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Neighigh

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Everything posted by Neighigh

  1. @The_KiiiingLooks like Tugboats stop running if you walk away from the wheel. Reloading the plugin solves the issue for now. Also any chance we can have seperate options for the tugboat too? lol
  2. Neighigh

    Meteor Event

    Ah man! How did I miss this?! Thank you @ChristopherS! lolol
  3. Neighigh

    Meteor Event

    @ThePitereqAny chance of Discord Webhooks on this event? We've been really liking the option to send all the message notifications to our server discord for everyone to see.
  4. Awesome, thank you! I'll let our players know to hang tight for now, we really appreciate the plugin and all your efforts!
    Great versatility! After a short conversation about how we could implement permissions for various factors of the fertilizer and seed conversions, this plugin fits our every need! Thank you very much, Vergbergler for being so open and helpful with setting this up for us. Our players love the adaptation we implemented for them and enjoy pursuing the permission levels in game!
  5. @Mr01sam Any chance this is resolved? We just ran into the same thing on v3.2.1 RaidProtection.json
  6. Neighigh

    Suggestion: Permissions

    Thanks! I think the option to change X:1 berry to seed is a good thing for each permission level. Here's a sort of idea how I'm imagining the config to look with the above in mind: "Permission Levels": [ { "Perm": 1, "How Often to Convert Berries(In Seconds)": 20, "How Many Berries to Convert Each Tick": 100.0, "Seed Multiplier": 0.5, "Fertilizer Multiplier": 0.5 }, { "Perm": 2, "How Often to Convert Berries(In Seconds)": 15, "How Many Berries to Convert Each Tick": 150.0, "Seed Multiplier": 1.0, "Fertilizer Multiplier": 1.0 }, { "Perm": 3, "How Often to Convert Berries(In Seconds)": 10, "How Many Berries to Convert Each Tick": 200.0, "Seed Multiplier": 1.5, "Fertilizer Multiplier": 1.5 }, { "Perm": 4, "How Often to Convert Berries(In Seconds)": 5, "How Many Berries to Convert Each Tick": 250.0, "Multiplier": 2.0, "Fertilizer Multiplier": 2.0 }, ]
    I've been happy with the superiority of this plugin since before I purchased. We picked this up very close to the release date. It's provided us with everything promised and a lot more! BlackLightning has gone above and beyond helping us resolve complications and provided extremely useful insight into some urgent debugging needs as well. I'd recommend their work just on the helpfulness received alone. Thank you!
  7. Neighigh

    Suggestion: Permissions

    We caught another idea with a little use of this. Any possibility of a couple more options? Quantity of berries to convert at once: How often berries are converted to seeds: Thinking of being able to do a tick rate or something similar to a recycler. When I notified the biggest farmer on the server the plugin was ready for testing out my RCON started flashing pretty quick because they were converting thousands of seeds at once lol
  8. Neighigh

    Suggestion: Permissions

    Awesome! Very excited to make use of that, thank you!
  9. Neighigh

    Suggestion: Permissions

    We're interested in using permissions with a system like this. Any chance you'd be interested in doing different multipliers for different permission levels?
  10. Neighigh

    Raid Protection

    Thank you! And no I have not seen this option in other plugins, but the main difference is we can't remove the ¤ symbol generated by :C currency. So any alteration to a lang file will result in "$¤1.00". I think one option may be to use :N2 by default in the .cs and we could apply our chosen currency symbol in the lang file.
  11. Neighigh

    Raid Protection

    @Mr01sam Curious if you would be ok with creating config options for other economics display currencies? I've found changing the current display readout to $"${amount:N2}" gives us the two decimal point with $ for a clean NA look.
  12. Neighigh

    Bank Heist

    @FoxMods Any chance we can plan up turret spawns for this? It would be awesome to have peacekeeper turrets that could be destroyed/avoided in our designs.
  13. Neighigh

    CS1644

    Thanks @GOO_! We'll be adding Carbon to the server in the future. This seems extremely helpful, we're excited to get a look!
  14. Neighigh

    CS1644

    Error while compiling: RustGPT.cs(267,53): error CS1644: Feature `declaration expression' cannot be used because it is not part of the C# 6.0 language specification Getting this when loading the .cs on the latest version. Really excited to see this in action though!
  15. Neighigh

    Bradley Drops

    Pretty sure you need it to craft as display name as well. As to why it's giving you an error though, you may want to DM Khan for a look at your full config.
  16. Neighigh

    Bradley Drops

    Looks like the wrong shortname. You don't want to sell airdrop.call - use supply.signal
  17. Neighigh

    Bradley Drops

    All you need is the name, skinid, and the supply.signal shortname for the item you're selling. A lot of people try to sell custom items by using the command and I don't recommend that, always try to sell the actual item if you can.
  18. I would also like to see the driver as an npc. Plugins that call for player deaths are seeing the drivers as players. This is causing issues with things like rewards and death messages.
  19. @Jbird @KpucTaJl Any chance we could see Server Rewards and Economics options for this? Many other Mad Mapper plugins have the option to reward the event and each NPC Kill. I'm thinking it would be worth adding those to these NPCs as well?
  20. Neighigh

    Bradley Drops

    If at all possible, I've noticed building damage for Bradley is quite low even if I pump up damage percentage by a lot. If there's any control to be had there I'd love to use it to balance players taking refuge in a bunker or base for the fight.
  21. Neighigh

    Jet Ski

    Mhm we've tried this but the steering is still scaled like it is on water. What caught my eye here was the reduced steering on snow and ice. I was sure when we first got the plugin this wasn't the case but maybe I was imagining things? The speed seems totally fine, it's only the steering scale.
  22. Thanks @ThePitereq! Best of luck with the health, we really appreciate the effort to release this feature
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