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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Npc Spawn

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), NpcSpawn (False (Boolean)) Got this today, just a heads up.
  2. Version 2.9

    47 downloads

    ICONS INCLUDED FOR: CH47 Airdrop Harbor Events Cargo Events Air Event Airfield Event Caravan Cargo Train Event Armored Train Event Train Heist Event Patrol Heli Boss Monster Satellite Dish Event Bot Purge Event Glass Bridge Event Eradication Event Legendary Beasts Triangulation Event Water Treatment Events Military Tunnel Events Convoy Bradley Jet Event Military Airfield Event Water Event Pirate Event Tug Event Space Event Sputnik Shipwreck Event Super Market Event Power Plant Event Plane Crash Pookie Event Meteor Event Junkyard Event Oil Rig Events Excavator Events Gas Station Event Arctic Base Event Replacement Active/Sleeper/Que Icons Big Thanks and shoutout to LizzyFox69 for hand tablet-drawing All the Pookie Bears from scratch for a different project.
    $3.98
  3. Dead Nasty

    Boss Monster

    just curios if there is a way to have the hook for when all bosses are killed instead of 1. i notice if there is more than 1 on the map and 1 is killed the icon goes blank. if not thats all good too. i can just remove the kill hook so its perpetually on hehe Sorry to bug again.
  4. Just a heads up got this in console today. Failed to run a 10.00 timer in 'SkillTreeXPEvent v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <aebfed968882427a96c63159968e4f52>:0 at Oxide.Plugins.SkillTreeXPEvent+<>c__DisplayClass54_0.<CreateGameTip>b__0 () [0x00015] in <8f6fd4bd4d084f65b83ad6bc94eea703>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
  5. Thx to both
  6. Dead Nasty

    Boss Monster

    Do I use the spawn command to add them, i see the spawn at monument setting in the monster files but not sure what to do there hahaha List of monument locations": [] this to be exact appreciate the help. I'm sure it may be in here somewhere but thats a lot of pages
  7. Just making sure, this is compatible with better npc's right?
    Plugin is nice concept. The execution is not so much. Every brad drop thrown has a 90% chance of not working and being refunded. The AI is HORRIBLE they just get stuck on rocks and terrain. The higher the proximity check the more they are refunded. Players just throw brads by cliff faces and cheese their way to loot. Would only recommend if this is on sale or either fp or the dev (actually} decides to fix the issues with the ai that have always been there. I've heard for over 2 years that the ai will be improved and it never has. Have gotten the same errors for about 2 years and never had been addressed.. Only get lied to for years saying a massive update is coming but never does. Heli signals gets worked on tho Complains about rep life and no time yet released a new plugin before fixing this one. Steer clear of this dev.
  8. Dead Nasty

    Bradley Drops

    They've always been like that tbh. If you go back through you can see that was my only complaint around a year ago was the AI is more a than I. The get stuck on rocks more than they do anything else tbh. Let's hope we can get smarter soon so players don't just cheese brads on rocks. if you turn the proximity check up it refunds the signal 98% of the time and they still roll up rocks and sometimes pull a turtle and lay on their backs. I also get this spamming console sometimes for quite a long time as well. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <49845c41c0374ad68f2b80ecb49c0c8f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  9. Dead Nasty

    IQBoss

    is there hooks for this like start/end? thanks
  10. Is it possible to add hooks for event start/stop? Thanks!
  11. Is it possible to add hooks for event start/stop?
  12. Dead Nasty

    Water Patrol

    Just curios if this is this an event, or do they patrol all the time? Thanks!
  13. is this compatible with virtual quarries for excavator?
  14. Dead Nasty

    Metal Event

    Any chance of adding hooks like onmetaleventstarted/stopped to any of your event plugins?
    Probably The best HUD plugin for servers. Any server pvp/rp/pvp can use this highly customizable, very easy to set up plugin to fit any need/event/icon they desire. Would recommend to any server owner. 12/10
  15. Much appreciated! I hope they can help some people out.
  16. I hope everyone enjoys these and help those who either can't make them or don't have the time
  17. Version 2.5

    1,019 downloads

    These are some icons I made for my server for the Server HUD plugin By AhigaO. I have also included blank/inverted blank 50x50 & 100x100 icons for users to play around and make their own. ICONS & HOOKS INCLUDED FOR: Air Event OnAirEventStart – called when the event starts OnAirEventEnd – called when the event ends Airfield Event AirfieldEventStarted - called when the event ends AirfieldEventEnded - called when the event ends Harbor/Cargo Events OnHarborEventStart – called when the event starts OnHarborEventEnd – called when the event ends Armored Train OnArmoredTrainEventStart - called when the event starts OnArmoredTrainEventStop - called when the event ends Cargo Train Event OnTrainEventStarted - called when the event starts OnTrainEventEnded - called when the event ends Jet Event OnJetEventStart - called when the event starts OnJetEventEnd - called when the event ends Convoy/Bradley Events OnConvoyStart - яalled when the event starts OnConvoyStop - яalled when the event ends Mil. Tunnel Event HeavyMilitaryTunnelEventStarted - called when the event starts HeavyMilitaryTunnelEventStopped - called when the event ends Juggernaut Event OnJuggernautEventStarted - called when the event starts OnJuggernautEventStopped - called when the event ends Pirate/Tug Events OnTugboatPiratesStarted - called when the event starts OnTugboatPiratesEnded - called when the event ends Tug Event (TugME) EventTugStarted - called when the event starts EventTugStopped - called when the event ends Water Treatment Events OnWaterTreatmentEventStart - called when the event starts OnWaterTreatmentEventEnded - called when the event ends Replacement CH-47, Patrol Heli & Brad Icons. Replacement Online, Sleeper & Que'd player Icons. The Water Treatment Showdown Event by @Yac Vaguerhas both Icons Included in the Description as well.
    Free
  18. nvm
  19. Any way to add a built in pve mode for some of your plugins like fruster or yac vaguer does? Hoping more developers follow this kind of thing so those who choose not to buy a 3rd party extension to enable pve on pve servers lol
    Awesome plugin to add to any pve/rp server. Buffs and drops are very customizable to your needs. Can add your own custom buffs (not experienced). Dev is always on top of issues and always is adding new buffs.
    Another great plugin from a Great dev. This is a must-have for pve servers. Players will love it, and it is very customizable for your needs. Dev is always on top of issues and is constantly adding more. 12/10
1.8m

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8.3k

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