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Everything posted by SlayersRust
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How to stop Bradley shooting at NPCS?
SlayersRust replied to SlayersRust's Support Report in Support
So far I've only noticed Bradley attacking CustomBradley Vendor being attacked and BotReSpawn NPCS being attacked. -
o.reload MapTeleport Failed to call hook 'OnServerInitialized' on plugin 'MapTeleport v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MapTeleport.GetMonumentPos () [0x00070] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.OnServerInitialized () [0x00093] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00252] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin MapTeleport v1.1.2 by Damo/Bee
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- 51 comments
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- 1
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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How to stop Bradley from shooting at BotReSpawn NPCS?
SlayersRust posted A Support Report in Support
How to stop Bradley from shooting at BotReSpawn NPCS? -
How to stop bradley from shooting at npcs?
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Launch Site Bradley shoots at the Bradley Seller Vendor endlessly
SlayersRust replied to SlayersRust's Support Report in Support
Any Update on this? -
I'm still having the same issue with the elevator near the top you hit water and the elevator and water push you through it. Please check this elevator again thank you
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Is it possible to disable all of the reskinning of ALL NPCS?? I just want them to be default as they are. Thank you I'm trying to get it to stop reskinning my ZombieHorde, DangerousTreasures and other event NPCS. Because it gives them no gun to use so they just stand their pretty stupid and don't attack. I have dozens of events so its a wild headache to deal with. So I just rather disable across the board NPC reskinning is that possible?
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TugBoat gets stuck at Harbor as seen in the photos. I'm using Sea Skull Custom map by BadGyver here on Codefling. https://codefling.com/maps/sea-skull
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It happens only sometimes
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No I'm not just the live server
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Graveyards spawning inside rocks as well as the npcs and also lots pf debug txt in console when people try to pick up things DARKO#Slayers.gg[765611980593488] failed to pickup assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab but no valid error reason was given
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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Major issue!!! DLC items can be picked up by a hammer
SlayersRust replied to SlayersRust's Support Report in Support
This is fixed for JunkPiles but the Graveyards are still brokenand you can still pick up DLC items with a hammer. Items like fogger, candles, skull spikes etc. Also one other things when I had the lightning and fog turned on for night before players ended up with like a permanent blackness thing on their screen it was unusual. -
Major issue!!! DLC items can be picked up by a hammer
SlayersRust replied to SlayersRust's Support Report in Support
Thank you kindly! -
- 5 comments
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- #custom map
- #custom
- (and 14 more)
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11:36 [Error] ExType: HarmonyException 11:36 [Error] Failed to initialize plugin 'PumpkinHead v1.2.1' (Exception: Method static System.Collections.Generic.IEnumerable`1<System.Reflection.MethodBase> Oxide.Plugins.JunkpileWaterSpawn_patch::TargetMethods() returned an unexpected result: some element was null) at HarmonyLib.PatchClassProcessor.GetBulkMethods () [0x001e5] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00041] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 11:36 [Info] Unloaded plugin PumpkinHead v1.2.1 by Krungh Crow 11:36 [Info] No previous version to rollback plugin: PumpkinHead
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Major issue!!! DLC items can be picked up by a hammer
SlayersRust replied to SlayersRust's Support Report in Support
Any updates as the Halloween Month of October is upon us and your plugin has been featured in the Halloween section Would hate to see any servers being blacklisted due to allowing pickups of DLC items within this plugin. -
Possible to add a cooldown between usage?
SlayersRust replied to SlayersRust's Support Report in Support
"vip": { "Random Respawn or Spawn at Death Location, true = random": false, "Resets Cost Increment after x seconds, 0 = disabled": 0, "Sets Increment penalty for quick repeated use, 0 = disabled": 300.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets price": 15.0, "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets allowed containers, Main = 0 | Belt = 1 | Wear = 2 | All = 3": [ So I just set the penalty to 5 minutes? 300 seconds? "Sets Increment penalty for quick repeated use, 0 = disabled": 300.0, like this? and RP cost to 0 -
Possible to add a cooldown between usage? Like players can only respawn using death modifier every 5 minutes? I dont want to use rewards or RP but a way to make it so the player can only use a death modifier respawn option say every 5 minutes.
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Problem with uploading map file to RustMaps.com
SlayersRust replied to SlayersRust's Support Report in Support
Okay I appreciate you checking I’m waiting for a reply now from them -
I keep getting this error in the image but I don't get the error for any other custom maps, do you have any idea? Maybe the issue is because the file size is over 50MB or maybe there is a error in the map file? I want to run your map on 13 servers for thursday forced wipe but I cant get the map file hosted
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- 36 comments
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- #event
- #mining outpost
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(and 3 more)
Tagged with:
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- 36 comments
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- #event
- #mining outpost
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(and 3 more)
Tagged with: