storage tanks; Fire station; Large garages; Garages; Pit stop; Karting rental; Central railway station; Triton railway station; Water Treatment plant; Storage of combat vehicles; Junktown; Village A lots custom places to build a base. Monuments: Outpost; Bandit camp; The Dome; Satellite dish; Ferry Terminal; Abandoned supermarket; Oxum`s gas station; Harbor; Large fishing village; Nuclear Missile Silo Fishing village; Ranch; Large barn; Airfield; Lighthouses; Underwater labs; Underground railway; Large oilrig; Oilrig. My Discord: shemov#6310 A password is attached to the map. You can edit it.$16.40- 28 comments
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- 3
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- #rust custom map
- #turtleland island
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Version 2.9
67 downloads
Welcome to Structe Island, which has just started building, there are several settlements and an unfinished town on the map. The railways have my own train stations so you can navigate around the map. The monuments on the map are made in the theme of the game. A unique post-apocalyptic landscape in a mountainous region with many unique monuments. A password is attached to the map. You can edit the map. Features: Underwater farm zones ( "O" on minimap ); Railways and railway stations; Underground Rail tunnels; A lot custom monuments and places on the map; A lot custom places to build a base on map ( "X" on minimap ); Custom oil rig to build a base; There is bradley on Launch site; Custom icebergs to build a base inside them; Underwater Labs; Ziplines; There are NPC on some locations; Map size is 3700; Prefabs count : ~37k. Custom monuments: Large warehouse; Warehouse; Benton railway station; Layton railway station; Power Substation; Building Site; First settlement; Police station; Fire station; Med point; Coaling tower; Second settlement; Junkyard; Underground shelter; Bunker; A lots custom places to build a base. Monuments: Outpost; Bandit camp; Giant Excavator pit; Ferry Terminal; Nuclear Missile Silo; TrainYard; Airfield; Gas station; Large fishing village; Fishing village; Large barn; Lighthouses; Underwater labs; Underground railway; Launch site; HQM, Sulfur, Stone quarries Water Treatment Plant; Harbor; Large oilrig; Oilrig. My Discord: shemov$25.90- 7 comments
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- #rust custom
- #custom map
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