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Everything posted by Klaxxon
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Failed executing 'GET' webrequest [response] (http://37.153.157.216:5000/Api/GetPluginVersions?pluginName=NpcSpawn) (An exception occurred during a WebClient request.) Inner exception: System.NullReferenceException: Object reference not set to an instance of an object at async void System.Net.WebClient.DownloadBitsAsync(WebRequest request, Stream writeStream, AsyncOperation asyncOp, Action<byte[], Exception, AsyncOperation> completionDelegate)
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- 229 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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- 229 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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- 110 comments
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- 110 comments
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- 110 comments
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- 91 comments
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- #recycler
- #monetization
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- 838 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Not sure if this is possible or implemented already, but it would be cool also if different discord roles could be given depending on which server the player links with. This would be great for mentioning groups of people per server. In the bot config: "ROLE_NAME": "Linked", could be moved to each individual server like: "SERVERS": [ { "HOST": "127.0.0.1", "PORT": 28015, "PASS": "your_rcon_password". "ROLE_NAME": "10xLinked" } ], Then I could @10xLinked on the discord server.
- 31 comments
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- 31 comments
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Is there a full tutorial anywhere showing how to use the profiler? I have seen the documentation (https://carbonmod.gg/devs/features/mono-profiler), but it doesn't really go into detail on how to use it.
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I am trying to do something different than all the popular servers. I don't want a purge where everyone is forced into PVP the last day of wipe. I want to make it so players can chose so be raided if they want. Your plugin has all the functionality needed. All that is required is to make it so players can use a command to activate it on their own base. I am working on writing a plugin to do this. In your plugin, are turrets functional when TruePVE is using the flags "TurretsIgnorePlayers" and "TrapsIgnorePlayers"?
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I have recyclers set up with Tebex. Everything works great. But after a wipe, their recycler doesn't get renewed. "Allow for recycler credits to carry over across a map wipe?": true. I assume that only applies to unredeemed credits. The players redeem their recycler, then after a wipe, the plugin doesn't reset their credits. Please help
- 91 comments
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- #recycler
- #monetization
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- 285 comments
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- #updates checker
- #plugin
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- 1,520 comments
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- #leveling
- #progression
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- 77 comments
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- #rust
- #rust plugin
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It seems like a great plugin. I guess I was just wondering if that global rewrite has happened since he mentioned that in the discussions. If a team member is owner of a monument, then they lose ownership of that monument, and their teammate then takes ownership, then the third teammate takes ownership, that could end up being pretty unfair. Just wondering if a team cooldown has been implemented yet. Thanks for your reply.
- 229 comments
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- 1
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- #jtedal
- #mad mappers
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(and 7 more)
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