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Everything posted by Mals
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I believe so. it and a few others have been acting odd since this last update. ubertools works for a bit then locks up, for example. I suspect some undisclosed tinkering in either oxide or the rust wrappers to unity.
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It is kind of working but I am getting this too: (15:34:04) | Failed to call hook 'OnServerInitialized' on plugin 'RustRewards v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnServerInitialized () [0x007fb] in <6e77cddcb05f434db68cd2a3cf84820d>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0025e] in <6e77cddcb05f434db68cd2a3cf84820d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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(15:28:47) | Failed to call hook 'OnItemAction' on plugin 'RustRewards v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnItemAction (Item item, System.String action, BasePlayer player) [0x0002f] in <6e77cddcb05f434db68cd2a3cf84820d>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00551] in <6e77cddcb05f434db68cd2a3cf84820d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 (15:28:49) | Failed to call hook 'OnItemAction' on plugin 'RustRewards v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnItemAction (Item item, System.String action, BasePlayer player) [0x0002f] in <6e77cddcb05f434db68cd2a3cf84820d>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00551] in <6e77cddcb05f434db68cd2a3cf84820d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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Here is an example: { "Type": "Command", "ID": 9002, "Image": "https://i.imgur.com/UIcaGqC.png", "Title": "", "Description": "Supply Signal for everyone", "Command (%steamid%)": "giveall supply.signal 1|say Thanks %username% for the supply signal!", "Kit": null, "Plugin": { "Hook": null, "Plugin Name": null, "Amount": 0 },
- 723 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Egg.suit they added, then removed it. I had added it in the kit, then they stealth removed it.
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I added a try and a puts. It is looking for and not finding an Easter kit. Oddly BotReSpawn has no reference to that kit. And that kit exists... very confusing. normal-CustomProfiles.json normal-DefaultProfiles.json normal-SpawnsData.json
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sorry it is huge. kits_data.json
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I did some testing. I am getting something like that on the call to kits, but all the kits exist: (06:46:36) | Unloaded plugin BotReSpawn v1.0.9 by Steenamaroo (06:46:36) | Loaded plugin BotReSpawn v1.0.9 by Steenamaroo (06:46:37) | [BotReSpawn] NoSash plugin is installed (06:46:37) | [BotReSpawn] Target_Noobs option is now disabled. (06:46:37) | [BotReSpawn] BotReSpawn NPCs will target noob players. (06:46:37) | Failed to call hook 'GetKitInfo' on plugin 'Kits v4.0.14' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.Kits+ItemData.get_ItemID () [0x00017] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.Kits.GetItemObject_Old (Newtonsoft.Json.Linq.JArray& array, Oxide.Plugins.Kits+ItemData[] items, System.String container) [0x00038] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.Kits.GetKitInfo (System.String name) [0x00103] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f31] in <4d1350a537ef4fe399507800c30ac2fe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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- 12 comments
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- 1
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- #gather
- #gathering
- (and 8 more)
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This is a lot of fun. It is highly customisable, and can even go bi-directionally. With so much of it exposed in the configuration, you can tune it as you like it. I have the speed set to fast on my server, and it is a blast! Worked out of the box, did a lovely default configuration that will meet most operators needs. Highly recommended to take zip lines to the next level on your server.
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- 100 comments
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- #lighting
- #automation
- (and 7 more)
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- 723 comments
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- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 723 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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- 42 comments
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- 1
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- #panel
- #infopanel
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(and 6 more)
Tagged with:
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- 106 comments
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- 1
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You might want to hint what the plugin needs to do as some plugin developer have specific areas they are expert in (events, items, AI etc.)
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I used TimedExecute to force a save as sometimes the save interval is not enforced (under certain circumstances). Once a server starts to crash it is too late to save. And it is next to impossible to detect a crash ahead of time. It would be lovely, but given the elements involved in a rust server, it would be an impressive feat to accomplish.
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I did not see a second floor furnace. The first floor works fine, fireplace cooks fine on the second floor but turned off at 10 am, so I am working on fixing that. It was full due to burnt bear meat. It did work fine once I left a slot for that (did not have unburnable meat loaded). So I am not finding any coding issues so far.
- 100 comments
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- #lighting
- #automation
- (and 7 more)
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So a second floor copy and pasted small furnace? I will test that case. Any other details so I can reproduce this? This plugin might be altering the furnaces too, but it would be odd that it alters smelting etc. Pasted in 2 story building made with ubertools, worked fine. left base had stuff in it. next one was already smelting. middle one was smelting, thrist one was empty, came on, turned off, added stuff, smelting fine. last on on right was off, came on. It has to be some other plugin interacting or the "furnace" is not a furnace. can you destroy one and see what rcon shows? It should be assets/prefabs/deployable/furnace/furnace.prefab
- 100 comments
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- #lighting
- #automation
- (and 7 more)
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I had 4 furnaces, 2 smelting, 1 off but with stuff in it, one empty and off. All the furnaces with items in them did not change state. The off and empty furnace turned on. When dawn came the empty furnace turned off, the smelting ones kept smelting and the off one with stuff in it stayed off. So it worked as expected in my testing. I suspect you have some other plugin affecting furnaces resulting in this behaviour. Can you either DM me in discord your list of plugins or share it here so I can help you track down what is going on please? I don't think it is LightsOn, but is most likely interaction with another plugin leading to this behaviour.
- 100 comments
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- #lighting
- #automation
- (and 7 more)
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- 100 comments
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- #lighting
- #automation
- (and 7 more)