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Everything posted by GamingHQ
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After the whole dramatic experiences with massive lag spikes, frame drops and duping items due to mods and such, is there a new challenge that i'm facing. For some reason, after the last FacePunch release, it looks that permissions are not working as they should be working. There is for some reason a problem with the permissions. Users reporting of not able to enter their own base for example, or able to interact with their own base. Normally, i would say its a issue with clans for example or automatic authorization that's having beef. Normally, you tryout one plugin at the time to resolve this problem. But, after reloading every single plugin we have, this issue still persisted. After i performed the wildcard reload, it got resolved. But, once the server does its daily server boot, its back to square 1 again with people not able to enter their base somehow. Does anyone know something by any change?
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Good morning. For the past 2 weeks, my server has crashed 3 times during a serverboot. Now, i dont know if its related to convoy, but i can see a huge spike when loading and unloading the mod. It eats easy 25% of my server ram in one go when i activate this mod. Would you be able to have a look? i dont want to point fingers or anything, but thought its worth mentioning in case there is something wrong and noone would let you know about it.
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- 3 comments
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- 568 comments
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- #rust
- #rust plugin
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heya, i have a few tips for you as i have been able to resolve my issue as it was dayz being a D to me with his mem leak of 220 GB useage on boot. Ask your provider for your server specs. If its xeon, request a new server with a I7 or I9 as rust is single core threaded. Check if there is nothing ongoing on your other servers. I have 7 servers running and dayz was the bad boii in mine situation. If you check your logs, do you see plugins having a hard time? TIP: use oxide.plugins to check their response time. If there is a plugin being heavy, it might be the cause of your problems. Copy paste plugin can sometimes leave traces with raid-able bases. Like the saddle test prefab for example. Go ingame to 0,0,0 If you see items there, it might because some plugin is not removing the items properly. Everyone getting near 0,0,0 will have a rubber banding time of their life. There was something ongoing with invisible items being saved somehow. As you mentioning rustedit, i assume you are on their discord. See this post for more detail https://discord.com/channels/475486514768510999/475486515292667904/976965665296617522
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Let me start at the beginning. I'm hosting servers for like, 6, 7 years now with my trustworthy partners. I know quite a lot when it comes on taking actions when a server starts hogging. However, for the past two months... i dont know what's going on, but its killing my mood bigtime as i see slowly the server bleed due to terrible server FPS. All plugins responding perfectly within less then 2 seconds time respond, but since the past 3 days, it started to go haywire, yet my server its FPS is so bad, that the server even crashes time to time ( and takes my whole node with it including dayz, night of the dead, valheim etc. ). Firstly, i thought this was an issue with raid-able bases, but the owner his response started me to look even further. my conclusion... i'm out of idea's and options. I updated all plugins to latest versions, No big files, just a 4k custom map with aproxx 50k ents on it. I opened a separate server, placed a copy of my server there and the same poopshow happens. Removing plugins one by one is possible, but there are several crucial plugins we need to keep in order to have the server running. Does anyone know anything by any chance? Is there something that i should avoid for now? Knowing there was a issue last month with boomboxes? 01 "Admin Radar" (5.1.8) by nivex (9.58s) - AdminRadar.cs 02 "Advert Messages" (3.0.2) by LaserHydra (0.03s) - AdvertMessages.cs 03 "Anti Ladder and Twig" (1.2.1) by kaucsenta (0.00s) - AntiLadderandTwig.cs 04 "Anti Spam Names" (1.3.1) by MON@H (0.02s) - AntiSpamNames.cs 05 "Auto Lock" (2.4.4) by birthdates (0.01s) - AutoLock.cs 06 "Automatic Authorization" (1.3.0) by k1lly0u/Arainrr (0.25s) - AutomaticAuthorization.cs 07 "Backpacks" (3.7.2) by LaserHydra (0.10s) - Backpacks.cs 08 "Bank Heist" (1.4.3) by Bazz3l (1.13s) - BankHeist.cs 09 "Better Chat" (5.2.8) by LaserHydra (0.01s) - BetterChat.cs 10 "Blueprint Share" (1.2.10) by c_creep (0.00s) - BlueprintShare.cs 11 "Building Workbench" (1.3.2) by MJSU (0.18s) - BuildingWorkbench.cs 12 "CarVendor" (1.1.1) by senyaa (0.45s) - CarVendor.cs 13 "Cases" (1.0.11) by Mevent (0.40s) - Cases.cs 14 "Chat Prefix" (1.2.1) by Gonzi (0.01s) - ChatPrefix.cs 15 "CircularNetworkDistance" (1.0.0) by Vice (0.00s) - CircularNetworkDistance.cs 16 "Clans" (1.0.22) by Mevent (8.47s) - Clans.cs 17 "Copy Paste" (4.1.32) by misticos (0.03s) - CopyPaste.cs 18 "Corpse Location" (2.3.5) by shinnova (0.49s) - CorpseLocation.cs 19 "Countries" (2.0.1) by Wulf (0.00s) - Countries.cs 20 "Crafts" (2.7.4) by Mevent (1.11s) - Crafts.cs 21 "Dangerous Treasures" (2.2.5) by nivex (12.98s) - DangerousTreasures.cs 22 "Death Notes" (6.3.7) by LaserHydra (0.62s) - DeathNotes.cs 23 "Discord Logger" (2.0.9) by MON@H (0.10s) - DiscordLogger.cs 24 "Economics" (3.9.1) by Wulf (0.07s) - Economics.cs 25 "EventHelper" (1.0.5) by imthenewguy (0.06s) - EventHelper.cs 26 "Everlight" (3.4.16) by Wulf/lukespragg/Arainrr (13.11s) - Everlight.cs 27 "ExcavatorLock" (0.4.7) by Lorenzo (0.08s) - ExcavatorLock.cs 28 "FancyDrop" (3.2.2) by FastBurst (1.89s) - FancyDrop.cs 29 "Furnace Splitter" (2.3.3) by FastBurst (2.39s) - FurnaceSplitter.cs 30 "Gathering Manager" (2.2.75) by Mughisi (0.21s) - GatherManager.cs 31 "GUIAnnouncements" (2.0.3) by JoeSheep (2.26s) - GUIAnnouncements.cs 32 "Image Library" (2.0.60) by Absolut & K1lly0u (0.35s) - ImageLibrary.cs 33 "JunkpileNPC" (1.0.0) by Krungh Crow (7.06s) - JunkpileNPC.cs 34 "Kits" (4.0.15) by k1lly0u (0.08s) - Kits.cs 35 "Limit Entities" (1.4.4) by MON@H (0.67s) - LimitEntities.cs 36 "Lock Master" (1.1.7) by FastBurst (2.00s) - LockMaster.cs 37 "Marker API" (1.0.3) by The_Kiiiing (0.07s) - MarkerAPI.cs 38 "Nav Mesh Error Fix" (1.1.1) by Ryz0r (0.00s) - NavMeshErrorFix.cs 39 "NightMessage" (1.0.1) by Mordeus (0.15s) - NightMessage.cs 40 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs 41 "NoRaid" (1.3.21) by Ryan (1.92s) - NoRaid.cs 42 "Notify" (1.0.4) by Mevent (0.00s) - Notify.cs 43 "NpcSpawn" (2.2.0) by KpucTaJl (10.10s) - NpcSpawn.cs 44 "NTeleportation" (1.7.0) by nivex (0.50s) - NTeleportation.cs 45 "Panel System" (1.0.1) by Mevent (1.00s) - PanelSystem.cs 46 "PermissionsManager" (2.0.6) by Steenamaroo (0.12s) - PermissionsManager.cs 47 "Player Loot Logs" (1.1.0) by zenmarev (0.15s) - PlayerLootLogs.cs 48 "PlayerRanks" (2.2.0) by Steenamaroo (5.52s) - PlayerRanks.cs 49 "Playtime Tracker" (0.2.2) by k1lly0u (0.91s) - PlaytimeTracker.cs 50 "Plugin Update Notifications" (1.0.9) by Whispers88 (0.01s) - PluginUpdateNotifications.cs 51 "PoliceVehicles" (1.3.1) by HexOptimal (0.06s) - PoliceVehicles.cs 52 "PreventLooting" (1.12.1) by CaseMan (0.02s) - PreventLooting.cs 53 "Remover Tool" (4.3.31) by Reneb/Fuji/Arainrr (0.01s) - RemoverTool.cs 54 "Rustcord" (3.2.5) by Kirollos & OuTSMoKE (0.06s) - Rustcord.cs 55 "RustRewards" (3.0.9) by Steenamaroo (3.41s) - RustRewards.cs 56 "Save Announcer" (1.0.4) by Ryan (0.03s) - SaveAnnouncer.cs 57 "Shop" (1.0.30) by Mevent (0.19s) - Shop.cs 58 "Signal Cooldown" (1.0.31) by Vliek (0.00s) - SignalCooldown.cs 59 "Sign Artist" (1.4.0) by Whispers88 (0.00s) - SignArtist.cs 60 "Skills" (1.30.3) by Mevent (0.75s) - Skills.cs 61 "SkinBox" (2.0.14) by k1lly0u (0.02s) - SkinBox.cs 62 "Smart Chat Bot" (2.0.13) by Iv Misticos (0.01s) - SmartChatBot.cs 63 "Sort Button" (1.2.4) by MON@H (0.00s) - SortButton.cs 64 "Spawn Modular Car" (5.0.4) by WhiteThunder (0.05s) - SpawnModularCar.cs 65 "Spawns" (2.0.36) by Reneb / k1lly0u (0.01s) - Spawns.cs 66 "Stack Size Controller" (4.1.1) by AnExiledDev (0.62s) - StackSizeController.cs 67 "Tebex Donate" (1.7.0) by Tebex (0.88s) - TebexDonate.cs 68 "Timed Permissions" (1.6.0) by LaserHydra (0.01s) - TimedPermissions.cs >>> Plugin being haywire time to time for no reason 69 "TruePVE" (2.0.6) by nivex (72.99s) - TruePVE.cs 70 "UpdatesChecker" (1.1.0) by Steenamaroo (0.03s) - UpdatesChecker.cs 71 "Vanish" (1.5.6) by Whispers88 (0.00s) - Vanish.cs 72 "Vehicle Licence" (1.7.29) by Arainrr (0.90s) - VehicleLicence.cs 73 "WelcomePanel" (3.0.7) by David (0.18s) - WelcomePanel.cs 74 "Wipe Info Api" (1.1.0) by MJSU (0.00s) - WipeInfoApi.cs 75 "WPKits" (1.1.2) by David (0.02s) - WPKits.cs 76 "WPSocialLinks" (1.1.2) by David (0.01s) - WPSocialLinks.cs 77 "WPVipRanks" (1.1.2) by David (0.00s) - WPVipRanks.cs 78 "WPWipeCycle" (1.1.2) by David (0.00s) - WPWipeCycle.cs 79 "XP System" (1.5.8) by ZTL/FastBurst (0.06s) - XPSystem.cs 80 "Zone Domes" (0.1.5) by k1lly0u (0.01s) - ZoneDomes.cs 81 "Zone Manager" (3.0.23) by k1lly0u (15.15s) - ZoneManager.cs ( Raidable bases disabled, Convoy disabled, Storm event disabled )
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Hi adem. I do would like to add the following information. The server also has a plugin running that reduces the dmg on cars when crashing into stuff. Not sure if it would be conflicting, but besides that there is no other mod that regulates the damage done on cars. We do have licenses, not sure if this would be related to this error, but its worth knowing to be sure if its not a conflict or not.
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Failed to call hook 'CanEntityTakeDamage' on plugin 'Convoy v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<CanEntityTakeDamage>c__AnonStorey20.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0000c] in <0d456393c7d7485fb4e7346181db428b>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.CanEntityTakeDamage (ModularCar victim, HitInfo hitinfo) [0x00057] in <0d456393c7d7485fb4e7346181db428b>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0140a] in <0d456393c7d7485fb4e7346181db428b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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Hello there. There are a few minor things ongoing so far. Firstly, the economics seems not to automatically update. The second thing is that, when you want to edit something from in game, you see the exit button clipping trough the other buttons, but is still intractable.
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"A plugin is not going to cause a server-node to crash. I don't know who told you this but they're wrong and if it was your host then find a different one that doesn't feed you nonsense." Well, it actually did happened but it was in combination with the massive FPS problems we had thanks to FacePunch and their boombox oopsie. "I apologize for the issues you're experiencing and you can rest assured that they will be fixed when I find a fix for them" No need to apologize. You are also just doing your work. dont see my message as hate or anything. We are happy users since the day it got released.
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After many months of usage, we decided to remove raid able bases. Too much stuff ongoing, bad server performance when active running, bots being drunk, invisible colliders inside bases because its missing items. We hope that, in the near future we will be able to use it again, but for now... nope. My whole server-node crashed and toke 9 other game servers with him because of raid able bases, so its my last time using it until a proper fix is done.
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Please, for the love of god. Revert the plugin page back as it was. I'm getting tired of seeing the page being reset with every f*king fart. When we check the plugin page, we check for last updated plugins. New people that never logged in before should be seeing the promoted stuff & what's been added last time. People that logged in need to see last updated and not what's been added. Also, please remove the "similar topics" it pisses me off and it does not add anything to the website beside's hate.
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- 84 comments
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- 1
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- #hud
- #panel
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(and 31 more)
Tagged with:
- #hud
- #panel
- #info
- #infopanel
- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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Hello there. Today, i noticed that your plugin causes a lagspike at certain times when the event gets triggered. We found out that the nodes that are on the map, but not farmed are placed here at 0.0 but are not destroyed during the process.
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- 3 comments
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The idea is as following. User starts using a quarry or the giant excavator. The quarry and excavator gets locked for that specific person only. As the idea is to keep others from stealing your content inside of it, is it now more of a claim game where 12 year olds run to a quarry and keeping it theirs for the rest of the wipe. So, the idea on that is that, if the user goes outside the zone, the quarry or excavator gets unlocked and others can steal their loot.