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Everything posted by GamingHQ
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While the plugin looks promising, its a huge amount of work if you would have a large server with quite a lot of mods. Going trough 80+ pages just to get a "plugin has a update" gives me more then enough reasons to provide this mod with only 1 star. The system is clutter, no proper examples or explanation and every plugin setting is mixed together like a blend. ( imagine having more servers with different plugins ) I'm sorry, but this plugin is taking it too far with everything fancy pansy. Why do we need a ingame GUI? To place a link that we can do in the config as well? useless code means bigger plugin means more loading time. You would be better off by checking it yourself now and then. If you are enjoying hosting servers, then you wont mind to take that 1 min extra of time.
- 285 comments
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- #updates checker
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hi there. You can disable selling of the items. This can be done in-game by editing the product and placing a "0" in the sell section. you can do it manual as well, however, do keep in mind that its a huge list if you load in all items in one go. Make sure you edit everything first at your own speed before releasing it. good luck!
- 846 comments
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- #shop
- #shop ui
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- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- #rust custom
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^ They build-ed close to Excavator. There is also a Armored Train Event driving in this area. It seems that for some reason, it kills innocent players as it thinks that the user is laying on the rails or something xd. We tried to let them build a bit further away, and this resolved the problem of being killed. Sharing my findings with plugin owner. #case closed
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hi there. i'm afraid the user has not used any teleport command. The thing is, it only happens with two users. Besides those two, noone else has this issue. On the rcon console, its defined as a suicide kill. No error nothing, so its a bit grabbing in the deep on this
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I'm not sure if i should place my call here or elsewhere, but i'm here with a really weird issue that happened recently. One of my user dies inside his own base by suicide. However, this user was offline for the past two hours. i have checked any possible cause of him being death inside his base, but without any success. Is there anything i should be aware of? Or does someone else have similar experiences on their servers a.t.m ? i have checked if there was a event being spawned nearby. This was not the case.
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Trust me, you should go for this one. I'm in love with it since the day i bought it. It takes a bit of time setting it up correctly, as you do have to fine-tune the config to your server needs, but the amount of stuff you can do with it yet alone how far you can go with this plugin makes it worth every penny.
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- 846 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Good afternoon. What they are mentioning is this error during server boot. [SERVER v1.0.24] Error: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. at System.Runtime.Serialization.Formatters.Binary.BinaryParser.Run () <0x324e058 + 0x001f3> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324db38 + 0x0006f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324ce80 + 0x00133> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, IMethodCallMessage methodCallMessage) <0x324ce38 + 0x00037> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck) <0x324cdf8 + 0x0002f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) <0x324cdc0 + 0x00027> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) <0x324cd90 + 0x0001f> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject (Int32 len) <0x324cb40 + 0x000a7> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject () <0x3239ac0 + 0x00057> in <filename unknown>:0 at ObjectStream.ObjectStreamConnection`2[TRead,TWrite].ReadStream () <0x32399e8 + 0x0001f> in <filename unknown>:0 at ObjectStream.Threading.Worker.DoWorkImpl (System.Object oAction) <0x3238168 + 0x00035> in <filename unknown>:0 I think its an issue with de-spawning during a server-boot. Even without this mod, we have this error. It occurs that, if a Armored Train event would be running, Convoy event or any other event that uses certain prefabs, that it would freeze. ( i do noticed that it always keeps freezing when the NPC data is loaded from rustedit.dll not sure if that's something? ) Hope this might help.
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After the whole dramatic experiences with massive lag spikes, frame drops and duping items due to mods and such, is there a new challenge that i'm facing. For some reason, after the last FacePunch release, it looks that permissions are not working as they should be working. There is for some reason a problem with the permissions. Users reporting of not able to enter their own base for example, or able to interact with their own base. Normally, i would say its a issue with clans for example or automatic authorization that's having beef. Normally, you tryout one plugin at the time to resolve this problem. But, after reloading every single plugin we have, this issue still persisted. After i performed the wildcard reload, it got resolved. But, once the server does its daily server boot, its back to square 1 again with people not able to enter their base somehow. Does anyone know something by any change?
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Good morning. For the past 2 weeks, my server has crashed 3 times during a serverboot. Now, i dont know if its related to convoy, but i can see a huge spike when loading and unloading the mod. It eats easy 25% of my server ram in one go when i activate this mod. Would you be able to have a look? i dont want to point fingers or anything, but thought its worth mentioning in case there is something wrong and noone would let you know about it.
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- 3 comments