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Everything posted by GamingHQ
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rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
indeed. i was very hyped about the idea of having some kind of instance where people can go to loot and shoot. Like with Runescape for example with his dungeoneering system or something. I mean, they have been working on some interesting things for the past months like those nuclear silo doors for example. However, seeing how much i effects the custom servers, i rather see it gone then having it. @shaitobu do you know by any chance if there would be any convar for this as well? @BippyMiester i have been able to get rid of them by using entity reducer. I pulled everything out from it and applied the halloween convar. IT works so far. If its going to be another convar, then i rather consider it on just adding it to the list from the plugin. -
rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
same tunnels? oboii, that's gonna be fun. Thanks for the headsup! -
rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
Trying one more trick in the book before going nutsack at facepunch studios for the twenties time this year. I have done the following. Downlaoded EntityReducer on umod, applied the convar manually to see if this would do the trick as well. Will keep you posted. -
Hi there. This is still present. Today when there was a event, i tried it myself and even i had the same results. Best wishes. noize.
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Morning. Today, a user reported to me that after he hided the scoreboard, it keeps coming back once a user collects something. Not sure if you have any reports about this, but i could not find a error or anything in between inside the logs so far. Happy Wednesday wishes!
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rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
Redrawing statement.... its back.... again... 12/06 19:08:42 | Spawning dungeon with seed :9540841 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :7635795 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :1134273 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :6167946 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :8073166 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :7264061 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :175647 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :1931068 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :6649727 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :8316001 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :2687554 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :1655773 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :3658407 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :6167864 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :6952842 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :21921 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :10766492 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :11204727 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :10855633 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :11131286 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :3638838 12/06 19:08:42 | Spawning dungeon with seed :7736043 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :6380075 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :8914397 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Spawning dungeon with seed :1425984 12/06 19:08:42 | Server DoGeneration,calling routine update nav mesh 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! 12/06 19:08:42 | Dungeon done! FacePunch needs to get his shit straight. -
rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
Mission is a success. Using Automated Events from Ariannr on umod. -
rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
You know... you actually bringing me on a idea. You are fully correct when we would disable the events that everything would not spawn... But what about Timed events? We do can call the events from a plugin. -
Hello there Mevent. i'm also having some ongoing issues with clans. For some reason, its starting to tank the SFPS after a while. As stated above from the other guy that does not know English. The hooks been called are the same as the screen above, but if you do like more info such as files and data, you know where to find me
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rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
Hi there. Sadly, we have tried everything.. and i mean everything. We double checked The bat file to start the server We double checked all convar's that are related to the Halloween event. We triple checked if something was fishy in the server.cfg or serverauto.cfg Not a single plugin active that could push these doors for their own gains. i noticed, what ever i do with this Halloween event, it keeps being reverted back by the new in-game settings for server-owners as i keep seeing the event being enabled from there. -
Howdy there. Today, after our usual server boot at 19:00, The plugin Crashed and failed. Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.TaxPlayer (BasePlayer player, ListHashSet`1[T] entities) [0x000fb] in <d11db48c6fb54713806b30b1d3950d8e>:0 at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x000be] in <d11db48c6fb54713806b30b1d3950d8e>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00170] in <d11db48c6fb54713806b30b1d3950d8e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Happy sunday wishes.
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Hello there. Our members like it to showoff their distances on killing AI and animals. However, during this event, the death notes is been spammed like mad. Is there a possible option to add some kind of dome or something with zone manager or something else to exclude death notes from being triggered ?
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rcon RCON keeps saying "Dungeon Done!" even though halloween is over?
GamingHQ replied to BippyMiester's question in Support
Soo, what if they still being spawned on the map? even after doing everything that's been listed here from others? Nothing worked so far for me. -
I'm sorry, renewal? Had he suggestion to look into this plugin for easy kicks and warnings, but seeing that we have to pay time to time goes a bit to far for me. I really dont mind to pay for a plugin or a monument. But as a compensation for the work that's been put into. As you have recurring on your plugin, i would like to know your company name, Chamber of commerce register and legal papers before i'm even going to buy this.