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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. I still cant get explosives to destroy a big barrel or toilet.... lol
  2. Anyone else getting this? Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? parachute Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite) Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
  3. The Medium and Elite signals work fine. If someone throws an Easy or Hard, nothing. The signal disappears and no messages.
  4. Sorry for the autocorrect spelling. When I kill an Alpha, it tells me that I earned points via game tip. Then another Alpha spawns almost instantly nearby. I kill that one and the game tip takes forever to leave.
  5. I do not have a PC, I am on a Mac, so I can't use RustEdit. Well unless I missed the Mac version when I looked.
  6. Anyone else having the gametes stick after killing an Alpha?
  7. I missed the part were I need to delete the map. I will have to wait for my next wipe. All seems to work except being able to build. I was buying the old one, and after I added it to the cart it showed this one. I bought this one instead.
  8. Got a console full of this when I installed... [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadable.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadableloot.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintraincaboose.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonb.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadablefuel.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagona.entity
  9. This one updated. "supply_drop": { "enabled": true, "lootTable": "supply drop", These 2 did not. "ZombieHorde": { "enabled": true, "lootTable": "ZombieHorde", "bradley_crate": { "enabled": true, "lootTable": "bradley",
  10. How does this work with Industrial Conveyor? I see it was answered. Sorry.
  11. revolver.hc and skidoo are in the first one I turned on. The other 2 were missing them.
  12. Nope, thats the first thing I look for. I added the few I know about.
  13. Any idea why only one loot json added the new items?
  14. I had that issue last wipe. Not seen it yet this one.
  15. Sorry for the delay getting back to you. Yes, the change fixed that. This update makes me want to quit. Finally get all plugins working right, or restore their settings and now I see a Map glitch... lol
  16. Do we keep the CarbonAliasesDownloader.cs on the server after it has been ran?
  17. Getting this since the update Error while compiling TheGoldenEgg: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 256, Pos: 64
  18. It was a key bind on the 0 key. I tried with splitting stacks of items and no problem. I tried vanilla turrets and it was the same as it was with yours. I then checked my key binds and set 0 to do nothing and it worked. Weird that it only happened with both turrets. Thanks for the help.
  19. Has this been updated for the update today?
  20. Not sure., I downloaded it the other day. I will try it again after today's wipe.
  21. Yes sir. I placed some DST's last night and it kept telling me one had been placed on the terrain. Then I noticed they each DST had a vanilla turret on the front leg but upside down and half buried under the foundation.
  22. Any way to make this so it doesn't add one to the legs of Deployable Sentry Turrets?
  23. lmao? Proof right here. As soon as I start typing 200, there foes the daylight. And thats with /day active from the TimeOfDay plugin. Also does it when I use admintime 13;adminclouds 0;adminwind 0;adminrain 0;adminfog 0 1002.mp4
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