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Everything posted by GamingHQ
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As stated in the conversation here ( edit - is it me or is the thumbnail not showing? ) I think it might be related to this plugin. Not sure if anyone has similar issues with other players being suicide when train passes near their base?
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^ They build-ed close to Excavator. There is also a Armored Train Event driving in this area. It seems that for some reason, it kills innocent players as it thinks that the user is laying on the rails or something xd. We tried to let them build a bit further away, and this resolved the problem of being killed. Sharing my findings with plugin owner. #case closed
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hi there. i'm afraid the user has not used any teleport command. The thing is, it only happens with two users. Besides those two, noone else has this issue. On the rcon console, its defined as a suicide kill. No error nothing, so its a bit grabbing in the deep on this 😛
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I'm not sure if i should place my call here or elsewhere, but i'm here with a really weird issue that happened recently. One of my user dies inside his own base by suicide. However, this user was offline for the past two hours. i have checked any possible cause of him being death inside his base, but without any success. Is there anything i should be aware of? Or does someone else have similar experiences on their servers a.t.m ? i have checked if there was a event being spawned nearby. This was not the case.
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#closed Plugin was conflicting with another plugin.
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hi there. That you cant reproduce, does not mean its not a bug. Just applied everything myself, yet same results.
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Trust me, you should go for this one. I'm in love with it since the day i bought it. It takes a bit of time setting it up correctly, as you do have to fine-tune the config to your server needs, but the amount of stuff you can do with it yet alone how far you can go with this plugin makes it worth every penny.
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Good morning. Your chat announcements on when someone is attacking the bank as well for the hack-able crate progress is not seen in the chat nor in any GUI or alert interface. I'm however not able to provide any screenshots or footage as this was during my testing period yesterday of the new monument that i'm working on. The event works perfectly fine, but i think it has something to do with Better Chat as i do know that there was a fix for chat formatting abuse a while back.
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Good afternoon. What they are mentioning is this error during server boot. [SERVER v1.0.24] Error: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. at System.Runtime.Serialization.Formatters.Binary.BinaryParser.Run () <0x324e058 + 0x001f3> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324db38 + 0x0006f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324ce80 + 0x00133> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, IMethodCallMessage methodCallMessage) <0x324ce38 + 0x00037> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck) <0x324cdf8 + 0x0002f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) <0x324cdc0 + 0x00027> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) <0x324cd90 + 0x0001f> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject (Int32 len) <0x324cb40 + 0x000a7> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject () <0x3239ac0 + 0x00057> in <filename unknown>:0 at ObjectStream.ObjectStreamConnection`2[TRead,TWrite].ReadStream () <0x32399e8 + 0x0001f> in <filename unknown>:0 at ObjectStream.Threading.Worker.DoWorkImpl (System.Object oAction) <0x3238168 + 0x00035> in <filename unknown>:0 I think its an issue with de-spawning during a server-boot. Even without this mod, we have this error. It occurs that, if a Armored Train event would be running, Convoy event or any other event that uses certain prefabs, that it would freeze. ( i do noticed that it always keeps freezing when the NPC data is loaded from rustedit.dll not sure if that's something? ) Hope this might help.
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I have added the plugin. Will report back within 24H with results.
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Morning. Before i update, i would like to ask you a small question. My members had a question if they could keep their gear and weapon when they die. Now, i know that there is a plugin that makes this happen, but i do wonder, would the epic loot items also be returned when a user dies?
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Good morning. Today, i noticed something that apparently has been there for a long time as i heard from my members as they thought it was normal. When you have a daily case to claim, this timer gets reset when a server boot has happened. But, this also occurs when you perform a update on the server, such as a facepunch patch for example. Is it possible to have a API connection between the plugin time tracker on umod to properly define the time? PlayTime Tracker
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After the whole dramatic experiences with massive lag spikes, frame drops and duping items due to mods and such, is there a new challenge that i'm facing. For some reason, after the last FacePunch release, it looks that permissions are not working as they should be working. There is for some reason a problem with the permissions. Users reporting of not able to enter their own base for example, or able to interact with their own base. Normally, i would say its a issue with clans for example or automatic authorization that's having beef. Normally, you tryout one plugin at the time to resolve this problem. But, after reloading every single plugin we have, this issue still persisted. After i performed the wildcard reload, it got resolved. But, once the server does its daily server boot, its back to square 1 again with people not able to enter their base somehow. Does anyone know something by any change?
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Good morning. For the past 2 weeks, my server has crashed 3 times during a serverboot. Now, i dont know if its related to convoy, but i can see a huge spike when loading and unloading the mod. It eats easy 25% of my server ram in one go when i activate this mod. Would you be able to have a look? i dont want to point fingers or anything, but thought its worth mentioning in case there is something wrong and noone would let you know about it.