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Everything posted by Mals
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Changed Status from Pending to Closed Changed Fixed In to 2.0.23
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The Boombox is not a normal base entity, so this is going to take a bit more time to code. I'm looking at the portable ones too, but I am trying to do the easy one first.
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Boom Boxes should already be supported, please check your config file. I have them "always on" on my server: "Boom Boxes (a-always d-day n-night i-ignore)": "a", The portable ones do not have a power source, so not certain how that would work. Is that what you are asking to add, not only does it get power, but they toggle to the on state?
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- 111 comments
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- #halloween
- #zombie
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- 458 comments
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- #statistics
- #leaderboard
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- 458 comments
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- #statistics
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- 12 comments
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- #gather
- #gathering
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- 152 comments
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- #red button
- #button
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I installed it on my test server and zero crashes. I suspect it is a plugin conflict.
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Recommended for any "easy mode" servers wanting to take the tedium out of rust. Players love getting cooked meat, smelted items by default. Excellent quality of life plugin to make it some players do not need as many stoves or furnaces in their base. Highly recommend changing line 31 to turn off Charcoal from wood as this not what most players will want on by default. That really should be a config per item for the setting: "OnByDefault".
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- #smelting
- #automation
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The default json generated in the HarmonyMods folder and is all on one line.Oxidation.Modded.X.json Your other harmony mod go to HarmonyConfig and are formatted. Noticed some new messages too: FileNotFoundException: Could not load file or assembly 'Facepunch.Steamworks.Posix, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. ileNotFoundException: Could not load file or assembly 'Facepunch.Steamworks.Posix, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. I am running on a Windows machine.
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- #gather
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- 458 comments
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- #statistics
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Do you realise it is two different plugins, two different authors? They do not overlap, so you are effectively configuring each "container" once. It would be ideal if there was one master configuration across all plugins, but since this is effectively creating new container types that is out of scope for existing plugins. You would need to get the AlphaLoot to alter its code to support this plugin, not the other way around. I would suggest it is unlikely.
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change this line 317: List<BasePlayer> WithoutAdmin = (BasePlayer.activePlayerList.Where(x => !x.IsAdmin).Select(player => player)).ToList(); to: List<BasePlayer> WithoutAdmin = (BasePlayer.activePlayerList.Select(player => player)).ToList(); and line 348 as well. I believe that takes out the admin filter. But normally Admins on most servers do not play, and do not get things, thus this design choice. Perhaps they might consider adding a config option for this?
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- 458 comments
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- #statistics
- #leaderboard
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- 107 comments
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- #panel
- #infopanel
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