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Everything posted by Jbird
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- 439 comments
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- #abilities
- #boss
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- 439 comments
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- #abilities
- #boss
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- 439 comments
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- #abilities
- #boss
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[EN] In what way would you like to change the loot table. Would you prefer to create your own or use the same loot that a certain container uses? Those are examples as there are even more options in the plugin configuration. [FR] De quelle manière voudriez-vous changer la table de butin. Préférez-vous créer le vôtre ou utiliser le même butin qu'un certain conteneur utilise ? Ce sont des exemples car il y a encore plus d'options dans la configuration du plugin.
- 439 comments
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- #abilities
- #boss
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The folder should be in the following directory and spelled the same including punctuation. oxide/data/Images Capital 'I' and an 's' at the end. If the images are all located inside that folder, then the only other issue would be the config file. The config file by default should have all of the images though already but we can look at that next if this is not fixed after checking. Here is the link to our Discord if you would like to join. @KpucTaJl mentioned it in his reply. https://discord.gg/w6ayNfDGAk There is a ticket system and a lot of additional information there, and perhaps we could set up a call to sort this out Of course we can and will continue to help you here as well if that is preferred. Let us know when you have had a chance to check this again.
- 99 comments
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- #barricade
- #ch47
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Can you describe more what you mean by always on? "Duration of the event [sec.]": This parameter in the config will determine the length (in seconds) of the event. But depending on what you mean by always on this could be done in different ways. "Minimum time between events [sec.]": "Maximum time between events [sec.]": This might be what you would alter, it will be how long minimum and maximum when one ends and another starts. There are plugins that will enter commands for you. You can schedule events this way if you have many events, so that they do not end up running all at the same time. This helps with performance and keeps chat more clear and less confusing if multiple events happen at once. You can also many different ways allow the command to be used to start the event. You can run it manually among many other ideas.
- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Can you describe more what you mean by always on? "Duration of the event [sec.]": This parameter in the config will determine the length (in seconds) of the event. But depending on what you mean by always on this could be done in different ways. "Minimum time between events [sec.]": "Maximum time between events [sec.]": This might be what you would alter, it will be how long minimum and maximum when one ends and another starts. Flashing in what way? "GUI setting": { "Do you use the countdown GUI? [true/false]": This is likely what you are referring to. Set to false to turn it off. Has this since been resolved? I am helping to get all of this caught up. My guess is you've spoken to KpucTaJl already but I am following up on anything unresolved. If you've already sorted all of this out apologies just ensuring they are all taken care of.
- 45 comments
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- #broken cars
- #cargoplane
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My favorite is the dark tinted glass. It is INCREDIBLY dark inside so you need light like a campfire or hobo barrel at first. But once you set it up and have lights it gives a very cool experience. Another interesting view is if you ever make one in shallow water, where part of the dome is above the water. From outside it looks like there is water inside. But some of these things cannot be avoided, at least currently. Also, don't try putting a pool inside. I found this out the hard way and I was embarrassed at how long it took me to figure out the problem hahaha. These are really awesome though players love them when I add them to maps. One of my favorite places to make a disco!
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As far as going backwards too, since there is not an easy way to reissue something through Tebex, or to change a package and have it update for anyone who purchased. I would recommend using something like Discord for example. This is one way that you could sync across multiple servers without making things too complicated. If you are early enough in the process though having all servers set up through Tebex and having it set to give to each and all servers would also work. I just wanted to add an additional option in case you've already been somewhat established with one server before adding more, or something like this. I was in a similar boat and that was how I was able to sort it all out myself was by using a plugin that updates to and from Discord to game.
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Since it's been like 2 weeks since you asked and don't have an answer you may have figured this out already. But I did want to let you know that 0 would be the option to utilize BetterLoot configuration. AlphaLoot and CustomLoot are plugins. Hope this helps or that you already got your answer!
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Brilliant work with the update @Steenamaroo! Whenever you get around to another update, could we set also the Icon Position if we use that as the default? Currently it defaults to dead center and can be distracting. Or if the global default could be something else, my choice is Top Middle personally. Keep up the good work! No rush on that update, I can explain and note it a few places.
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With the newest update you can set the global default. You need to delete the portion of the data file, or the whole file if you have not customized the item names. Then edit the new options in the config to what you want and you are good to go with an... o.reload RustRewards Or if you do this while the server is down you can just start up and rock on!
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This collection of constructed prefabs can really make your Rust server unrecognizable, some players may double check to make sure they loaded the right game! @jtedal is one of the most creative mappers around and stands out with unique and original ideas that you and your players may not see anywhere else! I use different builds from this pack on most maps if not ALL maps that I put out into my community. Players often will rush to be on for fresh wipes so that they can try to find and claim one of these bases for themselves. If you are hesitating let me help you, just stop! You are not going to find many better made creative places for players or staff to build and create in your server!
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This pack is a next level collection of prefabs that can take be added to any map and be noticed by any player around, not too often you run into bases with elevators already built into them! Not even just on land or underground bases that players can build, but even in your maps ocean areas, elevator still included! @Gruber has it covered and is one of the best there is when it comes to mapping and creating custom prefabs. If you know @Gruber maps you may have seen some of these locations on his maps. Players LOVE finding places like these that you can claim for yourself and live inside of! Seeing how creative players can be with these areas is one of the many reasons I 100% insist that you grab this if you're looking to add some places for your player base to let their creativity flow!
- 2 comments
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This pack is an absolute classic collection of very well made prefabs that can take be added to any map and really catch the attention of players who may be used to seeing procedural maps. See familiar small monuments inside intricate and well designed areas that players can build, seal off, and claim for themselves! @Gruber is one of the best there is when it comes to mapping and creating custom prefabs. If you know @Gruber maps you may have seen some of these locations on his maps. Players LOVE finding places like these that you can claim for yourself and live inside of! Seeing how creative players can be with these areas is one of the many reasons I 100% insist that you grab this if you're looking to add some places for your player base to let their creativity flow!
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- #custom prefab
- #custom monument
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(and 4 more)
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I thought I was hot shit because I waited for the forced wipe update to come out. Updated my files. Then got to quick work on taking the custom map I was going to use, adding some ziplines and getting them connected! Little did I know @Adem would insist on making me feel like a little ant again and drop an absolute game changer. Again! The 2M group always delivers in every aspect of what you could possibly want for, hope for, or imagine in Rust. Four days after the official release of ziplines and @Adem has released the freedom to use your imagination with them! Don't even hesitate to get it. Not only is it going to help your server stand out and give your players something unique to play with, the controls are entirely in your hands. This is an engaged developer that does a lot of updating. Expect even more to come out of this plugin, it's more than a purchase, it's an investment.