-
Posts
661 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Dead Nasty
-
| Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetBuildingPrivilege (OBB obb, System.Boolean cached, System.Single cacheDuration, BuildingPrivlidge exclude) [0x000c4] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00007] in <d4a738b8f8814d09b7c800df5ea09954>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <d4a738b8f8814d09b7c800df5ea09954>:0 at Oxide.Plugins.BuildingSites+BuildingSite.GetSiteByBuildingPrivilege (BuildingPrivlidge buildingPrivlidge) [0x00036] in <e0d26bef11664fc989ea9c6419d7c3df>:0 at Oxide.Plugins.BuildingSites+<>c__DisplayClass12_0.<OnEntitySpawned>b__0 () [0x0000f] in <e0d26bef11664fc989ea9c6419d7c3df>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
- 63 comments
-
- #adem
- #madmappers
-
(and 6 more)
Tagged with:
-
in latest release Exception while calling NextTick callback (KeyNotFoundException: The given key 'cookingworkbench.bbq' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SetupFurnaces+<>c__DisplayClass10_0.<OnOvenToggle>b__0 () [0x00065] in <5ea61c7825094ed1ad3c70bdad213483>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
- 112 comments
-
System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x000a9] in <08f02eca5c0646f5a6d7974b89575baa>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.GetBestTarget () [0x00040] in <08f02eca5c0646f5a6d7974b89575baa>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00087] in <08f02eca5c0646f5a6d7974b89575baa>:0 at BaseAIBrain.DoThink () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at HumanNPC.TryThink () [0x00000] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7d513a8bb93b4985b6a3fbcfe6a861fc>:0
-
- 178 comments
-
- #monuments lock
- #lock monument
-
(and 3 more)
Tagged with:
-
Failed to call hook 'OnEntityKill' on plugin 'C4Watch v1.1.2' (KeyNotFoundException: The given key '76561199679888276' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.C4Watch.OnEntityKill (TimedExplosive entity) [0x00056] in <9fbe333189624bc983b92e96ba00747a>:0 at Oxide.Plugins.C4Watch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0026c] in <9fbe333189624bc983b92e96ba00747a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
It's a bug that pooped up this wipe. It happens to a lot of my bases now and I don't really wanna manually adjust the height when they were good before and have them be broken again when the patch comes. Was hoping it would be addressed a lot sooner cause it's happening a lot and to a lot of us owners/admins
-
Plugin is a beautiful idea. Execution not so much. There are a lot of visual errors with the carts on the rail, carts still disappear from time to time. It's been jenky since day 1, it feels like we paid 30$ to beta test this plugin and to top it off, instead of addressing issues he addresses and criticizes customers who leave less than 5 star reviews. Not a good look.
- 129 comments
-
- #jtedal
- #mad mappers
- (and 10 more)
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 129 comments
-
- #jtedal
- #mad mappers
- (and 10 more)
