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Everything posted by GamingHQ
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is it? ohh. lol. i thought some random guest had found a backdoor or something XD if we would place the purge of the clans 14 days, every clan that's alive for 14 days will be purged. if we place it to 20 days, every clan with a life spawn of 20 days will be purged. no matter if the users are active or not. We have disabled the purging system, but it would be a great future to have this working if none is active for xx days, that the clan gets purged.
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a guest changed the status? Well played. Can someone ban this f*cker?
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failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <76be543e7c2d434db75659b4c5099b29>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <76be543e7c2d434db75659b4c5099b29>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 When a user kills himself, this error pops up.
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After buying this plugin, i should had checked twice before i would had applied it on the server the month afterwards. Plugin idea looks nice, the way everything goes is nice, but there are some points to look at and i think the plugin does still needs some additional love from its owner to become a perfect event. Providing them a kit is a harder task then i thought it was going to be. instead doing it inside the brackets ( [ ] ), there is no other way as the config will break. Plugin is not working correctly with true PvE. Having no raid plugin together with it active, disallows you from destroying the garage door if there is a code lock placed on it. If you use the plugin without a code-lock, people can just open the garage door and walk in as if its nothing. There should be a option to alter the door into another prefab. Zone manager should see banks automatically without hassle.
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same here bud, plugin owner thinks that showing a screenshot would do fine.. until they see a message from paypal.
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any ETA on fix?
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I have found the problem here. I'm using a auto lock plugin where if the user has a lock in his inventory and places a door or garage door, a auto lock gets placed and locked. When i added a code, the garage door cannot be broken. When i removed it, the garage door can be broken. edit: nope, its just that code lock. Please change this into a normal wooden lock for those not willing to use a code. There is however still some questions for me tho, how to assign a guard a kit for example.
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I do use TruePvE and Zone manager indeed. I however was able to rob the place the first 2 times before destroying the garage door started to fail. Ill be adding a zone there and retry. Will keep you posted.
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good morning. After applying every step to create a bank heist, has worked. The first time the plugin worked as well for the second time. However, after reloading the plugin as one of the NPC needed a small movement, the garage door wont get destroyed somehow. is there anything i could have overlooked?
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Good morning. I'm looking for a plugin that allows players to shoot down bounty listed players so that they end up in prison because they are criminals. Bounties can only be set towards a player if the player has done certain actions from stealing other players their placed plants, items or even worse by murdering them. While we do have three plugins for this on umod, doesn't it allow to be shot when in a pve zone for example. i think that, with a master brains of a plugin creator, he could turn this idea into something wicked. Something i'm willing to pay for once released.
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Good afternoon. Would it be possible to let other players know when a police vehicle has been spawned in? For example "The police is on its way, [username] has called in a police helicopter"
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Good afternoon. i like the way the tabs are presented. Is this also possible with a commands listing option? bit similar like the wipe page, where the tab is 100% responsive, when clicking on a tab, it rolls out with the information of the commands of that specific plugin. Add a nice icon option to the side and players can easy search trough the menu for their command needs.
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Good morning. After the last update of FacePunch, it seems that the clans are missing, not knowing what happened. We might think that the clans didn't saved during the daily reboot. Does anyone else have similar experiences since the last patch of FacePunch?
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i have found the problem. it seems that i had overseen the custom spawns option indeed. Gotta have to look better next time. if i do can be honest, its a bit confusing depending on the config for the botspawns. Any future plans on a GUI by any chance?
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hello there. yes, if i load up the map in the editor, i come on the same spot as where the npc are ingame. There are no custom spawns on that mountain... i might have mistyped the main issue here, my apologies. its not 0,0,0 but it does spawns in the middle of the map. The custom spawns is set to false, they should be hanging out on monuments during night time ( for server rewards being x3 for cash during night time ) but at day, they only hang around on the launch site. They do walk there, but for some reason they also end up in the middle of the map. The custom spawns for NPC itself from the editor however is used, but on other locations then where these npc are hanging out. They use the FBI kit. Everything else looks perfectly fine and works fine.
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Good morning. For some reason, selfmade images for the chests are not loading in properly into the cases plugin. i have set them the same way as the other images are, but no results. Could this be related to image lib plug on umod? or is this related in some other way/plugin?
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Good morning. I have been looking into a problem i have for a solid 2 months. As i still havent found a solution, i'm going to ask it here. The issue is that some of the NPC i assigned to a monument are not spawning there, but in the middle of the map. Could i have been overlooking something or did i missed some setting? ( we are talking here about a custom map build with the use of npc spawners and this plugin. )
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Good morning Mevent When inviting a user to the clan, the user cannot join as the button right top corner is not interactable. When creating a clan, the "link" for a avatar has the same limitation as clan names. only 6 letters can be placed. Suggestions/ideas Limit the player list to players that logged in in the past 14 days or 7 days. I presume there is not a single clan willing to invite inactive players. This could also be something good related to the Loading avatar issue we had last time. Allowing to define certain skins for certain body parts. For now, it looks like its fetching the whole workshop, but i would like to see if there would be a way to preset skins with skin id's in a /oxide/data file or config.
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For those buying the plugin with a high pop server, wait for Mevent to update the plugin before you activate it. Talked with him trough discord as grabbing avatars of each player might cause a crash of the plugin. He should fix this tonight when he is back home. but guys... its worth every single penny! what a massive amount of options. i love it.