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Showing results for tags 'bag'.
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Version 0.1.0
15 downloads
The plugin displays the time until the bed cooldown ends in the status bar. Depends on AdvancedStatus plugin. The ability to set a limit on the number of displayed bars; The ability to skip sleeping bags with the same unlockTime; The ability to set the bar's deletion time for each type, earlier than the cooldown time expires; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to customize the bar for each type of bed. { "Is it worth skipping sleeping bags with the same UnlockTime?": true, "Limit on the simultaneously displayed bars. A value of 0 disables the limitation": 5, "Limits the length of the displayed bag name. A value of 0 disables the limitation": 20, "List of status bar settings for each bag type": { "BedStatus_SleepingBag": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 21, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/9kTXWBz.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_SleepingBag", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#F79E61", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "BedStatus_Bed": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 22, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/LXyo8X4.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_Bed", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#F79E61", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 0", "Progress_OffsetMax": "0 0" }, "BedStatus_BeachTowel": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 23, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/hYp0VXa.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_BeachTowel", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#E2DBD6", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 2.5", "Progress_OffsetMax": "-3.5 -3.5" }, "BedStatus_Camper": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 24, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/PCGeaee.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_BeachTowel", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#E2DBD6", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } }, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } }$3.99- 1 comment
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- #rust
- #sleepingbag
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Version 0.1.13
749 downloads
Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. P.S. Since the previous implementation with DynamicPVP was not correct and had some issues, I have added universal hooks(Developer API section) for general access from all PvP plugins, which are currently missing in DynamicPVP. I have requested the author to add them(3 lines), but for now, you will need to use the modified version of DynamicPVP.cs The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat admin command": "adminpve", "Chat command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Is it worth preventing resource gathering in someone else's building privilege area?": false, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth assigning portals(Halloween and Christmas) to the first player?": true, "Is it worth preventing players from handcuffing others?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Which currency symbol and format will be utilized?": "${0}", "Vehicles - Time(in seconds) to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Is Npc Random Raids enabled?": true, "PvP - Is friendly fire enabled by default when creating a team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 0.39 0.28 0.7", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 0.39 0.28 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "PvP - Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 13 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve ) : vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Admin commands(/adminpve). Permission "realpve.admin" required: loot - Toggle unrestricted looting. If a userID is added at the end, the command will apply to that player, otherwise, it will apply to the person who entered it. monument: pvp - Toggle the PvP flag for a monument. If a monumentID is added at the end, the command will apply to that monument, otherwise, it will apply to the monument the player is currently in. Example: /realpve team ff /realpve vehicle find *netID* /adminpve loot /adminpve loot *userID* /adminpve monument pvp /adminpve monument pvp *monumentID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Time in seconds(1-15) given to respond for purchasing monument looting": 5.0, "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10.0, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "Settings for the status bar": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them. [PluginReference] private Plugin RealPVE; There are 6 universal hooks that the plugin is subscribed to, the use of which allows interaction with PVP in various PVE plugins: OnPlayerEnterPVP OnPlayerExitPVP OnEntityEnterPVP OnEntityExitPVP CreatePVPMapMarker DeletePVPMapMarker OnPlayerEnterPVP: Used to add a player to PVP mode/zone. To call the OnPlayerEnterPVP hook, you need to pass 2 parameters: <BasePlayer>player - The player to add to PVP; <string>zoneID - A unique identifier for your PVP zone. This parameter is very important because a player can be in multiple PVP zones at the same time and passing the zoneID in this case allows for correct processing of the player's location within them. Interface.CallHook("OnPlayerEnterPVP", player, "*Your unique zone identifier*");//Calling the OnPlayerEnterPVP hook to tell PVE plugins that the player needs to be added to the specified PVP zone. OnPlayerExitPVP: Used to remove a player from PVP mode/zone. Calling this hook guarantees the player’s removal from the specified PVP zone, but does not guarantee the removal from PVP mode, as there may be other zones in addition to yours. Also, when a player dies, they are automatically removed from all PVP zones. To call the OnPlayerExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BasePlayer>player - The player to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the player exits your PVP zone, you can also pass the PVP delay time. However, if the player still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnPlayerExitPVP", player, "*Your unique zone identifier*", 10f);//Calling the OnPlayerExitPVP hook to tell PVE plugins that the player needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the player no longer has any active PVP zones. OnEntityEnterPVP: Used to add an entity to PVP mode/zone. In the case of RealPVE, this hook is only necessary to add entities with an owner(player) to a PVP, allowing other players to interact with them, such as a player's corpse after death(PlayerCorpse) or a backpack after the corpse disappears(DroppedItemContainer). To call the OnEntityEnterPVP hook, you need to pass 2 parameters: <BaseEntity>entity - The entity to add to PVP; <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("OnEntityEnterPVP", entity, "*Your unique zone identifier*");//Calling the OnEntityEnterPVP hook to tell PVE plugins that the entity needs to be added to the specified PVP zone. OnEntityExitPVP: Used to remove an entity from PVP mode/zone. When an entity dies, it is automatically removed from all PVP zones. To call the OnEntityExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BaseEntity>entity - The entity to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the entity exits your PVP zone, you can also pass the PVP delay time. However, if the entity still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnEntityExitPVP", entity, "*Your unique zone identifier*", 10f);//Calling the OnEntityExitPVP hook to tell PVE plugins that the entity needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the entity no longer has any active PVP zones. CreatePVPMapMarker: Used to create a map marker for the PVP zone. To call the CreatePVPMapMarker hook, you need to pass 5 parameters, 2 of which is optional: <string>zoneID - A unique identifier for your PVP zone; <Vector3>pos - The position of your PVP zone; <float>radius - The radius of the circle for your PVP zone; <string>displayName - Optional. The display name for the map marker; <BaseEntity>entity - Optional. The entity to which the map marker should be attached. Interface.CallHook("CreatePVPMapMarker", "*Your unique zone identifier*", pos, 25f, "ATTENTION! This is a PVP zone!");//Calling the CreatePVPMapMarker hook to tell PVE plugins to create a map marker for the specified zone, at the specified position with the given radius, but without specifying a parent entity. DeletePVPMapMarker: Used to delete a map marker for the PVP zone. To call the DeletePVPMapMarker hook, you need to pass only 1 parameter: <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("DeletePVPMapMarker", "*Your unique zone identifier*");//Calling the DeletePVPMapMarker hook to tell PVE plugins to delete a map marker for the specified zone. There are 5 hooks that the plugin calls: OnPlayerPVPDelay OnPlayerPVPDelayed OnPlayerPVPDelayRemoved OnZoneStatusText CanRedeemKit OnPlayerPVPDelay: Called when a player exits the last active PVP zone, allowing other plugins to overwrite the value for pvpDelay. Returning a float value allows changing the pvpDelay for the player. A value less than zero disables the pvpDelay. When calling the OnPlayerPVPDelay hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The initial value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. object OnPlayerPVPDelay(BasePlayer player, float pvpDelay, string zoneID) { Puts($"Attempting to set a PvP delay of {pvpDelay} seconds for player {player.displayName} in zone {zoneID}!"); if (zoneID == "*Your unique zone identifier*") { return 15f;//Overriding the values for pvpDelay } return null;//Leave unchanged } OnPlayerPVPDelayed: Called after the PVP delay has been set for the player. When calling the OnPlayerPVPDelayed hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. void OnPlayerPVPDelayed(BasePlayer player, float pvpDelay, string zoneID) { Puts($"A PvP delay of {pvpDelay} seconds has been set for player {player.displayName} in zone {zoneID}!"); } OnPlayerPVPDelayRemoved: Called when the PVP delay is removed from the player after they enter a PVP zone with an active PVP delay. When calling the OnPlayerPVPDelayRemoved hook, only 1 parameter is passed: <BasePlayer>player - The player from whom the PVP delay has been removed. void OnPlayerPVPDelayRemoved(BasePlayer player) { Puts($"PVP delay has been removed for player {player.displayName} as they entered a PVP zone!"); } OnZoneStatusText: Called when the text with the nice name for the specified zone is needed, to be displayed in the status bar. When calling the OnZoneStatusText hook, 2 parameters are passed: <BasePlayer>player - The player for whom the nice name for the zone is being requested; <string>zoneID - A unique identifier of PVP zone. object OnZoneStatusText(BasePlayer player, string zoneID) { Puts($"Text for the status bar is required for zone {zoneID}"); if (zoneID == "*Your unique zone identifier*") { return lang.GetMessage("*langKey*", this, player.UserIDString);//<string>Overriding the value for the status bar text } return null;//Leave unchanged } CanRedeemKit: Called before giving the starter kit, in the OnDefaultItemsReceive hook. A non-zero value cancels this action. When calling the CanRedeemKit hook, only 1 parameter is passed: <BasePlayer>player - The player to whom the kit is being attempted to be given. object CanRedeemKit(BasePlayer player) { Puts($"Attempting to give the kit to player {player.displayName}!"); if (player.IsAdmin) { return false;//Cancel the action } return null;//Leave unchanged }$39.99- 31 comments
- 1 review
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- 3
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- #rust
- #real
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Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Version 2.0.3
137 downloads
A lightweight plugin that disables various teaming methods to restrict players to solo gameplay. Now featuring an automated warning system with kick/ban abilities! Permissions soloenforcement.enforce Configuration { "Restrict tool cupboards" : true, "Require destruction of tool cupboards": true, "Ignore tool cupboard restrictions on decaying bases": true, "Restrict turrets": true, "Restrict sleeping bags & beds": true, "Restrict team creation": true, "Restrict codelock & keylock crafting": true, "Discord webhook URL": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Discord message color": 9109504, "Log tool cupboard alerts to discord": false, "Log turret alerts to discord": false, "Log respawn alerts to discord": false, "Log revive alerts to discord": false, "Log team alerts to discord": false, "Log craft alerts to discord": false, "Log auto kicks/bans from warning system to discord": false, "Show violation messages to players in chat": true, "Use automatic warning system": false, "Maximum warnings": 3, "Show popup on warning": false, "Warning popup time (seconds)": 5, "Ban after maximum warnings (will kick otherwise)": false, "Use temporary bans for warning system (must have ban after maximum warnings enabled)": false, "Temporary ban time (seconds) - default is 24 hours": 86400, "Administer warning for tool cupboard violations": false, "Administer warning for turret authorization violations": false, "Administer warning for turret assign violations": false, "Administer warning for respawn violations": false, "Administer warning for revive violations": false, "Administer warning for team violations": false, "Administer warning for crafting violations": false } Localization { "Discord_Title" = "Solo Enforcement", "Discord_Alert_Tool_Cupboard" = "{player1} ({player1_id}) attempted to authorize on an already claimed tool cupboard!", "Discord_Alert_Turret_Authorize" = "{player1} ({player1_id}) attempted to authorize on an already claimed auto turret!", "Discord_Alert_Turret_Assign" = "{player1} ({player1_id}) attempted to assign {player2} ({player2_id}) to their auto turret!", "Discord_Alert_Respawn_Assign" = "{player1} ({player1_id}) attempted to assign their sleeping bag/bed to {player2} ({player2_id})!", "Discord_Alert_Respawn_Public" = "{player1} ({player1_id}) attempted to set their bed to public!", "Discord_Alert_Revive" = "{player1} ({player1_id}) revived {player2} ({player2_id})!", "Discord_Alert_Team_Create" = "{player1} ({player1_id}) attempted to create a team!", "Discord_Alert_Craft" = "{player1} ({player1_id}) attempted to craft a keylock/codelock!", "Discord_Alert_Auto_Kick" = "{player1} ({player1_id}) was auto-kicked from the server for too many teaming violations!", "Discord_Alert_Auto_Ban" = "{player1} ({player1_id}) was auto-banned from the server for too many teaming violations!", "Chat_Message_Tool_Cupboard" = "Another player is already authorized on this tool cupboard!", "Chat_Message_Turret_Authorize" = "Another player is already authorized on this auto turret!", "Chat_Message_Turret_Assign" = "You are not allowed to assign other players to your auto turret!", "Chat_Message_Respawn_Assign" = "You are not allowed to assign your sleeping bag/bed to another player!", "Chat_Message_Respawn_Public" = "You are not allowed to set your bed to public!", "Chat_Message_Team_Create" = "Teams have been disabled on this server!", "Chat_Message_Craft" = "Crafting for this item has been disabled!", "Auto_Kick_Message" = "Too many teaming violations detected (auto kick).", "Auto_Ban_Message" = "Too many teaming violations detected (auto ban).", "Warning_Popup" = "Warning {0}/{1}" }$15.00 -
Version 1.1.0
46 downloads
This plugin adds saddle bags to bikes and bikes with sidecars that spawn on the server after installation. It supports a configuration file, allowing you to specify the number of bag slots for default users and VIP users. Permission: saddlebags.vip //Installation Install it in the Oxide plugins folder on your server. A file will be created in the config folder where you can specify the number of slots for each permission. 以下日本語 このプラグインをインストール後から、スポーンするバイクとサイドカー付きバイクにサドルバッグ(サイドバッグ)がつきます! アップデートでコンフィグファイルから、デフォルトとVIPのバッグスロット数を指定できるようになりました! パーミッション:saddlebags.vip //インストール サーバーのoxide/plugins フォルダにインストールしてください configフォルダに、各権限のバックスロット数の設定ファイルが生成されます$3.00- 8 comments
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- #saddlebags
- #bike
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Version 1.1.0
14 downloads
BiomeSkins is a Rust server plugin that dynamically customizes player clothing, armor, and sleeping bag skins based on the biome and topology of their location. By matching gear and sleeping bags to the surrounding environment, it enhances player immersion and camouflaging. Players can easily activate and control reskinning functions through simple chat commands, including options for key bindings and toggling automatic reskinning. Installation Download the BiomeSkins.cs plugin file. Place the plugin file into your server’s plugins directory. Usage/Commands /biomeskin Reskins the player’s clothing and armor to match their current biome. /biomeskin [<a|w|b|m>] Reskin player all and/or wear and/or belt and/or main inventory items (w - wear, b - belt, m - main, a - all). Example - /biomeskin wb will reskin items in wear and belt inventories. Not specifying an inventory parameter defaults to wear/armor items. /biomeskin skin <player> [q|a|w|b|m] Reskins the target player's target inventory items (see command above). Intended for admins and other plugins. /biomeskin bind <key> Displays the command for binding the /biomeskin command to a specified key, allowing players to quickly activate biome-based reskinning. /biomeskin bag <on|off> Toggles automatic reskinning for sleeping bags based on the biome and topology where they are placed. /biomeskin <wear|belt|main|> <on|off> Toggles automatic reskinning for wear/belt/main inventory items based on the biome of the player's location. Permissions biomeskins.reskin.bag - Allows for sleeping bag reskinning on placement and access to the /biomeskin bag <on|off> command. biomeskins.reskin.equipment - Allows for inventory item reskinning via the /biomeskin base command. biomeskins.reskin.equipment.other - Allows for inventory item reskinning of other players via the /biomeskin skin <player> [q|a|w|b|m] command. biomeskins.reskin.equipment.auto - Allows for player automatic inventory item reskinning when crossing between biomes as well as the /biomeskin <wear|belt|main|> <on|off> command. Configuration The plugin offers customizable options in the configuration file, enabling admins to tailor the reskinning behavior: { "Version (DO NOT EDIT)": 2, "Command aliases": [ "biomeskin" ], "Sleeping bag skins": { "Forest": 2131151567, "Arctic": 2162368881, "Desert": 2922792064, "Tundra": 3080447496, "Rock": 3144409492 }, "Equipment skins": { "Temperate": { "mask.metal.item": 2551475709, "metal_plate_torso.item": 2551474093, "pants.roadsign.item": 2570237224, "hoodie.red.item": 2563940111, "pants.cargo.item": 2563935722, "shoes.boots.brown.item": 2575506021, "gloves.roadsign.item": 2575539874, "hat.coffeecan.item": 2570227850, "roadsign_armor.item": 2570233552, "jacket.vagabond.item": 2582710266 }, "Tundra": { "mask.metal.item": 2551475709, "metal_plate_torso.item": 2551474093, "pants.roadsign.item": 2570237224, "hoodie.red.item": 2563940111, "pants.cargo.item": 2563935722, "shoes.boots.brown.item": 2575506021, "gloves.roadsign.item": 2575539874, "hat.coffeecan.item": 2570227850, "roadsign_armor.item": 2570233552, "jacket.vagabond.item": 2582710266 }, "Arctic": { "mask.metal.item": 2432948498, "metal_plate_torso.item": 2432947351, "pants.roadsign.item": 2469019097, "hoodie.red.item": 2416648557, "pants.cargo.item": 2416647256, "shoes.boots.brown.item": 2752873720, "gloves.roadsign.item": 2469031994, "hat.coffeecan.item": 2503956851, "roadsign_armor.item": 2503955663, "jacket.vagabond.item": 2496913595 }, "Arid": { "mask.metal.item": 2475428991, "metal_plate_torso.item": 2475407123, "pants.roadsign.item": 2496523983, "hoodie.red.item": 2503910428, "pants.cargo.item": 2503903214, "shoes.boots.brown.item": 2510093391, "gloves.roadsign.item": 2510097681, "hat.coffeecan.item": 2496517898, "roadsign_armor.item": 2496520042, "jacket.vagabond.item": 2865011686 } }, "Reskin items in wear inventory": true, "Reskin items in belt inventory": false, "Reskin items in main inventory": false, "Automatic equipment reskinning": { "Enabled": false, "Enabled by default for players with permission?": false, "Time interval between player biome checks": 5.0 }, "Hooks": { "OnBiomeSkin": true } } Developer API // Reskin player items in corresponding inventories (wear/belt/main) with the skins specified in the plugin config bool API_SkinPlayerItems(BasePlayer player, bool skinWear = true, bool skinBelt = true, bool skinMain = true) // Reskin player items in corresponding inventories (wear/belt/main) with the skins specified in the "skins" parameter (item name -> skinID) bool API_SkinPlayerItems(BasePlayer player, Dictionary<string, ulong> skins, bool skinWear = true, bool skinBelt = true, bool skinMain = true) // Returns true if target player has sleeping bag biome-based reskinning enabled bool API_IsSleepingBagReskinEnabled(BasePlayer player) // Enables/disables target player sleeping bag biome-based reskinning void API_SetEnabledAutoSleepingBagReskin(BasePlayer player, bool enabled) // Returns true if target player has automatic biome-based inventory item reskinning enabled bool API_IsAutoEquipmentReskinEnabled(BasePlayer player) // Enables/disables target player automatic biome-based inventory item reskinning void API_SetAutoEquipmentReskinEnabled(BasePlayer player, bool wear, bool belt, bool main) // Hooks // Invoked when a player's inventory items are about to be reskinned by the plugin // First argument - BasePlayer - Target player // Second argument - Action source // 0 = Command, 1 = Automatic (player crossing biomes), 2 = Third party plugin or console command // Returning bool 'true' will cancel the action OnBiomeSkin(BasePlayer, int)$5.99 -
Version 1.0.0
8 downloads
Create custom items like pouches, kits, medkits, and more—each filled with valuable gear. Customize everything from item names, blueprints, skins, to drop chances, giving you full control. Set permissions to open packages, and even open entire stacks at once for command-only items. Packages can be found in crates, barrels, or via metal detectors, and they stack, split, and drop seamlessly. Chat messages notify players when they open a package, but beware—these packs can't be recycled! Key Features There is a lang ru/en/uk/es. Customization of items (command(s), blueprint, item, custom item): shortname, amount, skinID, text(for note), custom name, blueprint, drop chance, water amount(for bottle, water jug, bota bag), command list) For commands: {0} is steamID | {1} is amount Various settings for the packages themselves. Setting the permission to open a package. Ability to open the entire stack at once. [ Useful for packages that only have command(s) ]. Ability to customize package stack. Chat messages after opening a package. Ability to find the package in crates/barrels. Ability to find the package with a metal detector. Stack, split, drop packages works correctly. Packs cannot be recycled. WORK WITH BetterLoot For the correct spawning of packages in the crate, in the BetterLoot plugin, remove/comment out the following line of code. 630 - container.inventory.capacity = container.inventory.itemList.Count; Permissions xpackage.admin - allow a player(administrator) to use the command to give packages. Commands give_package steamID packageSkinID amount - to give a package to a player. API bool IsItemPackage(Item item) - whether the item is a package. bool IsSkinPackage(ulong skinID) - whether the skin is a package. Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XPackage</color> <color=#FFFFFF50>]</color></size>\n" }, "Package settings": { "0": { "Shortname": "halloween.lootbag.large", "Custom package name": "Medication kit", "Action at which the package will be opened": "unwrap", "Maximum stack - [ True - x1 | False - stack of original item ]": true, "Whole stack opens at once. [ Useful for packages that only have command(s) ]": false, "Permission to open a package": null, "Effect of opening the package": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "Enable the ability to find a package with a metal detector": false, "Chance of finding the package with a metal detector [ 0.0 - 100.0 ]": 0.0, "List of items in the package": [ { "Shortname": "largemedkit", "Amount": 1, "SkinID": 0, "Text": null, "CustomName": null, "BlueprintID": 0, "Drop chance [ 0.0 - 100.0 ]": 100.0, "WaterAmount": 0, "CommandsList - [ {0} is steamID | {1} is amount ]": null }, ... ], "Which crates/barrels will spawned a package": [ { "Name crate/barrel": "crate_normal", "Drop chance [ 0.0 - 100.0 ]": 20.0, "Min amount": 1, "Max amount": 1 }, ... ] }, ... } }$14.99 -
Version 1.9.4
947 downloads
Features Allows players to store items in portable bags Allows limiting the number of bags players can use at once Allows placing bags into storage containers, with limits Allows placing bags inside other bags, with limits Allows restricting which items can go inside bags Allows players to upgrade bags linearly Allows using Economics and Server Rewards for purchasing bag upgrades Allows players to recycle bags Allows items to be pulled into bags automatically Allows unlimited types of bags to be defined, each with different appearance, capacity and rules Allows players to open and switch bags quickly via a UI Allows players to create custom key binds to open and close bags Allows creating bags that are preloaded with items from Kits Allows bags to be placed in wearable slots, including the backpack slot Allows a visual backpack to be displayed while the player is wearing a bag Quick start Give yourself a bag Grant the bagofholding.givebag permission to an administrator role. For example, run the command o.grant group admin bagofholding.givebag. Give yourself a bag with the command boh.givebag <player> generic.small (replace <player> with your in-game name). By default, this bag has 18 slots, and can hold any type of item, but it cannot hold other bags (unless those other bags are empty). Click on the bag in your inventory and click the "Open Bag" button. This will display the bag container in the loot panel, allowing you to place items into the bag. Upgrade the bag Grant the bagofholding.upgrade.generic.small permission to an appropriate role. For example, run the command o.grant group default bagofholding.upgrade.generic.small. Open the bag. Click the "Upgrade" button. Click the "Purchase upgrade" button (costs 300 scrap by default). This will upgrade the bag capacity to 24 slots, and it will change the bag's appearance. Note: Every bag has a separate permission which determines whether players can upgrade that specific type of bag. If you intend to allow players to upgrade bags, you will have to grant quite a few different permissions. We suggest using a permissions manager UI plugin for this. Enable gather mode Set Gather mode -> Enabled to true in the config. Reload the plugin. Open the bag. Click the "Gather: Off" button so that it changes to "Gather: On". This will show a flame icon on the bag, indicating that it is in gather mode. Drop and pick up an item. You will see the item get pulled into the bag automatically. Add bags to loot tables Note: If you are using a dedicated loot plugin to add bags to loot tables, this built-in feature might not work. For best results, configure your dedicated loot plugin to spawn bags instead. Set Loot spawns -> Enabled to true in the config. For testing, set the spawn chance for one type of bag to 100.0 for the assets/bundled/prefabs/radtown/crate_normal.prefab container prefab. Reload the plugin. Spawn some containers to confirm that they can spawn bags in them. For example, run the command spawn crate_normal in the client F1 console while aiming at the ground, and look for a bag in the container. If none of the loot containers are spawning with a bag in them, then you are probably using a loot plugin which is conflicting, in which case you may need to configure loot spawns in your dedicated loot plugin. Once you have confirmed that this feature is working on your server, configure the spawn chances to your liking. Once you have configured the spawn chances to your liking, you can use the bagofholding.spawnloot command to spawn bags into existing loot containers according to the config. You can also remove all bags from loot containers using the bagofholding.clearloot command if you accidentally added too many. Realistic backpacks If you want to allow backpacks to be usable only in the backpack slot, along with a 3D visual backpack model, proceed with the following steps. Set Wearable bags -> Allow wearing bags in the backpack slot to true in the config. This allows players to equip a bag in the backpack slot. Set Visual backpack -> Display while a bag is worn in the backpack slot to true in the config. This causes the visual backpack model to appear when the player is wearing a bag in the backpack slot. Set Player wearable bag limits -> Enabled to true in the config. This causes the player wearable inventory to have different bag limits than the rest of the player inventory. Set Player wearable bag limits -> Default limits -> Max total bags to 1 in the config. This allows players to wear at most one non-empty bag. Technically, this number could be set higher and it wouldn't matter, as long as you don't permit bags to be worn in other slots, since there is only one backpack slot. Set Player bag limits -> Default limits -> Max total bags to 0 in the config. This prevents players from placing non-empty bags in their main/belt inventory. Reload the plugin. Change bag theme By default, bags use fantasy-themed skins. Alternatively, you may choose leather-themed or tactical-themed skins. You may also choose between colored chevron icons (default) and colored circle icons which are larger and therefore easier to see. Bag skins can be directly changed in the config, but for first time users, this plugin provides multiple commands to help you edit the config in bulk. To change the bag theme, run the command boh.settheme <theme>. For example, boh.settheme tactical_chevrons. This command will update the skin IDs in the config and update existing bags in your server to the appropriate theme. Available themes are: fantasy_chevrons, fantasy_circles,leather_chevrons,leather_circles, tactical_chevrons, tactical_circles. This command works best when using a freshly generated config. If you have significantly altered the config (i.e., changed the number of bags per category), then you may have to use a lower level command such as boh.setskins, or manually update the config. In addition to the skins assigned to the preset themes which include 6 variations (no icon, light blue, green, yellow, orange, blue), there are 5 additional colors available (gray, white, black, red, pink). See the "Alternative bag skins" section for a list of all 400+ skins. Additionally, you can create your own skins and add them to the configuration. Some servers provide multiple themes at once, allowing players to use whichever style they prefer. To do this, you first need to define the alternative themes in the config. To add alternative themes, you can run the command boh.addtheme <theme>. Note: The fantasy_chevrons, leather_chevrons and tactical_chevrons themes are already included in the default config (as of v1.9.0), so you don't need to run this command if those are the only themes you care about, unless you are using a config from a prior version. Once the config is updated, you will then have to provide the alternative skins to your players somehow, such as via kits, vending machines, shop plugins, crafting plugins, loot plugins, etc. The boh.givebag command has an optional parameter to designate which skin to apply, which some servers use for integration with custom shops. In addition to changing bag skins, you may also want to change the skin displayed on the belt icon via UI settings -> Belt button -> Display skin ID in the configuration. For reference, the default generic.small bag skins are 2824115881 (fantasy), 2831029422 (leather), and 2828573095 (tactical). How it works How players obtain bags Bags are simply skinned large halloween loot bags (short name: halloween.lootbag.large, item ID: 479292118). Any plugin that can create skinned items can be used to make bags available on your server. For example, bags can be distributed via kits, vending machines (via Custom Vending Setup), shop plugins, crafting plugins, loot plugins (e.g., Alpha Loot), and more. The plugin also has native support for adding bags to loot containers, and provides the command boh.givebag <player> <profile> <amount> for use by admins or plugins. How players open bags Players can open bags multiple ways. "Open Bag" button: When a player clicks on a bag item, they will see the "Open Bag" button appear next to the "Drop" button. Clicking the "Open Bag" button will open the bag container on the right side of the inventory, the same as opening a storage container. Extra belt button: Players with a bag in their inventory will see a bag button next to their belt. Clicking that button will open the first bag in their inventory (via the bag.open command). Requires "UI settings" -> "Belt button" -> "Enabled": true in the config. This is enabled by default. Subsequent presses of that button will cycle through the remaining bags in the player's inventory. Custom key binds: Players may bind commands such as bag.open, bag.next, and bag.prev to keys for quick access. See the "Commands" section for a complete list of available commands and how they function. Tip: Players can also move items into a bag without even opening it, by simply dragging and dropping items directly onto the bag. Bag limits As a balancing mechanism, you can limit how many bags a given player or container can use at once. Empty bags can be placed almost anywhere, but bags with contents will count toward a limit. When that limit is reached, empty bags in the same container will become locked and unable to receive items. The default configuration of the plugin allows players to use up to 3 bags at a time in their inventory, with 0 bags in their backpack (Backpacks plugin on uMod), and 0 bags in storage containers. To configure bag limits for player inventories, see Player bag limits in the config. To configure bag limits for Backpacks, see Backpack bag limits in the config. To configure bag limits for storage containers, see Default container bag limits and Container bag limits by prefab in the config. If desired, you can assign bag limits according to player permission. Bag upgrades Each bag profile may define an upgrade target, dictating which bag profile it can be upgraded to. While a player is looting a bag, if they have permission to upgrade that bag, they will see an "Upgrade" button. Clicking that button will display the cost, as well as what the bag will be upgraded to, allowing the player to confirm the purchase if they have sufficient funds. Tip: One immersive upgrade technique is to set the upgrade cost to another instance of the same bag, to make it so players have to combine bags together to produce a better bag. Bag recycling Each bag profile may define a set of ingredients that it will recycle into when processed by a recycler. Each bag can recycle into as many ingredients as you want, each with an optional skin ID. Tip: One immersive recycling technique is to configure larger bags to recycle into smaller bags (possibly multiple). This technique can be used to allow players to effectively reverse bag upgrades, as well as to split larger bags into smaller bags that the player can then upgrade independently. Wearable bags To free up main inventory space, you can enable players to carry bags in their wearable inventory slots. To enable, see Wearable bags in the config. Note: Wearing a bag will only display the visual backpack if the visual backpack is also enabled. Visual backpack To increase immersion, you can display a visual backpack while a player is wearing a bag. To enable, see Visual backpack in the config. Gather mode To optimize player looting, players can enable gather mode for each bag. While gather mode is enabled, any item that gets added to the bag's parent container will automatically be moved into the bag if possible. For example, if you have a Food & Medical bag in your inventory, and that bag is in gather mode, picking up a food or medical item (or moving such an item from a container to your inventory) will automatically move that item into the bag if there is space. Notes: Gather mode can be enabled by setting Gather mode -> Enabled to true in the config Bags which have gather mode enabled will display a flame icon to easily identify them Throwing a bag onto the ground will automatically toggle off gather mode Gather mode only moves newly added item stacks, so existing item stacks will be ignored, even when replenished When multiple bags are in gather mode, the plugin will attempt to add items to bags according to their order in the container When nesting bags and enabling gather mode at multiple levels, new items will recursively be moved to child bags until they cannot be moved further Kit bags A kit bag is a type of bag that only allows players to remove items from the bag, but not add items. Kit bags are intended to be used as a mechanism to give players multiple items at once, without requiring that the player initially have the inventory space to hold all the items, since the player only needs to be able to hold the bag itself. Also, for convenience, once a kit bag has been emptied, the bag will automatically delete itself since it is no longer useful at that point (since players cannot place items in it). How to redeem a kit as a bag: If you have already created a kit via the Rust Kits plugin on uMod, you can give that kit to a player as a bag. That means the player will receive a bag item that is filled with the contents of that kit. To give a player a kit as a bag, simply run the command boh.givekitbag <player> kitbag.red.locked <kit>, where <player> should be replaced with a player name or steam ID, and <kit> should be replaced with the name of the kit. You may replace kitbag.red.locked with the name of a different locked kit bag if you want. Note: If running this command as a player (as opposed to in the server console or via another plugin), ensure you first have the bagofholding.givekitbag permission (caution: only grant that permission to trusted administrators). Tip: If you want to allow players to store items in a bag that is redeemed this way, then simply use a bag profile which has the "Allow player item input" config option set to true. How to add a kit bag to a kit: The Rust Kits plugin on uMod supports bags with items in them. If you want to allow players to redeem kits that contain bags with items in them, simply create a bag, add the items you want, then create a kit from your inventory. Note: Players will not be able to see the contents of the bag from the Kits UI, so it will be a mystery to the player until they have redeemed the kit, though the Kits plugin might be updated in the future to allow inspecting bag contents. If you want to add a bag to a kit, but don't want to allow players to use the bag as storage, follow the below steps create a kit bag. Give yourself an unlocked kit bag with the command boh.givebag <player> kitbag.red.unlocked, where <player> should be replaced with your user name or steam ID. Place items in the bag. Ensure you have the bagofholding.upgrade.kitbag.red.unlocked permission. Note: If you gave yourself a different color bag, the permission you must grant will be different. Caution: Only grant that permission to administrators who will be creating kits. Use the "Upgrade" feature to transform the bag into a kitbag.red.locked bag, which makes it so players can no longer add items to the bag. Use the Kits plugin to create or update the kit from your inventory. If you want to edit the bag contents, but don't want to do it from scratch, follow the below steps. Redeem the kit. Ensure you have the bagofholding.upgrade.kitbag.red.locked permission. Note: If this is a different color bag, the permission you must grant will be different. Caution: Only grant that permission to administrators who will be creating kits. Use the "Upgrade" feature to transform the bag into a kitbag.red.unlocked bag. Update the items in the bag. Use the "Upgrade" feature to transform the bag back into a kitbag.red.locked bag, which makes it so players can no longer add items to the bag. Use the Kits plugin to update the kit from your inventory. Permissions Admin permissions bagofholding.manageloot -- Allows running the commands boh.spawnloot and boh.clearloot. bagofholding.stats -- Allows running the command boh.stats. bagofholding.listbags -- Allows running the command boh.listbags. bagofholding.listcontainers -- Allows running the command boh.listcontainers. bagofholding.config -- Allows running the commands boh.setskins, boh.addskins, boh.settheme and boh.addtheme. bagofholding.givebag -- Allows running the command boh.givebag <player> <bag profile> <amount>. bagofholding.givekitbag -- Allows running the command boh.givekitbag <player> <bag profile> <kit name>. Limit permissions Depending on how you have configured the plugin, there will be additional permissions following the pattern bagofholding.limit.<type>.<suffix>, one for each limit permission profile. The plugin comes with the following limit profiles by default. bagofholding.limit.player.unlimited -- Allows the player to store unlimited bags in their inventory. bagofholding.limit.wearable.unlimited -- Allows the player to wear unlimited bags. This permission, and other bagofholding.limit.wearable.* permissions won't exist unless you enable Player wearable bag limits in the config. Otherwise, the wearable container will share bag limits with the rest of the player inventory. bagofholding.limit.backpack.unlimited -- Allows the player to store unlimited bags in their backpack (Backpacks plugin on uMod). bagofholding.limit.container.unlimited -- Allows the player to store unlimited bags in storage containers that they deploy. You can define additional limit profiles in the Player bag limits, Player wearable bag limits, Backpack bag limits, Default container bag limits and Container bag limits by prefab sections of the config. Note: When adding container bag limits by prefab, the permission will look like bagofholding.limit.container.<short_prefab_name>.<suffix>. Upgrade permissions Each bag profile that is configured with a valid upgrade target will generate a permission following the pattern bagofholding.upgrade.<profile>. Granting that permission allows players to upgrade that type of bag. For example, the bagofholding.upgrade.generic.small permission allows players to upgrade generic.small bags to generic.medium bags. We suggest using a permissions manager UI plugin to discover and grant bag upgrade permissions. Commands This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: /. Admin / server commands boh.spawnloot -- Spawns loot in loot containers throughout the map. Intended for first-time setup, since enabling loot spawns in the config will only add bags to loot containers that spawn while the plugin is loaded. boh.clearloot -- Removes bags from all loot containers. Intended for first-time setup in conjunction with the boh.spawnloot command. boh.stats -- Prints an overview of how many bags are present on the server. Note: Some bags may not show up in the results if another plugin has deleted them and backed up their data on disk (for example, bags inside player Backpacks if the player is not connected or has not opened their Backpack during this play session). boh.listbags <filter> -- Prints a table view in console, showing all of the bag profiles defined in the config, matching the keyword filter if provided. Requires the bagofholding.listbags permission. boh.listcontainers -- Prints all container prefabs in the game. Requires the bagofholding.listcontainers permission. boh.setskins <category> <skin1> <skin2> <skin3> <skin4> <skin5> <skin6> <skin7> -- Updates the primary skin of all bag profiles in the specified category. The exact number of skins you supply must match the number of bags in the specified category. For example, if there are 7 bag profiles in the generic category (one for each size), then you can use this command with 7 distinct skins to update the config for all of those bag profiles at once. The first bag profile will be given the first skin, the second bag profile will be given the second skin, and so on. In addition to updating the config for you, this will change all the currently known bags on the server, which have the affected bag profiles, to use the specified skins, saving you the trouble of having to recreate the bags. This command will ensure that the specified skins are made the primary skins of the affected bag profiles. boh.addskins <category> <skin1> <skin2> <skin3> <skin4> <skin5> <skin6> <skin7> -- Adds the specified skins as secondary skins to all bag profiles in the specified category. The first bag profile will be given the first skin, the second profile will be given the second skin, and so on. Similar to the boh.setskins command, this will update the config, but will not update the skins of existing bags on your server. boh.settheme <theme> -- Updates the primary skin of the preset bag categories (bagofholding, generic, armor_clothing, food_medical, items_construction, resources_components, weapons_tools) to the specified theme. Valid themes: fantasy_chevrons, fantasy_circles,leather_chevrons,leather_circles, tactical_chevrons, tactical_circles. Note: If the config has significantly changed (i.e., if any of the preset bag categories no longer have exactly 7 bag profiles), this command will not work, but you can alternatively use boh.setskins or manually update the config. boh.addtheme -- Like boh.settheme, but instead of changing the primary skin of the affected bag profiles, this will only add the specified theme as secondary skins. boh.givebag <player> <bag profile> <amount> <skin index> -- Creates a stack of bags and gives it to the specified player. Requires the bagofholding.givebag permission. If the bag has multiple skins defined, you can specify which one via the skin-index argument. For example, boh.givebag Somebody generic.small 1 3 to give one bag with the 3rd skin applied. The amount and skin index parameters are optional, both defaulting to 1. boh.givekitbag <player> <bag profile> <kit name> -- Creates a bag, populates it with the specified kit (from the Kits plugin on uMod), then gives it to the specified player. Requires the bagofholding.givekitbag permission. Player commands bag.open -- Depending on the context, this command will either open the first unlocked bag in your inventory, open the next bag in your inventory, or close your inventory if no more bags are found. bag.next -- Like bag.open, but will continuously cycle bags rather than closing your inventory when no more bags are found. bag.prev -- Like bag.next, but will start at the end of your inventory, and will cycle bags in reverse order. Configuration The settings and options can be configured in the BagOfHolding file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. General settings Wearable bags -- Determines whether players can place bags in their wearable inventory slots. Disabled by default. Enabling this will incur a very minor performance cost. Allow wearing bags in the backpack slot (true or false) -- Determines whether players can wear bags in the backpack/parachute slot. Default: false. Allow wearing bags in non-backpack slots (true or false) -- Determines whether players can wear bags in non-backpack slots. Default: false. Visual backpack -- Determines whether the visual backpack will be displayed on players while wearing a bag. Enabling this will incur a minor performance cost. Display while a bag is worn in the backpack slot (true or false) -- Determines whether the visual backpack will be enabled while the player is wearing a bag in their backpack slot. Default: false. You should set Wearable bags -> Allow wearing bags in the backpack slot to the same value that you set here. Display while a bag is worn in a non-backpack slot (true or false) -- Determines whether the visual backpack will be enabled while the player is wearing a bag in a non-backpack slot. Default: false. You should set Wearable bags -> Allow wearing bags in non-backpack slots to the same value that you set here. Gather mode Enabled (true or false) -- Determines whether players can toggle gather mode on bags. While gather mode is enabled for a given bag, any item that gets added to the bag's parent container will automatically be moved into the bag if possible. Default: false. Enable stack improvements (true or false) -- Determines whether the plugin will attempt to auto stack bags when dropping them onto each other in the player inventory (as long as the destination bag is not currently open). Default: true. Setting to false will improve performance. Note that dropping a bag with contents onto an empty bag will never stack them; the empty bag must be dropped onto the bag that has contents. Dropped bag item settings Dropped bag item settings -- Determines the behavior of dropped bag items. Enable dropped bag buoyancy (true or false) -- Determines whether dropped bag items will float in water. Default: true. Enable opening dropped bags while at bag limit (true or false) -- Determines whether attempting to pick up a bag will actually open the bag instead, if the player cannot carry the bag due to their current bag limits. Default: true. Auto equip dropped bags while at bag limit (true or false) -- Determines whether attempting to pick up a bag will attempt to equip it in a wearable slot instead, if the player cannot carry the bag in their main inventory due to their current bag limits. Default true. This feature only applies while bags are configured to be wearable. Minimum despawn time (seconds) -- Determines the minimum time (in seconds) before a dropped bag item will despawn. This option also affects the despawn time of dropped backpacks that contain bag items. Note: The despawn time of bags will also take into account the despawn time of items within them. Default: 1800 (30 minutes). UI settings UI settings Belt button -- Determines the display of the button next to the player's belt. By default, the button appears on the right side of the belt. The button will only appear if you have at least one bag in your inventory. Clicking the button will open the first bag in your inventory via the bag.open command. Enabled (true or false) -- Determines whether the belt button is displayed. Default: true. Only show while bags are worn (true or false) -- Determines whether bags must be worn in order to display the belt button. OffsetX -- Determines where the belt button is displayed, relative to the bottom center of the screen. Set to 185.0 to place the button on the right side of the belt. Set to -263.0 to place the button on the left side of the belt. Default: 185.0. Display skin ID -- Determines the skin ID displayed on the belt button. Default: 2824115881 (the fantasy style generic.small bag). Loot interface -- Determines the display of the loot panel while the player has a bag open. Enable back button (true or false) -- Determines whether a back button is displayed when the player is looting a bag that is inside another container. Clicking the back button will switch the loot interface to the bag's parent container. Default: true. Bag selector -- Determines the display of the bag selector. While looting a bag, the bag selector will display an icon for each lootable bag in the bag's parent container, allowing for 1-click access to other bags. The bag selector also displays a vertical progress bar to indicate how full each bag is. The bag selector automatically resizes depending on how many bags need to be displayed. The default settings allow a maximum of 10 bags to be displayed. Enabled (true or false) -- Determines whether the bag selector is displayed. Default: true. Max width -- Determines how much space the bag selector can use. By default, it can take up to 5 inventory slots worth of space, but that may cause the "LOOT" text to overlap the bag selector for players using non-English languages. If your players are seeing overlap, consider reducing this value. Default: 310.0. Min bag size -- Determines the minimum size (height and width) of each bag displayed in the bag selector. When many bags are displayed, each bag icon will be no smaller than this value. Default: 29.0. Max bag size -- Determines the maximum size (height and width) of each bag displayed in the bag selector. When few bags are displayed, each bag icon will be no larger than this value. Default: 58.0. Effects Effects Open effect -- Determines the effect played when a player opens a bag. Only the player that opens the bag will witness this effect, so it will not give away their location. Default: "assets/prefabs/deployable/small stash/effects/small-stash-deploy.prefab". Set to "" to disable the effect. Disabling effects will improve performance. Upgrade effect -- Determines the effect played when a player upgrades a bag. Only the player that upgrades the bag will witness this effect, so it will not give away their location. Default: "assets/prefabs/misc/halloween/lootbag/effects/silver_open.prefab". Set to "" to disable the effect. Disabling effects will improve performance. Loot spawns Loot spawns -- Determines which loot containers bags may spawn in. This feature is disabled by default. As an alternative to using this feature, you might want to use a dedicated loot plugin to spawn bags, by designating that the loot plugin should spawn a large halloween loot bag (short name: halloween.lootbag.large, item ID: 479292118) with an appropriate skin ID from the Bag profiles section of the config. Enabled (true or false) -- Determines whether this plugin will attempt to add bags to loot containers. Default: false. Bag spawn chance percent by prefab -- Determines the probability (0.0 to 100.0 percent) of bags spawning in loot containers, according to the prefab of the loot container. For each type of loot container, you may define the spawn chance for each bag profile. To see which container prefabs this can accept, run the command boh.listcontainers (requires the bagofholding.listcontainers permission). Bag limits Player bag limits -- Determines how many non-empty bags that players can hold in their inventory at once. This applies to the entire player inventory, including the wearable container, unless Player wearable bag limits is enabled, in which case limits for the wearable container is configured separately. Default limits -- These limits apply to all players, except those who have been granted a permission from Bag limits by permission. Max total bags -- See below. Max bags by category name -- See below. Bag limits by permission -- List of bag limits which override the defaults. Permission suffix -- Determines the permission generated, following the pattern bagofholding.limit.player.<suffix>. For example: bagofholding.limit.player.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority. Max total bags -- See below. Max bags by category name -- See below. Player wearable bag limits -- Determines how many non-empty bags that players can wear. Enabled -- Determines whether wearable limits are separate from Player bag limits. While true, limits defined in this section apply to the wearable container, and limits defined in Player bag limits apply only to the rest of the player inventory. While false, limits defined in this section have no effect. Default limits -- These limits apply to all players, except those who have been granted a permission from Bag limits by permission. Max total bags -- See below. Max bags by category name -- See below. Bag limits by permission -- List of bag limits which override the defaults. Permission suffix -- Determines the permission generated, following the pattern bagofholding.limit.wearable.<suffix>. For example: bagofholding.limit.wearable.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority. Max total bags -- See below. Max bags by category name -- See below. Vanilla backpack bag limits -- Determines how many non-empty bags that vanilla backpacks can hold (while equipped or while dropped on the ground). Enabled -- Determines whether vanilla backpack bag limits are determined by this section or by Default container bag limits -> Default limits. While true, limits defined in this section apply to vanilla backpacks. While false, limits defined in this section have no effect, and vanilla backpacks will follow the rules defined for default container limits. Default limits -- These limits apply to all backpacks. There is not currently a way to override this for players with permission. Max total bags -- See below. Max bags by category name -- See below. Backpack bag limits -- Determines how many non-empty bags that players can hold in their backpack at once (Backpacks plugin on uMod). Default limits -- These limits apply to all players, except those who have been granted a permission from Bag limits by permission. Max total bags -- See below. Max bags by category name -- See below. Bag limits by permission -- List of bag limits which override the defaults. Permission suffix -- Determines the permission generated, following the pattern bagofholding.limit.backpack.<suffix>. For example: bagofholding.limit.backpack.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority. Max total bags -- See below. Max bags by category name -- See below. Default container bag limits -- Determines how many non-empty bags can be placed into storage containers. Can be overriden for specific container prefabs via Container bag limits by prefab. Default limits -- These limits apply to all storage containers, except those owned by players who have been granted a permission from Bag limits by permission. Max total bags -- See below. Max bags by category name -- See below. Bag limits by permission -- List of bag limits which override the defaults. Permission suffix -- Determines the permission generated, following the pattern bagofholding.limit.container.<suffix>. For example: bagofholding.limit.container.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority. Max total bags -- See below. Max bags by category name -- See below. Container bag limits by prefab -- Determines how many non-empty bags can be placed into storage containers, by container prefab, superseding Default container bag limits. See below for an example. [full_prefab_path] -- For each prefab you want to define limits, you will need to define a new subsection with the full prefab path, then declare the bag limit definition under that section. Default limits -- These limits apply to all storage containers with this prefab, except for those owned by players who have been granted a permission from Bag limits by permission. Max total bags -- See below. Max bags by category name -- See below. Bag limits by permission -- List of bag limits which override the defaults for this prefab. Permission suffix -- Determines the permission generated, following the pattern bagofholding.limit.container.<short_prefab_name>.<suffix>. For example: bagofholding.limit.container.locker.deployed.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority. Max total bags -- See below. Max bags by category name -- See below. Every bag limit profile has the following options. Max total bags -- Determines how many total non-empty bags (of any category) are allowed. Max bags by category name -- Determines how many non-empty bags of each category are allowed. This references the optional Category name property of each bag profile. For example, if you set this to { "resources_components": 2 }, players will be able to hold at most 2 Resources & Components bags. Example Container bag limits by prefab: "Container bag limits by prefab": { "assets/prefabs/deployable/locker/locker.deployed.prefab": { "Default limits": { "Max total bags": 0, "Max bags by category name": {} }, "Bag limits by permission": [ { "Permission suffix": "unlimited", "Max total bags": -1, "Max bags by category name": {} } ] } }, Bag content rulesets Bag content rulesets -- This section allows you to determine which items can be placed inside bags. It also allows you to define limits for bags inside bags. Each bag profile can refer to a content ruleset that you define in this section, to determine what is allowed in that type of bag. This design allows you to define a ruleset once, and reference it in many bag profiles. Name -- The name of the ruleset. Once you have defined this ruleset, you can assign it a specific bag profile by going to the Bag profiles section of the config and setting the Contents ruleset option to this ruleset name. Allowed item categories -- Determines which categories of items are allowed to be placed into bags that use this ruleset. Allowed values: All, Ammunition, Attire, Common, Component, Construction, Electrical, Favourite, Food, Fun, Items, Medical, Misc, Resources, Search, Tool, Traps, Weapon. Any item within allowed categories may be forcibly disallowed by specifying its short name in Disallowed item short names, or by specifying its skin ID in Disallowed skin IDs. Disallowed item categories -- Determines which categories of items are disallowed from being placed into bags that use this ruleset. This option is useful if you want to allow most categories, with explicit denial of specific categories. Note: For this option to work, you'll also need to set Allowed item categories to ["All"]. Any item disallowed this way can be forcibly allowed by specifying its short name in Allowed item short names, or by specifying its skin ID in Allowed skin IDs. Allowed item short names -- Determines which items are allowed to be placed into bags that use this ruleset, in addition to the categories specified in Allowed item categories. Any item allowed this way can be forcibly allowed by specifying its skin ID in Disallowed skin IDs. Disallowed item short names -- Determines which item short names are disallowed from being placed into bags that use this ruleset. Any item disallowed this way can be forcibly allowed if its skin ID is specified in Allowed skin IDs. Allowed skin IDs -- Determines which skin IDs are allowed to be placed into bags that use this ruleset. By default, all skin IDs are allowed, as long as the item is allowed via Allowed item categories or Allowed item short names. This option is useful for allowing specific skins of specific items that are not otherwise allowed. For example, if you want a specific bag to only be able to hold other bags (and no other items), simply set this option to the list of bag skin IDs, and leave all of the other options blank. Disallowed skin IDs -- Determines which skin IDs are disallowed from being placed into bags that use this ruleset. This option is useful for disallowing specific skins of specific items that are otherwise allowed via Allowed item categories or Allowed item short names. Bag limits -- Determines how many non-empty bags can fit inside this bag. Max total bags -- See the section on bag limits. Max bags by category name -- See the section on bag limits. Order of precedence: Disallowed skin IDs > Allowed skin IDs > Disallowed item short names > Allowed item short names > Disallowed item categories > Allowed item categories. Bag profiles Bag profiles -- This section defines every type of bag. For an item to function as a bag, it must be a large halloween loot bag (short name: halloween.lootbag.large, item ID: 479292118) with a skin ID from this section. Name -- The short name of the bag. This must be unique. The bag profile name is used by various features of the plugin, including bag limits, bag upgrades, upgrade permissions, loot spawns, the bagofholding.givebag command, developer hooks, and the developer API. Skin IDs -- Determines the skin IDs associated with this bag profile. Any halloween.lootbag.large item that has one of these skin IDs will be considered a bag controlled by this plugin and will use this profile. You can associate as many skin IDs per bag profile as you want. By default, most bag profiles will have three skins in the config, for fantasy, leather and tactical themes, in that order. Defining multiple skin IDs allows you to provide multiple themes of bags to players, letting them choose which they prefer, as long as you provide players with a means to get the alternative skins. The first skin ID is considered the primary skin ID, and will be used when creating a bag for loot spawns, when giving a bag via the boh.givebag command (unless the skin index parameter is supplied), and when other plugins create bags via API methods. When a bag is upgraded, if the target bag profile has multiple skin IDs defined, the new skin ID will be selected according to the order in the list of skin IDs. For example, if the bag's current profile lists three skin IDs, and the current skin is second, then the upgraded bag will use the second skin ID in the target profile. If there is no corresponding skin in the same position in the target profile (e.g., 3rd skin on current profile, but the target has only 2 skins), then the first skin will be selected. Capacity -- Determines how many container slots this bag will have. Maximum: 48. Display name -- Determines the display name of the bag item. This shows at the top of the screen when a bag item is selected in your inventory. Category name -- Determines the bag category. Other sections of the config will refer to this name to define bag limits. This should not be confused with item categories, which are used to define content rulesets. Contents ruleset -- Determines which items are allowed inside this bag. This must refer to the name of a ruleset defined in the Bag content rulesets section of the config. Allow player item input (true or false) -- Determines whether players can place items into this bag. Setting to false is useful if you want to provide a player with a bag full of items, as a sort of temporary container. This feature is intended primarily for "kit bags". Upgrade -- Determines which bag profile this bag can be upgraded to, as well as the items required to purchase the upgrade. To -- The name of the target bag profile. Cost -- The cost to purchase the upgrade. Item short name -- The short name of the currency item. Default: "scrap". Item skin ID -- The skin ID of the currency item. Set to 0 to accept any skin. Default: 0. Amount -- The amount of currency required to purchase the upgrade. Use Economics (true or false) -- Set to true to require Economics currency instead of item currency. Default: false. Use Server Rewards (true or false) -- Set to true to require Server Rewards currency instead of item currency. Default: false. Recyclable -- Determines whether the bag can be recycled, as well as which items it will recycle into. Enabled (true or false) -- Determines whether the bag can be recycled. Default: false. Setting to false for every bag will improve performance by disabling recycling hooks. Ingredients -- List of items that will be produced by recycling the bag. Item short name -- The short name of the ingredient item. Default: "scrap". Item skin ID -- The skin ID of the ingredient item. Default: 0. Amount -- The amount of the ingredient item to produce. Item display name -- The display name of the ingredient item. Localization The default messages are in the BagOfHolding file under the lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages. Frequently asked questions (FAQ) Q: How do I configure this plugin with Alpha Loot? The built-in Loot spawns feature of this plugin is compatible with popular loot plugins such as Better Loot and Alpha Loot. Alpha Loot users also have the option of spawning bags directly via the Alpha Loot plugin. To do so, use the Alpha Loot Editor to add skinned large halloween loot bags to the loot table (short name: halloween.lootbag.large, item ID: 479292118). Tutorial: https://www.youtube.com/watch?v=54A77rQ0Ld8. Caution: Make sure that the bag skin IDs you configure to spawn via Alpha Loot are assigned to bag profiles in the Bag of Holding config. If you configure a particular skin ID in the loot table that does not correspond to a bag profile, then those bags will function as just normal halloween loot bags. Q: How do I make players spawn with bags? One way is via the Auto Kits feature of the Rust Kits plugin on uMod. Other plugins that allow you to manage default loadouts for players should also work, as long as they support skinned items. Q: Can bags be placed inside other bags? Yes, but by default, only the bagofholding bag profile can contain other bags, and it cannot contain other bagofholding bags. You can fine tune this behavior in the configuration. Q: Can this plugin replace Backpack plugins? Yes, for the majority of use cases. If you are using a Backpack plugin for the sole purpose of allowing players to carry more items (with backpacks dropping on death), then you can simply switch to using bags instead. The main difference is that Backpacks allow players to spawn with additional storage, which players cannot lose, whereas players must acquire bags to use additional storage, and players can lose or trade that storage capacity. If you are currently allowing players to keep their Backpack items on death, bags cannot replace that use case, but bags can enhance that use case since you can configure certain bags to be allowed in Backpacks to effectively increase the Backpack storage capacity. Q: Is this plugin compatible with Backpack plugins? Yes, this plugin has native support for the Backpacks plugin on uMod. By default, only empty bags can be placed inside Backpacks, but you can configure that behavior under the Backpack bag limits. Q: Can bags have more than 7 upgrade stages? Yes, you can have as many upgrade stages as you want. By default, each bag category has 7 stages (one for each row of capacity), but it's possible to have 48 bag stages per bag category (one for each slot of capacity). The simplest way to add more stages is to create additional bag profiles that reuse the existing skins but have different capacity. For example, you can define "Small Bag (13)" with 13 capacity and "Small Bag (14)" with 14 capacity, both with skin ID 2824115881. Q: How can I change bag icons? See the Default bags section below for instructions on changing the bag icons to other presets created by our development team. If you want to create your own bag icons, simply upload them to the Steam workshop as you would any Rust skin, then assign the corresponding workshop/skin ID to a bag profile in the Bag Profiles section of the config. Q: Can I configure bag upgrades to require multiple items? No. Currently, bag upgrades can only be configured to require a single type of item. Q: Where is this plugin's data file? This plugin doesn't use nor need a data file in its current design. This plugin utilizes a vanilla Rust capability to store items inside other items, similar to how attachments are placed inside weapons. Plugin compatibility / troubleshooting During initial development of this plugin, many plugin compatibility issues were identified and fixed. Some themes of compatibility issues were systematically eliminated, never to be seen again. However, some conflicts may remain undiscovered. If you encounter a new compatibility issue, please report it to the maintainers of both plugins so that we can work out a solution. This section also provides tips on how you can mitigate various plugin conflicts. Hook conflict with OnItemSplit The simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item. You can also avoid this issue by ensuring each bag profile uses a unique skin ID. Hook conflict with CanStackItem The simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item. Tips for maintainers of other plugins: Don't allow stacking when the item being moved is not empty Don't allow stacking two items whose containers have different capacity Hook conflict with CanCombineDroppedItem The simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item. Hook conflict with CanMoveItem This can happen in two possible situations: When quick-looting an item from a bag into your inventory. If this is when you see the conflict, you will have to contact us to troubleshoot further. When dropping a bag onto another bag. If this is when you see the conflict, the simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item. You can also mitigate this issue by setting Enable stack improvements to false in the config. Hook conflict with CanBeRecycled or OnItemRecycle The simplest way to mitigate this issue is by disabling recycling on all bag profiles. The belt icon overlaps with other plugin icons To mitigate this issue, you can either disable the belt icon or reposition it in the config. Opening a bag spawns loot There are two likely possibilities. The bag had a skin ID that is not configured in the plugin. One way this can happen is if you use another plugin to acquire bags, and the skin ID you configured in that plugin isn't assigned to any bag profiles in the Bag of Holding config. If this is the case, please reconfigure either plugin so that they refer to the same skin ID. You have a loot plugin which is using the OnItemAction hook to override the behavior of opening halloween.lootbag.large items. There is little that you can do to mitigate this. Please suggest to the maintainer of the loot plugin that they add a check to ignore halloween loot bags that are skinned. Opening a bag inside a special container just closes the container This probably means that the plugin that controls the special container immediately deleted the container when it was closed. In this case, the plugin that manages that container will need to implement changes to allow that container to persist after closed. Pressing the back button inside a bag just closes the bag This probably means that the bag has been placed inside a special container which the plugin doesn't know how to open. It could be due to a miss in this plugin, but more likely, that container is a special type of container controlled by another plugin (such as a Backpack or Bank). In this case, we will have to develop a solution to enable compatibility. Quick Sort UI overlaps bag selector UI The simplest way to mitigate this issue is by reducing the max bag size to 6 rows (36 slots). Alternatively, you can update the Quick Sort plugin's configuration to reposition or resize the UI. We are also planning to introduce an option to reposition the bag selector to the right side of the loot panel in a future update. Weapons/deployables placed in bags eventually become unusable This may happen if you are using an incompatible item cleaner or entity cleaner plugin. Most likely, the cleaner plugin doesn't know to account for situations where items are deeply nested. It should be easy for the cleaner plugin's maintainer to fix this issue. After attending an event, items inside bags are missing or changed This can happen if the plugin which manages the event temporarily replaces the player's items and restores the items when the player leaves the event. This issue usually manifests as items losing their skins and contents (e.g., weapons losing attachments, water jugs losing water). To resolve, the maintainer of the event plugin will need to update that plugin to recursively save items to infinite depth. If the developer needs help, they can look at the code of other plugins such as Backpacks, Kits, and Restore Upon Death. After placing a bag inside a special container, items inside the bag are missing or changed This may happen if the plugin which manages the special container tries to save the items in a custom way, such as via a data file. This issue usually manifests as items losing their skins and losing contents (e.g., weapons losing attachments, water jugs losing water). To resolve, the maintainer of the container plugin (e.g., Bank, Backpacks, Extra Pockets feature of Skill Tree) will need to update that plugin to recursively save items to infinite depth. If the developer needs help, they can look at the code of other plugins such as Backpacks, Kits, and Restore Upon Death. Default bags The default configuration provides many bag profiles, detailed below. See this workshop collection to find hundreds of bag skins created specifically for this plugin. Armor & Clothing Bags Name Skin ID Capacity Display Name Upgrades to Upgrade cost Recycle output armor_clothing.xxsmall 2824111863 6 XXSmall Armor & Clothing Bag armor_clothing.xsmall 100 Scrap 100 Scrap armor_clothing.xsmall 2824114542 12 XSmall Armor & Clothing Bag armor_clothing.small 200 Scrap 200 Scrap armor_clothing.small 2824116781 18 Small Armor & Clothing Bag armor_clothing.medium 300 Scrap 300 Scrap armor_clothing.medium 2824118678 24 Medium Armor & Clothing Bag armor_clothing.large 400 Scrap 400 Scrap armor_clothing.large 2824120619 30 Large Armor & Clothing Bag armor_clothing.xlarge 500 Scrap 500 Scrap armor_clothing.xlarge 2824122747 36 XLarge Armor & Clothing Bag armor_clothing.xxlarge 600 Scrap 600 Scrap armor_clothing.xxlarge 2824124690 42 XXLarge Armor & Clothing Bag generic.xxlarge 900 Scrap 900 Scrap Food & Medical Bags Name Skin ID Capacity Display Name Upgrades to Upgrade cost Recycle output food_medical.xxsmall 2824111462 6 XXSmall Food & Medical Bag food_medical.xsmall 100 Scrap 100 Scrap food_medical.xsmall 2824114220 12 XSmall Food & Medical Bag food_medical.small 200 Scrap 200 Scrap food_medical.small 2824116431 18 Small Food & Medical Bag food_medical.medium 300 Scrap 300 Scrap food_medical.medium 2824118433 24 Medium Food & Medical Bag food_medical.large 400 Scrap 400 Scrap food_medical.large 2824120423 30 Large Food & Medical Bag food_medical.xlarge 500 Scrap 500 Scrap food_medical.xlarge 2824122439 36 XLarge Food & Medical Bag food_medical.xxlarge 600 Scrap 600 Scrap food_medical.xxlarge 2824124459 42 XXLarge Food & Medical Bag generic.xxlarge 900 Scrap 900 Scrap Items & Construction Bags Name Skin ID Capacity Display Name Upgrades to Upgrade cost Recycle output items_construction.xxsmall 2824113019 6 XXSmall Items & Construction Bag items_construction.xsmall 100 Scrap 100 Scrap items_construction.xsmall 2824115483 12 XSmall Items & Construction Bag items_construction.small 200 Scrap 200 Scrap items_construction.small 2824117546 18 Small Items & Construction Bag items_construction.medium 300 Scrap 300 Scrap items_construction.medium 2824119338 24 Medium Items & Construction Bag items_construction.large 400 Scrap 400 Scrap items_construction.large 2824121607 30 Large Items & Construction Bag items_construction.xlarge 500 Scrap 500 Scrap items_construction.xlarge 2824123520 36 XLarge Items & Construction Bag items_construction.xxlarge 600 Scrap 600 Scrap items_construction.xxlarge 2824125425 42 XXLarge Items & Construction Bag generic.xxlarge 900 Scrap 900 Scrap Resources & Components Bags Name Skin ID Capacity Display Name Upgrades to Upgrade cost Recycle output resources_components.xxsmall 2824112139 6 XXSmall Resources & Components Bag resources_components.xsmall 100 Scrap 100 Scrap resources_components.xsmall 2824114807 12 XSmall Resources & Components Bag resources_components.small 200 Scrap 200 Scrap resources_components.small 2824117061 18 Small Resources & Components Bag resources_components.medium 300 Scrap 300 Scrap resources_components.medium 2824118878 24 Medium Resources & Components Bag resources_components.large 400 Scrap 400 Scrap resources_components.large 2824121055 30 Large Resources & Components Bag resources_components.xlarge 500 Scrap 500 Scrap resources_components.xlarge 2824123001 36 XLarge Resources & Components Bag resources_components.xxlarge 600 Scrap 600 Scrap resources_components.xxlarge 2824124960 42 XXLarge Resources & Components Bag generic.xxlarge 900 Scrap 900 Scrap Weapons & Tools Bags Name Skin ID Capacity Display Name Upgrades to Upgrade cost Recycle output weapons_tools.xxsmall 2824110902 6 XXSmall Weapons & Tools Bag weapons_tools.xsmall 100 Scrap 100 Scrap weapons_tools.xsmall 2824113791 12 XSmall Weapons & Tools Bag weapons_tools.small 200 Scrap 200 Scrap weapons_tools.small 2824116147 18 Small Weapons & Tools Bag weapons_tools.medium 300 Scrap 300 Scrap weapons_tools.medium 2824118115 24 Medium Weapons & Tools Bag weapons_tools.large 400 Scrap 400 Scrap weapons_tools.large 2824120210 30 Large Weapons & Tools Bag weapons_tools.xlarge 500 Scrap 500 Scrap weapons_tools.xlarge 2824122197 36 XLarge Weapons & Tools Bag weapons_tools.xxlarge 600 Scrap 600 Scrap weapons_tools.xxlarge 2824124162 42 XXLarge Weapons & Tools Bag generic.xxlarge 900 Scrap 900 Scrap Generic Bags Name Skin ID Capacity Display Name Upgrades to Upgrade cost Recycle output generic.xxsmall 2824110403 6 XXSmall Bag generic.xsmall 100 Scrap 100 Scrap generic.xsmall 2824113497 12 XSmall Bag generic.small 200 Scrap 200 Scrap generic.small 2824115881 18 Small Bag generic.medium 300 Scrap 300 Scrap generic.medium 2824117824 24 Medium Bag generic.large 400 Scrap 400 Scrap generic.large 2824119889 30 Large Bag generic.xlarge 500 Scrap 500 Scrap generic.xlarge 2824121905 36 XLarge Bag generic.xxlarge 600 Scrap 600 Scrap generic.xxlarge 2824123811 42 XXLarge Bag bagofholding 3000 Scrap 1500 Scrap Bag Of Holding The Bag of Holding is the ultimate bag. It can hold all items, including 6 other bags. Name Skin ID Capacity Display Name Recycle output bagofholding 2824136143 48 Bag of Holding 1500 Scrap Kit bags All kits bags accept all items and have 42 capacity. Kit bags also upgrade in a circular fashion, making it easy for admins to edit them. Name Skin ID Display Name Upgrades to kitbag.red.unlocked 2830974120 Kit Bag (Editable) kitbag.red.locked kitbag.red.locked 2830952942 Kit Bag kitbag.red.unlocked kitbag.orange.unlocked 2830974662 Kit Bag (Editable) kitbag.orange.locked kitbag.orange.locked 2830963984 Kit Bag kitbag.orange.unlocked kitbag.yellow.unlocked 2830975150 Kit Bag (Editable) kitbag.yellow.locked kitbag.yellow.locked 2830964495 Kit Bag kitbag.yellow.unlocked kitbag.green.unlocked 2830975690 Kit Bag (Editable) kitbag.green.locked kitbag.green.locked 2830965006 Kit Bag kitbag.green.unlocked kitbag.cyan.unlocked 2830976173 Kit Bag (Editable) kitbag.cyan.locked kitbag.cyan.locked 2830965451 Kit Bag kitbag.cyan.unlocked kitbag.blue.unlocked 2830976481 Kit Bag (Editable) kitbag.blue.locked kitbag.blue.locked 2830965789 Kit Bag kitbag.blue.unlocked Alternative bag skins By default, the bag profiles in the config use the fantasy style skins. If you want to change them to the leather or tactical style skins, you can use the boh.setskins command to edit the config in bulk. For example, to change the generic bag set to use tactical style skins, run the command boh.setskins generic 2828559961 2828562701 2828573095 2828576548 2828579661 2828582369 2828585532. Fantasy bag skins As of v1.9.0, you can apply the fantasy theme by running the command boh.settheme fantasy_chevrons. The old way is to run all of the following commands. boh.setskins bagofholding 2824136143 boh.setskins generic 2824110403 2824113497 2824115881 2824117824 2824119889 2824121905 2824123811 boh.setskins armor_clothing 2824111863 2824114542 2824116781 2824118678 2824120619 2824122747 2824124690 boh.setskins food_medical 2824111462 2824114220 2824116431 2824118433 2824120423 2824122439 2824124459 boh.setskins items_construction 2824113019 2824115483 2824117546 2824119338 2824121607 2824123520 2824125425 boh.setskins resources_components 2824112139 2824114807 2824117061 2824118878 2824121055 2824123001 2824124960 boh.setskins weapons_tools 2824110902 2824113791 2824116147 2824118115 2824120210 2824122197 2824124162 Additionally, you should set UI settings -> Belt button -> Display skin ID to one of the fantasy skins such as 2824115881. Here are all the fantasy skin sequences, in case you want to use other icons or colors. Fantasy plain: 2824110403 2824113497 2824115881 2824117824 2824119889 2824121905 2824123811 Fantasy gray chevrons: 2828128662 2828134240 2828137909 2828146246 2828148357 2828150051 2828152784 Fantasy white chevrons: 2828128323 2828133931 2828137681 2828146038 2828148160 2828149845 2828152530 Fantasy black chevrons: 2828128041 2828133673 2828137257 2828145823 2828148006 2828149681 2828152306 Fantasy red chevrons: 2828127703 2828133308 2828136874 2828145607 2828147808 2828149504 2828152062 Fantasy yellow chevrons: 2824113019 2824115483 2824117546 2824119338 2824121607 2824123520 2824125425 Fantasy pink chevrons: 2824112653 2824115134 2824117246 2824119088 2824121332 2824123291 2824125171 Fantasy orange chevrons: 2824112139 2824114807 2824117061 2824118878 2824121055 2824123001 2824124960 Fantasy light blue chevrons: 2824111863 2824114542 2824116781 2824118678 2824120619 2824122747 2824124690 Fantasy green chevrons: 2824111462 2824114220 2824116431 2824118433 2824120423 2824122439 2824124459 Fantasy blue chevrons: 2824110902 2824113791 2824116147 2824118115 2824120210 2824122197 2824124162 Fantasy gray circles: 2828493103 2828497364 2828501735 2828506499 2828509849 2828514060 2828517736 Fantasy white circles: 2828493673 2828498179 2828502089 2828506819 2828510161 2828514392 2828518167 Fantasy black circles: 2828494015 2828498546 2828502435 2828507169 2828510478 2828514709 2828518812 Fantasy red circles: 2828494496 2828498987 2828502735 2828507528 2828510830 2828515098 2828515098 Fantasy yellow circles: 2828494894 2828499337 2828503050 2828507851 2828511170 2828515395 2828519489 Fantasy pink circles: 2828495354 2828499673 2828503432 2828508323 2828511498 2828515725 2828519798 Fantasy orange circles: 2828495777 2828500070 2828503778 2828508555 2828511912 2828516131 2828520212 Fantasy light blue circles: 2828496161 2828500606 2828504060 2828508821 2828512403 2828516540 2828520492 Fantasy green circles: 2828496570 2828500962 2828504356 2828509103 2828512690 2828516933 2828520819 Fantasy blue circles: 2828496949 2828501318 2828504627 2828509404 2828513595 2828517346 2828521099 Leather bag skins As of v1.9.0, you can apply the leather theme by running the command boh.settheme leather_chevrons. The old way is to run all of the following commands. boh.setskins bagofholding 2860178102 boh.setskins generic 2831018252 2831025047 2831029422 2831036209 2831041769 2831047418 2831052354 boh.setskins armor_clothing 2831016990 2831023499 2831028259 2831032725 2831040190 2831046214 2831050372 boh.setskins food_medical 2831017392 2831023974 2831028588 2831033068 2831040759 2831046638 2831050826 boh.setskins items_construction 2831015836 2831021553 2831027189 2831031578 2831038734 2831044485 2831049142 boh.setskins resources_components 2831016651 2831023019 2831027874 2831032305 2831039657 2831045812 2831049942 boh.setskins weapons_tools 2831017759 2831024390 2831028922 2831033383 2831041231 2831047014 2831051442 Additionally, you should set UI settings -> Belt button -> Display skin ID to one of the leather skins such as 2831029422. Here are all the leather style skin sequences, in case you want to use other icons or colors. Leather plain: 2831018252 2831025047 2831029422 2831036209 2831041769 2831047418 2831052354 Leather gray chevrons: 2831013773 2831019060 2831025741 2831029969 2831036925 2831042295 2831047827 Leather white chevrons: 2831014482 2831019741 2831026169 2831030357 2831037360 2831042761 2831048137 Leather black chevrons: 2831015051 2831020041 2831026487 2831030777 2831037873 2831043219 2831048450 Leather red chevrons: 2831015444 2831020436 2831026854 2831031160 2831038330 2831043696 2831048702 Leather yellow chevrons: 2831015836 2831021553 2831027189 2831031578 2831038734 2831044485 2831049142 Leather pink chevrons: 2831016234 2831022032 2831027551 2831031924 2831039240 2831045338 2831049495 Leather orange chevrons: 2831016651 2831023019 2831027874 2831032305 2831039657 2831045812 2831049942 Leather light blue chevrons: 2831016990 2831023499 2831028259 2831032725 2831040190 2831046214 2831050372 Leather green chevrons: 2831017392 2831023974 2831028588 2831033068 2831040759 2831046638 2831050826 Leather blue chevrons: 2831017759 2831024390 2831028922 2831033383 2831041231 2831047014 2831051442 Leather gray circles: 2831053189 2831057140 2831060554 2831063925 2831066897 2831070017 2831082280 Leather white circles: 2831053670 2831057586 2831060848 2831064201 2831067178 2831071006 2831082963 Leather black circles: 2831054069 2831057911 2831061109 2831064444 2831067379 2831072147 2831084280 Leather red circles: 2831054490 2831058281 2831061382 2831064726 2831067561 2831073121 2831084887 Leather yellow circles: 2831054841 2831058559 2831061614 2831065014 2831067781 2831073592 2831085402 Leather pink circles: 2831055215 2831058892 2831061919 2831065349 2831068032 2831073925 2831085778 Leather orange circles: 2831055582 2831059194 2831062274 2831065681 2831068304 2831074420 2831087653 Leather light blue circles: 2831055919 2831059491 2831062555 2831066018 2831068615 2831076575 2831088591 Leather green circles: 2831056306 2831059795 2831062808 2831066320 2831068905 2831078713 2831088956 Leather blue circles: 2831056740 2831060200 2831063168 2831066588 2831069218 2831079950 2831089185 Tactical bag skins As of v1.9.0, you can apply the tactical theme by running the command boh.settheme tactical_chevrons. The old way is to run all of the following commands. boh.setskins bagofholding 2828612528 boh.setskins generic 2828559961 2828562701 2828573095 2828576548 2828579661 2828582369 2828585532 boh.setskins armor_clothing 2828558763 2828562098 2828571752 2828575986 2828579117 2828581616 2828584535 boh.setskins food_medical 2828559062 2828562247 2828572006 2828576133 2828579288 2828581907 2828584822 boh.setskins items_construction 2828557975 2828561492 2828570571 2828574809 2828578159 2828580887 2828583748 boh.setskins resources_components 2828558453 2828561930 2828571212 2828575734 2828578707 2828581409 2828584212 boh.setskins weapons_tools 2828559313 2828562454 2828572778 2828576369 2828579499 2828582142 2828585357 Additionally, you should set UI settings -> Belt button -> Display skin ID to one of the tactical skins such as 2828573095. Here are all the tactical style skin sequences, in case you want to use other icons or colors. Tactical plain: 2828559961 2828562701 2828573095 2828576548 2828579661 2828582369 2828585532 Tactical gray chevrons: 2828556434 2828560310 2828563014 2828573659 2828577253 2828580012 2828582671 Tactical white chevrons: 2828557125 2828560646 2828563283 2828573927 2828577583 2828580260 2828582975 Tactical black chevrons: 2828557433 2828560923 2828563544 2828574322 2828577810 2828580491 2828583268 Tactical red chevrons: 2828557692 2828561221 2828570104 2828574605 2828578000 2828580701 2828583514 Tactical yellow chevrons: 2828557975 2828561492 2828570571 2828574809 2828578159 2828580887 2828583748 Tactical pink chevrons: 2828558240 2828561757 2828570867 2828575078 2828578530 2828581157 2828583990 Tactical orange chevrons: 2828558453 2828561930 2828571212 2828575734 2828578707 2828581409 2828584212 Tactical light blue chevrons: 2828558763 2828562098 2828571752 2828575986 2828579117 2828581616 2828584535 Tactical green chevrons: 2828559062 2828562247 2828572006 2828576133 2828579288 2828581907 2828584822 Tactical blue chevrons: 2828559313 2828562454 2828572778 2828576369 2828579499 2828582142 2828585357 Tactical gray circles: 2828590059 2828592435 2828596053 2828598607 2828600574 2828602840 2828605402 Tactical white circles: 2828590364 2828592713 2828596309 2828598848 2828600805 2828603043 2828605787 Tactical black circles: 2828590658 2828592930 2828596615 2828599070 2828601043 2828603298 2828605999 Tactical red circles: 2828590870 2828593147 2828596818 2828599291 2828601240 2828603494 2828606193 Tactical yellow circles: 2828591083 2828593355 2828597034 2828599512 2828601444 2828603677 2828606367 Tactical pink circles: 2828591226 2828593626 2828597285 2828599643 2828601590 2828603900 2828606490 Tactical orange circles: 2828591389 2828594143 2828597493 2828599829 2828601859 2828604283 2828606662 Tactical light blue circles: 2828591603 2828594846 2828597739 2828600017 2828602079 2828604553 2828606893 Tactical green circles: 2828591817 2828595022 2828598019 2828600169 2828602304 2828604782 2828607054 Tactical blue circles: 2828592115 2828595430 2828598248 2828600324 2828602571 2828605041 2828607208 Developer API API_GetApi Dictionary<string, object> API_GetApi() Returns a dictionary where each key is a delegate for an API method. The purpose of this API is for high-performance scenarios where you don't want the overhead of calling the Bag of Holding via Oxide. Instead, your plugin should call Bag of Holding once (when Bag of Holding loads), cache the API, and invoke specific API methods via delegates whenever needed. Example: // Get the API. Ideally you should cache this. You should also re-cache this when Bag of Holding reloads. var api = BagOfHolding.Call("API_GetApi") as Dictionary<string, object>; // Get the API function you want. Ideally you should cache this too. The names are the same as documented below, but without the "API_" prefix. var isBagFunction = api["IsBag"] as Func<Item, bool>; // Call the API function. This call doesn't go through Oxide, so it saves CPU cycles, and allows you to avoid heap allocations when passing value types (e.g., when passing numbers). var isBag = isBagFunction(item); API_IsBag bool API_IsBag(Item item) Returns true if the item is a bag, else returns false. API_IsLootingBag bool API_IsLootingBag(BasePlayer player) Returns true if the player is looting a bag, else returns false. Note: If you call this immediately after the OnLootEntity Oxide hook is called, this will return false, because the plugin has to inspect the ItemContainers that the player is looting (basePlayer.inventory.loot.containers) which are populated after the OnLootEntity hook call has finished (that is where the Oxide hook is placed, and the plugin follows that pattern when explicitly calling OnLootEntity). Therefore, if you wish to detect whether a player has just opened a bag via the OnLootEntity hook, you should run your logic on the next frame (e.g., using NextTick). You may avoid calling this API entirely by simply verifying that the basePlayer.inventory.loot.containers list has only one container, and that it has a parentItem. If both of those criteria are met, the player is looting some sort of item, not necessary from this plugin, but that should be close enough. Note that this logic still needs to be in NextTick for the aforementioned reason. API_GetBagProfileName string API_GetBagProfileName(Item item) Returns the profile name of the bag (not the display name), else returns null if the item is not a bag. If you want the display name, simply read item.name. API_OpenBag bool API_OpenBag(BasePlayer player, Item item) Attempts to make the player open the bag Returns true if the item is a valid lootable bag (not a locked bag), and if not blocked by a plugin via the OnBagOpen hook Returns false if the item was not a valid lootable bag, or if blocked by a plugin via the OnBagOpen hook API_CreateBag Item API_CreateBag(string profileName, int amount = 1) Creates a bag using the specified profile name, with specified stack amount Returns the bag Item if successful Returns null if the specified profile name or stack amount is invalid Note: Bags can also be created using ItemManager.CreateByName("halloween.lootbag.large", amount, skinId) if the skin ID is known API_CreateKitBag Item API_CreateKitBag(string profileName, string kitName, BasePlayer initiator = null) Creates a bag using the specified profile name, and populates it with the specified kit Returns the bag Item if successful Returns null if the specified profile name or kit name is invalid If any kit items do not fit in the bag, they will be given to the BasePlayer initiator if provided, else deleted. API_ChangeBagProfile bool API_ChangeBagProfile(Item item, string profileName, BasePlayer initiator = null) Updates the bag item to the specified profile Returns true if the item is a valid bag, and if the specified profile name is valid Returns false if the item is not a valid bag, or if specified profile name is invalid If the target profile has less capacity than the current profile... Overflowing items will attempt to be compacted into the bag by moving them to earlier slots If compaction fails, the remaining items will be given to the BasePlayer initiator if provided If the BasePlayer initiator is not provided, the bag capacity will be increased to fit the overflowing items Caution: If the item is a stack of bags, it will change the profile for all of the bags in the stack Caution: Changing the profile of a bag that is already inside a container may cause the container to exceed configured bag limits API_UpgradeBag bool API_UpgradeBag(Item item, BasePlayer initiator = null) Updates the bag item to the profile designated as the upgrade target in the config Returns true if the item is a valid bag, and if the bag profile has a valid upgrade target in the config Returns false if the item is not a valid bag, or if the bag profile does not have a valid upgrade target in the config If the target profile has less capacity than the current profile... Overflowing items will attempt to be compacted into the bag by moving them to earlier slots If compaction fails, the remaining items will be given to the BasePlayer initiator if provided If the BasePlayer initiator is not provided, the bag capacity will be increased to fit the overflowing items Caution: If the item is a stack of bags, it will upgrade all of the bags in the stack Caution: Upgrading a bag that is already inside a container may cause the container to exceed configured bag limits Developer hooks OnBagOpen object OnBagOpen(Item item, BasePlayer player) Called when a player attempts to open a bag Returning false will prevent the bag from being opened Returning null will result in the default behavior OnBagOpened void OnBagOpened(Item item, BasePlayer player) Called after a player has started looting a bag No return behavior OnBagClosed void OnBagClosed(Item item, BasePlayer player) Called after a player has stopped looting a bag No return behavior OnBagUpgrade object OnBagUpgrade(Item item, string newProfileName, BasePlayer initiator) Called when a player or a plugin attempts to upgrade a bag Returning false will prevent the bag from being upgraded Returning null will result in the default behavior Note: The BasePlayer argument will be null if the upgrade was not initiated by a player. OnBagUpgraded void OnBagUpgraded(Item item, string newProfileName, BasePlayer initiator) Called after a bag has been upgraded to the profile designated in the config No return behavior Note: The BasePlayer argument will be null if the upgrade was not initiated by a player OnBagProfileChanged void OnBagProfileChanged(Item item, string newProfileName) Called after a bag's profile has been changed No return behavior$19.99 -
Version 1.0.0
2 downloads
Resource bags is a plugin that allows for the creation of customized backpacks with overriding stack sizes for white listed items. Server owners can: Create custom backpack profiles. Set crafting item requirements (base value + cost per slot). Add a list of items and set the stack modifiers for each individual item that the bag can take (for example: 3x stone). Set permissions to only allow authorized players from using specific bags. Permissions resourcebags.loot - Required to find bags in loot container. resourcebags.craft - Required to craft bags.$19.99 -
Version 0.1.5
92 downloads
Useful plugin for trophy collection without the need for a specialized knife. It includes additional icons and names for trophies. Furthermore, upon the player's death, it adds their skull to their inventory. Ability to replace the skull while looting a PlayerCorpse, and addition of a Heart Item, which has some effects upon eating it. Note: Updated clothing will only be displayed on head bags that were gathered after this update. Ability to drop the skull directly into inventory without gathering it; Replacing or removing the skull upon gathering it; Dropping an additional custom heart item; Ability to gather the head bags without a special knife; Ability to customize head bags for types and each players; Ability to customize head bag's item icon; Ability to customize head bag's item name and display name; Adds a displayed head cloth items for 3 NPCs: BanditGuard, ScarecrowNPC, and GingerbreadNPC. By default, they do not have it; Adds custom displayed names for 4 NPCs: BanditGuard, ScientistHeavy, ScientistPeacekeeper, and ScientistNVG. By default, they do not have it. skulltrophy.vip - Allows players to save their clothing or copy someone else's saved clothing for display on a hunting trophy. skulltrophy.ignore - A player with this permission is protected from custom drop of skull and heart. skulltrophy.admin - Grants the same privileges as skulltrophy.vip. Additionally, it allows saving, modifying, and resetting saves for anyone, including by types. { "Chat command": "strophy", "Is it worth enabling GameTips for messages?": true, "Allow add the skull into the inventory on Suicide?": false, "Replace Skull on gathering": true, "Head Bag - Is it allowed to gather a head bag without a special knife?": true, "Head Bag - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Head Bag - Workshop icons ID": { "BasePlayer": 3074297551, "Horse": 3074392217, "SimpleShark": 3252067977, "Bear": 3074392575, "Wolf": 3074393525, "Boar": 3074393967, "Stag": 3074394545, "Chicken": 3075281761, "ScientistNPC": 3075282198, "UnderwaterDweller": 3075283082, "TunnelDweller": 3075283387, "BanditGuard": 3075283702, "ScientistHeavy": 3075283936, "ScientistPeacekeeper": 3075284145, "ScientistNVG": 3075284355, "ScarecrowNPC": 3075284618, "GingerbreadNPC": 3075284816 }, "Head Bag - Head names for types": { "Horse": "Horse", "SimpleShark": "Shark", "Bear": "Bear", "Wolf": "Wolf", "Boar": "Boar", "Stag": "Stag", "Chicken": "Chicken", "ScientistNPC": "Scientist", "UnderwaterDweller": "Underwater Dweller", "TunnelDweller": "Tunnel Dweller", "BanditGuard": "Bandit Guard", "ScientistHeavy": "Scientist Heavy", "ScientistPeacekeeper": "Peacekeeper", "ScientistNVG": "Scientist NVG", "ScarecrowNPC": "Scarecrow", "GingerbreadNPC": "Gingerbread" }, "Heart - Drop chance(0-100)": 50, "Heart - Source item short name": "chicken.cooked", "Heart - Workshop icon ID": 3075285011, "Heart - Prefab name of the eating effect. An empty string disables the effect": "assets/prefabs/misc/xmas/snowball/effects/strike_screenshake.prefab", "Heart - Temperature change upon eating": 30.0, "Heart - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Replace the skull gathering with": "skull.trophy", "List of random Trophies names": [ "trophy", "skull.trophy", "skull.trophy.table", "skull.trophy.jar", "skull.trophy.jar2", "huntingtrophylarge", "huntingtrophysmall", "fishtrophy" ], "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } [string]Skull Trophy command - Plugin command. [bool]Use GameTip for messages? - Should GameTip be used to display messages? If not, chat will be used. [bool]Allow putting the skull into the inventory on Suicide? - Enable skull drop on suicide? [bool]Drop the skull on the ground if the inventory is full? - If true, the skull will drop on the ground if the inventory is full. [bool]Replace Skull on gathering - If true, when gathering a body, skull will be replaced. [bool]Head Bag. Is it allowed to gather a head bag without a special knife? - Enables custom settings for the head bags drop and allows gathering the head bags with any tool. [Dictionary<string, ulong>]Head Bag. Workshop icons ID - A dictionary that stores key-value pairs for head bags icons for each type. [Dictionary<string, string>]Head Bag. Head names for types - A dictionary that stores key-value pairs for the displayed name of the head bags for each type. [int]Heart. Drop chance(0-100) - Heart Item drop chance. 0 to disable, 100 for a 100% chance. [string]Heart. Source item short name - Short name of the source item upon which the Heart Item will be created. [ulong]Heart. Workshop icon ID - Set Heart Item Icon ID from the Workshop. [string]Heart. Prefab name of the eating effect - Prefab name of the eating effect. [float]Heart. Temperature change upon eating - Temperature change upon eating. A positive value will increase the temperature, while a negative value will decrease it. [string]Replace Skull To - Specify the shortName of the item to replace skull with, or use "Random" to use a random name from the list below. Leave this field empty("") if you simply want to remove it. [List<string>]List of random Trophies names - A list that stores random shortnames of items for replacing skull drops. EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgPlayerNoSavedWear": "The player did not save their clothing!", "MsgClearAll": "The saved clothing of all players and NPCs has been reset!", "MsgClearAllPlayers": "The saved clothing of all players has been reset!", "MsgClearAllTypes": "The saved clothing by types has been reset!", "MsgClearPlayer": "{0}'s saved clothing has been reset!", "MsgClearMy": "Your saved clothing has been reset!", "MsgWearSaved": "Your clothing has been saved!", "MsgWearSavedFor": "Clothing for player {0} has been saved!", "MsgWearSavedForType": "Clothing for type {0} has been saved!", "MsgWearCopied": "{0}'s clothing has been successfully copied!", "MsgNeedArgToCopy": "To copy someone's clothing, please specify their ID or name!", "MsgTypeAdded": "A new type of {0} has been created! It used your clothing.", "MsgTypeRemoved": "Type {0} has been successfully deleted!", "MsgTypeNeedArg": "You need to specify the type name!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgPlayerNoSavedWear": "Игрок не сохранял свою одежду!", "MsgClearAll": "Сохраненная одежда всех игроков и NPC была обнулена!", "MsgClearAllPlayers": "Сохраненная одежда всех игроков была обнулена!", "MsgClearAllTypes": "Сохраненная одежда по типам была обнулена!", "MsgClearPlayer": "Сохраненная одежда игрока {0} была обнулена!", "MsgClearMy": "Ваша сохраненная одежда была обнулена!", "MsgWearSaved": "Ваша одежда была сохранена!", "MsgWearSavedFor": "Одежда для игрока {0} была сохранена!", "MsgWearSavedForType": "Одежда для типа {0} была сохранена!", "MsgWearCopied": "Одежда игрока {0} была успешно скопирована!", "MsgNeedArgToCopy": "Для копирования чьей то одежды, укажите его ИД или имя!", "MsgTypeAdded": "Новый тип {0} был создан! Использовалась ваша одежда.", "MsgTypeRemoved": "Тип {0} был успешно удален!", "MsgTypeNeedArg": "Вам еще нужно указать имя типа!" } clear - Deletes saved clothing. all - Deletes saved clothing for all players and types. Permission "skulltrophy.admin" required; players - Deletes saved clothing for all players. Permission "skulltrophy.admin" required; types - Deletes saved clothing for all types. Permission "skulltrophy.admin" required. save - Saves the worn clothing for display on the hunting trophy. *type name* - Saves the currently worn clothing for display on the trophy for the specified type. Permission "skulltrophy.admin" required; *user name or id* - Saves the currently worn clothing for display on the trophy for the specified player. Permission "skulltrophy.admin" required. copy *user name or id* - Copies the saved clothing of the specified player. add *type name* - Saves clothing for a new type. Permission "skulltrophy.admin" required. remove *type name* - Deletes the type. Permission "skulltrophy.admin" required. Example: /strophy clear all and etc.$4.99 -
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Version 1.0.2
2 downloads
When you kill the set entity, a bonus bag will come out with a chance. ※ Warning ※ Place at the top when the probability is low. { "General Settings": { "Steam Api key for player image (https://steamcommunity.com/dev/apikey)": null, "Webhook URL": null, "Prefix": "[Bonus-Loot]", "SteamID": "0", "BonusLoot find distance": 10.0 }, "Loot Settings": { "scientistnpc_roam": [ { "NPC Name (null or empty default)": [ "test" ], "Backback Spawn Percent [0-100]": 50.0, "Backpack Item List": [ { "Item Short Name": "rifle.ak", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 5 }, "Percent [0-100]": 5.0, "Alarm Text": null }, { "Item Short Name": "rifle.lr300", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 5 }, "Percent [0-100]": 7.0, "Alarm Text": null }, { "Item Short Name": "stones", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 11, "Amount Maximum": 511 }, "Percent [0-100]": 43.0, "Alarm Text": null }, { "Item Short Name": "stones", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 5 }, "Percent [0-100]": 45.0, "Alarm Text": null }, { "Item Short Name": "wood", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 1 }, "Percent [0-100]": 50.0, "Alarm Text": null } ], "Backpack Item Spawn Maximum": 3, "Effect Settings": { "Effect Name (Prefabs)": "assets/content/effects/crossbreed/pfx crossbreed yellow.prefab", "Effect Refresh Timer": 0.5, "Effect Repeat Timer (0 - Repeat until the bag is gone)": 0.0 } }, { "NPC Name (null or empty default)": [], "Backback Spawn Percent [0-100]": 50.0, "Backpack Item List": [ { "Item Short Name": "rifle.ak", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 5 }, "Percent [0-100]": 5.0, "Alarm Text": null }, { "Item Short Name": "rifle.lr300", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 5 }, "Percent [0-100]": 7.0, "Alarm Text": null }, { "Item Short Name": "stones", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 11, "Amount Maximum": 511 }, "Percent [0-100]": 43.0, "Alarm Text": null }, { "Item Short Name": "stones", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 5 }, "Percent [0-100]": 45.0, "Alarm Text": null }, { "Item Short Name": "wood", "Item Name": "", "Item SkinId": 0, "Item Amount": { "Amount Minimum": 1, "Amount Maximum": 1 }, "Percent [0-100]": 50.0, "Alarm Text": null } ], "Backpack Item Spawn Maximum": 3, "Effect Settings": { "Effect Name (Prefabs)": "assets/content/effects/crossbreed/pfx crossbreed yellow.prefab", "Effect Refresh Timer": 0.5, "Effect Repeat Timer (0 - Repeat until the bag is gone)": 0.0 } } ] }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }$7.77-
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Version 1.0.0
6 downloads
Deploy floating sleeping bags with customizable settings like distance from land, movement, and wave effects, giving you total control over placement. Breaks on collision with boats or cargo ships, and can be picked up with a hammer. Reskin restrictions and cooldown settings keep things balanced, while multilingual support ensures accessibility. Be careful—if the sleeping bag rolls over, you won’t be able to respawn on it! Key Features There is a lang ru/en/uk/es. Ability to disallow sleeping bag reskinning. Ability to customize the maximum distance from land. Ability to disable drifting towards the island. Ability to disable movement. [ Sleeping bag will always stay in the same place. ] Ability to disable the effect of waves. Ability to set CoolDown to default. [ CoolDown settings by permissions. ]. The sleeping bag breaks down in a collision boat/cargo ship. A water sleeping bag is subject to the limit of regular sleeping bags. The water sleeping bag can be picked up with a hammer. A water sleeping bag can be broken in any number of ways. If the sleeping bag rolls over, you cannot respawn on it. Permissions xwatersleepingbag.use - allow a sleeping bag to be placed. xwatersleepingbag.admin - allow a player(administrator) to use the command to give sleeping bags. Commands give_wsb steamID amount - to give a water sleeping bag to a player. API bool IsCustomWI(WaterInflatable mountable) - check if the board is part of the water sleeping bag. bool IsWSB(SleepingBag bag) - check if the sleeping bag is a - water sleeping bag. Config { "General settings": { "Item: Water sleeping bag - SkinID": ?, "Item: Custom name": "Water sleeping bag", "Default sleeping bag - SkinID": ?, "Allow sleeping bag reskin": false, "Distance to the edge of the map. The sleeping bag cannot be placed far from the land. [ The default value is 0, which is the edge of the map. Set any value to increase or decrease the distance to land. (100.0 or -100.0) ]": 0.0, "Enable drift towards island": false, "Enable movement": false, "Enable wave effect": true, "Default CD": 300.0, "List of permits and CD for water sleeping bag": { "xwatersleepingbag.cd90": 90.0, "xwatersleepingbag.cd150": 150.0, "xwatersleepingbag.cd210": 210.0 } } }$11.99 -
Version 1.0.5
42 downloads
Allows complete individual settings of Beds | Towels | Bags & Campers using Permissions or Global setters with radius & limits! Improves server/client performance by auto-managing players bag limits & radius! You can assign a bed to a friend on your friends list in game & when they join it will give them the invite to join your team to get the bed/bag/towel/etc! Notes: Better Vanish ( the paid version ) has known bugs with chat commands not working while in vanish. To resolve the problem leave vanish mode. Player Chat Commands /bag <Shows just the limits & how many of what you have placed.> /bag bags | towels | beds | campers <Selects & shows how many of the specific bag you have placed down.> /bag towels clear | rename | limits /bag towels clear <Clears all of the selected bag type from the player that ran the command> /bag towels rename dingus <Renames all of the selected bag type to the new name> Configuration { "# of players that can place a spawn point in a zone radius": 16, "Player Respawn Zone Radius Check": 35, "Sets Global Defaults": { "True Only Owner can set name | False Allows team members": false, "Sets Total Max Limit within a radius": 12, "Sets Limit radius": 35, "Sleeping Bags": { "DefaultTextName": "Unnamed Bag", "SecondsBetweenReuses": 300.0, "UnlockTime": 30.0 }, "Towel Bags": { "DefaultTextName": "Unnamed Towel", "SecondsBetweenReuses": 300.0, "UnlockTime": 30.0 }, "Beds": { "DefaultTextName": "Bed", "SecondsBetweenReuses": 120.0, "UnlockTime": 30.0 }, "Camper Bags": { "DefaultTextName": "Unnamed Camper Seat", "SecondsBetweenReuses": 120.0, "UnlockTime": 30.0 } }, "Player Permissions": { "vip1": { "True Only Owner can set name | False Allows team members": false, "Sets Total Max Limit within a radius": 12, "Sets Limit radius": 35, "Sleeping Bags": { "DefaultTextName": "Unnamed Bag", "SecondsBetweenReuses": 150.0, "UnlockTime": 20.0 }, "Towel Bags": { "DefaultTextName": "Unnamed Towel", "SecondsBetweenReuses": 150.0, "UnlockTime": 20.0 }, "Beds": { "DefaultTextName": "Bed", "SecondsBetweenReuses": 60.0, "UnlockTime": 20.0 }, "Camper Bags": { "DefaultTextName": "Unnamed Camper Seat", "SecondsBetweenReuses": 150.0, "UnlockTime": 20.0 } }, "vip2": { "True Only Owner can set name | False Allows team members": false, "Sets Total Max Limit within a radius": 12, "Sets Limit radius": 35, "Sleeping Bags": { "DefaultTextName": "Unnamed Bag", "SecondsBetweenReuses": 75.0, "UnlockTime": 15.0 }, "Towel Bags": { "DefaultTextName": "Unnamed Towel", "SecondsBetweenReuses": 75.0, "UnlockTime": 15.0 }, "Beds": { "DefaultTextName": "Bed", "SecondsBetweenReuses": 30.0, "UnlockTime": 15.0 }, "Camper Bags": { "DefaultTextName": "Unnamed Camper Seat", "SecondsBetweenReuses": 75.0, "UnlockTime": 15.0 } } } }$15.00 -
- 4 comments
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- 1
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- #inventory
- #pve
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Version 0.1.3
61 downloads
What is it? This is a simple plugin, that lets you monitor all bed and bag renames. Usage People are changing bag names to racist or inappropriate names? With this plugin you can take care of these people by checking who did it! Just install & punish! Discord WebHook Just create a webhook for your channel, paste it into the config, reload the plugin and it's done! Localization {0} - X Y Z Position {1} - Player name {2} - Player ID {3} - Old Bed/Bag name {4} - New Bed/Bag name { "SleepingBagRename": "{0} {1}({2}) renamed sleeping bag from {3} to {4}", "BedRename": "{0} {1} ({2}) renamed bed from {3} to {4}" } Config { "Discord webhook url": "Your discord webhook URL", "log to discord?": true } Where's the log folder? Since the 1st log it should automatically create a folder and you can find logs here: oxide/logs/BedNameLogs/bednamelogs_renames-xxxx-xx-xx.txtFree -
Version 1.0.0
102 downloads
No more sleeping bag cooldowns ! Great for those crazy, heavy modded servers. You can control to which users the cooldown will be removed by granting the permission OxidationNoBagCooldown.Allow. If you'd like to remove the cooldown to all your players just grant the permission to the default group on the console like so: oxide.grant group default OxidationNoBagCooldown.Allow$1.99- 1 comment
- 2 reviews
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- 1
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- #bag
- #sleepingbag
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