-
Posts
87 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Klaxxon
-
What functionality does PveMode give BetterNPC? The PveMode page only describes its api and methods that can be used. The BetterNPC description does not say what funtionality the PveMode provides. But I would like to know specifically which events can be controlled with PveMode and what options are provided for those events. Does PveMode have options for BetterNPC default events: Airdrop Bradley Cargo Ship CH47 Helicopter
-
Thank you for the input @jtedal, your plugin is great. I like having my monument set up, with a 10 second buffer. If they leave longer than the 10 seconds, then they lose ownership. I have let my players know they will lose ownership of a locked crate if they lose ownership of the monument. I guess i was just trying to find a solution in the meantime. @aimacak What functionality does PveMode provide to BetterNPC? The only config option inside BetterNPC is "Use the plugin's PVE mode? (only if you use the PveMode plugin)": true/false. And PveMode only shows its methods. If I used "Use the plugin's PVE mode? (only if you use the PveMode plugin)": true, would PveMode not give a player ownership to a CH47 locked crate? bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false]
-
Hello. I use BetterNPC by KpucTaJl, TruePVE by nivex, and MonumentOwner by JTedal. My players love the way they can claim monuments using the MonumentOwner plugin. We have had a couple problems with locked crates, and I am wondering if this api would maybe fix the problem. Here is the problem: A player gains ownership of a monument (MonumentOwner) with a locked crate. The player hacks the locked crate. The player then leaves the monument and loses ownership (The player is still nearby, waiting for the crate countdown and the crate to unlock). The crate is no longer considered theirs since the player does not own the monument anymore. We have had players run in, claim ownership of the monument, then steal the contents of the locked crate. 3 things: 1. Can PveMode (when used with BetterNPC) lock ownership of the crate to the player that hacked it? 2. Would there be any conflicts while using BetterNPC/PveMode/MonumentOwner? 3. Will a player retain ownership of the locked crate if they lose ownership of a monument controlled by MonumentOwner?
-
I figured it out. What I was looking for was /SpawnPointPos, The description is just a little hard to read because it says "/SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears". I didnt realize it wanted the monument name. A better description would be: "/SpawnPointPos {monument} – To show the local admin’s coordinates relative to the monument." Thank you
-
How can I find a position relative to a monument for npcs to spawn? For example, I am customizing the Junkyard, and I want an npc to spawn at a specific location inside the Junkyard. While looking at the Junkyard monument data file, i can see a list of locations for the default spawns. I want to delete those positions and add my own.
-
-
Did you put the russian version of the plugin in your plugin folder? If so, you need to unload, delete the config, plugin, data, and lang file. Insert the english .cs into the plugin folder. Did you add the monument data to the data folder? When you download the plugin, it comes with the data folder. Make sure to place where it goes. Have you configured all your monuments? config/data/MM_Data/MonumentOwner/Monuments Cargo is in config/data/MM_Data/MonumentOwner/Events
- 233 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
- 1,534 comments
-
- #leveling
- #progression
- (and 19 more)
-
Failed executing 'GET' webrequest [response] (http://37.153.157.216:5000/Api/GetPluginVersions?pluginName=NpcSpawn) (An exception occurred during a WebClient request.) Inner exception: System.NullReferenceException: Object reference not set to an instance of an object at async void System.Net.WebClient.DownloadBitsAsync(WebRequest request, Stream writeStream, AsyncOperation asyncOp, Action<byte[], Exception, AsyncOperation> completionDelegate)
-
- 233 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
- 233 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
- 112 comments
-
- 112 comments
-
- 112 comments
-
- 93 comments
-
- #recycler
- #monetization
- (and 5 more)
-
- 846 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
-
Not sure if this is possible or implemented already, but it would be cool also if different discord roles could be given depending on which server the player links with. This would be great for mentioning groups of people per server. In the bot config: "ROLE_NAME": "Linked", could be moved to each individual server like: "SERVERS": [ { "HOST": "127.0.0.1", "PORT": 28015, "PASS": "your_rcon_password". "ROLE_NAME": "10xLinked" } ], Then I could @10xLinked on the discord server.
- 34 comments
-
- 34 comments