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Everything posted by Kobani
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@Adem All players are attacked, although "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can a helicopter attack a non-owner of the event? [true/false]": false, Yes, I use the PveMode plugin there were no problems before the update.
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@Mevent Could you change the following in "Binding settings"? Could you add the option that the selected tool is not always the trash can when None is selected and you press USE? Because it interferes with building and then players accidentally delete, which of course annoys them. It would be good if the last selected tool is always active when you press E.
- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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I don't think it's because of Imagelibrary. because all other mods work with images. i only have problems with Lskins since the Wipe Massive. images just won't load. I have tried a lot of things from repeating to setting up a completely new server. but Lskins is causing problems. No idea what happened. I hope there will be a solution soon
- 217 comments
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- 217 comments
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- 9 comments
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- #halloween
- #building
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(and 23 more)
Tagged with:
- #halloween
- #building
- #custom
- #custom map
- #custom maps
- #custom monument
- #custom prefab
- #facepunch
- #jtedal
- #hdrp
- #mad mappers
- #monument
- #prefab
- #premium
- #rust
- #rust custom map
- #rustedit
- #rust custom map halloween
- #better npc
- #defendable bases
- #boss monsters
- #halloweensale
- #halloween map
- #halloween maps
- #halloween prefab
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- 297 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 8 comments
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- #admintool
- #teleport
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(and 5 more)
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When players jump off the mini. they fall to their death 99% of the time. it seems to be the spacebar on exit that probably opens the paracute at the same time. can you do something about that?
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- 297 comments
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- 2
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 75 comments
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- #recycler
- #monetization
- (and 5 more)
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Don't get me wrong. This is not meant in a negative way. You're talking about additional plugins that make it possible. And yes, I understand how, but I had to think about it for a long time and it's not easy for everyone to use everything the way they can. After all, they know their plugins and how they work together. I don't because it's difficult for me to understand how one works with the other from the descriptions. For example, what they are talking about now, the job plugin and the quest plugin. So don't be mad at me if I have ideas that might make it easier. I'm sorry if I'm stupid and don't know or understand everything. But nobody can do everything. I accept it as it is because I don't want any trouble. As I said, the idea and implementation with the zones is fantastic and exactly what I was looking for. Now I'm waiting for your tutorial video. Maybe then I'll be able to cope better with the rest. Many thanks for everything. The donation will follow.
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@RoadTech Thank you for the explanation. Okay, that's how it works. But it's cumbersome because you need multiple mods and have to set the timer for each player individually. I think if the tutorials were only displayed once, it would be easier to set them for everyone. That's my opinion. and I understood the ZoneTutorials section and it's really great to set the number of displays and the display duration. just perfect. Only the top part of the tutorials is quite cumbersome. Couldn't MaxDisplays and the timer be added there as well? Something like this: I give the authorisation everylight.lantern, this enables the Everlight plugin and the player gets the tutorial hint what he can do from now on. After he closes this message, it should never appear again, but the authorisation should remain. I hope I'm not asking too much, but it would be much easier that way. If that were possible.
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@RoadTech Ok, I still don't seem to understand the exact function of the top part of the configuration. I wanted to explain to a player with the configuration that he has been given permission for everlight.lantern. And that's how it works. Revoking the permission would mean that the player can no longer use the plugin assigned for the permission. Could you explain the usage or send me an example configuration? Above you mentioned use maxamount. I don't understand this and can't find it in the configuration.
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There still seem to be 2 problems. 1. tutorials with authorisations are displayed after every restart. Example: "Tutorials": [ { "CharacterImageLevel": 1, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "everlight.lantern", "TextPages": [ "This is a test" ], "Title": "TEST" }, Perhaps you could also add a maximum number of adverts here? 2. And the effect is still not played. Otherwise a great update.
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- 15 comments
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- #lock
- #composter
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(and 3 more)
Tagged with:
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- 15 comments
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- #lock
- #composter
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(and 3 more)
Tagged with:
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"Only stack barrels in Building Privileged zones": true, does not work. Or I'm getting it wrong. You can stack barrels anywhere. Regardless of whether there is a building or not.
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