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Everything posted by Neighigh
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- 61 comments
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- #custom item
- #command item
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Sorry I did finally find the conflict and was able to resolve it. I had an outdated plugin that I hadn't accounted for in my testing. Appreciate the look into it, helped me rule a thing or two out in the process.
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Yeah same, it was fine last I checked but I had a player tell me this started last month lol Don't know when this started really
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Looks like recyclers aren't staying on tugboats, is this something fixable? 2024-06-10_14-27-49.mp4
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There is a new config option to adjust them, this is how I set mine: "Next Page Button Offset": { "X Offset - Min": 604, "X Offset - Max": 634, "Y Offset - Min": 111, "Y Offset - Max": 169, "Button Text Size": 40 }, "Prev Page Button Offset": { "X Offset - Min": 571, "X Offset - Max": 601, "Y Offset - Min": 111, "Y Offset - Max": 169, "Button Text Size": 40 }, "Current Page Text Offset": { "X Offset - Min": 576, "X Offset - Max": 636, "Y Offset - Min": 175, "Y Offset - Max": 225, "Button Text Size": 15 }, But, the arrows don't follow the config correctly - the size 80 in the .cs is static and needs to be manually changed - I set mine to 40 with these config settings and it looks nice.
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- #skatepark
- #bikepark
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(and 3 more)
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Sorry for the late reply - I didn't get a notification on this. That does appear to be the case, apologies for the oversight. If there is any possible way to have recipes only show to players with the permissions that would be great for us. I feel if I hide some of the custom recipes to search only - players will never know that they exist.
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Version 1.1.0
5 downloads
Created to make my rivers in The Jungle Map stand out - This package can be used in place of the current river system to create more dynamic river looks. Modular Pieces: 3 River Falls 2 River Shallows 2 River Ends 2 River Cave Starts 2 River Cave Ends 2 River Cave Middles Notes: -Intended use is in combination with the current river system. -Scalable but must not SKEW the prefab. Directons: -First build your river and set the splat/terrain/topology. -Next delete your river and place these along your previous river to create your new dynamic river.$5.00 -
Version 1.0.1
1 download
Inspired by ShadowHopper's Bone Walls Campaign, I've created this package to indulge your Bone-Addictions. Measured perfectly to fit in place of existing build assets to create your dream home. 10 Bone Base Building Parts 1 Bone Barricade 1 Large Bone Wall Now with sockets to attach your building parts together quickly and accurately:$5.00-
- #bones
- #building blocks
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(and 2 more)
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Version 1.0.0
5 downloads
In this package you will find several types of new jungle flora to use in your maps. These are great for creating thick and dense jungle forest conditions. 1 Climbing Vine 3 Jungle Grasses 4 Jungle Plants 6 Jungle Trees Note: Jungle Trees do not fall like in-game trees. I advise using them sparingly so players have room to build. A good terrain combo is "forest+alt+temperate" for a lush green mix.$5.00 -
- 1 review
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- #zipline
- #treehouse
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(and 1 more)
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Version 1.5.0
10 downloads
This pack has been treated with jungle assets to create lush formations that can be placed in heavily forested areas. Shrubs and grasses have been kept tight and close to the rock formations to ensure terrain snapping when integrating into your maps. Included: 7 Jungle Rock Formations$5.00- 1 comment
- 1 review
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- #jungle.
- #rock formation
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(and 1 more)
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Version 1.5.0
9 downloads
You will find this monument to be a faithful recreation of Arctic Research Base in a "jungle-setting". All crates, barrels, structures, loot boxes, and other core elements of Artic Research Base have been immitated almost exactly in this converted monument. NPCs have been roughly added to their original spawn points, with a few additional challenging spawn points around the area. Some design changes have occurred inside the blue card containers, such as the snowmobile spawn being changed to an attack helicopter. Red Card is still available along with some additional crates in both containers.$10.00-
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- #jungle
- #research base
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(and 2 more)
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Version 1.2.4
44 downloads
The Jungle Trailer: Jungle Runner Test Run: Size: 4600 Prefabs: 86k This map is full Jungle Biome! Lush Jungle Rock Formations Replace typical Rock Formations. Ancient Ruin Ziggurauts from a past civilization. Buildable floating islands. Climbable Vines around the entire map. Supports Bank Heist, Better Npc, Zombie Horde, Traffic Drivers, Convoy Additional content will be added to the map over time, reports will be dealt with ASAP. Custom Monuments: Jungle Research Base - A faithful representation of Arctic Research Base in a lush Jungle Environment. Jungle Satellite Dish - Rivers flow through the monument, lush with vegitation, it's a grubs paradise. Ancient Ruins A - Two Entrances to the ruins exist, one through a large sinkhole and another through an underground river. This ruin houses a 'vault door' with a deadly pressure plate trap players must master to gain the loot inside. Ancient Ruins B - One Entrance through a sinkhole to the underground ruins. There are also above ground ruins with enemies and loot. Explore below ground ruins to locate a 'vault door' with vault loot. Ancient Ruins C - Race the Jungle Runner course to unlock the puzzle door and gain access to the loot on a floating island! Ancient Ruins D - Underwater buried in shipwrecks and sand, probably best to bring a sub or dpv to this one. Fish Market X2 - A small abandoned dock converted to a fish market. Roadside Stand X3 - Small fruit stands with loot on the roadsides. Small Gas Pump X2 - Small pump site, some loot. Large Gas Pump X2 - Larger version of the small gas pump, more to explore but still smaller than an Oxum's. Small Cannibal Camp X2 - Cannibals Roam these camps, some loot can be found here but not without a fight! Large Cannibal Camps X3 - Larger Camp, Larger Hordes. Radiation River - A highly radiated river, lots of node spawns with high risks! Abandoned Lighthouse - Very Tall cliffrock with high verticality leading to vanilla lighthouse monument. Floating Abandoned Lighthouse - An abandoned lighthouse atop a floating island. Abandoned Farm - Beehive Nucleus/Egg/Chicken/Planter/Greencard/Water Well Spawns Facepunch Monuments: Bandit Camp Fishing Village Large Fishing Village Outpost Large Harbor Small Harbor Zigguraut Airfield The Dome Missile Silo Abandoned Military Base - Added Bradley APC Path Giant Excavator Pit - Heavily reworked into a forested island for more ambush potential. Large Oil Rig - Underground Tunnels Hatch Nearby Small Oil Rig - Underground Tunnels Hatch Nearby Underwater Labs Large Stables Small Stables Custom Convoy Route Setup: This map has no traditional paved roads, so in order to run plugins like convoy on it we need to assign the correct custom route. I have included a data file for a starter custom route with the map. Place this in the correct directory: Oxide\data\Convoy\Custom routes\The Jungle.json We will also need to assign the custom route in the config. There are two settings required for the plugin to see the custom route. First set your custom route type to 2: Next set your list of preset custom routes to include the filename "The Jungle": Now Convoy will correctly spawn your vehicles on our custom path. Over time, I will add more custom routes to the map for you to use$20.00- 19 comments
- 2 reviews
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- 1
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- #jungle
- #new biome
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(and 4 more)
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Version 1.0.0
1 download
The Fish Market is a cluttered and recently abandoned converted dock. Boats and Loot can spawn here, they make great additions to lonely islands and secluded beaches. Perfect for maps wanting to give a little more to their water based gameplay. Players will need to dive a short distance for two of the 5 normal crates. 3 Boat Spawns 5 Normal Crates 1 Diesel Barrel 4 Food Crates 2 Tool Crates$10.00 -
Version 1.0.2
13 downloads
This monument variation is intended to make lighthouse more exciting to explore and rewarding to visit. Complete with a vertically pathed wooden walkway and housing, it appears an abandoned village. 44 Additional Loot Barrels 15 Additional Oil Barrels 15 Additional Normal Crates 10 Additional Miscellaneous Crates 190ft Additional Monument$10.00-
- #abandoned
- #lighthouse
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(and 1 more)
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Version 1.1.0
3 downloads
You'll find a few smaller monuments to spread across your map in this package. These are intended to have a couple loot boxes each, something that players can use as a landmark when travelling. Included: 2 Roadside Stations - Small pit stops with fuel pumps 1 Roadside Market - Small market stall with truck 2 Cannibal Camps - Large and small cannibal camp made of straw and bone Roadside Crash A1 - Boat launched from boat trailer into oncoming truck window Roadside Crash B1 - Compact car head on collision Roadside Stop A1 - Highway Patrol Sedan with pulled over blue truck full of suspicious trash Roadside Stop B1 - Boxed in Van stopped and searched, appears to be loaded with illegal substances Roadside Accident A1 - Flaming Remains of an ambusher with a destroyable barricade(Leftside of roads) Roadside Accident A2 - Flaming Remains of an ambusher with a destroyable barricade(Rightside of roads) Roadside Accident B1 - Crashed Airplane with scattered Cargo$10.00 -
- 248 comments
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- 1
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- #bradley
- #bradleyapc
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I'm finding inconsistencies when players are given permissions to the recipes - some cannot see the recipe in the table. This only happens with <"Default Display": false,> being set. Recipes set to <"Default Display": true,> function as expected. I have reloaded the plugin, double checked the player permissions, and made sure that I had no conflicts with other plugins. Currently my only way to resolve the visibility of the recipes is to change all recipes to <"Default Display": true,>. We have 71 recipes so it's a bit cluttered if players can see all of them at once.