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Everything posted by GamingHQ
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i had some major issues with those pesky chickens @Jbird I believe it's due to the procgen generator that's not properly working as intended. I have recently seen screenshots of powerline poles for the zipline flying mid-air as well, so it would not surprise me its a corrupted map file. The only way i was able to fix the problem, was by generating a new map. Hope this helps. Much paws Noize.
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First of all, apologies to pop in this conversation, but seeing this guy having issues, i would like to share my knowledge of a potential cause. May i ask sir @yacvaguer Do you see anything in your logs depending on chickens or any other animal being insta killed under the ground? If so, please disable the chickens and see if it still persists. If it does, and the server still poops on you, try to disable the brains of the AI and see if that would fix the problem. ( Do keep in mind, that disabling the brain cells of the AI will also result in them not being able to path find and standing still to make selfies. This includes chinooks, patrol helicopter spawns and cargo ship, as they all follow a path, they fall under this convar ) The convar for that is ai.think false Last time, i had a similar situation where chickens actually crashed the server ( freezes ) because they kept being spawned in and Insta killed as they could not be properly placed on the map.
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"After all, when you have an arena, you can style it and use any boss's capabilities to the maximum. I have already met several dozen servers who do this and use bosses in arenas" Awesome.. And the teleporting part as well for the phone boot?
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good morning. Today, i was talking with one of my members and he had some things in mind depending on the bosses that wandering around the map. While these bosses wander around the map, is it quite noticeable that it's hogging the safe zones such as the compound or the bandit camp, disallowing members to enter them. I even got door-camped from time to time because a boss was respawned close to the base and I did not have the firepower to attack them. Therefore, we came up with an idea in mind that we would like to share. MMORPG styled Boss Summoning The idea is as follows. A user/team would like to start a boss battle. They visit a public phone booth to call in a random number that they found while looting a crate or killing an NPC. A strange sound is heard over the phone with demands. After demands are completed, the user/team needs to recall the number. A popup prompt comes, asking if you are ready to fight the boss. If ready, the user/team gets teleported somewhere on the map, above the map or under the map inside an arena with the boss present. Demands You could see Demands as a series of objectives or quests, where the user or team needs to perform several actions in order to complete the demands. From killing a few NPC's to destroying several Bradleys and from collecting items to gathering resources. End results While it's now just going for a random boss on the map, the user or team has to complete several steps before they can perform a boss battle. This gives server owners the option to add their own lore to each boss, they could make their own styled arenas for each boss with additional work on rustedit and using spawn markers or something inside these arenas.
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Please remove the following from every case section. It's annoying and useless. Why pay for a case to get currency? Who had the great idea to get this added? "Custom Currency": { "Enabled": false, "Cost Format": "{0} scrap", "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Content": { "Enabled": false, "Contents": [ { "ShortName": "", "Condition": 100, "Amount": 1, "Position": -1 } ] }, We also don't need "content" in a weapon. A weapon you get from the case is a weapon. Why does everything needs to be messed up if it works correctly before? The whole config is spaghetti thanks to these two parts of useless code.
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Good morning. Yesterday, i have been adding shoppystock to the server. Today, upon entering the server, this was shown on the welcome panel plugin. I use the scroll icon for Skilltree XP scrolls in the shoppystock store. No errors were found during the checkup.
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Depending on the kits.... uhm... i would like to make a HUGE apology. i had the same error again when uploading ur file and activating it. However... my brain was stupid enough to use the plugin name WPKits as a reference instead of just kits. Then it won't show ofc.
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ohh ye, something is deffo fishy ongoing with another plugin. Recently added shoppystock. For some magical reason, it changed your hud somehow
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You are a legend! #closed
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Hi there. There are a few users who are asking why the weapons are still taking damage when they perform a raidable base event. Do you know if anyone has a similar issue or had such an issue before? Been looking through the config, but I could not pinpoint the problem ( or I might overlooked it as it is quite a big config list to be fair )
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There ya go bud. kits_data.json
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08/14 12:47:46 | Failed to call hook 'wpkits_import' on plugin 'WPKits v1.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.wpkits_import (ConsoleSystem+Arg arg) [0x000c1] in <8d214db2d0024775b719f33790b3ab89>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034a] in <8d214db2d0024775b719f33790b3ab89>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Still ongoing I'm afraid.
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I was actually more thinking of the hooks themselves. Timed messages are basically the same as with advert messages, but then it's in the chat. I was actually referring to something else when a player triggers a hook, a message could pop up. not timed. My apologies for the misunderstanding. * quickly digs into umod docs * Example 1 When "OnCrateHack" is triggered by a player, a message pops up for that specific player with a custom message. Example: "Did you know you could use a laptop to speed up the hacking progress? use /commandA......" or Example 2 When "OnEngineStarted" is triggered by a player, a message pops up for that specific player. Example: "With the use of /commandb, you would be able to buy additional custom modules"
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suggestion Is it possible to allow us to trigger this with specific events that the user performs? When a user starts using a hammer, show server tips for plugin usage related to base-building. When a user obtains scraps, show server tips for plugin usage related to using the scraps When a user wants to use a specific command, it would also trigger the info box with potential extra rules depending on the usage of the command. Example: When a user wants to use the sign artist command, a message would show to remind the user of the server rules. Not sure if it's possible to use certain hooks for this to define the trigger? Like Skilltree has for example. happy weekend wishes!
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Yea, that is actually the plugin that people keep sending me. However, a background image and some lines of text in full screen is not something I'm looking into, but more something of a modal window with the terms inside of it. For example, if we would look at the design work of Mevent, he has a nice clean design when it comes to his store plugin or shop plugin. I would like to see something similar like that as a modal window as it's more user-friendly instead of a full-screen related image.
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When the user logs in, the user gets a information alert. This information contains the TOS of the server and the server usage. ( Example - Youtube ) The user has to accept the terms before it can start playing. There is at this moment only one plugin that does the same, but it's very limited in the way we could use it. The user only has to accept this once every wipe cycle. It would be awesome to have something that comes with the option to have your own logo on top, centered. The TOS information is the same under it, centered within a nice UI box including a reject and accept button. If the user clicks reject, they get kicked from the server If the user clicks accept, then they can start playing. I really don't mind it. I even would still pay you a small compensation for the work being done. ( i will use the donate button on the page for that when released ) More than happy to see plugins becoming distributed for others to use as well.