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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. World 2.0 broke it. Can't be fixed, water no longer works the same.
  2. It wasn't problematic at all. Just wanted to report it.
  3. I noticed this when restarting my server. [Compost Stacks] Owner player not found for OwnerID: 0 [Compost Stacks] Owner player not found for OwnerID: 0 [Compost Stacks] Owner player not found for OwnerID: 0
  4. 0g.Ghost.7373

    Armored Train

    Since adding Halloween, to the Customization preset , I noticed the train running backwards underground. Not noticed it before, may have always did that?
  5. Can you tell me how to fix this? Calling hook CanLootPlayer resulted in a conflict between the following plugins: RaidableSleeper - False (Boolean), Skins (True (Boolean)) This is the part in the Skins file... private object CanLootPlayer(BasePlayer looter, BasePlayer target) { if (looter != target) return null; ContainerController container; if (!_controllers.TryGetValue(looter.userID, out container) || !container.IsOpened) return null; return true; }
  6. Only problem I have seen is sometimes you can edit an amount of an item and sometimes clicking edit doesnt open the UI.
  7. 0g.Ghost.7373

    Armored Train

    What do we put in here for Halloween? Or did I misunderstand what that is for? "Customization preset (Empty - use standard wagons)":
  8. Could be changed into a bad weather plugin.... I loved the storm. lol
  9. This no longer works correctly in World 2.0 Map doesnt change and only the water on the map rises, surface only is way up in the air. But tugs stuck on land float way up... lol
  10. I still cant get explosives to destroy a big barrel or toilet.... lol
  11. Anyone else getting this? Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? parachute Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
  12. The Medium and Elite signals work fine. If someone throws an Easy or Hard, nothing. The signal disappears and no messages.
  13. Sorry for the autocorrect spelling. When I kill an Alpha, it tells me that I earned points via game tip. Then another Alpha spawns almost instantly nearby. I kill that one and the game tip takes forever to leave.
  14. I do not have a PC, I am on a Mac, so I can't use RustEdit. Well unless I missed the Mac version when I looked.
  15. Anyone else having the gametes stick after killing an Alpha?
  16. I missed the part were I need to delete the map. I will have to wait for my next wipe. All seems to work except being able to build. I was buying the old one, and after I added it to the cart it showed this one. I bought this one instead.
  17. Got a console full of this when I installed... [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadable.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadableloot.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintraincaboose.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonb.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadablefuel.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagona.entity
  18. This one updated. "supply_drop": { "enabled": true, "lootTable": "supply drop", These 2 did not. "ZombieHorde": { "enabled": true, "lootTable": "ZombieHorde", "bradley_crate": { "enabled": true, "lootTable": "bradley",
  19. How does this work with Industrial Conveyor? I see it was answered. Sorry.
  20. revolver.hc and skidoo are in the first one I turned on. The other 2 were missing them.
  21. Nope, thats the first thing I look for. I added the few I know about.
  22. Any idea why only one loot json added the new items?
  23. I had that issue last wipe. Not seen it yet this one.

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