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GamingHQ

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Everything posted by GamingHQ

  1. GamingHQ

    Suggestion - Tekkno Train

    Hiya there. Do you think it would be possible to create a train event similar to the caboose, but for a random party with some clubbing lights? The idea comes from Electric Callboy.
  2. Yea, i have a fam member that passed away, so my mindset is a bit elsewhere at the moment. Therefore the lack of response. Apologies. i was wondering if you would be able to check the section where bots have their aim defined. some players of mine are complaining that they are more aim bottery nowadays than before. I however have not changed anything else besides duping the files for my other server. ( I'm facing several 1TB powered DDOS attacks so I'm moving the server, no joke, someone is pissed at me or something lol ) the folder issue has been fixed, but I still wonder why it would chuck out an error for an event-related spawn as well as for a monument-related spawn while the custom spawn map file was not included.
  3. still have the problem guys.... dont ninja close it
  4. 03/18 10:31:57 | WaterLabTech Guy[9339069] was killed by [REDACTED] at (811.3, 40.4, -1031.2) 03/18 10:31:57 | Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BetterNpc.AddToContainerPrefab (ItemContainer container, Oxide.Plugins.BetterNpc+PrefabLootTableConfig lootTable) [0x0011e] in <22d1d717472f4fe7b701071c39171a0b>:0 at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<DieNpc>c__AnonStorey3.<>m__1 () [0x000b0] in <22d1d717472f4fe7b701071c39171a0b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 03/18 10:32:11 | WaterLabTech Guy[4777526] was killed by [REDACTED] at (809.4, 40.2, -1021.1) 03/18 10:32:11 | Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BetterNpc.AddToContainerPrefab (ItemContainer container, Oxide.Plugins.BetterNpc+PrefabLootTableConfig lootTable) [0x0011e] in <22d1d717472f4fe7b701071c39171a0b>:0 at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<DieNpc>c__AnonStorey3.<>m__1 () [0x000b0] in <22d1d717472f4fe7b701071c39171a0b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 03/18 10:32:16 | WaterLabTech Guy[4379516] was killed by [REDACTED] at (770.8, 40.3, -1027.8) 03/18 10:32:16 | Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BetterNpc.AddToContainerPrefab (ItemContainer container, Oxide.Plugins.BetterNpc+PrefabLootTableConfig lootTable) [0x0011e] in <22d1d717472f4fe7b701071c39171a0b>:0 at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<DieNpc>c__AnonStorey3.<>m__1 () [0x000b0] in <22d1d717472f4fe7b701071c39171a0b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 All files are there. The only file I did not include was the custom folder one as we don't have custom placements ( so using an empty folder would be a waste of resources ) Every kill being done by a player towards a better NPC guy, this error would pop up.
  5. Hi there. Today, my partner ( fragnet ) has transported my server to a new node as of the ongoing issues. However, upon the first player that connected, the following errors were spammed every xx minutes. Even with several other plugins, similar errors pop up when this occurs. Do you know by any chance what went wrong? or is this since the last patch of yesterday from FacePunch? As I didn't have that done yet on the old server, we didn't have any issues there so far based on this error so it would be or the new server or oxide being drunk somehow.
  6. ?
  7. Alrighty. Well, as you already had read in the chat and the screens, would there be anything else that you could need from me? I gotta admit, I have a slight undergut feeling that this person that I banned and removed might be orange.
  8. Nope. Using a forum system is not a legal way to contact for help. Therefore the question for a legal email address I could use. However, Jbird is aware of all the information.
  9. GamingHQ

    NRE on OnPasteFinished

    After the latest patch of oxide/game files
  10. Possible I could send you a DM for this then? it would be easier for me to explain it in dutch rather than English, even knowing the chat auto-translates
  11. Hi. I'm looking for an email address or an actual contact form to contact CF. This is due to sensitive information that should not be published publicly. Thanks in advance.
  12. I'm using the code fling update checker from steen. ( changed images to quote's to lower sizes of images for better reading )
  13. Question - Why does the update plugin notification not work with your plugins? When an update hits, we get a DM on discord, but for some reason, all your plugins are refusing to work somehow. Could it be related to the .zip extension somehow?
  14. GamingHQ

    Error after update

    Temp solution Change at 4578 on this line bag.inventory.Drop("assets/prefabs/misc/item drop/item_drop.prefab", pos, rot); to this: bag.inventory.Drop("assets/prefabs/misc/item drop/item_drop.prefab", pos, rot, 0); Special Thanks to hawk!
  15. GamingHQ

    Error after update

    Error while compiling: SkillTree.cs(4578,43): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead Hi there. We have an issue on the server where the skill tree plugin is failing to work after the recent update.
  16. GamingHQ

    Raidable Bases

    The help section on the main page of this plugin states the following.
  17. GamingHQ

    Better Npc

    hey bud. I would go into the own loot mode instead and add some random items with a slightly higher drop chance. This way, other items become more rare. Just a thought ofc ^^ Cheers bud
  18. GamingHQ

    Simple Radar

    I was hoping you could give me a few reasons why I should buy this and remove the umod version ( which is free )
  19. GamingHQ

    Raidable Bases

    bonjour. je crois que vous voulez dire que si les joueurs peuvent acheter un raid. Cela peut être fait avec /buyraid hello there. i believe you mean that if players can buy a raid. This can be done with /buyraid
  20. GamingHQ

    Low grade - chainsaw

    Hi there. Today, I noticed that if you have a chainsaw in your toolbelt before you join, the low grade disappears once the skirmish event is over and you are placed back on the map. I do have a plugin that keeps your items on death ( the one on umod ) active. Not sure if this could play a role in this.
  21. Howdy there. Today, I have updated the plugin to its latest version. After checking one of the stores, I actually noticed that it also has some resources hiding in there. Could it be also a thing that it won't despawn as I'm using other plugins that could cause a conflict? I'm having a low upkeep rate ( ticks a minute ). Not sure if its something, but its worth to mention. Much paws. Noize.
  22. GamingHQ

    XP supply drop

    wait, i stated that wrong. its all i could find depending on the hook you mentioned. Sadly, my DM's on umod are not being responded on. Knowing this from a former last bug report i did with simple death notes and the clan tag being triggered twice as every clan plugin uses the same API's over and over again.
  23. GamingHQ

    XP supply drop

    private void OnLootEntity(BasePlayer player, BaseEntity entity) { if (!initialized || entity == null || !(entity is SupplyDrop) || LootedDrops.Contains(entity as SupplyDrop)) return; if ((configData.GenericSettings.lockSignalDrop || configData.GenericSettings.lockDirectDrop) && entity.OwnerID != 0uL && entity.OwnerID != player.userID) { NextTick(() => player.EndLooting()); MessageToPlayer(player, msg("msgCrateLocked", player.UserIDString)); if (configData.DebugSettings.useDebug) Puts($"Drop is locked to {entity.OwnerID.ToString()}"); return; } if (entity.OwnerID == player.userID) { string gridPos = GetGridString(entity.transform.position); if (configData.Notifications.notifyDropConsoleLooted) Puts($"{player.displayName} ({player.UserIDString}) looted his Drop at: {entity.transform.position.ToString("0")} grid area: {gridPos}"); if (!configData.GenericSettings.unlockDropAfterLoot) { entity.OwnerID = 0uL; LootedDrops.Add(entity as SupplyDrop); } return; } if (Vector3.Distance(lastLootPos, entity.transform.position) > ((lastDropRadius * 2) * 1.2)) { string gridPos = GetGridString(entity.transform.position); if (configData.Notifications.notifyDropServerLooted) NotifyOnDropLooted(entity, player); if (configData.Notifications.notifyDropConsoleLooted) Puts($"{player.displayName} ({player.UserIDString}) looted the Drop at: {entity.transform.position.ToString("0")} grid area: {gridPos}"); LootedDrops.Add(entity as SupplyDrop); lastLootPos = entity.transform.position; return; } } its all i could find depending on the hook you mentioned. Sadly, my DM's on umod are not being responded on from a former last bug report i did with simple death notes and the clan tag being triggered twice as every clan plugin uses the same API's over and over again.
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