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Everything posted by Mals
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
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- 42 comments
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- 1
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- #panel
- #infopanel
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- 106 comments
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You might want to hint what the plugin needs to do as some plugin developer have specific areas they are expert in (events, items, AI etc.)
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I used TimedExecute to force a save as sometimes the save interval is not enforced (under certain circumstances). Once a server starts to crash it is too late to save. And it is next to impossible to detect a crash ahead of time. It would be lovely, but given the elements involved in a rust server, it would be an impressive feat to accomplish.
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I did not see a second floor furnace. The first floor works fine, fireplace cooks fine on the second floor but turned off at 10 am, so I am working on fixing that. It was full due to burnt bear meat. It did work fine once I left a slot for that (did not have unburnable meat loaded). So I am not finding any coding issues so far.
- 98 comments
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- #lighting
- #automation
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So a second floor copy and pasted small furnace? I will test that case. Any other details so I can reproduce this? This plugin might be altering the furnaces too, but it would be odd that it alters smelting etc. Pasted in 2 story building made with ubertools, worked fine. left base had stuff in it. next one was already smelting. middle one was smelting, thrist one was empty, came on, turned off, added stuff, smelting fine. last on on right was off, came on. It has to be some other plugin interacting or the "furnace" is not a furnace. can you destroy one and see what rcon shows? It should be assets/prefabs/deployable/furnace/furnace.prefab
- 98 comments
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- #lighting
- #automation
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I had 4 furnaces, 2 smelting, 1 off but with stuff in it, one empty and off. All the furnaces with items in them did not change state. The off and empty furnace turned on. When dawn came the empty furnace turned off, the smelting ones kept smelting and the off one with stuff in it stayed off. So it worked as expected in my testing. I suspect you have some other plugin affecting furnaces resulting in this behaviour. Can you either DM me in discord your list of plugins or share it here so I can help you track down what is going on please? I don't think it is LightsOn, but is most likely interaction with another plugin leading to this behaviour.
- 98 comments
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- #lighting
- #automation
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- 98 comments
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- #lighting
- #automation
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I would not recommend checking every 30 seconds, that will add server load. I run it at 120 on my server to keep the load down. You have furnaces set to: "Furnaces (a-always d-day n-night i-ignore)": "n", If there are things in a furnace, and it is set as protected, it will not toggle off or on. I'd check if there is something inside the furnaces. Please let me know. I did test this configuration and the furnace content seemed to be the key to this behaviour.
- 98 comments
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- #lighting
- #automation
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Setting the Smelt rate of 100 to all furnaces seems fine except in large furnaces, the server crashes. { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Ovens": { "furnace": { "Multiplier": 100, "NoFuelRequired": false }, "campfire": { "Multiplier": 100, "NoFuelRequired": false }, "bbq.deployed": { "Multiplier": 100, "NoFuelRequired": false }, "furnace.large": { "Multiplier": 100, "NoFuelRequired": false }, "refinery_small_deployed": { "Multiplier": 100, "NoFuelRequired": false } }, "Products": { "fish.cooked": { "CookTime": 1.0, "Amount": 1 }, "fish.raw": { "CookTime": 1.0, "Amount": 1 }, "chicken.cooked": { "CookTime": 1.0, "Amount": 1 }, "chicken.raw": { "CookTime": 1.0, "Amount": 1 }, "deermeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "deermeat.raw": { "CookTime": 1.0, "Amount": 1 }, "horsemeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "horsemeat.raw": { "CookTime": 1.0, "Amount": 1 }, "humanmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "humanmeat.raw": { "CookTime": 1.0, "Amount": 1 }, "bearmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "bearmeat": { "CookTime": 1.0, "Amount": 1 }, "wolfmeat.cooked": { "CookTime": 1.0, "Amount": 1 }, "wolfmeat.raw": { "CookTime": 1.0, "Amount": 1 }, "meat.pork.burned": { "CookTime": 1.0, "Amount": 1 }, "meat.pork.cooked": { "CookTime": 1.0, "Amount": 1 }, "meat.boar": { "CookTime": 1.0, "Amount": 1 }, "crude.oil": { "CookTime": 1.0, "Amount": 3 }, "can.beans.empty": { "CookTime": 1.0, "Amount": 15 }, "can.tuna.empty": { "CookTime": 1.0, "Amount": 10 }, "hq.metal.ore": { "CookTime": 1.0, "Amount": 1 }, "metal.ore": { "CookTime": 1.0, "Amount": 1 }, "sulfur.ore": { "CookTime": 1.0, "Amount": 1 } }, "Fuel": { "door.key": { "ByProduct": "charcoal", "FuelAmount": 10.0, "ByProductAmount": 1, "ByProductChance": 1.0 }, "wood": { "ByProduct": "charcoal", "FuelAmount": 10.0, "ByProductAmount": 1, "ByProductChance": 1.0 } } }
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- 27 comments
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- 567 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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- 99 comments
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- 191 comments
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- 2
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- #permissions
- #admin
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(and 7 more)
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- 656 comments
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- #shop
- #shop ui
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(and 25 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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It is how much power LightsOn provides to the device. Since these devices have outputs to other devices (elevator floors, length of light string, devices attached to the boom box) they don't have a fixed amount needed. Items where I know the amount I give just enough to power it. but in these special cases I allow you the operator to set it. that is to mitigate folks exploiting the power output (players are creative).
- 98 comments
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- #lighting
- #automation
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Changed Status from Gremlins to Closed
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Changed Status from Pending to Gremlins
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Changed Fixed In to 2.0.16
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can you attach your entire config and I will give this a run on my test server to resolve. It might be the other setting interacting causing this issue (a use case not yet tested scenario). The command syntax changes a bit too /lights check hobobarrel_static on forces them regardless of setting, check does a sweep checking if they match their flag. Thanks!