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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Config not updating properly

    When trying to update to the current version, the config is not updating. This is 3 versions in a row that we had to rebuild the config. Can we please make this a little more user friendly?
  2. @Raul-Sorin SorbanAny chance you'd be interested in adding permission based multipliers for loot found in the containers? Thinking along the lines of offering out .vip perms that multiply the quantity of loot items and size of containers. Thinking globally would be sufficient for us. I can see some interest in being able to include/omit containers from permissions like that though. Mostly interested in this because we use a skill based system and would love to offer players the option to scavenge more loot from containers by granting permissions.
  3. Neighigh

    Heli Signals

    @ZEODEIs it possible we could also have a loot table variant option? It would be nice to make a loot table list that adds those items to the vanilla drops rather than replacing the vanilla drop list. For us, we'd like to add the possibility of our more elite custom items to the vanilla loot tables. I've seen similar options elsewhere and it's been very helpful. Below is an example of what we're thinking about: "Which loot table should be used? (1 - default; 2 - own; 3 - combine the 1 and 2 methods)": 3 Thanks for all the help lately! You're aweosme! ❤️
    Great system to call helis that matches ZEODE's other plugin, Bradley Drops. Configuration had parameters to control all stats of called patrols along with some well thought out ruling options. Loot tables are simple to configure and players knew axactly how to handle the signals without any prompting. This has been the smoothest 'call patrol to fight me' plugin we've tried! Edit: We've made a whole promo video showcasing ALL our event calls like Bradley Drops and Heli Signals to demo the experience you can have with this. Check it out!
  4. Neighigh

    Heli Signals

    That gets us pretty close I think? I do want other players to be able to aggro helis, but they should need to be within a range where both parties also would have to deal with eachother. With Bradley this isn't as much of an issue because of terrain, but with patrol, it's in the open mostly. Thank you for helping us out with this
  5. Neighigh

    Heli Signals

    I do agree, the skill to hit it at range should be rewarded. We're looking to find an appropriate balance for players that want to 'steal' a signalled heli. If players pay for the heli, or Bradley, we want them to have priority on the aggression, but still allow other players to engage respectfully. A limit on the range to damage the enemies helps us prevent people stealing an expensive called heli/bradley from across the map. Of course we're open to other possibilities that allow players to engage/counter these signals fairly. We don't want to lock the signals to the caller, only reduce the likelyhood of losing their rewards to poachers.
  6. Neighigh

    Heli Signals

    Was wondering if we could add a <Maximum Range Players Can do damage to Heli:> option? Actually this would be awesome for Bradley Drops too! ❤️ This would help me keep players from tagging helis/bradleys from silly distances.
  7. Neighigh

    Skill Tree

    Hey just a heads up, making a more expensive respec cost is already possible. We start players by default with a respec cost modifier of 0.1 and every ten levels we up that value until it reaches the 'maximum' amount at 1.0. And thanks to your system, that all goes away on a wipe too! ❤️
  8. Neighigh

    Bradley Drops

    Thank you! Highly appreciated, it helps with our dense map and situation a lot 🙂❤️
  9. Neighigh

    Bradley Drops

    @ZEODEIs it possible we can have control of the variable for the distance from objects/buildings we're allowed to throw the signals? I've noticed for buildings and objects it looks to be using the patrol distance currently. For us that's a little much so I went in and divided it by 10 in the .cs(this way I was able to keep our large patrol distance while shortening the distance from objects/buildings) but it would be super helpful to have a variable to control in the config.
  10. Hey that would be great on our end. We have furnace levels and it works that way as well. Definitely helpful if the players are using the Button for pickup that you have. 🙂❤️
    Khan's helped us gain full control over variables surrounding every power source with this plugin. He's even taken special requests to improve the quality of life of the plugin and provided even more variables than originally laid out. 5 stars for the genuine support and 1 on 1 consultation, Khan has gone above and beyond in working with us, keeping an open mind and passionate attitude. 5 stars on the efficient execution and usefullness of the plugin itself! Awesome idea, great implementation!
  11. Neighigh

    Bradley Drops

    Do your config names match like so? "Angry Bradley Signal": { "APC display name": "Angry Bradley Signal", I had the same problem, the plane would never spawn unless the names were listed the same in both lines for every signal I made for our server.
  12. Neighigh

    Bradley Drops

    @ZEODEIs there a chance you will be adding Server Rewards/Economics rewards for each tier? It would be awesome if that's possible. Actually, something we've been really liking from some of our event plugins is the ability to execute an RCON/Console command at the end of the event. This way we can give items or permissions to players that do difficult things on our server. Like taking the hardest Bradley, I would love to give some awesome rewards for beating them 🙂❤️
    Great execution! Lots of customizability with the Bradleys, and plenty of options to bring in your own skins and names for your signals. We were getrting ready to search for commissions for this exact feature on our server. We're super happy with the results and very very thankful for the well timed release! ❤️ Edit: We've made a whole promo video showcasing ALL our event calls like Bradley Drops and Heli Signals to demo the experience you can have with this. Check it out!
  13. Neighigh

    Bradley Drops

    I figured out my problem. I had to make sure the Profile Name and the APC display name matched in the config. Works great! Thank you, I've been hoping for something like this to roll around! ❤️
  14. Neighigh

    Bradley Drops

    @ZEODEHi! I seem to be having issues getting a plane to spawn. The console doesn't give an error, the supply signal works fine though. We just never see a plane come by for the Bradley Drop. 😕
  15. It appears players are losing the upgrade levels for the recycler when they use the pickup feature. Any chance this is a temporary bug?
  16. Neighigh

    Raidable Bases

    Copy! I see what you mean. Not sure why the SAMs aren't firing at all, those settings are valid and should be doing what you want(I think lol). Raidable Bases clearing trees for the spawn makes sense. Maybe it's possible to omit pasted trees during that deletion or clear the trees before the base is pasted. Wouldn't want to turn that off entirely, could end up with an oops.
  17. Neighigh

    Raidable Bases

    75 is a very low range, I think most turrets outrange this by default so I'd suggest first trying to increase that. I'm pretty sure you can't copy the Big Swamp Trees into a base file so that won't be a thing. There are some creative approaches to putting bases on stilts but those giant swamp trees aren't usable right now. There may be a way to get the prefab to spawn outside of this plugin, from there you could force the spawn point for your design, although... Placement and rotation would be mighty hard to get right..
  18. I haven't heard back on this but I've removed these lines from the plugin to remove the error. Trying to start a Quarry or Pumpjack without fuel doesn't seem to be harmful without these so I don't know why we needed these lines. I wasn't sure if the HasFuel Bool was hooked up to anything else so this seemed the optimal patch for now. if ( !HasFuel ( quarry ) ) { DirectMessage ( player, "This machine requires fuel to operate." ); quarry.SetOn ( false ); }
  19. Neighigh

    Raidable Bases

    I have this showing up as well, I noticed it appeared when I was trying to place things on buildings where vanilla fp build ruling would block me. Doesn't appear anything is actually breaking or glitching when this comes up on my end.
  20. I was thinking the same thing. Ours always drops the box of car parts in every instance. I'll post tonight as well on this.
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